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ovl_En_Ma4 matched and mostly documented (#199)
* First pass * limbdraw * another one * lots of stuff * stuff * big one * func_80ABEB6C * The NON_MATCHING that matches in reality * "Fix" some cases * Fix merge issues * fix func_80ABF254 * match a pair * func_80ABF7C8 * func_80ABE1C4 * func_80ABF354 * func_80ABF534 * Import data * Limb fixes * Minor renames * Fix merge issues * A few renames * Rename half the functions * More renames * More renaming * documentation finished * Format * fix typo * whoops * Fix merge issues * Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.h Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com> * Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.h Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com> * Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.h Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com> * Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.c Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com> * Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.c Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com> * Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.c Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com> * Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.c Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com> * Update variables names Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
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@@ -316,7 +316,7 @@ void Scene_HeaderCmdLightList(GlobalContext* globalCtx, SceneCmd* cmd) {
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// SceneTableEntry Header Command 0x0D: Path List
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void Scene_HeaderCmdPathList(GlobalContext* globalCtx, SceneCmd* cmd) {
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globalCtx->setupPathList = (void*)Lib_SegmentedToVirtual(cmd->pathList.segment);
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globalCtx->setupPathList = (Path*)Lib_SegmentedToVirtual(cmd->pathList.segment);
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}
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// SceneTableEntry Header Command 0x0E: Transition Actor List
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@@ -39,7 +39,7 @@ void func_80143148(SkyboxContext* skyboxCtx, s32 arg1) {
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#ifdef NON_MATCHING
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// Matches besides rodata, since rodata is not merged into the asm in code files yet.
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void func_801431E8(GameState* gamestate, SkyboxContext* skyboxCtx, s16 skyType) {
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GlobalContext* globalCtx = (GlobalContext*)state;
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GlobalContext* globalCtx = (GlobalContext*)gamestate;
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u32 size;
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void* offset;
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s32 pad;
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