diff --git a/include/z64malloc.h b/include/zelda_arena.h similarity index 91% rename from include/z64malloc.h rename to include/zelda_arena.h index b679d39844..c5b87b20b8 100644 --- a/include/z64malloc.h +++ b/include/zelda_arena.h @@ -1,5 +1,5 @@ -#ifndef Z64MALLOC_H -#define Z64MALLOC_H +#ifndef ZELDA_ARENA_H +#define ZELDA_ARENA_H #include "ultra64.h" diff --git a/src/code/speed_meter.c b/src/code/speed_meter.c index df477db775..1d57fd74c9 100644 --- a/src/code/speed_meter.c +++ b/src/code/speed_meter.c @@ -6,7 +6,7 @@ #include "regs.h" #include "sys_cfb.h" #include "z64game.h" -#include "z64malloc.h" +#include "zelda_arena.h" #include "z64view.h" /** diff --git a/src/code/z_actor.c b/src/code/z_actor.c index 8ca7284359..428404ae7e 100644 --- a/src/code/z_actor.c +++ b/src/code/z_actor.c @@ -34,7 +34,7 @@ struct Actor* D_801ED920; // 2 funcs. 1 out of z_actor #include "z64door.h" #include "z64circle_tex.h" #include "z64horse.h" -#include "z64malloc.h" +#include "zelda_arena.h" #include "z64quake.h" #include "z64rumble.h" diff --git a/src/code/z_camera.c b/src/code/z_camera.c index 58f57cd935..143a003db2 100644 --- a/src/code/z_camera.c +++ b/src/code/z_camera.c @@ -48,7 +48,7 @@ #include "global.h" #include "string.h" -#include "z64malloc.h" +#include "zelda_arena.h" #include "z64olib.h" #include "z64quake.h" #include "z64shrink_window.h" diff --git a/src/code/z_collision_check.c b/src/code/z_collision_check.c index 255a9d5a60..bf63e6912e 100644 --- a/src/code/z_collision_check.c +++ b/src/code/z_collision_check.c @@ -9,7 +9,7 @@ #include "z64actor.h" #include "z64effect.h" #include "z64frameadvance.h" -#include "z64malloc.h" +#include "zelda_arena.h" #include "z64math.h" typedef s32 (*ColChkResetFunc)(struct PlayState*, Collider*); diff --git a/src/code/z_effect_soft_sprite.c b/src/code/z_effect_soft_sprite.c index e76942d4a9..4ff5c72d68 100644 --- a/src/code/z_effect_soft_sprite.c +++ b/src/code/z_effect_soft_sprite.c @@ -2,7 +2,7 @@ #include "tha.h" #include "loadfragment.h" -#include "z64malloc.h" +#include "zelda_arena.h" #include "global.h" void EffectSS_ResetEntry(EffectSs* particle); diff --git a/src/code/z_fcurve_data_skelanime.c b/src/code/z_fcurve_data_skelanime.c index 2cc9532465..148d8b1f6a 100644 --- a/src/code/z_fcurve_data_skelanime.c +++ b/src/code/z_fcurve_data_skelanime.c @@ -31,7 +31,7 @@ #include "z64actor.h" #include "z64animation.h" #include "z64curve.h" -#include "z64malloc.h" +#include "zelda_arena.h" #include "z64.h" void SkelCurve_Clear(SkelCurve* skelCurve) { diff --git a/src/code/z_malloc.c b/src/code/z_malloc.c index 815af19431..508eb1ed93 100644 --- a/src/code/z_malloc.c +++ b/src/code/z_malloc.c @@ -1,4 +1,4 @@ -#include "z64malloc.h" +#include "zelda_arena.h" #include "libc64/os_malloc.h" diff --git a/src/code/z_overlay.c b/src/code/z_overlay.c index dd20a6b3c3..a72a979ceb 100644 --- a/src/code/z_overlay.c +++ b/src/code/z_overlay.c @@ -8,7 +8,7 @@ #include "loadfragment.h" #include "z64lib.h" -#include "z64malloc.h" +#include "zelda_arena.h" void* TransitionOverlay_VramToRam(TransitionOverlay* overlayEntry, void* vramAddr) { void* loadedRamAddr = Lib_PhysicalToVirtual(overlayEntry->loadInfo.addr); diff --git a/src/code/z_parameter.c b/src/code/z_parameter.c index dcb3fb1dd9..328378b480 100644 --- a/src/code/z_parameter.c +++ b/src/code/z_parameter.c @@ -4,7 +4,7 @@ #include "sys_cmpdma.h" #include "sys_ucode.h" #include "z64lifemeter.h" -#include "z64malloc.h" +#include "zelda_arena.h" #include "z64snap.h" #include "z64view.h" #include "z64voice.h" diff --git a/src/code/z_play.c b/src/code/z_play.c index 4cd7301487..df8f267cfc 100644 --- a/src/code/z_play.c +++ b/src/code/z_play.c @@ -23,7 +23,7 @@ u8 sMotionBlurStatus; #include "z64bombers_notebook.h" #include "z64debug_display.h" -#include "z64malloc.h" +#include "zelda_arena.h" #include "z64quake.h" #include "z64rumble.h" #include "z64shrink_window.h" diff --git a/src/code/z_play_hireso.c b/src/code/z_play_hireso.c index eb8e4831c8..c91d43605c 100644 --- a/src/code/z_play_hireso.c +++ b/src/code/z_play_hireso.c @@ -2,7 +2,7 @@ #include "sys_cfb.h" #include "sys_cmpdma.h" #include "z64bombers_notebook.h" -#include "z64malloc.h" +#include "zelda_arena.h" #include "assets/interface/schedule_static/schedule_static.h" #include "assets/archives/schedule_dma_static/schedule_dma_static_yar.h" diff --git a/src/code/z_skelanime.c b/src/code/z_skelanime.c index 2dfde03947..6409a6a412 100644 --- a/src/code/z_skelanime.c +++ b/src/code/z_skelanime.c @@ -1,5 +1,5 @@ #include "global.h" -#include "z64malloc.h" +#include "zelda_arena.h" #define ANIM_INTERP 1 diff --git a/src/code/z_skin_awb.c b/src/code/z_skin_awb.c index cd753fc8b3..3039b2ea80 100644 --- a/src/code/z_skin_awb.c +++ b/src/code/z_skin_awb.c @@ -1,7 +1,7 @@ #include "z64skin.h" #include "global.h" -#include "z64malloc.h" +#include "zelda_arena.h" void Skin_Setup(Skin* skin) { skin->skeletonHeader = NULL; diff --git a/src/overlays/actors/ovl_En_Test3/z_en_test3.c b/src/overlays/actors/ovl_En_Test3/z_en_test3.c index 3112dddb89..839709195f 100644 --- a/src/overlays/actors/ovl_En_Test3/z_en_test3.c +++ b/src/overlays/actors/ovl_En_Test3/z_en_test3.c @@ -6,7 +6,7 @@ #include "z_en_test3.h" -#include "z64malloc.h" +#include "zelda_arena.h" #include "assets/objects/object_test3/object_test3.h" #include "overlays/actors/ovl_En_Door/z_en_door.h" diff --git a/src/overlays/actors/ovl_En_Test6/z_en_test6.c b/src/overlays/actors/ovl_En_Test6/z_en_test6.c index 971f3596ec..162d15c9f6 100644 --- a/src/overlays/actors/ovl_En_Test6/z_en_test6.c +++ b/src/overlays/actors/ovl_En_Test6/z_en_test6.c @@ -7,7 +7,7 @@ #include "z_en_test6.h" #include "z64cutscene_commands.h" -#include "z64malloc.h" +#include "zelda_arena.h" #include "z64quake.h" #include "assets/objects/gameplay_keep/gameplay_keep.h" diff --git a/src/overlays/actors/ovl_player_actor/z_player.c b/src/overlays/actors/ovl_player_actor/z_player.c index cc47c7c6f4..9538545836 100644 --- a/src/overlays/actors/ovl_player_actor/z_player.c +++ b/src/overlays/actors/ovl_player_actor/z_player.c @@ -9,7 +9,7 @@ #include "global.h" #include "z64horse.h" #include "z64lifemeter.h" -#include "z64malloc.h" +#include "zelda_arena.h" #include "z64quake.h" #include "z64rumble.h" #include "z64shrink_window.h"