Name coordinate transformation matrix similar to OoT (#499)

* name coordiante transformation names similar to OoT

* update actorfixer
This commit is contained in:
engineer124
2021-12-20 07:32:41 +11:00
committed by GitHub
parent 985852f837
commit 51ee1c2c70
30 changed files with 44 additions and 41 deletions
+1 -1
View File
@@ -2970,7 +2970,7 @@ void func_80166B30(GlobalContext* globalCtx);
void func_80167814(GlobalContext* globalCtx);
void func_80167DE4(GlobalContext* globalCtx);
// void func_80167F0C(void);
void func_80168090(GlobalContext* globalCtx);
void Play_Draw(GlobalContext* globalCtx);
void func_80168DAC(GlobalContext* globalCtx);
void Play_Update(GlobalContext* globalCtx);
s32 func_801690CC(GlobalContext* globalCtx);
+2 -2
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@@ -1401,9 +1401,9 @@ struct GlobalContext {
/* 0x18794 */ void* unk_18794; //! @TODO: Determine function prototype
/* 0x18798 */ s32 (*setPlayerTalkAnim)(struct GlobalContext* globalCtx, void* talkAnim, s32 arg2);
/* 0x1879C */ s16 unk_1879C[10];
/* 0x187B0 */ MtxF projectionMatrix;
/* 0x187B0 */ MtxF viewProjectionMtxF;
/* 0x187F0 */ Vec3f unk_187F0;
/* 0x187FC */ MtxF mf_187FC;
/* 0x187FC */ MtxF billboardMtxF;
/* 0x1883C */ Mtx* unk_1883C;
/* 0x18840 */ u32 gameplayFrames;
/* 0x18844 */ u8 unk_18844;