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Add original asset names to all object_p* and object_r* files (#1519)
* Add original asset names to all `object_p*` and `object_r*` files * Respond to review
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@@ -1,6 +1,6 @@
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<Root>
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<File Name="object_ps" Segment="6">
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<Animation Name="object_ps_Anim_00049C" Offset="0x49C" />
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<Animation Name="object_ps_Anim_00049C" Offset="0x49C" /> <!-- Original name is "ps_matsu" -->
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<DList Name="object_ps_DL_001B30" Offset="0x1B30" />
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<DList Name="object_ps_DL_001B38" Offset="0x1B38" />
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<DList Name="object_ps_DL_001F38" Offset="0x1F38" />
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@@ -34,7 +34,7 @@
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<Limb Name="object_ps_Standardlimb_0071EC" Type="Standard" EnumName="OBJECT_PS_LIMB_0A" Offset="0x71EC" />
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<Limb Name="object_ps_Standardlimb_0071F8" Type="Standard" EnumName="OBJECT_PS_LIMB_0B" Offset="0x71F8" />
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<Skeleton Name="object_ps_Skel_007230" Type="Flex" LimbType="Standard" LimbNone="OBJECT_PS_LIMB_NONE" LimbMax="OBJECT_PS_LIMB_MAX" EnumName="ObjectPsLimb" Offset="0x7230" />
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<Collision Name="object_ps_Colheader_0072E0" Offset="0x72E0" />
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<Animation Name="object_ps_Anim_0078FC" Offset="0x78FC" />
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<Collision Name="object_ps_Colheader_0072E0" Offset="0x72E0" /> <!-- Original name is "ps_set_bgdatainfo" -->
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<Animation Name="object_ps_Anim_0078FC" Offset="0x78FC" /> <!-- Original name is "ps_tataku" -->
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</File>
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</Root>
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