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ovl_Obj_Boyo OK (#112)
* start * more functions * fix bg thingy * finish boyo * conflict fix1
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+4
-1
@@ -259,7 +259,10 @@ typedef struct {
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/* 0xAE7 */ s8 unkAE7;
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/* 0xAE8 */ UNK_TYPE1 padAE8[0x40];
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/* 0xB28 */ s16 unkB28;
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/* 0xB2A */ UNK_TYPE1 padB2A[0x72];
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/* 0xB2A */ UNK_TYPE1 padB2A[0x56];
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/* 0xB80 */ f32 unk_B80;
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/* 0xB84 */ s16 unk_B84;
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/* 0xB86 */ char unk_B86[0x16];
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/* 0xB9C */ Vec3f unkB9C;
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/* 0xBA8 */ UNK_TYPE1 padBA8[0x44];
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/* 0xBEC */ Vec3f bodyPartsPos[18];
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