Fbdemo (TransitionTile) OK (#1163)

* Fbdemo OK

* Cleanup

* sync and format

* Fix functions.h

* format

* SQ
This commit is contained in:
Derek Hensley
2023-02-21 10:36:56 -08:00
committed by GitHub
parent 6f60872ddb
commit 5941e09b22
13 changed files with 308 additions and 85 deletions
+212 -9
View File
@@ -1,20 +1,223 @@
/**
* @file z_fbdemo.c
*
* This file implements an unused transition system that takes the current screen, partitions it into large tiles, and
* can apply an effect to them.
*
* The screen is divided into 7 rows and 10 columns of tiles. (`gScreenWidth`/ 10 = `gScreenHeight` / 7 = 0x20)
*
* @note The only coded effect has a visual effect to blend the tiles to a single point, which looks like the screen
* gets sucked into.
*/
#include "global.h"
#include "system_malloc.h"
#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo/func_80163DC0.s")
Gfx sTransTileSetupDL[] = {
gsDPPipeSync(),
gsSPTexture(0x8000, 0x8000, 0, G_TX_RENDERTILE, G_ON),
gsSPLoadGeometryMode(G_TEXTURE_ENABLE),
gsDPSetCombineMode(G_CC_DECALRGB, G_CC_DECALRGB),
gsDPSetOtherMode(G_AD_DISABLE | G_CD_MAGICSQ | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
G_TD_CLAMP | G_TP_PERSP | G_CYC_1CYCLE | G_PM_1PRIMITIVE,
G_AC_NONE | G_ZS_PIXEL | G_RM_AA_OPA_SURF | G_RM_AA_OPA_SURF2),
gsSPEndDisplayList(),
};
#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo/func_8016418C.s")
void TransitionTile_InitGraphics(TransitionTile* this) {
s32 frame;
s32 col;
s32 col2;
s32 colTex;
Vtx* vtx;
s32 row;
s32 rowTex;
Gfx* gfx;
#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo/TransitionUnk_Destroy.s")
guMtxIdent(&this->modelView);
guMtxIdent(&this->unk_98);
guOrtho(&this->projection, 0.0f, SCREEN_WIDTH, SCREEN_HEIGHT, 0.0f, -1000.0f, 1000.0f, 1.0f);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo/TransitionUnk_Init.s")
for (frame = 0; frame < 2; frame++) {
this->frame = frame;
vtx = (this->frame == 0) ? this->vtxFrame1 : this->vtxFrame2;
for (rowTex = 0, row = 0; row < (this->rows + 1); row++, rowTex += 0x20) {
for (colTex = 0, col = 0; col < (this->cols + 1); col++, colTex += 0x20) {
Vtx_tn* vtxn = &vtx->n;
#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo/func_80164438.s")
// clang-format off
vtx++; \
vtxn->tc[0] = colTex << 6; \
vtxn->ob[0] = col * 0x20; \
vtxn->ob[1] = row * 0x20; \
vtxn->ob[2] = -5; \
vtxn->flag = 0; \
vtxn->tc[1] = rowTex << 6; \
vtxn->n[0] = 0; \
vtxn->n[1] = 0; \
vtxn->n[2] = 120; \
vtxn->a = 255;
// clang-format on
}
}
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo/TransitionUnk_Draw.s")
gfx = this->gfx;
for (rowTex = 0, row = 0; row < this->rows; row++, rowTex += 0x20) {
gSPVertex(gfx++, SEGMENT_ADDR(0xA, (u32)row * (this->cols + 1) * sizeof(Vtx)), 2 * (this->cols + 1), 0);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo/func_80164678.s")
colTex = 0;
col2 = 0;
col = 0;
while (col < this->cols) {
gDPPipeSync(gfx++);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo/func_801647AC.s")
gDPLoadTextureTile(gfx++, SEGMENT_ADDR(0xB, 0), G_IM_FMT_RGBA, G_IM_SIZ_16b, SCREEN_WIDTH, SCREEN_HEIGHT,
colTex, rowTex, colTex + 0x20, rowTex + 0x20, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo/func_801647B8.s")
gSP1Quadrangle(gfx++, col, col + 1, col2 + this->cols + 2, this->cols + col2 + 1, 0);
colTex += 0x20;
col2++;
col++;
}
}
gDPPipeSync(gfx++);
gSPEndDisplayList(gfx++);
}
void TransitionTile_InitVtxData(TransitionTile* this) {
s32 row;
s32 col;
for (row = 0; row < this->rows + 1; row++) {
for (col = 0; col < this->cols + 1; col++) {
(this->vtxData + col + row * (this->cols + 1))->x = col * 0x20;
(this->vtxData + col + row * (this->cols + 1))->y = row * 0x20;
}
}
}
void TransitionTile_Destroy(TransitionTile* this) {
Sleep_Msec(100);
if (this->vtxData != NULL) {
SystemArena_Free(this->vtxData);
this->vtxData = NULL;
}
if (this->vtxFrame1 != NULL) {
SystemArena_Free(this->vtxFrame1);
this->vtxFrame1 = NULL;
}
if (this->vtxFrame2 != NULL) {
SystemArena_Free(this->vtxFrame2);
this->vtxFrame2 = NULL;
}
if (this->gfx != NULL) {
SystemArena_Free(this->gfx);
this->gfx = NULL;
}
}
TransitionTile* TransitionTile_Init(TransitionTile* this, s32 cols, s32 rows) {
s32 gridSize;
bzero(this, sizeof(TransitionTile));
this->frame = 0;
this->cols = cols;
this->rows = rows;
gridSize = (cols + 1) * (rows + 1);
this->vtxData = SystemArena_Malloc(gridSize * sizeof(TransitionTileVtxData));
this->vtxFrame1 = SystemArena_Malloc(gridSize * sizeof(Vtx));
this->vtxFrame2 = SystemArena_Malloc(gridSize * sizeof(Vtx));
this->gfx = SystemArena_Malloc(((cols * 9 + 1) * rows + 2) * sizeof(Gfx));
if ((this->vtxData == NULL) || (this->vtxFrame1 == NULL) || (this->vtxFrame2 == NULL) || (this->gfx == NULL)) {
if (this->vtxData != NULL) {
SystemArena_Free(this->vtxData);
this->vtxData = NULL;
}
if (this->vtxFrame1 != NULL) {
SystemArena_Free(this->vtxFrame1);
this->vtxFrame1 = NULL;
}
if (this->vtxFrame2 != NULL) {
SystemArena_Free(this->vtxFrame2);
this->vtxFrame2 = NULL;
}
if (this->gfx != NULL) {
SystemArena_Free(this->gfx);
this->gfx = NULL;
}
return NULL;
}
TransitionTile_InitGraphics(this);
TransitionTile_InitVtxData(this);
this->frame = 0;
return this;
}
void TransitionTile_SetVtx(TransitionTile* this) {
s32 row;
s32 col;
Vtx* vtx;
for (row = 0; row < this->rows + 1; row++) {
for (col = 0; col < this->cols + 1; col++) {
vtx = (this->frame == 0) ? this->vtxFrame1 : this->vtxFrame2;
(vtx + col + row * (this->cols + 1))->n.ob[0] = (this->vtxData + col + row * (this->cols + 1))->x;
vtx = (this->frame == 0) ? this->vtxFrame1 : this->vtxFrame2;
(vtx + col + row * (this->cols + 1))->n.ob[1] = (this->vtxData + col + row * (this->cols + 1))->y;
}
}
}
void TransitionTile_Draw(TransitionTile* this, Gfx** gfxP) {
Gfx* gfx = *gfxP;
gSPDisplayList(gfx++, sTransTileSetupDL);
TransitionTile_SetVtx(this);
gSPMatrix(gfx++, &this->projection, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_PROJECTION);
gSPMatrix(gfx++, &this->modelView, G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPSegment(gfx++, 0xA, this->frame == 0 ? this->vtxFrame1 : this->vtxFrame2);
gSPSegment(gfx++, 0xB, this->zBuffer);
gSPDisplayList(gfx++, sTransTileSetupDL);
gSPDisplayList(gfx++, this->gfx);
gDPPipeSync(gfx++);
this->frame ^= 1;
*gfxP = gfx;
}
void TransitionTile_Suck(TransitionTile* this) {
s32 row;
s32 col;
f32 diffX;
f32 diffY;
f32 scale;
for (row = 0; row < this->rows + 1; row++) {
for (col = 0; col < this->cols + 1; col++) {
diffX = (this->vtxData + col + row * (this->cols + 1))->x - (this->vtxData + 5 + 4 * (this->cols + 1))->x;
diffY = (this->vtxData + col + row * (this->cols + 1))->y - (this->vtxData + 5 + 4 * (this->cols + 1))->y;
scale = (SQ(diffX) + SQ(diffY)) / SQ(10.0f);
if (scale != 0.0f) {
if (scale < 1.0f) {
scale = 1.0f;
}
(this->vtxData + col + row * (this->cols + 1))->x -= diffX / scale;
(this->vtxData + col + row * (this->cols + 1))->y -= diffY / scale;
}
}
}
}
void TransitionTile_Update(TransitionTile* this) {
}
s32 func_801647B8(TransitionTile* this) {
return 0;
}
+33 -30
View File
@@ -13,9 +13,8 @@ u8 D_801D0D54 = false;
s16 sTransitionFillTimer;
Input D_801F6C18;
FbDemoStruct sTrnsnUnk;
u16* D_801F6D0C;
s32 gTrnsnUnkState;
TransitionTile sTransitionTile;
s32 gTransitionTileState;
VisMono sVisMono;
Color_RGBA8_u32 gVisMonoColor;
Struct_80140E80 D_801F6D38;
@@ -389,9 +388,9 @@ void Play_Destroy(GameState* thisx) {
EffectSS_Clear(this);
CollisionCheck_DestroyContext(this, &this->colChkCtx);
if (gTrnsnUnkState == 3) {
TransitionUnk_Destroy(&sTrnsnUnk);
gTrnsnUnkState = 0;
if (gTransitionTileState == TRANS_TILE_READY) {
TransitionTile_Destroy(&sTransitionTile);
gTransitionTileState = TRANS_TILE_OFF;
}
if ((this->transitionMode == TRANS_MODE_INSTANCE_RUNNING) || D_801D0D54) {
@@ -710,9 +709,9 @@ void Play_UpdateTransition(PlayState* this) {
Play_ClearTransition(this);
}
this->transitionMode = TRANS_MODE_OFF;
if (gTrnsnUnkState == 3) {
TransitionUnk_Destroy(&sTrnsnUnk);
gTrnsnUnkState = 0;
if (gTransitionTileState == TRANS_TILE_READY) {
TransitionTile_Destroy(&sTransitionTile);
gTransitionTileState = TRANS_TILE_OFF;
Game_SetFramerateDivisor(&this->state, 3);
}
}
@@ -759,7 +758,7 @@ void Play_UpdateTransition(PlayState* this) {
this->envCtx.screenFillColor[3] = (1.0f - (sTransitionFillTimer / 20.0f)) * 255.0f;
if (sTransitionFillTimer >= 20) {
gTrnsnUnkState = 0;
gTransitionTileState = TRANS_TILE_OFF;
Game_SetFramerateDivisor(&this->state, 3);
this->transitionTrigger = TRANS_TRIGGER_OFF;
this->transitionMode = TRANS_MODE_OFF;
@@ -793,7 +792,7 @@ void Play_UpdateTransition(PlayState* this) {
this->transitionTrigger = TRANS_TRIGGER_OFF;
this->transitionMode = TRANS_MODE_OFF;
} else {
gTrnsnUnkState = 0;
gTransitionTileState = TRANS_TILE_OFF;
Game_SetFramerateDivisor(&this->state, 3);
this->transitionTrigger = TRANS_TRIGGER_OFF;
this->transitionMode = TRANS_MODE_OFF;
@@ -822,7 +821,7 @@ void Play_UpdateTransition(PlayState* this) {
func_8019F128(NA_SE_EV_SAND_STORM - SFX_FLAG);
if (this->transitionTrigger == TRANS_TRIGGER_END) {
if (this->envCtx.sandstormPrimA < 110) {
gTrnsnUnkState = 0;
gTransitionTileState = TRANS_TILE_OFF;
Game_SetFramerateDivisor(&this->state, 3);
this->transitionTrigger = TRANS_TRIGGER_OFF;
this->transitionMode = TRANS_MODE_OFF;
@@ -858,7 +857,7 @@ void Play_UpdateTransition(PlayState* this) {
if (this->transitionTrigger == TRANS_TRIGGER_END) {
if (this->envCtx.sandstormPrimA <= 0) {
gTrnsnUnkState = 0;
gTransitionTileState = TRANS_TILE_OFF;
Game_SetFramerateDivisor(&this->state, 3);
this->transitionTrigger = TRANS_TRIGGER_OFF;
this->transitionMode = TRANS_MODE_OFF;
@@ -881,7 +880,7 @@ void Play_UpdateTransition(PlayState* this) {
this->envCtx.screenFillColor[3] = gSaveContext.cutsceneTransitionControl;
if (gSaveContext.cutsceneTransitionControl <= 100) {
gTrnsnUnkState = 0;
gTransitionTileState = TRANS_TILE_OFF;
Game_SetFramerateDivisor(&this->state, 3);
this->transitionTrigger = TRANS_TRIGGER_OFF;
this->transitionMode = TRANS_MODE_OFF;
@@ -922,25 +921,28 @@ void Play_UpdateMain(PlayState* this) {
this->transitionMode = TRANS_MODE_SETUP;
}
if (gTrnsnUnkState != 0) {
switch (gTrnsnUnkState) {
case 2:
if (TransitionUnk_Init(&sTrnsnUnk, 10, 7) == NULL) {
gTrnsnUnkState = 0;
if (gTransitionTileState != TRANS_TILE_OFF) {
switch (gTransitionTileState) {
case TRANS_TILE_PROCESS:
if (TransitionTile_Init(&sTransitionTile, 10, 7) == NULL) {
gTransitionTileState = TRANS_TILE_OFF;
} else {
D_801F6D0C = gZBufferPtr;
gTrnsnUnkState = 3;
sTransitionTile.zBuffer = gZBufferPtr;
gTransitionTileState = TRANS_TILE_READY;
Game_SetFramerateDivisor(&this->state, 1);
}
break;
case 3:
func_801647AC(&sTrnsnUnk);
case TRANS_TILE_READY:
TransitionTile_Update(&sTransitionTile);
break;
default:
break;
}
}
Play_UpdateTransition(this);
if (gTrnsnUnkState != 3) {
if (gTransitionTileState != TRANS_TILE_READY) {
if ((gSaveContext.gameMode == 0) &&
(((this->msgCtx.msgMode == 0)) ||
((this->msgCtx.currentTextId == 0xFF) && (this->msgCtx.msgMode == 0x42) &&
@@ -1121,7 +1123,7 @@ void Play_DrawMain(PlayState* this) {
R_PAUSE_BG_PRERENDER_STATE = PAUSE_BG_PRERENDER_OFF;
}
if ((R_PAUSE_BG_PRERENDER_STATE <= PAUSE_BG_PRERENDER_SETUP) && (gTrnsnUnkState < 2)) {
if ((R_PAUSE_BG_PRERENDER_STATE <= PAUSE_BG_PRERENDER_SETUP) && (gTransitionTileState <= TRANS_TILE_SETUP)) {
if (this->skyboxCtx.skyboxShouldDraw || (this->roomCtx.curRoom.mesh->type0.type == 1)) {
func_8012CF0C(gfxCtx, false, true, 0, 0, 0);
} else {
@@ -1226,10 +1228,10 @@ void Play_DrawMain(PlayState* this) {
POLY_OPA_DISP = sp218;
}
if (gTrnsnUnkState == 3) {
if (gTransitionTileState == TRANS_TILE_READY) {
Gfx* sp90 = POLY_OPA_DISP;
TransitionUnk_Draw(&sTrnsnUnk, &sp90);
TransitionTile_Draw(&sTransitionTile, &sp90);
POLY_OPA_DISP = sp90;
sp25B = true;
goto PostWorldDraw;
@@ -1362,7 +1364,8 @@ void Play_DrawMain(PlayState* this) {
Play_DrawMotionBlur(this);
if (((R_PAUSE_BG_PRERENDER_STATE == PAUSE_BG_PRERENDER_SETUP) || (gTrnsnUnkState == 1)) ||
if (((R_PAUSE_BG_PRERENDER_STATE == PAUSE_BG_PRERENDER_SETUP) ||
(gTransitionTileState == TRANS_TILE_SETUP)) ||
(R_PICTO_PHOTO_STATE == PICTO_PHOTO_STATE_SETUP)) {
Gfx* sp74;
Gfx* sp70 = POLY_OPA_DISP;
@@ -1380,7 +1383,7 @@ void Play_DrawMain(PlayState* this) {
this->pauseBgPreRender.fbufSave = gfxCtx->zbuffer;
this->pauseBgPreRender.cvgSave = this->unk_18E58;
} else {
gTrnsnUnkState = 2;
gTransitionTileState = TRANS_TILE_PROCESS;
this->pauseBgPreRender.fbufSave = gfxCtx->zbuffer;
this->pauseBgPreRender.cvgSave = NULL;
}
@@ -2241,7 +2244,7 @@ void Play_Init(GameState* thisx) {
this->unk_18E68 = D_80784600;
this->unk_18E58 = D_80784600;
this->unk_18E60 = D_80784600;
gTrnsnUnkState = 0;
gTransitionTileState = TRANS_TILE_OFF;
this->transitionMode = TRANS_MODE_OFF;
D_801D0D54 = false;
+1 -1
View File
@@ -1299,7 +1299,7 @@ void func_8012CF0C(GraphicsContext* gfxCtx, s32 clearFb, s32 clearZb, u8 r, u8 g
}
void func_8012D374(GraphicsContext* gfxCtx, u8 r, u8 g, u8 b) {
if ((R_PAUSE_BG_PRERENDER_STATE <= PAUSE_BG_PRERENDER_SETUP) && (gTrnsnUnkState < 2)) {
if ((R_PAUSE_BG_PRERENDER_STATE <= PAUSE_BG_PRERENDER_SETUP) && (gTransitionTileState <= TRANS_TILE_SETUP)) {
func_8012CF0C(gfxCtx, true, true, r, g, b);
} else {
func_8012CF0C(gfxCtx, false, false, r, g, b);