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Match SkelAnime_GetFrameDataLegacy (#392)
* Properly rename SkelAnime_GetFrameDataLegacy * Match
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+4
-44
@@ -869,8 +869,6 @@ Gfx* SkelAnime_DrawFlex(GlobalContext* globalCtx, void** skeleton, Vec3s* jointT
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* Unpacks frame data for the animation at the given frame into frameTable
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* Used by the legacy animation format
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*/
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#ifdef NON_MATCHING
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// equivalent, minor reordering
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s16 SkelAnime_GetFrameDataLegacy(LegacyAnimationHeader* animation, s32 frame, Vec3s* frameTable) {
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LegacyAnimationHeader* animHeader = Lib_SegmentedToVirtual(animation);
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s16 limbCount = animHeader->limbCount;
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@@ -880,59 +878,21 @@ s16 SkelAnime_GetFrameDataLegacy(LegacyAnimationHeader* animation, s32 frame, Ve
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s16* dynamicData = &frameData[frame];
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s32 i;
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/**
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*Equivalent to the following, but the compiler optimizes the loop in a way I can't replicate
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*/
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/*
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for(i = 0, frameTable++, key++; i < limbCount + 1; i++, key++, frameTable++) {
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frameTable->x = frame < key->xMax ? dynamicData[key->x] : staticData[key->x];
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frameTable->y = frame < key->yMax ? dynamicData[key->y] : staticData[key->y];
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frameTable->z = frame < key->zMax ? dynamicData[key->z] : staticData[key->z];
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}
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*/
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frameTable->x = frame < key->xMax ? dynamicData[key->x] : staticData[key->x];
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frameTable->y = frame < key->yMax ? dynamicData[key->y] : staticData[key->y];
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frameTable->z = frame < key->zMax ? dynamicData[key->z] : staticData[key->z];
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i = 1;
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frameTable++;
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key++;
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if (limbCount & 1) {}
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if (limbCount > 0) {
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if (limbCount & 1) {
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i++;
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frameTable->x = frame < key->xMax ? dynamicData[key->x] : staticData[key->x];
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frameTable->y = frame < key->yMax ? dynamicData[key->y] : staticData[key->y];
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frameTable->z = frame < key->zMax ? dynamicData[key->z] : staticData[key->z];
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key++;
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frameTable++;
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if (limbCount + 1 == i) {
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goto ret;
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}
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}
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do {
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i += 2;
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frameTable->x = frame < key->xMax ? dynamicData[key->x] : staticData[key->x];
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frameTable->y = frame < key->yMax ? dynamicData[key->y] : staticData[key->y];
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frameTable->z = frame < key->zMax ? dynamicData[key->z] : staticData[key->z];
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key++;
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frameTable++;
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frameTable->x = frame < key->xMax ? dynamicData[key->x] : staticData[key->x];
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frameTable->y = frame < key->yMax ? dynamicData[key->y] : staticData[key->y];
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frameTable->z = frame < key->zMax ? dynamicData[key->z] : staticData[key->z];
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key++;
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frameTable++;
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} while (i != limbCount + 1);
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for (i = 1; i <= limbCount; i++, key++, frameTable++) {
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frameTable->x = frame < key->xMax ? dynamicData[key->x] : staticData[key->x];
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frameTable->y = frame < key->yMax ? dynamicData[key->y] : staticData[key->y];
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frameTable->z = frame < key->zMax ? dynamicData[key->z] : staticData[key->z];
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}
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ret:
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return limbCount;
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}
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#else
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/SkelAnime_GetFrameData2.s")
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#endif
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/**
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* Used by legacy animation format
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