z_en_test7.c Documentation Pass (#1497)

* copy over docs

* more docs

* some docs

* more docs

* small cleanup

* more small cleanup

* more small cleanup

* lerp time

* small reordering

* feather type

* general owl warp docs

* more cleanup

* rm redundant info

* PR Review

* PR Review
This commit is contained in:
engineer124
2023-11-27 21:21:52 +11:00
committed by GitHub
parent 702f3cf44e
commit 5284302c8f
28 changed files with 765 additions and 740 deletions
+9 -9
View File
@@ -1442,16 +1442,16 @@
<DList Name="gameplay_keep_DL_07F260" Offset="0x7F260" />
<Texture Name="gameplay_keep_Tex_07F2E8" OutName="tex_07F2E8" Format="ia16" Width="32" Height="64" Offset="0x7F2E8" />
<DList Name="gameplay_keep_DL_080FC0" Offset="0x80FC0" />
<DList Name="gameplay_keep_DL_080FC8" Offset="0x80FC8" />
<Texture Name="gameplay_keep_Tex_0813A0" OutName="tex_0813A0" Format="i8" Width="16" Height="32" Offset="0x813A0" />
<TextureAnimation Name="gameplay_keep_Matanimheader_0815D0" Offset="0x815D0" />
<DList Name="gameplay_keep_DL_081620" Offset="0x81620" />
<DList Name="gameplay_keep_DL_081628" Offset="0x81628" />
<Texture Name="gameplay_keep_Tex_0816C0" OutName="tex_0816C0" Format="rgba16" Width="16" Height="32" Offset="0x816C0" />
<!-- Song of soaring warp cutscene -->
<DList Name="gSoaringWarpCsWindCapsuleDL" Offset="0x80FC8" />
<Texture Name="gSoaringWarpCsWindCapsuleTex" OutName="soaring_warp_cs_wind_capsule" Format="i8" Width="16" Height="32" Offset="0x813A0" />
<TextureAnimation Name="gSoaringWarpCsWindCapsuleTexAnim" Offset="0x815D0" />
<DList Name="gSoaringWarpCsEmptyDL" Offset="0x81620" />
<DList Name="gSoaringWarpCsFeatherDL" Offset="0x81628" />
<Texture Name="gSoaringWarpCsFeatherTex" OutName="soaring_warp_cs_feather" Format="rgba16" Width="16" Height="32" Offset="0x816C0" />
<Blob Name="gameplay_keep_Blob_081AC0" Size="0x1A74" Offset="0x81AC0" />
<Blob Name="gameplay_keep_Blob_083534" Size="0x1C" Offset="0x83534" />
<Blob Name="gameplay_keep_Blob_083534" Size="0x1C" Offset="0x83534" /> <!-- Is a `SkeletonInfo_1C` struct -->
<DList Name="gameplay_keep_DL_084790" Offset="0x84790" />
<DList Name="gameplay_keep_DL_0847E0" Offset="0x847E0" />
<DList Name="gameplay_keep_DL_084850" Offset="0x84850" />
@@ -1483,7 +1483,7 @@
<DList Name="gameplay_keep_DL_085418" Offset="0x85418" />
<DList Name="gameplay_keep_DL_085490" Offset="0x85490" />
<Blob Name="gameplay_keep_Blob_085510" Size="0x130" Offset="0x85510" />
<Blob Name="gameplay_keep_Blob_085640" Size="0x10" Offset="0x85640" />
<Blob Name="gameplay_keep_Blob_085640" Size="0x10" Offset="0x85640" /> <!-- Is a `Struct_801BFA14_Arg1` struct -->
<!-- Zora Elegy of Emptiness Shell -->
<DList Name="gElegyShellZoraDL" Offset="0x89070" /> <!-- Original name is "pzs_zo_model" -->