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Fix Camera_Update fake, match Play_UpdateMain & Play_DrawMain NON_MATCHINGs (#1463)
* Fix Camera_Update fake, match Play_UpdateMain & Play_DrawMain NON_MATCHINGS * remove unnecessary parenthesis * extra parenthesis * review * NUM_CAMS
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+5
-10
@@ -7368,7 +7368,7 @@ s32 Camera_RequestGiantsMaskSetting(Camera* camera) {
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}
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}
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Vec3s* Camera_Update(Vec3s* inputDir, Camera* camera) {
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Vec3s Camera_Update(Camera* camera) {
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Vec3f viewAt;
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Vec3f viewEye;
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Vec3f viewUp;
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@@ -7392,8 +7392,7 @@ Vec3s* Camera_Update(Vec3s* inputDir, Camera* camera) {
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// Camera of status CUT only updates to this point
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if (camera->status == CAM_STATUS_CUT) {
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*inputDir = camera->inputDir;
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return inputDir;
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return camera->inputDir;
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}
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sUpdateCameraDirection = false;
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@@ -7537,8 +7536,7 @@ Vec3s* Camera_Update(Vec3s* inputDir, Camera* camera) {
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// Camera of status WAIT only updates to this point
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if (camera->status == CAM_STATUS_WAIT) {
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*inputDir = camera->inputDir;
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return inputDir;
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return camera->inputDir;
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}
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camera->behaviorFlags = 0;
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@@ -7568,8 +7566,7 @@ Vec3s* Camera_Update(Vec3s* inputDir, Camera* camera) {
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// Camera of status UNK3 only updates to this point
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if (camera->status == CAM_STATUS_UNK3) {
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*inputDir = camera->inputDir;
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return inputDir;
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return camera->inputDir;
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}
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/**
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@@ -7627,9 +7624,7 @@ Vec3s* Camera_Update(Vec3s* inputDir, Camera* camera) {
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camera->inputDir.z = 0;
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}
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*inputDir = camera->inputDir;
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return inputDir;
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return camera->inputDir;
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}
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s32 func_800DF498(Camera* camera) {
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+18
-28
@@ -916,12 +916,11 @@ const char D_801DFA34[][4] = {
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"h", "i", "f", "fa", "fb", "fc", "fd", "fe", "ff", "fg", "fh", "fi", "fj", "fk",
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};
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#ifdef NON_MATCHING
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// Stack issues
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void Play_UpdateMain(PlayState* this) {
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s32 pad;
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Input* input = this->state.input;
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u8 freezeFlashTimer;
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s32 sp5C = false;
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u8 freezeFlashTimer;
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gSegments[4] = OS_K0_TO_PHYSICAL(this->objectCtx.slots[this->objectCtx.mainKeepSlot].segment);
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gSegments[5] = OS_K0_TO_PHYSICAL(this->objectCtx.slots[this->objectCtx.subKeepSlot].segment);
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@@ -933,6 +932,7 @@ void Play_UpdateMain(PlayState* this) {
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Play_TakePictoPhoto(&this->pauseBgPreRender);
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R_PICTO_PHOTO_STATE = PICTO_PHOTO_STATE_OFF;
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}
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Actor_SetMovementScale(this->state.framerateDivisor);
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if (FrameAdvance_Update(&this->frameAdvCtx, &input[1])) {
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@@ -960,7 +960,9 @@ void Play_UpdateMain(PlayState* this) {
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break;
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}
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}
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Play_UpdateTransition(this);
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if (gTransitionTileState != TRANS_TILE_READY) {
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if ((gSaveContext.gameMode == GAMEMODE_NORMAL) &&
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(((this->msgCtx.msgMode == MSGMODE_NONE)) ||
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@@ -979,6 +981,7 @@ void Play_UpdateMain(PlayState* this) {
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if (!sp5C && (IREG(72) == 0)) {
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this->gameplayFrames++;
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Rumble_SetUpdateEnabled(true);
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if ((this->actorCtx.freezeFlashTimer != 0) && (this->actorCtx.freezeFlashTimer-- < 5)) {
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freezeFlashTimer = this->actorCtx.freezeFlashTimer;
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if ((freezeFlashTimer > 0) && ((freezeFlashTimer % 2) != 0)) {
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@@ -1028,16 +1031,15 @@ void Play_UpdateMain(PlayState* this) {
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}
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if (!sp5C || gDbgCamEnabled) {
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s32 sp54; // camId
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Vec3s sp48; // InputDir
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s32 i;
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this->nextCamera = this->activeCamId;
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for (sp54 = 0; sp54 < 4; sp54++) {
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if ((sp54 != this->nextCamera) && (this->cameraPtrs[sp54] != NULL)) {
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Camera_Update(&sp48, this->cameraPtrs[sp54]);
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for (i = 0; i < NUM_CAMS; i++) {
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if ((i != this->nextCamera) && (this->cameraPtrs[i] != NULL)) {
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Camera_Update(this->cameraPtrs[i]);
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}
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}
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Camera_Update(&sp48, this->cameraPtrs[this->nextCamera]);
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Camera_Update(this->cameraPtrs[this->nextCamera]);
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}
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if (!sp5C) {
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@@ -1056,10 +1058,6 @@ void Play_UpdateMain(PlayState* this) {
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}
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}
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}
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#else
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void Play_UpdateMain(PlayState* this);
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/Play_UpdateMain.s")
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#endif
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void Play_Update(PlayState* this) {
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if (!sBombersNotebookOpen) {
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@@ -1129,13 +1127,12 @@ void Play_PostWorldDraw(PlayState* this) {
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}
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}
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#ifdef NON_MATCHING
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// Something weird going on with the stack of the unused arg0 of `Camera_Update`
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void Play_DrawMain(PlayState* this) {
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GraphicsContext* gfxCtx = this->state.gfxCtx;
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Lights* sp268;
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Vec3f sp25C;
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Vec3f temp;
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u8 sp25B = false;
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f32 var_fv0; // zFar
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if (R_PAUSE_BG_PRERENDER_STATE >= PAUSE_BG_PRERENDER_UNK4) {
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PreRender_ApplyFiltersSlowlyDestroy(&this->pauseBgPreRender);
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@@ -1172,7 +1169,6 @@ void Play_DrawMain(PlayState* this) {
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gSPSegment(OVERLAY_DISP++, 0x02, this->sceneSegment);
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if (1) {
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f32 var_fv0; // zFar
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ShrinkWindow_Draw(gfxCtx);
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@@ -1341,10 +1337,10 @@ void Play_DrawMain(PlayState* this) {
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if (1) {
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if (!this->envCtx.sunDisabled) {
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sp25C.x = this->view.eye.x + this->envCtx.sunPos.x;
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sp25C.y = this->view.eye.y + this->envCtx.sunPos.y;
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sp25C.z = this->view.eye.z + this->envCtx.sunPos.z;
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Environment_DrawSunLensFlare(this, &this->envCtx, &this->view, gfxCtx, sp25C);
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temp.x = this->view.eye.x + this->envCtx.sunPos.x;
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temp.y = this->view.eye.y + this->envCtx.sunPos.y;
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temp.z = this->view.eye.z + this->envCtx.sunPos.z;
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Environment_DrawSunLensFlare(this, &this->envCtx, &this->view, gfxCtx, temp);
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}
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Environment_DrawCustomLensFlare(this);
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@@ -1431,9 +1427,7 @@ void Play_DrawMain(PlayState* this) {
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SkipPostWorldDraw:
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if ((this->view.unk164 != 0) && !gDbgCamEnabled) {
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Vec3s sp4C;
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Camera_Update(&sp4C, GET_ACTIVE_CAM(this));
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Camera_Update(GET_ACTIVE_CAM(this));
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View_UpdateViewingMatrix(&this->view);
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this->view.unk164 = 0;
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if ((this->skyboxId != SKYBOX_NONE) && !this->envCtx.skyboxDisabled) {
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@@ -1447,10 +1441,6 @@ SkipPostWorldDraw:
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CLOSE_DISPS(gfxCtx);
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}
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#else
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void Play_DrawMain(PlayState* this);
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_play/Play_DrawMain.s")
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#endif
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void Play_Draw(PlayState* this) {
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GraphicsContext* gfxCtx = this->state.gfxCtx;
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