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Animation Cleanup: En_P* (#1507)
* anim P cleanup * PR Review * PR Review * Postbox Idle
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+24
-23
@@ -1313,8 +1313,8 @@ s32 Camera_CalcAtForScreen(Camera* camera, VecGeo* eyeAtDir, f32 yOffset, f32* f
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s32 pad;
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f32 clampedDeltaY;
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f32 clampedAbsScreenY;
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s16 absScreenY;
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s16 screenY;
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s16 absScreenPosY;
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s16 screenPosY;
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PosRot* focalActorPosRot = &camera->focalActorPosRot;
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f32 focalActorHeight = Camera_GetFocalActorHeight(camera);
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@@ -1322,21 +1322,21 @@ s32 Camera_CalcAtForScreen(Camera* camera, VecGeo* eyeAtDir, f32 yOffset, f32* f
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focalActorAtOffsetTarget.x = 0.0f;
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focalActorAtOffsetTarget.z = 0.0f;
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Actor_GetScreenPos(camera->play, camera->focalActor, &absScreenY, &screenY);
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screenY -= SCREEN_HEIGHT / 2;
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absScreenY = ABS(screenY);
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Actor_GetScreenPos(camera->play, camera->focalActor, &absScreenPosY, &screenPosY);
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screenPosY -= SCREEN_HEIGHT / 2;
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absScreenPosY = ABS(screenPosY);
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// result unused
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clampedAbsScreenY = OLib_ClampMaxDist(absScreenY / (f32)(SCREEN_HEIGHT / 2), 1.0f);
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clampedAbsScreenY = OLib_ClampMaxDist(absScreenPosY / (f32)(SCREEN_HEIGHT / 2), 1.0f);
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deltaY = focalActorPosRot->pos.y - *focalActorPosY;
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clampedDeltaY = OLib_ClampMaxDist(deltaY, deltaYMax);
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if (absScreenY > (SCREEN_HEIGHT / 4)) {
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absScreenY = SCREEN_HEIGHT / 4;
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if (absScreenPosY > (SCREEN_HEIGHT / 4)) {
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absScreenPosY = SCREEN_HEIGHT / 4;
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}
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clampedAbsScreenY = OLib_ClampMaxDist(absScreenY / (f32)(SCREEN_HEIGHT / 4), 1.0f);
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clampedAbsScreenY = OLib_ClampMaxDist(absScreenPosY / (f32)(SCREEN_HEIGHT / 4), 1.0f);
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focalActorAtOffsetTarget.y -= clampedDeltaY * clampedAbsScreenY * clampedAbsScreenY;
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Camera_ScaledStepToCeilVec3f(&focalActorAtOffsetTarget, &camera->focalActorAtOffset, camera->xzOffsetUpdateRate,
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@@ -3785,8 +3785,8 @@ s32 Camera_Battle1(Camera* camera) {
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rwData->unk_1A &= ~0x10;
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} else if (!camera->play->envCtx.skyboxDisabled || (roData->interfaceFlags & BATTLE1_FLAG_0)) {
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if (func_800CBC84(camera, at, &spC4, 0) != 0) {
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s16 screenX;
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s16 screenY;
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s16 screenPosX;
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s16 screenPosY;
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rwData->unk_1A |= 0x1000;
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spF8 = OLib_Vec3fDist(at, &focalActorFocus->pos);
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@@ -3796,10 +3796,10 @@ s32 Camera_Battle1(Camera* camera) {
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spF4 = OLib_Vec3fDist(at, &spC4.pos);
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spF8 += (rwData->unk_1A & 0x10) ? 40.0f : 0.0f;
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Actor_GetScreenPos(camera->play, camera->focalActor, &screenX, &screenY);
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Actor_GetScreenPos(camera->play, camera->focalActor, &screenPosX, &screenPosY);
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if ((spF4 < spF8) ||
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((screenX >= 0) && (screenX <= SCREEN_WIDTH) && (screenY >= 0) && (screenY <= SCREEN_HEIGHT))) {
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if ((spF4 < spF8) || ((screenPosX >= 0) && (screenPosX <= SCREEN_WIDTH) && (screenPosY >= 0) &&
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(screenPosY <= SCREEN_HEIGHT))) {
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rwData->unk_1A |= 0x10;
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spB4.yaw = spA4.yaw + 0x8000;
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spB4.pitch = -spA4.pitch;
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@@ -4140,18 +4140,18 @@ s32 Camera_KeepOn1(Camera* camera) {
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rwData->unk_18 &= ~0x10;
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} else if (!camera->play->envCtx.skyboxDisabled || (roData->interfaceFlags & KEEPON1_FLAG_0)) {
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if (func_800CBC84(camera, at, &sp7C, 0) != 0) {
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s16 screenX;
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s16 screenY;
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s16 screenPosX;
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s16 screenPosY;
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rwData->unk_18 |= 0x1000;
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spF8 = OLib_Vec3fDist(at, &focalActorFocus->pos);
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spF4 = OLib_Vec3fDist(at, &sp7C.pos);
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spF8 += (rwData->unk_18 & 0x10) ? 40 : 0.0f;
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Actor_GetScreenPos(camera->play, camera->focalActor, &screenX, &screenY);
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Actor_GetScreenPos(camera->play, camera->focalActor, &screenPosX, &screenPosY);
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if ((spF4 < spF8) ||
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((screenX >= 0) && (screenX <= SCREEN_WIDTH) && (screenY >= 0) && (screenY <= SCREEN_HEIGHT))) {
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if ((spF4 < spF8) || ((screenPosX >= 0) && (screenPosX <= SCREEN_WIDTH) && (screenPosY >= 0) &&
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(screenPosY <= SCREEN_HEIGHT))) {
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rwData->unk_18 |= 0x10;
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spE0.yaw = (s16)(spD0.yaw + 0x8000);
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spE0.pitch = -spD0.pitch;
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@@ -5642,8 +5642,8 @@ s32 Camera_Demo1(Camera* camera) {
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PosRot* targetPosRot = &camera->targetPosRot;
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f32 temp_f0;
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Actor* sp98[1];
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s16 screenX;
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s16 screenY;
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s16 screenPosX;
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s16 screenPosY;
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s32 phi_v0;
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VecGeo sp88;
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PosRot sp74;
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@@ -5671,10 +5671,11 @@ s32 Camera_Demo1(Camera* camera) {
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camera->animState++;
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}
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Actor_GetScreenPos(camera->play, camera->target, &screenX, &screenY);
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Actor_GetScreenPos(camera->play, camera->target, &screenPosX, &screenPosY);
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temp_f0 = rwData->unk_0C.r;
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if ((screenX > 20) && (screenX < (SCREEN_WIDTH - 20)) && (screenY > 40) && (screenY < (SCREEN_HEIGHT - 40))) {
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if ((screenPosX > 20) && (screenPosX < (SCREEN_WIDTH - 20)) && (screenPosY > 40) &&
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(screenPosY < (SCREEN_HEIGHT - 40))) {
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if (temp_f0 < 700.0f) {
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phi_v0 = 0;
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} else {
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