Effect Gfire Ok (#941)

* OK

* description
This commit is contained in:
Derek Hensley
2022-07-21 22:02:55 -07:00
committed by GitHub
parent 64ea6665bd
commit 5c7f21f6d2
4 changed files with 49 additions and 19 deletions
+9 -9
View File
@@ -1004,15 +1004,15 @@
<Texture Name="gEffShockwaveTex" OutName="eff_shockwave" Format="i8" Width="64" Height="64" Offset="0x2F100" />
<DList Name="gEffShockwaveDL" Offset="0x30100" />
<DList Name="gEffBubbleDL" Offset="0x301B0" />
<Texture Name="gameplay_keep_Tex_030270" OutName="tex_030270" Format="ia8" Width="32" Height="32" Offset="0x30270" />
<Texture Name="gameplay_keep_Tex_030670" OutName="tex_030670" Format="ia8" Width="32" Height="32" Offset="0x30670" />
<Texture Name="gameplay_keep_Tex_030A70" OutName="tex_030A70" Format="ia8" Width="32" Height="32" Offset="0x30A70" />
<Texture Name="gameplay_keep_Tex_030E70" OutName="tex_030E70" Format="ia8" Width="32" Height="32" Offset="0x30E70" />
<Texture Name="gameplay_keep_Tex_031270" OutName="tex_031270" Format="ia8" Width="32" Height="32" Offset="0x31270" />
<Texture Name="gameplay_keep_Tex_031670" OutName="tex_031670" Format="ia8" Width="32" Height="32" Offset="0x31670" />
<Texture Name="gameplay_keep_Tex_031A70" OutName="tex_031A70" Format="ia8" Width="32" Height="32" Offset="0x31A70" />
<Texture Name="gameplay_keep_Tex_031E70" OutName="tex_031E70" Format="ia8" Width="32" Height="32" Offset="0x31E70" />
<DList Name="gameplay_keep_DL_032270" Offset="0x32270" />
<Texture Name="gEffFireFootprint1Tex" OutName="tex_030270" Format="ia8" Width="32" Height="32" Offset="0x30270" />
<Texture Name="gEffFireFootprint2Tex" OutName="tex_030670" Format="ia8" Width="32" Height="32" Offset="0x30670" />
<Texture Name="gEffFireFootprint3Tex" OutName="tex_030A70" Format="ia8" Width="32" Height="32" Offset="0x30A70" />
<Texture Name="gEffFireFootprint4Tex" OutName="tex_030E70" Format="ia8" Width="32" Height="32" Offset="0x30E70" />
<Texture Name="gEffFireFootprint5Tex" OutName="tex_031270" Format="ia8" Width="32" Height="32" Offset="0x31270" />
<Texture Name="gEffFireFootprint6Tex" OutName="tex_031670" Format="ia8" Width="32" Height="32" Offset="0x31670" />
<Texture Name="gEffFireFootprint7Tex" OutName="tex_031A70" Format="ia8" Width="32" Height="32" Offset="0x31A70" />
<Texture Name="gEffFireFootprint8Tex" OutName="tex_031E70" Format="ia8" Width="32" Height="32" Offset="0x31E70" />
<DList Name="gEffFireFootprintDL" Offset="0x32270" />
<Texture Name="gameplay_keep_Tex_032310" OutName="tex_032310" Format="rgba32" Width="16" Height="64" Offset="0x32310" />
<Texture Name="gEffHitmarkWhiteMetal1Tex" OutName="eff_hitmark_white_metal_1" Format="i4" Width="32" Height="24" Offset="0x33310" />
<Texture Name="gEffHitmarkWhiteMetal2Tex" OutName="eff_hitmark_white_metal_2" Format="i4" Width="32" Height="24" Offset="0x33490" />