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Misc Cleanup 2 (#1521)
* begin cleanup * more cleanup * more cleanup * more cleanup * more cleanup * more cleanup * fake matches * more cleanup * more cleanup * small thing * PR Review * PR Review
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+4
-6
@@ -1075,7 +1075,7 @@ Vec3f Camera_CalcUpVec(s16 pitch, s16 yaw, s16 roll) {
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Vec3f rollMtxRow1;
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Vec3f rollMtxRow2;
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Vec3f rollMtxRow3;
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f32 pad;
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s32 pad;
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// Axis to roll around
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u.x = cosP * sinY;
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@@ -1391,7 +1391,7 @@ s32 Camera_CalcAtForNormal1(Camera* camera, VecGeo* arg1, f32 yOffset, f32 forwa
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*/
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s32 Camera_CalcAtForParallel(Camera* camera, VecGeo* arg1, f32 yOffset, f32 xzOffsetMax, f32* focalActorPosY,
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s16 flags) {
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f32 pad;
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s32 pad;
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Vec3f focalActorAtOffsetTarget;
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Vec3f atTarget;
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f32 fovHeight;
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@@ -2477,9 +2477,7 @@ s32 Camera_Normal3(Camera* camera) {
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sp62 = BINANG_SUB(focalActorPosRot->rot.y, BINANG_ROT180(sp68.yaw));
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sp78 = OLib_Vec3fToVecGeo(&camera->unk_0F0);
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phi_v1_2 = focalActorPosRot->rot.y - sp78.yaw;
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if (phi_v1_2 < 0) {
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phi_v1_2 *= -1;
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}
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phi_v1_2 = ABS_ALT(phi_v1_2);
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if (phi_v1_2 < 0x555A) {
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temp_f2 = 1.0f;
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@@ -3299,7 +3297,7 @@ s32 Camera_Jump3(Camera* camera) {
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f32 phi_f2_2;
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f32 temp_f0;
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f32 temp1;
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f32 pad;
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s32 pad;
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Jump3ReadOnlyData* roData = &camera->paramData.jump3.roData;
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Jump3ReadWriteData* rwData = &camera->paramData.jump3.rwData;
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f32 focalActorHeight = Camera_GetFocalActorHeight(camera);
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