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Misc Cleanup 6 (#1307)
* more cleanup * 3 more brackets * PR Suggestions
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+10
-13
@@ -2020,10 +2020,10 @@ void Interface_UpdateButtonsPart2(PlayState* play) {
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}
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// C buttons
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if (gSaveContext.save.playerForm == player->transformation) {
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if (GET_PLAYER_FORM == player->transformation) {
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for (i = EQUIP_SLOT_C_LEFT; i <= EQUIP_SLOT_C_RIGHT; i++) {
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// Individual C button
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if (!gPlayerFormItemRestrictions[(void)0, gSaveContext.save.playerForm][GET_CUR_FORM_BTN_ITEM(i)]) {
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if (!gPlayerFormItemRestrictions[GET_PLAYER_FORM][GET_CUR_FORM_BTN_ITEM(i)]) {
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// Item not usable in current playerForm
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if (gSaveContext.buttonStatus[i] != BTN_DISABLED) {
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gSaveContext.buttonStatus[i] = BTN_DISABLED;
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@@ -2182,7 +2182,7 @@ void Interface_UpdateButtonsPart1(PlayState* play) {
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if (gSaveContext.save.cutsceneIndex < 0xFFF0) {
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gSaveContext.hudVisibilityForceButtonAlphasByStatus = false;
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if ((player->stateFlags1 & PLAYER_STATE1_800000) || CHECK_WEEKEVENTREG(WEEKEVENTREG_08_01) ||
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(!(CHECK_EVENTINF(EVENTINF_41)) && (play->unk_1887C >= 2))) {
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(!CHECK_EVENTINF(EVENTINF_41) && (play->unk_1887C >= 2))) {
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// Riding Epona OR Honey & Darling minigame OR Horseback balloon minigame OR related to swamp boat
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// (non-minigame?)
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if ((player->stateFlags1 & PLAYER_STATE1_800000) && (player->currentMask == PLAYER_MASK_BLAST) &&
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@@ -2255,8 +2255,7 @@ void Interface_UpdateButtonsPart1(PlayState* play) {
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(gSaveContext.save.entrance == ENTRANCE(ROMANI_RANCH, 0)) &&
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(Cutscene_GetSceneLayer(play) != 0) && (play->transitionTrigger == TRANS_TRIGGER_OFF)) {
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Interface_SetHudVisibility(HUD_VISIBILITY_A_B_MINIMAP);
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} else if ((gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE) &&
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(CHECK_EVENTINF(EVENTINF_35))) {
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} else if ((gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE) && CHECK_EVENTINF(EVENTINF_35)) {
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Interface_SetHudVisibility(HUD_VISIBILITY_B_MINIMAP);
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} else if (!CHECK_WEEKEVENTREG(WEEKEVENTREG_82_08) &&
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(gSaveContext.minigameStatus == MINIGAME_STATUS_ACTIVE)) {
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@@ -2345,8 +2344,8 @@ void Interface_UpdateButtonsPart1(PlayState* play) {
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restoreHudVisibility = true;
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sPictoState = PICTO_BOX_STATE_OFF;
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} else if (CHECK_BTN_ALL(CONTROLLER1(&play->state)->press.button, BTN_A) || (func_801A5100() == 1)) {
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if (!(CHECK_EVENTINF(EVENTINF_41)) ||
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((CHECK_EVENTINF(EVENTINF_41)) && (CutsceneManager_GetCurrentCsId() == CS_ID_NONE))) {
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if (!CHECK_EVENTINF(EVENTINF_41) ||
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(CHECK_EVENTINF(EVENTINF_41) && (CutsceneManager_GetCurrentCsId() == CS_ID_NONE))) {
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Audio_PlaySfx(NA_SE_SY_CAMERA_SHUTTER);
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SREG(89) = 1;
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play->haltAllActors = true;
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@@ -3145,10 +3144,8 @@ void Inventory_UpdateDeitySwordEquip(PlayState* play) {
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interfaceCtx->unk_21C = 0;
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interfaceCtx->bButtonDoAction = 0;
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// Is simply checking if (gSaveContext.save.playerForm == PLAYER_FORM_FIERCE_DEITY)
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if ((((gSaveContext.save.playerForm > 0) && (gSaveContext.save.playerForm < 4))
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? 1
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: gSaveContext.save.playerForm >> 1) == 0) {
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// Is simply checking if (GET_PLAYER_FORM == PLAYER_FORM_FIERCE_DEITY)
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if ((((GET_PLAYER_FORM > 0) && (GET_PLAYER_FORM < 4)) ? 1 : GET_PLAYER_FORM >> 1) == 0) {
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CUR_FORM_EQUIP(EQUIP_SLOT_B) = ITEM_SWORD_DEITY;
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} else if (CUR_FORM_EQUIP(EQUIP_SLOT_B) == ITEM_SWORD_DEITY) {
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if (GET_CUR_EQUIP_VALUE(EQUIP_TYPE_SWORD) == EQUIP_VALUE_SWORD_NONE) {
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@@ -4104,7 +4101,7 @@ void Interface_DrawBButtonIcons(PlayState* play) {
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(play->sceneId != SCENE_BOWLING) &&
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((gSaveContext.minigameStatus != MINIGAME_STATUS_ACTIVE) ||
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(gSaveContext.save.entrance != ENTRANCE(ROMANI_RANCH, 0))) &&
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((gSaveContext.minigameStatus != MINIGAME_STATUS_ACTIVE) || !(CHECK_EVENTINF(EVENTINF_35))) &&
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((gSaveContext.minigameStatus != MINIGAME_STATUS_ACTIVE) || !CHECK_EVENTINF(EVENTINF_35)) &&
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(!CHECK_WEEKEVENTREG(WEEKEVENTREG_31_80) || (play->unk_1887C != 100))) {
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Interface_DrawAmmoCount(play, EQUIP_SLOT_B, interfaceCtx->bAlpha);
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}
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@@ -6409,7 +6406,7 @@ void Interface_Draw(PlayState* play) {
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Interface_DrawItemButtons(play);
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if (player->transformation == ((void)0, gSaveContext.save.playerForm)) {
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if (player->transformation == GET_PLAYER_FORM) {
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Interface_DrawBButtonIcons(play);
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}
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Interface_DrawCButtonIcons(play);
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