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Name coordinate transformation matrix similar to OoT (#499)
* name coordiante transformation names similar to OoT * update actorfixer
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@@ -2970,7 +2970,7 @@ void func_80166B30(GlobalContext* globalCtx);
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void func_80167814(GlobalContext* globalCtx);
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void func_80167DE4(GlobalContext* globalCtx);
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// void func_80167F0C(void);
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void func_80168090(GlobalContext* globalCtx);
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void Play_Draw(GlobalContext* globalCtx);
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void func_80168DAC(GlobalContext* globalCtx);
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void Play_Update(GlobalContext* globalCtx);
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s32 func_801690CC(GlobalContext* globalCtx);
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@@ -1401,9 +1401,9 @@ struct GlobalContext {
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/* 0x18794 */ void* unk_18794; //! @TODO: Determine function prototype
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/* 0x18798 */ s32 (*setPlayerTalkAnim)(struct GlobalContext* globalCtx, void* talkAnim, s32 arg2);
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/* 0x1879C */ s16 unk_1879C[10];
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/* 0x187B0 */ MtxF projectionMatrix;
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/* 0x187B0 */ MtxF viewProjectionMtxF;
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/* 0x187F0 */ Vec3f unk_187F0;
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/* 0x187FC */ MtxF mf_187FC;
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/* 0x187FC */ MtxF billboardMtxF;
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/* 0x1883C */ Mtx* unk_1883C;
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/* 0x18840 */ u32 gameplayFrames;
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/* 0x18844 */ u8 unk_18844;
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