Add original asset names to all object_p* and object_r* files (#1519)

* Add original asset names to all `object_p*` and `object_r*` files

* Respond to review
This commit is contained in:
Tom Overton
2023-11-28 03:19:22 -08:00
committed by GitHub
parent 7649cd309a
commit 54f7aa23b5
31 changed files with 111 additions and 111 deletions
+9 -9
View File
@@ -4,12 +4,12 @@
<File Name="object_ru2" Segment="6">
<!-- Adult Ruto Animations -->
<!-- gAdultRutoCrossingArmsAnim: Used in OoT when the sages seal ganon in the Evil Realm. -->
<Animation Name="gAdultRutoCrossingArmsAnim" Offset="0x04CC"/>
<Animation Name="gAdultRutoIdleAnim" Offset="0xDE8"/>
<Animation Name="gAdultRutoCrossingArmsAnim" Offset="0x04CC"/> <!-- Original name is "km_luto" -->
<Animation Name="gAdultRutoIdleAnim" Offset="0xDE8"/> <!-- Original name is "ru2_matsu" -->
<!-- Adult Ruto Palettes -->
<Texture Name="gAdultRutoTLUT1" OutName="adult_ruto_tlut_1" Format="rgba16" Width="144" Height="1" Offset="0xE00"/>
<Texture Name="gAdultRutoTLUT2" OutName="adult_ruto_tlut_2" Format="rgba16" Width="16" Height="16" Offset="0x43C0"/>
<Texture Name="gAdultRuto1TLUT" OutName="adult_ruto_1_tlut" Format="rgba16" Width="144" Height="1" Offset="0xE00"/>
<Texture Name="gAdultRuto2TLUT" OutName="adult_ruto_2_tlut" Format="rgba16" Width="16" Height="16" Offset="0x43C0"/>
<!-- Adult Ruto Eye Textures -->
<Texture Name="gAdultRutoEyeOpenTex" OutName="adult_ruto_eye_open" Format="rgba16" Width="32" Height="32" Offset="0xF20"/>
@@ -86,13 +86,13 @@
<Skeleton Name="gAdultRutoSkel" Type="Flex" LimbType="Standard" LimbNone="RU2_LIMB_NONE" LimbMax="RU2_LIMB_MAX" EnumName="Ru2Limb" Offset="0xC700" />
<!-- (More) Adult Ruto Animations -->
<Animation Name="gAdultRutoRaisingArmsUpAnim" Offset="0xD3DC"/>
<Animation Name="gAdultRutoRaisingArmsUpAnim" Offset="0xD3DC"/> <!-- Original name is "ruto_banzai" -->
<!-- HeadTurnDownLeft is intro to gAdultRutoLookingDownLeftAnim, used in OoT Credits scene -->
<!-- Looking down at Nabooru with the other sages on Death Mountain after the party -->
<Animation Name="gAdultRutoHeadTurnDownLeftAnim" Offset="0xDCAC"/>
<Animation Name="gAdultRutoIdleHandsOnHipsAnim" Offset="0xE630"/>
<Animation Name="gAdultRutoLookingDownLeftAnim" Offset="0xF03C"/>
<Animation Name="gAdultRutoSwimmingUpAnim" Offset="0xF8B8"/>
<Animation Name="gAdultRutoHeadTurnDownLeftAnim" Offset="0xDCAC"/> <!-- Original name is "ruto_end_furimuki" -->
<Animation Name="gAdultRutoIdleHandsOnHipsAnim" Offset="0xE630"/> <!-- Original name is "ruto_end_wait" -->
<Animation Name="gAdultRutoLookingDownLeftAnim" Offset="0xF03C"/> <!-- Original name is "ruto_furimuki_wait" -->
<Animation Name="gAdultRutoSwimmingUpAnim" Offset="0xF8B8"/> <!-- Original name is "ruto_swim_up" -->
</File>
</Root>