Effect Gfire Ok (#941)

* OK

* description
This commit is contained in:
Derek Hensley
2022-07-21 22:02:55 -07:00
committed by GitHub
parent 64ea6665bd
commit 5c7f21f6d2
4 changed files with 49 additions and 19 deletions
@@ -1,27 +1,59 @@
/*
* File: z_eff_ss_g_fire.c
* Overlay: ovl_Effect_Ss_G_Fire
* Description:
* Description: Flame Footprints
*/
#include "z_eff_ss_g_fire.h"
#include "objects/gameplay_keep/gameplay_keep.h"
#define PARAMS ((EffectSsGFireInitParams*)initParamsx)
s32 EffectSsGFire_Init(PlayState* play, u32 index, EffectSs* this, void* initParamsx);
u32 EffectSsGFire_Init(PlayState* play, u32 index, EffectSs* this, void* initParamsx);
void EffectSsGFire_Update(PlayState* play, u32 index, EffectSs* this);
void EffectSsGFire_Draw(PlayState* play, u32 index, EffectSs* this);
#if 0
const EffectSsInit Effect_Ss_G_Fire_InitVars = {
EFFECT_SS_G_FIRE,
EffectSsGFire_Init,
};
#endif
u32 EffectSsGFire_Init(PlayState* play, u32 index, EffectSs* this, void* initParamsx) {
EffectSsGFireInitParams* initParams = PARAMS;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Effect_Ss_G_Fire/EffectSsGFire_Init.s")
Math_Vec3f_Copy(&this->velocity, &gZeroVec3f);
Math_Vec3f_Copy(&this->accel, &gZeroVec3f);
Math_Vec3f_Copy(&this->pos, &initParams->pos);
this->draw = EffectSsGFire_Draw;
this->update = EffectSsGFire_Update;
this->gfx = gEffFireFootprintDL;
this->life = 8;
this->flags = 0;
this->rgScale = 200;
this->rgTexIndex = 0;
this->rgTexIndexStep = 50;
this->rgPrimColorR = 255;
this->rgPrimColorG = 220;
this->rgPrimColorB = 80;
this->rgPrimColorA = 255;
this->rgEnvColorR = 130;
this->rgEnvColorG = 30;
this->rgEnvColorB = 0;
this->rgEnvColorA = 0;
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Effect_Ss_G_Fire/EffectSsGFire_Draw.s")
return 1;
}
#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Effect_Ss_G_Fire/EffectSsGFire_Update.s")
void EffectSsGFire_Draw(PlayState* play, u32 index, EffectSs* this) {
TexturePtr fireFootprintTextures[] = {
gEffFireFootprint1Tex, gEffFireFootprint2Tex, gEffFireFootprint3Tex, gEffFireFootprint4Tex,
gEffFireFootprint5Tex, gEffFireFootprint6Tex, gEffFireFootprint7Tex, gEffFireFootprint8Tex,
};
s16 texIndex = (this->rgTexIndex / 100) % 7;
EffectSs_DrawGEffect(play, this, fireFootprintTextures[texIndex]);
}
void EffectSsGFire_Update(PlayState* play, u32 index, EffectSs* this) {
this->rgTexIndex += this->rgTexIndexStep;
}