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Misc Cleanup 6 (#1307)
* more cleanup * 3 more brackets * PR Suggestions
This commit is contained in:
+25
-25
@@ -43,14 +43,14 @@ u32 gUpgradeMasks[] = {
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// 3 = two-bit masks
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// 7 = three-bit masks
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u32 gUpgradeNegMasks[] = {
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~(7 << 0), // Quivers
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~(7 << 3), // Bomb Bags
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~(7 << 6), // Unused (Strength)
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~(7 << 9), // Unused (Scale)
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~(3 << 12), // Wallets
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~(7 << 14), // Unused (Deku Seed Bullet Bags)
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~(7 << 17), // Unused (Deku Stick)
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~(7 << 20), // Unused (Deku Nut)
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~(7 << 0), // UPG_QUIVER
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~(7 << 3), // UPG_BOMB_BAG
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~(7 << 6), // UPG_STRENGTH
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~(7 << 9), // UPG_SCALE
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~(3 << 12), // UPG_WALLET
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~(7 << 14), // UPG_BULLET_BAG
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~(7 << 17), // UPG_DEKU_STICKS
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~(7 << 20), // UPG_DEKU_NUTS
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};
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u8 gEquipShifts[] = {
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@@ -61,25 +61,25 @@ u8 gEquipShifts[] = {
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};
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u8 gUpgradeShifts[] = {
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0, // Quivers
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3, // Bomb Bags
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6, // Unused (Strength)
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9, // Unused (Scale)
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12, // Wallets
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14, // Unused (Deku Seed Bullet Bags)
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17, // Unused (Deku Stick)
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20, // Unused (Deku Nut)
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0, // UPG_QUIVER
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3, // UPG_BOMB_BAG
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6, // UPG_STRENGTH
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9, // UPG_SCALE
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12, // UPG_WALLET
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14, // UPG_BULLET_BAG
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17, // UPG_DEKU_STICKS
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20, // UPG_DEKU_NUTS
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};
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u16 gUpgradeCapacities[][4] = {
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{ 0, 30, 40, 50 }, // Quivers
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{ 0, 20, 30, 40 }, // Bomb Bags
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{ 0, 0, 0, 0 }, // Unused (Strength)
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{ 0, 0, 0, 0 }, // Unused (Scale)
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{ 99, 200, 500, 500 }, // Wallets
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{ 0, 30, 40, 50 }, // Unused (Deku Seed Bullet Bags)
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{ 0, 10, 20, 30 }, // Unused (Deku Stick)
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{ 0, 20, 30, 40 }, // Unused (Deku Nut)
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{ 0, 30, 40, 50 }, // UPG_QUIVER
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{ 0, 20, 30, 40 }, // UPG_BOMB_BAG
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{ 0, 0, 0, 0 }, // UPG_STRENGTH
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{ 0, 0, 0, 0 }, // UPG_SCALE
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{ 99, 200, 500, 500 }, // UPG_WALLET
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{ 0, 30, 40, 50 }, // UPG_BULLET_BAG
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{ 0, 10, 20, 30 }, // UPG_DEKU_STICKS
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{ 0, 20, 30, 40 }, // UPG_DEKU_NUTS
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};
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// eight-bit masks
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@@ -512,7 +512,7 @@ u8 Inventory_DeleteEquipment(PlayState* play, s16 equipment) {
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}
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void Inventory_ChangeUpgrade(s16 upgrade, u32 value) {
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u32 upgrades = gSaveContext.save.saveInfo.inventory.upgrades;
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u32 upgrades = GET_SAVE_INVENTORY_UPGRADES;
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upgrades &= gUpgradeNegMasks[upgrade];
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upgrades |= value << gUpgradeShifts[upgrade];
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+1
-1
@@ -301,7 +301,7 @@ void CutsceneCmd_Misc(PlayState* play, CutsceneContext* csCtx, CsCmdMisc* cmd) {
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break;
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case CS_MISC_PLAYER_FORM_HUMAN:
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sCutsceneStoredPlayerForm = gSaveContext.save.playerForm;
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sCutsceneStoredPlayerForm = GET_PLAYER_FORM;
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gSaveContext.save.playerForm = PLAYER_FORM_HUMAN;
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gSaveContext.save.equippedMask = PLAYER_MASK_NONE;
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break;
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@@ -1331,16 +1331,19 @@ void Item_DropCollectibleRandom(PlayState* play, Actor* fromActor, Vec3f* spawnP
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dropQuantity = sDropTableAmounts[params + dropTableIndex];
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if (dropId == ITEM00_MASK) {
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switch (gSaveContext.save.playerForm) {
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switch (GET_PLAYER_FORM) {
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case PLAYER_FORM_HUMAN:
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dropId = ITEM00_ARROWS_10;
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break;
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case PLAYER_FORM_ZORA:
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dropId = ITEM00_RECOVERY_HEART;
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break;
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case PLAYER_FORM_GORON:
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dropId = ITEM00_MAGIC_JAR_SMALL;
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break;
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default:
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dropId = ITEM00_RUPEE_GREEN;
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break;
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+10
-13
@@ -2020,10 +2020,10 @@ void Interface_UpdateButtonsPart2(PlayState* play) {
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}
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// C buttons
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if (gSaveContext.save.playerForm == player->transformation) {
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if (GET_PLAYER_FORM == player->transformation) {
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for (i = EQUIP_SLOT_C_LEFT; i <= EQUIP_SLOT_C_RIGHT; i++) {
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// Individual C button
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if (!gPlayerFormItemRestrictions[(void)0, gSaveContext.save.playerForm][GET_CUR_FORM_BTN_ITEM(i)]) {
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if (!gPlayerFormItemRestrictions[GET_PLAYER_FORM][GET_CUR_FORM_BTN_ITEM(i)]) {
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// Item not usable in current playerForm
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if (gSaveContext.buttonStatus[i] != BTN_DISABLED) {
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gSaveContext.buttonStatus[i] = BTN_DISABLED;
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@@ -2182,7 +2182,7 @@ void Interface_UpdateButtonsPart1(PlayState* play) {
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if (gSaveContext.save.cutsceneIndex < 0xFFF0) {
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gSaveContext.hudVisibilityForceButtonAlphasByStatus = false;
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if ((player->stateFlags1 & PLAYER_STATE1_800000) || CHECK_WEEKEVENTREG(WEEKEVENTREG_08_01) ||
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(!(CHECK_EVENTINF(EVENTINF_41)) && (play->unk_1887C >= 2))) {
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(!CHECK_EVENTINF(EVENTINF_41) && (play->unk_1887C >= 2))) {
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// Riding Epona OR Honey & Darling minigame OR Horseback balloon minigame OR related to swamp boat
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// (non-minigame?)
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if ((player->stateFlags1 & PLAYER_STATE1_800000) && (player->currentMask == PLAYER_MASK_BLAST) &&
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@@ -2255,8 +2255,7 @@ void Interface_UpdateButtonsPart1(PlayState* play) {
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(gSaveContext.save.entrance == ENTRANCE(ROMANI_RANCH, 0)) &&
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(Cutscene_GetSceneLayer(play) != 0) && (play->transitionTrigger == TRANS_TRIGGER_OFF)) {
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Interface_SetHudVisibility(HUD_VISIBILITY_A_B_MINIMAP);
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} else if ((gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE) &&
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(CHECK_EVENTINF(EVENTINF_35))) {
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} else if ((gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE) && CHECK_EVENTINF(EVENTINF_35)) {
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Interface_SetHudVisibility(HUD_VISIBILITY_B_MINIMAP);
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} else if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_82_08) &&
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(gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE)) {
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@@ -2345,8 +2344,8 @@ void Interface_UpdateButtonsPart1(PlayState* play) {
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restoreHudVisibility = true;
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sPictoState = PICTO_BOX_STATE_OFF;
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} else if (CHECK_BTN_ALL(CONTROLLER1(&play->state)->press.button, BTN_A) || (func_801A5100() == 1)) {
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if (!(CHECK_EVENTINF(EVENTINF_41)) ||
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((CHECK_EVENTINF(EVENTINF_41)) && (CutsceneManager_GetCurrentCsId() == CS_ID_NONE))) {
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if (!CHECK_EVENTINF(EVENTINF_41) ||
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(CHECK_EVENTINF(EVENTINF_41) && (CutsceneManager_GetCurrentCsId() == CS_ID_NONE))) {
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Audio_PlaySfx(NA_SE_SY_CAMERA_SHUTTER);
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SREG(89) = 1;
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play->haltAllActors = true;
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@@ -3145,10 +3144,8 @@ void Inventory_UpdateDeitySwordEquip(PlayState* play) {
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interfaceCtx->unk_21C = 0;
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interfaceCtx->bButtonDoAction = 0;
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// Is simply checking if (gSaveContext.save.playerForm == PLAYER_FORM_FIERCE_DEITY)
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if ((((gSaveContext.save.playerForm > 0) && (gSaveContext.save.playerForm < 4))
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? 1
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: gSaveContext.save.playerForm >> 1) == 0) {
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// Is simply checking if (GET_PLAYER_FORM == PLAYER_FORM_FIERCE_DEITY)
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if ((((GET_PLAYER_FORM > 0) && (GET_PLAYER_FORM < 4)) ? 1 : GET_PLAYER_FORM >> 1) == 0) {
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CUR_FORM_EQUIP(EQUIP_SLOT_B) = ITEM_SWORD_DEITY;
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} else if (CUR_FORM_EQUIP(EQUIP_SLOT_B) == ITEM_SWORD_DEITY) {
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if (GET_CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD) == EQUIP_VALUE_SWORD_NONE) {
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@@ -4104,7 +4101,7 @@ void Interface_DrawBButtonIcons(PlayState* play) {
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(play->sceneId != SCENE_BOWLING) &&
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((gSaveContext.minigameStatus != MINIGAME_STATUS_ACTIVE) ||
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(gSaveContext.save.entrance != ENTRANCE(ROMANI_RANCH, 0))) &&
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((gSaveContext.minigameStatus != MINIGAME_STATUS_ACTIVE) || !(CHECK_EVENTINF(EVENTINF_35))) &&
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((gSaveContext.minigameStatus != MINIGAME_STATUS_ACTIVE) || !CHECK_EVENTINF(EVENTINF_35)) &&
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(!CHECK_WEEKEVENTREG(WEEKEVENTREG_31_80) || (play->unk_1887C != 100))) {
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Interface_DrawAmmoCount(play, EQUIP_SLOT_B, interfaceCtx->bAlpha);
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}
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@@ -6409,7 +6406,7 @@ void Interface_Draw(PlayState* play) {
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Interface_DrawItemButtons(play);
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if (player->transformation == ((void)0, gSaveContext.save.playerForm)) {
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if (player->transformation == GET_PLAYER_FORM) {
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Interface_DrawBButtonIcons(play);
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}
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Interface_DrawCButtonIcons(play);
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+176
-61
@@ -800,16 +800,91 @@ ItemEquips sSaveDefaultItemEquips = {
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Inventory sSaveDefaultInventory = {
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// items
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{
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ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE,
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ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE,
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ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE,
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ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE,
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ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE, ITEM_NONE,
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ITEM_NONE, // SLOT_OCARINA
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ITEM_NONE, // SLOT_BOW
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ITEM_NONE, // SLOT_ARROW_FIRE
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ITEM_NONE, // SLOT_ARROW_ICE
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ITEM_NONE, // SLOT_ARROW_LIGHT
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ITEM_NONE, // SLOT_TRADE_DEED
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ITEM_NONE, // SLOT_BOMB
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ITEM_NONE, // SLOT_BOMBCHU
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ITEM_NONE, // SLOT_DEKU_STICK
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ITEM_NONE, // SLOT_DEKU_NUT
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ITEM_NONE, // SLOT_MAGIC_BEANS
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ITEM_NONE, // SLOT_TRADE_KEY_MAMA
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ITEM_NONE, // SLOT_POWDER_KEG
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ITEM_NONE, // SLOT_PICTOGRAPH_BOX
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ITEM_NONE, // SLOT_LENS_OF_TRUTH
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ITEM_NONE, // SLOT_HOOKSHOT
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ITEM_NONE, // SLOT_SWORD_GREAT_FAIRY
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ITEM_NONE, // SLOT_TRADE_COUPLE
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ITEM_NONE, // SLOT_BOTTLE_1
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ITEM_NONE, // SLOT_BOTTLE_2
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ITEM_NONE, // SLOT_BOTTLE_3
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ITEM_NONE, // SLOT_BOTTLE_4
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ITEM_NONE, // SLOT_BOTTLE_5
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ITEM_NONE, // SLOT_BOTTLE_6
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ITEM_NONE, // SLOT_MASK_POSTMAN
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ITEM_NONE, // SLOT_MASK_ALL_NIGHT
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ITEM_NONE, // SLOT_MASK_BLAST
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ITEM_NONE, // SLOT_MASK_STONE
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ITEM_NONE, // SLOT_MASK_GREAT_FAIRY
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ITEM_NONE, // SLOT_MASK_DEKU
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ITEM_NONE, // SLOT_MASK_KEATON
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ITEM_NONE, // SLOT_MASK_BREMEN
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ITEM_NONE, // SLOT_MASK_BUNNY
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ITEM_NONE, // SLOT_MASK_DON_GERO
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ITEM_NONE, // SLOT_MASK_SCENTS
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ITEM_NONE, // SLOT_MASK_GORON
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ITEM_NONE, // SLOT_MASK_ROMANI
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ITEM_NONE, // SLOT_MASK_CIRCUS_LEADER
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ITEM_NONE, // SLOT_MASK_KAFEIS_MASK
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ITEM_NONE, // SLOT_MASK_COUPLE
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ITEM_NONE, // SLOT_MASK_TRUTH
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ITEM_NONE, // SLOT_MASK_ZORA
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ITEM_NONE, // SLOT_MASK_KAMARO
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ITEM_NONE, // SLOT_MASK_GIBDO
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ITEM_NONE, // SLOT_MASK_GARO
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ITEM_NONE, // SLOT_MASK_CAPTAIN
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ITEM_NONE, // SLOT_MASK_GIANT
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ITEM_NONE, // SLOT_MASK_FIERCE_DEITY
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},
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// ammo
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{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 },
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{
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0, // SLOT_OCARINA
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0, // SLOT_BOW
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0, // SLOT_ARROW_FIRE
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0, // SLOT_ARROW_ICE
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0, // SLOT_ARROW_LIGHT
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0, // SLOT_TRADE_DEED
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0, // SLOT_BOMB
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0, // SLOT_BOMBCHU
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0, // SLOT_DEKU_STICK
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0, // SLOT_DEKU_NUT
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0, // SLOT_MAGIC_BEANS
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0, // SLOT_TRADE_KEY_MAMA
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0, // SLOT_POWDER_KEG
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0, // SLOT_PICTOGRAPH_BOX
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0, // SLOT_LENS_OF_TRUTH
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0, // SLOT_HOOKSHOT
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0, // SLOT_SWORD_GREAT_FAIRY
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0, // SLOT_TRADE_COUPLE
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0, // SLOT_BOTTLE_1
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0, // SLOT_BOTTLE_2
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0, // SLOT_BOTTLE_3
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0, // SLOT_BOTTLE_4
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0, // SLOT_BOTTLE_5
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0, // SLOT_BOTTLE_6
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},
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// upgrades
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0x120000,
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(0 << 0) | // UPG_QUIVER
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(0 << 3) | // UPG_BOMB_BAG
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(0 << 6) | // UPG_STRENGTH
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(0 << 9) | // UPG_SCALE
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(0 << 12) | // UPG_WALLET
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(0 << 14) | // UPG_BULLET_BAG
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(1 << 17) | // UPG_DEKU_STICKS
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(1 << 20), // UPG_DEKU_NUTS
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// questItems
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0,
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// dungeonItems
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@@ -901,59 +976,91 @@ ItemEquips sSaveDebugItemEquips = {
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Inventory sSaveDebugInventory = {
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// items
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{
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ITEM_OCARINA_OF_TIME,
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ITEM_BOW,
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ITEM_ARROW_FIRE,
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ITEM_ARROW_ICE,
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ITEM_ARROW_LIGHT,
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ITEM_MOONS_TEAR,
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ITEM_BOMB,
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ITEM_BOMBCHU,
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ITEM_DEKU_STICK,
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ITEM_DEKU_NUT,
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ITEM_MAGIC_BEANS,
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ITEM_ROOM_KEY,
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ITEM_POWDER_KEG,
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ITEM_PICTOGRAPH_BOX,
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ITEM_LENS_OF_TRUTH,
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ITEM_HOOKSHOT,
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ITEM_SWORD_GREAT_FAIRY,
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ITEM_LETTER_TO_KAFEI,
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ITEM_BOTTLE,
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ITEM_POTION_RED,
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ITEM_POTION_GREEN,
|
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ITEM_POTION_BLUE,
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ITEM_NONE,
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||||
ITEM_NONE,
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ITEM_MASK_POSTMAN,
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ITEM_MASK_ALL_NIGHT,
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||||
ITEM_MASK_BLAST,
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||||
ITEM_MASK_STONE,
|
||||
ITEM_MASK_GREAT_FAIRY,
|
||||
ITEM_MASK_DEKU,
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||||
ITEM_MASK_KEATON,
|
||||
ITEM_MASK_BREMEN,
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||||
ITEM_MASK_BUNNY,
|
||||
ITEM_MASK_DON_GERO,
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||||
ITEM_MASK_SCENTS,
|
||||
ITEM_MASK_GORON,
|
||||
ITEM_MASK_ROMANI,
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ITEM_MASK_CIRCUS_LEADER,
|
||||
ITEM_MASK_KAFEIS_MASK,
|
||||
ITEM_MASK_COUPLE,
|
||||
ITEM_MASK_TRUTH,
|
||||
ITEM_MASK_ZORA,
|
||||
ITEM_MASK_KAMARO,
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||||
ITEM_MASK_GIBDO,
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||||
ITEM_MASK_GARO,
|
||||
ITEM_MASK_CAPTAIN,
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||||
ITEM_MASK_GIANT,
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||||
ITEM_MASK_FIERCE_DEITY,
|
||||
ITEM_OCARINA_OF_TIME, // SLOT_OCARINA
|
||||
ITEM_BOW, // SLOT_BOW
|
||||
ITEM_ARROW_FIRE, // SLOT_ARROW_FIRE
|
||||
ITEM_ARROW_ICE, // SLOT_ARROW_ICE
|
||||
ITEM_ARROW_LIGHT, // SLOT_ARROW_LIGHT
|
||||
ITEM_MOONS_TEAR, // SLOT_TRADE_DEED
|
||||
ITEM_BOMB, // SLOT_BOMB
|
||||
ITEM_BOMBCHU, // SLOT_BOMBCHU
|
||||
ITEM_DEKU_STICK, // SLOT_DEKU_STICK
|
||||
ITEM_DEKU_NUT, // SLOT_DEKU_NUT
|
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ITEM_MAGIC_BEANS, // SLOT_MAGIC_BEANS
|
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ITEM_ROOM_KEY, // SLOT_TRADE_KEY_MAMA
|
||||
ITEM_POWDER_KEG, // SLOT_POWDER_KEG
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ITEM_PICTOGRAPH_BOX, // SLOT_PICTOGRAPH_BOX
|
||||
ITEM_LENS_OF_TRUTH, // SLOT_LENS_OF_TRUTH
|
||||
ITEM_HOOKSHOT, // SLOT_HOOKSHOT
|
||||
ITEM_SWORD_GREAT_FAIRY, // SLOT_SWORD_GREAT_FAIRY
|
||||
ITEM_LETTER_TO_KAFEI, // SLOT_TRADE_COUPLE
|
||||
ITEM_BOTTLE, // SLOT_BOTTLE_1
|
||||
ITEM_POTION_RED, // SLOT_BOTTLE_2
|
||||
ITEM_POTION_GREEN, // SLOT_BOTTLE_3
|
||||
ITEM_POTION_BLUE, // SLOT_BOTTLE_4
|
||||
ITEM_NONE, // SLOT_BOTTLE_5
|
||||
ITEM_NONE, // SLOT_BOTTLE_6
|
||||
ITEM_MASK_POSTMAN, // SLOT_MASK_POSTMAN
|
||||
ITEM_MASK_ALL_NIGHT, // SLOT_MASK_ALL_NIGHT
|
||||
ITEM_MASK_BLAST, // SLOT_MASK_BLAST
|
||||
ITEM_MASK_STONE, // SLOT_MASK_STONE
|
||||
ITEM_MASK_GREAT_FAIRY, // SLOT_MASK_GREAT_FAIRY
|
||||
ITEM_MASK_DEKU, // SLOT_MASK_DEKU
|
||||
ITEM_MASK_KEATON, // SLOT_MASK_KEATON
|
||||
ITEM_MASK_BREMEN, // SLOT_MASK_BREMEN
|
||||
ITEM_MASK_BUNNY, // SLOT_MASK_BUNNY
|
||||
ITEM_MASK_DON_GERO, // SLOT_MASK_DON_GERO
|
||||
ITEM_MASK_SCENTS, // SLOT_MASK_SCENTS
|
||||
ITEM_MASK_GORON, // SLOT_MASK_GORON
|
||||
ITEM_MASK_ROMANI, // SLOT_MASK_ROMANI
|
||||
ITEM_MASK_CIRCUS_LEADER, // SLOT_MASK_CIRCUS_LEADER
|
||||
ITEM_MASK_KAFEIS_MASK, // SLOT_MASK_KAFEIS_MASK
|
||||
ITEM_MASK_COUPLE, // SLOT_MASK_COUPLE
|
||||
ITEM_MASK_TRUTH, // SLOT_MASK_TRUTH
|
||||
ITEM_MASK_ZORA, // SLOT_MASK_ZORA
|
||||
ITEM_MASK_KAMARO, // SLOT_MASK_KAMARO
|
||||
ITEM_MASK_GIBDO, // SLOT_MASK_GIBDO
|
||||
ITEM_MASK_GARO, // SLOT_MASK_GARO
|
||||
ITEM_MASK_CAPTAIN, // SLOT_MASK_CAPTAIN
|
||||
ITEM_MASK_GIANT, // SLOT_MASK_GIANT
|
||||
ITEM_MASK_FIERCE_DEITY, // SLOT_MASK_FIERCE_DEITY
|
||||
},
|
||||
// ammo
|
||||
{ 1, 30, 1, 1, 1, 1, 30, 30, 30, 30, 1, 1, 1, 1, 30, 1, 1, 1, 1, 1, 1, 1, 0, 0 },
|
||||
{
|
||||
1, // SLOT_OCARINA
|
||||
30, // SLOT_BOW
|
||||
1, // SLOT_ARROW_FIRE
|
||||
1, // SLOT_ARROW_ICE
|
||||
1, // SLOT_ARROW_LIGHT
|
||||
1, // SLOT_TRADE_DEED
|
||||
30, // SLOT_BOMB
|
||||
30, // SLOT_BOMBCHU
|
||||
30, // SLOT_DEKU_STICK
|
||||
30, // SLOT_DEKU_NUT
|
||||
1, // SLOT_MAGIC_BEANS
|
||||
1, // SLOT_TRADE_KEY_MAMA
|
||||
1, // SLOT_POWDER_KEG
|
||||
1, // SLOT_PICTOGRAPH_BOX
|
||||
30, // SLOT_LENS_OF_TRUTH
|
||||
1, // SLOT_HOOKSHOT
|
||||
1, // SLOT_SWORD_GREAT_FAIRY
|
||||
1, // SLOT_TRADE_COUPLE
|
||||
1, // SLOT_BOTTLE_1
|
||||
1, // SLOT_BOTTLE_2
|
||||
1, // SLOT_BOTTLE_3
|
||||
1, // SLOT_BOTTLE_4
|
||||
0, // SLOT_BOTTLE_5
|
||||
0, // SLOT_BOTTLE_6
|
||||
},
|
||||
// upgrades
|
||||
0x120009,
|
||||
(1 << 0) | // UPG_QUIVER
|
||||
(1 << 3) | // UPG_BOMB_BAG
|
||||
(0 << 6) | // UPG_STRENGTH
|
||||
(0 << 9) | // UPG_SCALE
|
||||
(0 << 12) | // UPG_WALLET
|
||||
(0 << 14) | // UPG_BULLET_BAG
|
||||
(1 << 17) | // UPG_DEKU_STICKS
|
||||
(1 << 20), // UPG_DEKU_NUTS
|
||||
// questItems
|
||||
(1 << QUEST_SONG_SONATA) | (1 << QUEST_SONG_LULLABY) | (1 << QUEST_SONG_BOSSA_NOVA) | (1 << QUEST_SONG_ELEGY) |
|
||||
(1 << QUEST_SONG_OATH) | (1 << QUEST_SONG_TIME) | (1 << QUEST_SONG_HEALING) | (1 << QUEST_SONG_EPONA) |
|
||||
@@ -991,12 +1098,20 @@ Inventory sSaveDebugInventory = {
|
||||
|
||||
u16 sSaveDebugChecksum = 0;
|
||||
|
||||
u8 D_801C6A48[] = {
|
||||
ITEM_MASK_FIERCE_DEITY, ITEM_MASK_GORON, ITEM_MASK_ZORA, ITEM_MASK_DEKU, ITEM_MASK_FIERCE_DEITY,
|
||||
u8 D_801C6A48[PLAYER_FORM_MAX] = {
|
||||
ITEM_MASK_FIERCE_DEITY, // PLAYER_FORM_FIERCE_DEITY
|
||||
ITEM_MASK_GORON, // PLAYER_FORM_GORON
|
||||
ITEM_MASK_ZORA, // PLAYER_FORM_ZORA
|
||||
ITEM_MASK_DEKU, // PLAYER_FORM_DEKU
|
||||
ITEM_MASK_FIERCE_DEITY, // PLAYER_FORM_HUMAN
|
||||
};
|
||||
|
||||
u8 D_801C6A50[] = {
|
||||
SLOT_MASK_FIERCE_DEITY, SLOT_MASK_GORON, SLOT_MASK_ZORA, SLOT_MASK_DEKU, SLOT_MASK_FIERCE_DEITY,
|
||||
u8 D_801C6A50[PLAYER_FORM_MAX] = {
|
||||
SLOT_MASK_FIERCE_DEITY, // PLAYER_FORM_FIERCE_DEITY
|
||||
SLOT_MASK_GORON, // PLAYER_FORM_GORON
|
||||
SLOT_MASK_ZORA, // PLAYER_FORM_ZORA
|
||||
SLOT_MASK_DEKU, // PLAYER_FORM_DEKU
|
||||
SLOT_MASK_FIERCE_DEITY, // PLAYER_FORM_HUMAN
|
||||
};
|
||||
|
||||
/**
|
||||
|
||||
Reference in New Issue
Block a user