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https://github.com/zeldaret/mm.git
synced 2026-07-02 11:35:58 -04:00
dm_sa OK (#88)
* initial dm_sa work * more dmsa work * dm_sa OK * Changed char arrays in header to be UNK_TYPE1 * Made all of roz's suggested changes * merge
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@@ -9,7 +9,8 @@ void DmSa_Destroy(Actor* thisx, GlobalContext* globalCtx);
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void DmSa_Update(Actor* thisx, GlobalContext* globalCtx);
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void DmSa_Draw(Actor* thisx, GlobalContext* globalCtx);
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/*
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void DmSa_DoNothing(DmSa* this, GlobalContext* globalCtx);
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const ActorInit Dm_Sa_InitVars = {
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ACTOR_DM_SA,
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ACTORCAT_ITEMACTION,
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@@ -19,28 +20,102 @@ const ActorInit Dm_Sa_InitVars = {
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(ActorFunc)DmSa_Init,
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(ActorFunc)DmSa_Destroy,
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(ActorFunc)DmSa_Update,
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(ActorFunc)DmSa_Draw
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(ActorFunc)DmSa_Draw,
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};
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*/
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_Dm_Sa_0x80A2E960/func_80A2E960.asm")
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extern SkeletonHeader D_06013328;
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extern AnimationHeader D_0600CC94;
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_Dm_Sa_0x80A2E960/DmSa_Init.asm")
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static ActorAnimationEntry D_80A2ED00[] = { { &D_0600CC94, 1.0f, 0, -1.0f, 0, 0 } };
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_Dm_Sa_0x80A2E960/DmSa_Destroy.asm")
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void func_80A2E960(SkelAnime* arg0, ActorAnimationEntry* animations, u16 index) {
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f32 frameCount;
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animations += index;
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_Dm_Sa_0x80A2E960/func_80A2EABC.asm")
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if (animations->frameCount < 0.0f) {
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frameCount = SkelAnime_GetFrameCount(animations->animation);
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} else {
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frameCount = animations->frameCount;
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}
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SkelAnime_ChangeAnim(arg0, animations->animation, animations->playSpeed, animations->startFrame, frameCount,
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animations->mode, animations->morphFrames);
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}
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_Dm_Sa_0x80A2E960/DmSa_Update.asm")
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void DmSa_Init(Actor* thisx, GlobalContext* globalCtx) {
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DmSa* this = THIS;
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_Dm_Sa_0x80A2E960/func_80A2EB10.asm")
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this->unk2E0 = 0;
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this->alpha = 0xFF;
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this->actor.targetArrowOffset = 3000.0f;
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ActorShape_Init(&this->actor.shape, 0.0f, func_800B3FC0, 24.0f);
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SkelAnime_InitSV(globalCtx, &this->skelAnime, &D_06013328, NULL, 0, 0, 0);
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func_80A2E960(&this->skelAnime, &D_80A2ED00, 0);
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Actor_SetScale(&this->actor, 0.01f);
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this->actionFunc = DmSa_DoNothing;
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}
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_Dm_Sa_0x80A2E960/func_80A2EB2C.asm")
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void DmSa_Destroy(Actor* thisx, GlobalContext* globalCtx) {
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}
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_Dm_Sa_0x80A2E960/func_80A2EB44.asm")
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void DmSa_DoNothing(DmSa* this, GlobalContext* globalCtx) {
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}
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_Dm_Sa_0x80A2E960/func_80A2EB58.asm")
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void DmSa_Update(Actor* thisx, GlobalContext* globalCtx) {
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DmSa* this = THIS;
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_Dm_Sa_0x80A2E960/func_80A2EBB0.asm")
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SkelAnime_FrameUpdateMatrix(&this->skelAnime);
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this->alpha += 0;
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this->actionFunc(this, globalCtx);
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}
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#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_Dm_Sa_0x80A2E960/DmSa_Draw.asm")
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s32 func_80A2EB10(s32 arg0, s32 arg1, s32 arg2, s32 arg3) {
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return 0;
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}
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void func_80A2EB2C(s32 arg0, s32 arg1, s32 arg2, s32 arg3) {
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}
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void func_80A2EB44(s32 arg0, s32 arg1, s32 arg2) {
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}
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Gfx* func_80A2EB58(GraphicsContext* gfxCtx, u32 alpha) {
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Gfx* dList;
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Gfx* dListHead;
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dList = dListHead = GRAPH_ALLOC(gfxCtx, sizeof(Gfx) * 2); //! @bug this does not allocate enough for 3 Gfx commands
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gDPSetRenderMode(dListHead++, G_RM_FOG_SHADE_A, G_RM_AA_ZB_XLU_SURF2);
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gDPSetEnvColor(dListHead++, 0, 0, 0, alpha);
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gSPEndDisplayList(dListHead++);
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return dList;
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}
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Gfx* func_80A2EBB0(GraphicsContext* gfxCtx, u32 alpha) {
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Gfx* dList;
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Gfx* dListHead;
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dList = dListHead = GRAPH_ALLOC(gfxCtx, sizeof(Gfx) * 2);
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gDPSetEnvColor(dListHead++, 0, 0, 0, alpha);
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gSPEndDisplayList(dListHead++);
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return dList;
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}
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void DmSa_Draw(Actor* thisx, GlobalContext* globalCtx) {
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DmSa* this = THIS;
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OPEN_DISPS(globalCtx->state.gfxCtx);
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func_8012C28C(globalCtx->state.gfxCtx);
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if (this->alpha < 0xFF) {
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gSPSegment(POLY_OPA_DISP++, 0x0C, func_80A2EB58(globalCtx->state.gfxCtx, this->alpha));
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} else {
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gSPSegment(POLY_OPA_DISP++, 0x0C, func_80A2EBB0(globalCtx->state.gfxCtx, this->alpha));
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}
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func_801343C0(globalCtx, this->skelAnime.skeleton, this->skelAnime.limbDrawTbl, this->skelAnime.dListCount,
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func_80A2EB10, func_80A2EB2C, func_80A2EB44, this);
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CLOSE_DISPS(globalCtx->state.gfxCtx);
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}
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@@ -5,9 +5,19 @@
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struct DmSa;
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typedef void (*DmSaActionFunc)(struct DmSa*, GlobalContext*);
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typedef struct DmSa {
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/* 0x000 */ Actor actor;
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/* 0x144 */ char unk_144[0x1B0];
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/* 0x144 */ SkelAnime skelAnime;
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/* 0x188 */ UNK_TYPE1 unk194[0x108];
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/* 0x290 */ DmSaActionFunc actionFunc;
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/* 0x294 */ UNK_TYPE1 unk294[0x20];
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/* 0x2B4 */ s32 unk2B4;
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/* 0x2B8 */ UNK_TYPE1 unk2B8[0x28];
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/* 0x2E0 */ u16 unk2E0;
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/* 0x2E2 */ UNK_TYPE1 unk2E2[0xE];
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/* 0x2F0 */ u32 alpha;
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} DmSa; // size = 0x2F4
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extern const ActorInit Dm_Sa_InitVars;
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@@ -11,15 +11,6 @@ void EnRsn_Draw(Actor* thisx, GlobalContext* globalCtx);
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void func_80C25D84(EnRsn* this, GlobalContext* globalCtx);
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typedef struct {
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/* 0x00 */ AnimationHeader* animation;
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/* 0x04 */ f32 playbackSpeed;
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/* 0x08 */ f32 unk_08;
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/* 0x0C */ f32 frameCount;
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/* 0x10 */ u8 unk_10;
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/* 0x14 */ f32 transitionRate;
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} EnRsn_AnimationStruct; // size = 0x18
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const ActorInit En_Rsn_InitVars = {
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ACTOR_EN_RSN,
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ACTORCAT_NPC,
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@@ -37,10 +28,10 @@ extern AnimationHeader D_06009120;
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extern AnimationHeader D_0600788C;
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extern Gfx D_06005458[];
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static EnRsn_AnimationStruct animation = { &D_0600788C, 1.0f, 0.0f, 0.0f, 0x00, 0.0f };
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static ActorAnimationEntry animations[] = {{ &D_0600788C, 1.0f, 0.0f, 0.0f, 0x00, 0.0f }};
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void func_80C25D40(EnRsn* this) {
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func_800BDC5C(&this->skelAnime, &animation, 0);
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func_800BDC5C(&this->skelAnime, &animations, 0);
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this->actionFunc = func_80C25D84;
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}
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