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Load Docs (#1222)
* Sync with OoT * Macro cleanup * Some cleanup/rename load system name to Fragment * Format * bss * Some clarifying comments regarding fragments * PR suggestions * size_t and numRelocations
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@@ -101,7 +101,7 @@ void* Graph_FaultAddrConv(void* address, void* param) {
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s32 i;
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for (i = 0; i < gGraphNumGameStates; i++, gameStateOvl++) {
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diff = VRAM_PTR_SIZE(gameStateOvl);
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diff = (uintptr_t)gameStateOvl->vramEnd - (uintptr_t)gameStateOvl->vramStart;
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ramStart = gameStateOvl->loadedRamAddr;
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ramConv = (uintptr_t)gameStateOvl->vramStart - (uintptr_t)ramStart;
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