Match SkelAnime_GetFrameDataLegacy (#392)

* Properly rename SkelAnime_GetFrameDataLegacy

* Match
This commit is contained in:
Anghelo Carvajal
2021-11-03 12:23:37 -03:00
committed by GitHub
parent 60b9cd789e
commit 5e7c19ce29
3 changed files with 6 additions and 46 deletions
+4 -44
View File
@@ -869,8 +869,6 @@ Gfx* SkelAnime_DrawFlex(GlobalContext* globalCtx, void** skeleton, Vec3s* jointT
* Unpacks frame data for the animation at the given frame into frameTable
* Used by the legacy animation format
*/
#ifdef NON_MATCHING
// equivalent, minor reordering
s16 SkelAnime_GetFrameDataLegacy(LegacyAnimationHeader* animation, s32 frame, Vec3s* frameTable) {
LegacyAnimationHeader* animHeader = Lib_SegmentedToVirtual(animation);
s16 limbCount = animHeader->limbCount;
@@ -880,59 +878,21 @@ s16 SkelAnime_GetFrameDataLegacy(LegacyAnimationHeader* animation, s32 frame, Ve
s16* dynamicData = &frameData[frame];
s32 i;
/**
*Equivalent to the following, but the compiler optimizes the loop in a way I can't replicate
*/
/*
for(i = 0, frameTable++, key++; i < limbCount + 1; i++, key++, frameTable++) {
frameTable->x = frame < key->xMax ? dynamicData[key->x] : staticData[key->x];
frameTable->y = frame < key->yMax ? dynamicData[key->y] : staticData[key->y];
frameTable->z = frame < key->zMax ? dynamicData[key->z] : staticData[key->z];
}
*/
frameTable->x = frame < key->xMax ? dynamicData[key->x] : staticData[key->x];
frameTable->y = frame < key->yMax ? dynamicData[key->y] : staticData[key->y];
frameTable->z = frame < key->zMax ? dynamicData[key->z] : staticData[key->z];
i = 1;
frameTable++;
key++;
if (limbCount & 1) {}
if (limbCount > 0) {
if (limbCount & 1) {
i++;
frameTable->x = frame < key->xMax ? dynamicData[key->x] : staticData[key->x];
frameTable->y = frame < key->yMax ? dynamicData[key->y] : staticData[key->y];
frameTable->z = frame < key->zMax ? dynamicData[key->z] : staticData[key->z];
key++;
frameTable++;
if (limbCount + 1 == i) {
goto ret;
}
}
do {
i += 2;
frameTable->x = frame < key->xMax ? dynamicData[key->x] : staticData[key->x];
frameTable->y = frame < key->yMax ? dynamicData[key->y] : staticData[key->y];
frameTable->z = frame < key->zMax ? dynamicData[key->z] : staticData[key->z];
key++;
frameTable++;
frameTable->x = frame < key->xMax ? dynamicData[key->x] : staticData[key->x];
frameTable->y = frame < key->yMax ? dynamicData[key->y] : staticData[key->y];
frameTable->z = frame < key->zMax ? dynamicData[key->z] : staticData[key->z];
key++;
frameTable++;
} while (i != limbCount + 1);
for (i = 1; i <= limbCount; i++, key++, frameTable++) {
frameTable->x = frame < key->xMax ? dynamicData[key->x] : staticData[key->x];
frameTable->y = frame < key->yMax ? dynamicData[key->y] : staticData[key->y];
frameTable->z = frame < key->zMax ? dynamicData[key->z] : staticData[key->z];
}
ret:
return limbCount;
}
#else
#pragma GLOBAL_ASM("asm/non_matchings/code/z_skelanime/SkelAnime_GetFrameData2.s")
#endif
/**
* Used by legacy animation format