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Fix ultratypes types (#1454)
* Fix ultratypes types * Add back size_t and NULL * Callocs * Callocs pt 2 * bool * STDC version checks
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+6
-6
@@ -1363,15 +1363,15 @@ f32 Player_GetRunSpeedLimit(Player* player) {
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}
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}
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s32 func_800B7118(Player* player) {
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bool func_800B7118(Player* player) {
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return player->stateFlags1 & PLAYER_STATE1_8;
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}
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s32 func_800B7128(Player* player) {
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bool func_800B7128(Player* player) {
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return func_800B7118(player) && (player->unk_ACC != 0);
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}
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s32 func_800B715C(PlayState* play) {
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bool func_800B715C(PlayState* play) {
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Player* player = GET_PLAYER(play);
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return player->stateFlags2 & PLAYER_STATE2_8;
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@@ -1393,7 +1393,7 @@ void Actor_MountHorse(PlayState* play, Player* player, Actor* horse) {
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horse->child = &player->actor;
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}
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s32 func_800B7200(Player* player) {
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bool func_800B7200(Player* player) {
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return (player->stateFlags1 & (PLAYER_STATE1_80 | PLAYER_STATE1_20000000)) ||
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(player->csAction != PLAYER_CSACTION_NONE);
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}
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@@ -2100,7 +2100,7 @@ void Actor_GetScreenPos(PlayState* play, Actor* actor, s16* x, s16* y) {
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*y = PROJECTED_TO_SCREEN_Y(projectedPos, invW);
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}
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s32 Actor_OnScreen(PlayState* play, Actor* actor) {
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bool Actor_OnScreen(PlayState* play, Actor* actor) {
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Vec3f projectedPos;
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f32 invW;
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s32 pad[2];
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@@ -3492,7 +3492,7 @@ Actor* Actor_Delete(ActorContext* actorCtx, Actor* actor, PlayState* play) {
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return newHead;
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}
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s32 Target_InTargetableScreenRegion(PlayState* play, Actor* actor) {
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bool Target_InTargetableScreenRegion(PlayState* play, Actor* actor) {
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s16 x;
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s16 y;
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