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flg_set.c OK and documented (#335)
* Draw OK, Update very much not * Flag table imported * Update OK * Actually OK this time * Begin documenting * Rename some stuff * Rename functions * spec * Review * Format * Anghelo's review * Fix lifemeter bss * Format * Missed one * idle.c bss
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@@ -166,8 +166,8 @@ asm/non_matchings/code/z_effect_soft_sprite_old_init/EffectSsDeadDs_Spawn.s,Effe
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asm/non_matchings/code/z_effect_soft_sprite_old_init/func_800B31BC.s,func_800B31BC,0x800B31BC,0x14
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asm/non_matchings/code/z_effect_soft_sprite_old_init/EffectSsIceSmoke_Spawn.s,EffectSsIceSmoke_Spawn,0x800B320C,0x18
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asm/non_matchings/code/z_effect_soft_sprite_old_init/EffectSsIceBlock_Spawn.s,EffectSsIceBlock_Spawn,0x800B326C,0x19
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asm/non_matchings/code/flg_set/func_800B32D0.s,func_800B32D0,0x800B32D0,0xDD
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asm/non_matchings/code/flg_set/func_800B3644.s,func_800B3644,0x800B3644,0x8F
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asm/non_matchings/code/flg_set/FlagSet_Update.s,FlagSet_Update,0x800B32D0,0xDD
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asm/non_matchings/code/flg_set/FlagSet_Draw.s,FlagSet_Draw,0x800B3644,0x8F
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asm/non_matchings/code/z_DLF/DLF_LoadGameState.s,DLF_LoadGameState,0x800B3880,0x49
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asm/non_matchings/code/z_DLF/DLF_FreeGameState.s,DLF_FreeGameState,0x800B39A4,0x4B
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asm/non_matchings/code/z_actor/Actor_PrintLists.s,Actor_PrintLists,0x800B3AD0,0x35
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