actor math cleanup (#1187)

This commit is contained in:
engineer124
2023-03-02 19:16:00 -05:00
committed by GitHub
parent 263fca77c3
commit 5729b6d3f1
60 changed files with 315 additions and 293 deletions
+10 -10
View File
@@ -236,16 +236,16 @@ asm/non_matchings/code/z_actor/Actor_UpdateVelocityWithoutGravityReverse.s,Actor
asm/non_matchings/code/z_actor/Actor_MoveWithoutGravityReverse.s,Actor_MoveWithoutGravityReverse,0x800B6BD8,0xB
asm/non_matchings/code/z_actor/Actor_SetSpeeds.s,Actor_SetSpeeds,0x800B6C04,0x15
asm/non_matchings/code/z_actor/Actor_UpdatePosFromSkelAnime.s,Actor_UpdatePosFromSkelAnime,0x800B6C58,0x1F
asm/non_matchings/code/z_actor/Actor_YawBetweenActors.s,Actor_YawBetweenActors,0x800B6CD4,0xB
asm/non_matchings/code/z_actor/Actor_YawBetweenActorsTop.s,Actor_YawBetweenActorsTop,0x800B6D00,0xB
asm/non_matchings/code/z_actor/Actor_YawToPoint.s,Actor_YawToPoint,0x800B6D2C,0x9
asm/non_matchings/code/z_actor/Actor_PitchBetweenActors.s,Actor_PitchBetweenActors,0x800B6D50,0xB
asm/non_matchings/code/z_actor/Actor_PitchBetweenActorsTop.s,Actor_PitchBetweenActorsTop,0x800B6D7C,0xB
asm/non_matchings/code/z_actor/Actor_PitchToPoint.s,Actor_PitchToPoint,0x800B6DA8,0x9
asm/non_matchings/code/z_actor/Actor_DistanceBetweenActors.s,Actor_DistanceBetweenActors,0x800B6DCC,0xB
asm/non_matchings/code/z_actor/Actor_DistanceToPoint.s,Actor_DistanceToPoint,0x800B6DF8,0x9
asm/non_matchings/code/z_actor/Actor_XZDistanceBetweenActors.s,Actor_XZDistanceBetweenActors,0x800B6E1C,0xB
asm/non_matchings/code/z_actor/Actor_XZDistanceToPoint.s,Actor_XZDistanceToPoint,0x800B6E48,0x9
asm/non_matchings/code/z_actor/Actor_WorldYawTowardActor.s,Actor_WorldYawTowardActor,0x800B6CD4,0xB
asm/non_matchings/code/z_actor/Actor_FocusYawTowardActor.s,Actor_FocusYawTowardActor,0x800B6D00,0xB
asm/non_matchings/code/z_actor/Actor_WorldYawTowardPoint.s,Actor_WorldYawTowardPoint,0x800B6D2C,0x9
asm/non_matchings/code/z_actor/Actor_WorldPitchTowardActor.s,Actor_WorldPitchTowardActor,0x800B6D50,0xB
asm/non_matchings/code/z_actor/Actor_FocusPitchTowardActor.s,Actor_FocusPitchTowardActor,0x800B6D7C,0xB
asm/non_matchings/code/z_actor/Actor_WorldPitchTowardPoint.s,Actor_WorldPitchTowardPoint,0x800B6DA8,0x9
asm/non_matchings/code/z_actor/Actor_WorldDistXYZToActor.s,Actor_WorldDistXYZToActor,0x800B6DCC,0xB
asm/non_matchings/code/z_actor/Actor_WorldDistXYZToPoint.s,Actor_WorldDistXYZToPoint,0x800B6DF8,0x9
asm/non_matchings/code/z_actor/Actor_WorldDistXZToActor.s,Actor_WorldDistXZToActor,0x800B6E1C,0xB
asm/non_matchings/code/z_actor/Actor_WorldDistXZToPoint.s,Actor_WorldDistXZToPoint,0x800B6E48,0x9
asm/non_matchings/code/z_actor/Actor_OffsetOfPointInActorCoords.s,Actor_OffsetOfPointInActorCoords,0x800B6E6C,0x28
asm/non_matchings/code/z_actor/Actor_HeightDiff.s,Actor_HeightDiff,0x800B6F0C,0x5
asm/non_matchings/code/z_actor/func_800B6F20.s,func_800B6F20,0x800B6F20,0x2A
1 asm/non_matchings/code/z_en_a_keep/EnAObj_Init.s EnAObj_Init 0x800A5AC0 0x2B
236 asm/non_matchings/code/z_actor/Actor_MoveWithoutGravityReverse.s Actor_MoveWithoutGravityReverse 0x800B6BD8 0xB
237 asm/non_matchings/code/z_actor/Actor_SetSpeeds.s Actor_SetSpeeds 0x800B6C04 0x15
238 asm/non_matchings/code/z_actor/Actor_UpdatePosFromSkelAnime.s Actor_UpdatePosFromSkelAnime 0x800B6C58 0x1F
239 asm/non_matchings/code/z_actor/Actor_YawBetweenActors.s asm/non_matchings/code/z_actor/Actor_WorldYawTowardActor.s Actor_YawBetweenActors Actor_WorldYawTowardActor 0x800B6CD4 0xB
240 asm/non_matchings/code/z_actor/Actor_YawBetweenActorsTop.s asm/non_matchings/code/z_actor/Actor_FocusYawTowardActor.s Actor_YawBetweenActorsTop Actor_FocusYawTowardActor 0x800B6D00 0xB
241 asm/non_matchings/code/z_actor/Actor_YawToPoint.s asm/non_matchings/code/z_actor/Actor_WorldYawTowardPoint.s Actor_YawToPoint Actor_WorldYawTowardPoint 0x800B6D2C 0x9
242 asm/non_matchings/code/z_actor/Actor_PitchBetweenActors.s asm/non_matchings/code/z_actor/Actor_WorldPitchTowardActor.s Actor_PitchBetweenActors Actor_WorldPitchTowardActor 0x800B6D50 0xB
243 asm/non_matchings/code/z_actor/Actor_PitchBetweenActorsTop.s asm/non_matchings/code/z_actor/Actor_FocusPitchTowardActor.s Actor_PitchBetweenActorsTop Actor_FocusPitchTowardActor 0x800B6D7C 0xB
244 asm/non_matchings/code/z_actor/Actor_PitchToPoint.s asm/non_matchings/code/z_actor/Actor_WorldPitchTowardPoint.s Actor_PitchToPoint Actor_WorldPitchTowardPoint 0x800B6DA8 0x9
245 asm/non_matchings/code/z_actor/Actor_DistanceBetweenActors.s asm/non_matchings/code/z_actor/Actor_WorldDistXYZToActor.s Actor_DistanceBetweenActors Actor_WorldDistXYZToActor 0x800B6DCC 0xB
246 asm/non_matchings/code/z_actor/Actor_DistanceToPoint.s asm/non_matchings/code/z_actor/Actor_WorldDistXYZToPoint.s Actor_DistanceToPoint Actor_WorldDistXYZToPoint 0x800B6DF8 0x9
247 asm/non_matchings/code/z_actor/Actor_XZDistanceBetweenActors.s asm/non_matchings/code/z_actor/Actor_WorldDistXZToActor.s Actor_XZDistanceBetweenActors Actor_WorldDistXZToActor 0x800B6E1C 0xB
248 asm/non_matchings/code/z_actor/Actor_XZDistanceToPoint.s asm/non_matchings/code/z_actor/Actor_WorldDistXZToPoint.s Actor_XZDistanceToPoint Actor_WorldDistXZToPoint 0x800B6E48 0x9
249 asm/non_matchings/code/z_actor/Actor_OffsetOfPointInActorCoords.s Actor_OffsetOfPointInActorCoords 0x800B6E6C 0x28
250 asm/non_matchings/code/z_actor/Actor_HeightDiff.s Actor_HeightDiff 0x800B6F0C 0x5
251 asm/non_matchings/code/z_actor/func_800B6F20.s func_800B6F20 0x800B6F20 0x2A