Fix Camera_Update fake, match Play_UpdateMain & Play_DrawMain NON_MATCHINGs (#1463)

* Fix Camera_Update fake, match
Play_UpdateMain & Play_DrawMain
NON_MATCHINGS

* remove unnecessary parenthesis

* extra parenthesis

* review

* NUM_CAMS
This commit is contained in:
Alejandro Asenjo Nitti
2023-11-05 20:48:19 -03:00
committed by GitHub
parent f8a5f11d6d
commit 5b4fddf16e
3 changed files with 24 additions and 39 deletions
+5 -10
View File
@@ -7368,7 +7368,7 @@ s32 Camera_RequestGiantsMaskSetting(Camera* camera) {
}
}
Vec3s* Camera_Update(Vec3s* inputDir, Camera* camera) {
Vec3s Camera_Update(Camera* camera) {
Vec3f viewAt;
Vec3f viewEye;
Vec3f viewUp;
@@ -7392,8 +7392,7 @@ Vec3s* Camera_Update(Vec3s* inputDir, Camera* camera) {
// Camera of status CUT only updates to this point
if (camera->status == CAM_STATUS_CUT) {
*inputDir = camera->inputDir;
return inputDir;
return camera->inputDir;
}
sUpdateCameraDirection = false;
@@ -7537,8 +7536,7 @@ Vec3s* Camera_Update(Vec3s* inputDir, Camera* camera) {
// Camera of status WAIT only updates to this point
if (camera->status == CAM_STATUS_WAIT) {
*inputDir = camera->inputDir;
return inputDir;
return camera->inputDir;
}
camera->behaviorFlags = 0;
@@ -7568,8 +7566,7 @@ Vec3s* Camera_Update(Vec3s* inputDir, Camera* camera) {
// Camera of status UNK3 only updates to this point
if (camera->status == CAM_STATUS_UNK3) {
*inputDir = camera->inputDir;
return inputDir;
return camera->inputDir;
}
/**
@@ -7627,9 +7624,7 @@ Vec3s* Camera_Update(Vec3s* inputDir, Camera* camera) {
camera->inputDir.z = 0;
}
*inputDir = camera->inputDir;
return inputDir;
return camera->inputDir;
}
s32 func_800DF498(Camera* camera) {
+18 -28
View File
@@ -916,12 +916,11 @@ const char D_801DFA34[][4] = {
"h", "i", "f", "fa", "fb", "fc", "fd", "fe", "ff", "fg", "fh", "fi", "fj", "fk",
};
#ifdef NON_MATCHING
// Stack issues
void Play_UpdateMain(PlayState* this) {
s32 pad;
Input* input = this->state.input;
u8 freezeFlashTimer;
s32 sp5C = false;
u8 freezeFlashTimer;
gSegments[4] = OS_K0_TO_PHYSICAL(this->objectCtx.slots[this->objectCtx.mainKeepSlot].segment);
gSegments[5] = OS_K0_TO_PHYSICAL(this->objectCtx.slots[this->objectCtx.subKeepSlot].segment);
@@ -933,6 +932,7 @@ void Play_UpdateMain(PlayState* this) {
Play_TakePictoPhoto(&this->pauseBgPreRender);
R_PICTO_PHOTO_STATE = PICTO_PHOTO_STATE_OFF;
}
Actor_SetMovementScale(this->state.framerateDivisor);
if (FrameAdvance_Update(&this->frameAdvCtx, &input[1])) {
@@ -960,7 +960,9 @@ void Play_UpdateMain(PlayState* this) {
break;
}
}
Play_UpdateTransition(this);
if (gTransitionTileState != TRANS_TILE_READY) {
if ((gSaveContext.gameMode == GAMEMODE_NORMAL) &&
(((this->msgCtx.msgMode == MSGMODE_NONE)) ||
@@ -979,6 +981,7 @@ void Play_UpdateMain(PlayState* this) {
if (!sp5C && (IREG(72) == 0)) {
this->gameplayFrames++;
Rumble_SetUpdateEnabled(true);
if ((this->actorCtx.freezeFlashTimer != 0) && (this->actorCtx.freezeFlashTimer-- < 5)) {
freezeFlashTimer = this->actorCtx.freezeFlashTimer;
if ((freezeFlashTimer > 0) && ((freezeFlashTimer % 2) != 0)) {
@@ -1028,16 +1031,15 @@ void Play_UpdateMain(PlayState* this) {
}
if (!sp5C || gDbgCamEnabled) {
s32 sp54; // camId
Vec3s sp48; // InputDir
s32 i;
this->nextCamera = this->activeCamId;
for (sp54 = 0; sp54 < 4; sp54++) {
if ((sp54 != this->nextCamera) && (this->cameraPtrs[sp54] != NULL)) {
Camera_Update(&sp48, this->cameraPtrs[sp54]);
for (i = 0; i < NUM_CAMS; i++) {
if ((i != this->nextCamera) && (this->cameraPtrs[i] != NULL)) {
Camera_Update(this->cameraPtrs[i]);
}
}
Camera_Update(&sp48, this->cameraPtrs[this->nextCamera]);
Camera_Update(this->cameraPtrs[this->nextCamera]);
}
if (!sp5C) {
@@ -1056,10 +1058,6 @@ void Play_UpdateMain(PlayState* this) {
}
}
}
#else
void Play_UpdateMain(PlayState* this);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/Play_UpdateMain.s")
#endif
void Play_Update(PlayState* this) {
if (!sBombersNotebookOpen) {
@@ -1129,13 +1127,12 @@ void Play_PostWorldDraw(PlayState* this) {
}
}
#ifdef NON_MATCHING
// Something weird going on with the stack of the unused arg0 of `Camera_Update`
void Play_DrawMain(PlayState* this) {
GraphicsContext* gfxCtx = this->state.gfxCtx;
Lights* sp268;
Vec3f sp25C;
Vec3f temp;
u8 sp25B = false;
f32 var_fv0; // zFar
if (R_PAUSE_BG_PRERENDER_STATE >= PAUSE_BG_PRERENDER_UNK4) {
PreRender_ApplyFiltersSlowlyDestroy(&this->pauseBgPreRender);
@@ -1172,7 +1169,6 @@ void Play_DrawMain(PlayState* this) {
gSPSegment(OVERLAY_DISP++, 0x02, this->sceneSegment);
if (1) {
f32 var_fv0; // zFar
ShrinkWindow_Draw(gfxCtx);
@@ -1341,10 +1337,10 @@ void Play_DrawMain(PlayState* this) {
if (1) {
if (!this->envCtx.sunDisabled) {
sp25C.x = this->view.eye.x + this->envCtx.sunPos.x;
sp25C.y = this->view.eye.y + this->envCtx.sunPos.y;
sp25C.z = this->view.eye.z + this->envCtx.sunPos.z;
Environment_DrawSunLensFlare(this, &this->envCtx, &this->view, gfxCtx, sp25C);
temp.x = this->view.eye.x + this->envCtx.sunPos.x;
temp.y = this->view.eye.y + this->envCtx.sunPos.y;
temp.z = this->view.eye.z + this->envCtx.sunPos.z;
Environment_DrawSunLensFlare(this, &this->envCtx, &this->view, gfxCtx, temp);
}
Environment_DrawCustomLensFlare(this);
@@ -1431,9 +1427,7 @@ void Play_DrawMain(PlayState* this) {
SkipPostWorldDraw:
if ((this->view.unk164 != 0) && !gDbgCamEnabled) {
Vec3s sp4C;
Camera_Update(&sp4C, GET_ACTIVE_CAM(this));
Camera_Update(GET_ACTIVE_CAM(this));
View_UpdateViewingMatrix(&this->view);
this->view.unk164 = 0;
if ((this->skyboxId != SKYBOX_NONE) && !this->envCtx.skyboxDisabled) {
@@ -1447,10 +1441,6 @@ SkipPostWorldDraw:
CLOSE_DISPS(gfxCtx);
}
#else
void Play_DrawMain(PlayState* this);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/Play_DrawMain.s")
#endif
void Play_Draw(PlayState* this) {
GraphicsContext* gfxCtx = this->state.gfxCtx;