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flg_set.c OK and documented (#335)
* Draw OK, Update very much not * Flag table imported * Update OK * Actually OK this time * Begin documenting * Rename some stuff * Rename functions * spec * Review * Format * Anghelo's review * Fix lifemeter bss * Format * Missed one * idle.c bss
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+20
-20
@@ -139,22 +139,22 @@ void StackCheck_Cleanup(StackEntry* entry);
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StackStatus StackCheck_GetState(StackEntry* entry);
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u32 StackCheck_CheckAll(void);
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u32 StackCheck_Check(StackEntry* entry);
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void GfxPrint_InitDlist(GfxPrint*);
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void GfxPrint_SetColor(GfxPrint*, u32, u32, u32, u32);
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void GfxPrint_SetPosPx(GfxPrint*, s32, s32);
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void GfxPrint_SetPos(GfxPrint*, s32, s32);
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void GfxPrint_SetBasePosPx(GfxPrint* this, s32 param_2, s32 param_3);
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void GfxPrint_PrintCharImpl(GfxPrint* this, u8 c);
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void GfxPrint_PrintChar(GfxPrint* this, u8 c);
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void GfxPrint_PrintStringWithSize(GfxPrint*, const void*, size_t, size_t);
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void GfxPrint_PrintString(GfxPrint*, const char*);
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GfxPrint* GfxPrint_Callback(GfxPrint*, const char*, size_t);
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void GfxPrint_Init(GfxPrint*);
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void GfxPrint_Destroy(GfxPrint*);
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void GfxPrint_Open(GfxPrint*, Gfx*);
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Gfx* GfxPrint_Close(GfxPrint*);
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void GfxPrint_VPrintf(GfxPrint*, const char*, va_list);
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void GfxPrint_Printf(GfxPrint*, const char*, ...);
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void GfxPrint_InitDlist(GfxPrint* printer);
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void GfxPrint_SetColor(GfxPrint* printer, u32 r, u32 g, u32 b, u32 a);
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void GfxPrint_SetPosPx(GfxPrint* printer, s32 x, s32 y);
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void GfxPrint_SetPos(GfxPrint* printer, s32 x, s32 y);
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void GfxPrint_SetBasePosPx(GfxPrint* printer, s32 x, s32 y);
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void GfxPrint_PrintCharImpl(GfxPrint* printer, u8 c);
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void GfxPrint_PrintChar(GfxPrint* printer, u8 c);
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void GfxPrint_PrintStringWithSize(GfxPrint* printer, const void* buffer, size_t charSize, size_t charCount);
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void GfxPrint_PrintString(GfxPrint* printer, const char* str);
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GfxPrint* GfxPrint_Callback(GfxPrint* printer, const char* str, size_t size);
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void GfxPrint_Init(GfxPrint* printer);
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void GfxPrint_Destroy(GfxPrint* printer);
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void GfxPrint_Open(GfxPrint* printer, Gfx* dList);
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Gfx* GfxPrint_Close(GfxPrint* printer);
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s32 GfxPrint_VPrintf(GfxPrint* printer, const char* fmt, va_list args);
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s32 GfxPrint_Printf(GfxPrint* printer, const char* fmt, ...);
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// void MtxConv_F2L(void);
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// void MtxConv_L2F(void);
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void __assert(const char* file, u32 lineNum);
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@@ -236,8 +236,8 @@ u32 __osCheckArena(Arena* heap);
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void* proutSprintf(void* s, const char* buf, size_t n);
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s32 vsprintf(char* dst, char* fmt, va_list args);
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s32 sprintf(char* s, char* fmt, ...);
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void PrintUtils_VPrintf(PrintCallback* pfn, const char* fmt, va_list args);
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void PrintUtils_Printf(PrintCallback* pfn, const char* fmt, ...);
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s32 PrintUtils_VPrintf(PrintCallback* pfn, const char* fmt, va_list args);
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s32 PrintUtils_Printf(PrintCallback* pfn, const char* fmt, ...);
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void Sleep_Cycles(OSTime time);
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// void Sleep_Nsec(void);
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void Sleep_Usec(s32);
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@@ -681,8 +681,8 @@ void func_800B3030(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f*
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// void func_800B31BC(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE2 param_5, UNK_TYPE4 param_6);
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void EffectSsIceSmoke_Spawn(GlobalContext* globalCtx, Vec3f* pos, Vec3f* velocity, Vec3f* accel, s16 scale);
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// void EffectSsIceBlock_Spawn(UNK_TYPE4 uParm1, Vec3f* pzParm2, Vec3f* pzParm3, Vec3f* pzParm4, UNK_TYPE2 param_5);
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void func_800B32D0(GameState* gamestate);
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// void func_800B3644(void);
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void FlagSet_Update(GameState* gamestate);
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void FlagSet_Draw(GameState* gameState);
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void DLF_LoadGameState(GameStateOverlay* gameState);
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void DLF_FreeGameState(GameStateOverlay* gameState);
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void Actor_PrintLists(ActorContext* actorCtx);
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+4
-4
@@ -418,10 +418,10 @@ extern EffectSsInfo EffectSS2Info;
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// extern UNK_TYPE1 D_801AE48C;
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// extern UNK_TYPE1 D_801AE490;
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extern EffectSsOverlay particleOverlayTable[39];
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extern UNK_PTR D_801AE8F0;
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// extern UNK_TYPE4 D_801AEC70;
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// extern UNK_TYPE4 D_801AEC74;
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// extern UNK_TYPE4 D_801AEC78;
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// extern FlagSetEntry sFlagEntries[];
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// extern s32 sEntryIndex;
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// extern u32 sCurrentBit;
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// extern s32 sTimer;
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extern Color_RGBA8 D_801AEC80;
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extern s801AEC84 D_801AEC84[13];
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extern f32 actorMovementScale;
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@@ -1777,4 +1777,9 @@ typedef struct {
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/* 0x20 */ u16 fracPart[4][4];
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} MatrixInternal; // size = 0x40
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typedef struct {
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/* 0x00 */ u8* value;
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/* 0x04 */ const char* name;
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} FlagSetEntry; // size = 0x08
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#endif
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+3
-2
@@ -175,8 +175,9 @@ typedef struct {
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/* 0x3F60 */ u8 unk_3F60; // "framescale_flag"
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/* 0x3F64 */ f32 unk_3F64; // "framescale_scale"
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/* 0x3F68 */ u32 unk_3F68[5][120];
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/* 0x48C8 */ u16 unk_48C8; // "scene_id_mix"
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/* 0x48CA */ u8 unk_48CA[27];
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/* 0x48C8 */ u16 unk_48C8; // "scene_id_mix"
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/* 0x48CA */ u8 maskMaskBit[3]; // masks given away on the Moon
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/* 0x48CD */ char unk_48CD[24];
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} SaveContext; // size = 0x48C8
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typedef enum {
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