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Animation Cleanup: En_P* (#1507)
* anim P cleanup * PR Review * PR Review * Postbox Idle
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@@ -327,7 +327,7 @@ s32 func_800B8718(Actor* actor, GameState* gameState);
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s32 func_800B874C(Actor* actor, PlayState* play, f32 xzRange, f32 yRange);
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s32 func_800B8804(Actor* actor, PlayState* play, f32 xzRange);
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s32 func_800B886C(Actor* actor, PlayState* play);
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void Actor_GetScreenPos(PlayState* play, Actor* actor, s16* x, s16* y);
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void Actor_GetScreenPos(PlayState* play, Actor* actor, s16* posX, s16* posY);
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bool Actor_OnScreen(PlayState* play, Actor* actor);
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s32 Actor_HasParent(Actor* actor, PlayState* play);
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s32 Actor_OfferGetItem(Actor* actor, PlayState* play, GetItemId getItemId, f32 xzRange, f32 yRange);
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