z_actor with some documentation, with 1 NON_EQUIVALENTs (#401)

* Match Player_GetHeight

* Another bunch

* Fix merge conflict

* rename Gfx_DrawDListXlu

* add WEEROR

* Actor_Spawn

* almost Actor_SpawnTransitionActors  and Actor_Delete

* A bunch of small actors

* More renames

* format

* Some Player renames

* a few more

* import data

* run formatter

* func_800B7170

* whoops

* Fix merge issues

* Whoops 2

* func_800B83BC and func_800B83F8

* Actor_IsActorFacingPlayerAndWithinRange

* add some prototypes

* match Actor_UpdateBgCheckInfo

* func_800B7678

* mark Actor_SpawnAsChildAndCutscene as non_matching

* Actor_Draw

* Update is chaotic

* 2 new matches

* func_800BC8B8

* Another bunch

* function renames

* run formatter

* cleanup

* remove unnecesary casts

* add missing sfx

* Fix renames

* fix merge

* func_800BF7CC

* small bunch

* another bunch

* func_800BE184 non_matching

* two more

* split z_cheap_proc

* Another bunch

* another bunch

* a few and a non matching

* yeee

* a

* Actor_DrawAll non_equivalent

* Actor_RecordUndrawnActor

* i don't know what to put in this commit message

* func_800B4B50 non matching

* func_800B42F8 non matching

* func_800B5040

* func_800B5814 non_equiv

* func_800B6584

* func_800B6608

* func_800B6680

* func_800B7E04

* func_800B8118

* func_800b9170

* ,

* func_800BC4EC

* func_800BA6FC

* func_800BA798

* func_800BA8B8

* Actor_LoadOverlay

* small cleanup

* func_800BB2D0

* meh

* func_800BBAC0

* func_800BC270

* func_800B5208 non matching

* Fix warnings

* meh

* rename some ActorShadow_ functions

* fairy

* Flags_

* fix warnings

* format

* Actor_PickUp and family

* func_800B8E58

* match Actor_RemoveFromCategory

* another bit of docs

* Match func_800B86C8

* And another bit

* rename Player_GetRunSpeedLimit

* func_800B9E84

* func_800BE63C

* func_800BB8EC

* match func_800B5814

* match func_800B9334

* cleanup

* fix conflicts: first pass

* another fix

* actorfixer fix

* fix conflicts

* func_800BE680 non_equivalent

* Improve func_800BE680 a bit

* func_800BE680 equivalent (?)

* func_800BE680 equivalent

* Actor_UpdateActor equivalent

* format

* use some  ExchangeItemID enum values

* Some more cleaning

* more cleanup

* More name stealing from OoT

* match func_800B82EC

* match func_800B9D1C and a bit of cleanup

* Add ACTOR_FLAGS placeholders

* Renames and match func_800BE184

* last pass of name stealing

* format

* fix conflicts

* more cleanup

* more cleanup

* cleanup and OVERLAY_RELOCATION_OFFSET macro

* Remove prototypes of obviously internal-only functions,
update variable names,
forward declare where necessary,
remove all `param_\d`s

* remove newlines

* minor rename

* Use ACTOR_FLAGS in z_actor

* Match func_800BE3D0

* Rename movement functions

* Document Actor_CalcOffsetOrientedToDrawRotation

* velX -> horizontalSpeed

* A bit of documentation for actor movement functions

* format

* Fix merge issues

* format

* Format

* Fix renames

* fix warnings

* fix conflicts

* review :D

* Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Fix

* format

* Actor_SpawnSetupActors

* engineer review

* Update src/code/z_actor.c

Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>

* A bunch of Engineer's reviews

* more Engineer's review

* a

* whoops

* run actorfixer

* c'mon

* 😮‍💨

* whoops

* warning

* More engineer's review

* run format

* I'm dumb

* a

* match func_800BE680

* Match Actor_DrawZTarget

* Match Actor_SpawnAsChildAndCutscene, fix non-equivalent in Actor_UpdateActor

* Fix merge issue

* format

* update actor

* Steal a bit of @Thar0 documentation from OoT's z_message

* Run actorfixer

* Fix renames

* Match func_800B4B50 thanks to @hensldm

* Improve ActorShadow_DrawFeet thanks to @hensldm

* whoops

* Actor_PlaySfxAtProjectedPos

* Actor_UpdateActor matched by @hensldm

* Match func_800BA2FC by @hensldm

* Match Actor_SpawnTransitionActors by @hensldm

* Match func_800BB604 by @hensldm

* Match Actor_DrawAll by @hensldm

* ActorShadow_DrawFeet by @hensldm

* Actor_UpdateAll by @hensldm

* Match func_800BCCDC by @engineer124

* Small Actor_PlaySfxAtPos by @engineer124

* ACTOR_FLAGS_ALL and a bit of cleanup

* Add invisible comment

* Small docs pass

* Fix merge

* Engineer's review

* format lol

* Actor_DrawDoorLock docs

* Actor_SpawnShieldParticlesMetal

* fix merge issues

* sActorFaultClient

* fix

* commit message

* Run actorfixer.py && format.sh

* Fix warnings

* fixes

* format

* bss

* Update include/functions.h

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Address review

* Fix merge issues, format and such

* fix merge issues

* Add ACTORCAT_MAX

* actorList -> actorLists

* Fix merge issues

* format

* Enable WERROR on jenkinsfile

* Fix merge

* Use object symbols

* address review

* format

* review

* fix merge issues

* fix

* VRAM_PTR_SIZE, small cleanup and format

* review

Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
This commit is contained in:
Anghelo Carvajal
2022-01-10 14:04:28 -03:00
committed by GitHub
parent b74bec0e1d
commit 6069a1585f
260 changed files with 7753 additions and 3747 deletions
+106 -106
View File
@@ -173,42 +173,42 @@ asm/non_matchings/code/z_DLF/Overlay_FreeGameState.s,Overlay_FreeGameState,0x800
asm/non_matchings/code/z_actor/Actor_PrintLists.s,Actor_PrintLists,0x800B3AD0,0x35
asm/non_matchings/code/z_actor/ActorShape_Init.s,ActorShape_Init,0x800B3BA4,0x9
asm/non_matchings/code/z_actor/ActorShadow_Draw.s,ActorShadow_Draw,0x800B3BC8,0xFE
asm/non_matchings/code/z_actor/func_800B3FC0.s,func_800B3FC0,0x800B3FC0,0x19
asm/non_matchings/code/z_actor/func_800B4024.s,func_800B4024,0x800B4024,0x19
asm/non_matchings/code/z_actor/func_800B4088.s,func_800B4088,0x800B4088,0xC
asm/non_matchings/code/z_actor/func_800B40B8.s,func_800B40B8,0x800B40B8,0xA
asm/non_matchings/code/z_actor/func_800B40E0.s,func_800B40E0,0x800B40E0,0x86
asm/non_matchings/code/z_actor/func_800B42F8.s,func_800B42F8,0x800B42F8,0x1E8
asm/non_matchings/code/z_actor/func_800B4A98.s,func_800B4A98,0x800B4A98,0x15
asm/non_matchings/code/z_actor/ActorShadow_DrawCircle.s,ActorShadow_DrawCircle,0x800B3FC0,0x19
asm/non_matchings/code/z_actor/ActorShadow_DrawSquare.s,ActorShadow_DrawSquare,0x800B4024,0x19
asm/non_matchings/code/z_actor/ActorShadow_DrawWhiteCircle.s,ActorShadow_DrawWhiteCircle,0x800B4088,0xC
asm/non_matchings/code/z_actor/ActorShadow_DrawHorse.s,ActorShadow_DrawHorse,0x800B40B8,0xA
asm/non_matchings/code/z_actor/ActorShadow_DrawFoot.s,ActorShadow_DrawFoot,0x800B40E0,0x86
asm/non_matchings/code/z_actor/ActorShadow_DrawFeet.s,ActorShadow_DrawFeet,0x800B42F8,0x1E8
asm/non_matchings/code/z_actor/Actor_SetFeetPos.s,Actor_SetFeetPos,0x800B4A98,0x15
asm/non_matchings/code/z_actor/func_800B4AEC.s,func_800B4AEC,0x800B4AEC,0x19
asm/non_matchings/code/z_actor/func_800B4B50.s,func_800B4B50,0x800B4B50,0xE3
asm/non_matchings/code/z_actor/func_800B4EDC.s,func_800B4EDC,0x800B4EDC,0x19
asm/non_matchings/code/z_actor/func_800B4F40.s,func_800B4F40,0x800B4F40,0xE
asm/non_matchings/code/z_actor/Actor_GetProjectedPos.s,Actor_GetProjectedPos,0x800B4EDC,0x19
asm/non_matchings/code/z_actor/Target_SetPos.s,Target_SetPos,0x800B4F40,0xE
asm/non_matchings/code/z_actor/func_800B4F78.s,func_800B4F78,0x800B4F78,0x32
asm/non_matchings/code/z_actor/func_800B5040.s,func_800B5040,0x800B5040,0x59
asm/non_matchings/code/z_actor/Target_SetColors.s,Target_SetColors,0x800B5040,0x59
asm/non_matchings/code/z_actor/Actor_TargetContextInit.s,Actor_TargetContextInit,0x800B51A4,0x19
asm/non_matchings/code/z_actor/func_800B5208.s,func_800B5208,0x800B5208,0x183
asm/non_matchings/code/z_actor/Actor_DrawZTarget.s,Actor_DrawZTarget,0x800B5208,0x183
asm/non_matchings/code/z_actor/func_800B5814.s,func_800B5814,0x800B5814,0xE7
asm/non_matchings/code/z_actor/Flags_GetSwitch.s,Flags_GetSwitch,0x800B5BB0,0x11
asm/non_matchings/code/z_actor/Actor_SetSwitchFlag.s,Actor_SetSwitchFlag,0x800B5BF4,0x10
asm/non_matchings/code/z_actor/Actor_UnsetSwitchFlag.s,Actor_UnsetSwitchFlag,0x800B5C34,0x11
asm/non_matchings/code/z_actor/Actor_GetChestFlag.s,Actor_GetChestFlag,0x800B5C78,0x6
asm/non_matchings/code/z_actor/Actor_SetChestFlag.s,Actor_SetChestFlag,0x800B5C90,0x7
asm/non_matchings/code/z_actor/Actor_SetAllChestFlag.s,Actor_SetAllChestFlag,0x800B5CAC,0x3
asm/non_matchings/code/z_actor/Actor_GetAllChestFlag.s,Actor_GetAllChestFlag,0x800B5CB8,0x3
asm/non_matchings/code/z_actor/Actor_GetRoomCleared.s,Actor_GetRoomCleared,0x800B5CC4,0x6
asm/non_matchings/code/z_actor/Actor_SetRoomCleared.s,Actor_SetRoomCleared,0x800B5CDC,0x7
asm/non_matchings/code/z_actor/Actor_UnsetRoomCleared.s,Actor_UnsetRoomCleared,0x800B5CF8,0x8
asm/non_matchings/code/z_actor/Actor_GetRoomClearedTemp.s,Actor_GetRoomClearedTemp,0x800B5D18,0x6
asm/non_matchings/code/z_actor/Actor_SetRoomClearedTemp.s,Actor_SetRoomClearedTemp,0x800B5D30,0x7
asm/non_matchings/code/z_actor/Actor_UnsetRoomClearedTemp.s,Actor_UnsetRoomClearedTemp,0x800B5D4C,0x8
asm/non_matchings/code/z_actor/Actor_GetCollectibleFlag.s,Actor_GetCollectibleFlag,0x800B5D6C,0x11
asm/non_matchings/code/z_actor/Actor_SetCollectibleFlag.s,Actor_SetCollectibleFlag,0x800B5DB0,0x10
asm/non_matchings/code/z_actor/Actor_TitleCardContextInit.s,Actor_TitleCardContextInit,0x800B5DF0,0x7
asm/non_matchings/code/z_actor/Actor_TitleCardCreate.s,Actor_TitleCardCreate,0x800B5E0C,0x11
asm/non_matchings/code/z_actor/Actor_Nop800B5E50.s,Actor_Nop800B5E50,0x800B5E50,0x6
asm/non_matchings/code/z_actor/Actor_TitleCardUpdate.s,Actor_TitleCardUpdate,0x800B5E68,0x2F
asm/non_matchings/code/z_actor/Actor_TitleCardDraw.s,Actor_TitleCardDraw,0x800B5F24,0x144
asm/non_matchings/code/z_actor/Flags_SetSwitch.s,Flags_SetSwitch,0x800B5BF4,0x10
asm/non_matchings/code/z_actor/Flags_UnsetSwitch.s,Flags_UnsetSwitch,0x800B5C34,0x11
asm/non_matchings/code/z_actor/Flags_GetTreasure.s,Flags_GetTreasure,0x800B5C78,0x6
asm/non_matchings/code/z_actor/Flags_SetTreasure.s,Flags_SetTreasure,0x800B5C90,0x7
asm/non_matchings/code/z_actor/Flags_SetAllTreasure.s,Flags_SetAllTreasure,0x800B5CAC,0x3
asm/non_matchings/code/z_actor/Flags_GetAllTreasure.s,Flags_GetAllTreasure,0x800B5CB8,0x3
asm/non_matchings/code/z_actor/Flags_GetClear.s,Flags_GetClear,0x800B5CC4,0x6
asm/non_matchings/code/z_actor/Flags_SetClear.s,Flags_SetClear,0x800B5CDC,0x7
asm/non_matchings/code/z_actor/Flags_UnsetClear.s,Flags_UnsetClear,0x800B5CF8,0x8
asm/non_matchings/code/z_actor/Flags_GetClearTemp.s,Flags_GetClearTemp,0x800B5D18,0x6
asm/non_matchings/code/z_actor/Flags_SetClearTemp.s,Flags_SetClearTemp,0x800B5D30,0x7
asm/non_matchings/code/z_actor/Flags_UnsetClearTemp.s,Flags_UnsetClearTemp,0x800B5D4C,0x8
asm/non_matchings/code/z_actor/Flags_GetCollectible.s,Flags_GetCollectible,0x800B5D6C,0x11
asm/non_matchings/code/z_actor/Flags_SetCollectible.s,Flags_SetCollectible,0x800B5DB0,0x10
asm/non_matchings/code/z_actor/TitleCard_ContextInit.s,TitleCard_ContextInit,0x800B5DF0,0x7
asm/non_matchings/code/z_actor/TitleCard_InitBossName.s,TitleCard_InitBossName,0x800B5E0C,0x11
asm/non_matchings/code/z_actor/TitleCard_InitPlaceName.s,TitleCard_InitPlaceName,0x800B5E50,0x6
asm/non_matchings/code/z_actor/TitleCard_Update.s,TitleCard_Update,0x800B5E68,0x2F
asm/non_matchings/code/z_actor/TitleCard_Draw.s,TitleCard_Draw,0x800B5F24,0x144
asm/non_matchings/code/z_actor/func_800B6434.s,func_800B6434,0x800B6434,0xD
asm/non_matchings/code/z_actor/func_800B6468.s,func_800B6468,0x800B6468,0x3
asm/non_matchings/code/z_actor/func_800B6474.s,func_800B6474,0x800B6474,0x6
@@ -218,24 +218,24 @@ asm/non_matchings/code/z_actor/func_800B6584.s,func_800B6584,0x800B6584,0x21
asm/non_matchings/code/z_actor/func_800B6608.s,func_800B6608,0x800B6608,0x1E
asm/non_matchings/code/z_actor/func_800B6680.s,func_800B6680,0x800B6680,0x23
asm/non_matchings/code/z_actor/Actor_MarkForDeath.s,Actor_MarkForDeath,0x800B670C,0x8
asm/non_matchings/code/z_actor/Actor_InitCurrPosition.s,Actor_InitCurrPosition,0x800B672C,0xC
asm/non_matchings/code/z_actor/Actor_SetHeight.s,Actor_SetHeight,0x800B675C,0x11
asm/non_matchings/code/z_actor/Actor_SetRotationFromDrawRotation.s,Actor_SetRotationFromDrawRotation,0x800B67A0,0x8
asm/non_matchings/code/z_actor/Actor_InitDrawRotation.s,Actor_InitDrawRotation,0x800B67C0,0x8
asm/non_matchings/code/z_actor/Actor_SetWorldToHome.s,Actor_SetWorldToHome,0x800B672C,0xC
asm/non_matchings/code/z_actor/Actor_SetFocus.s,Actor_SetFocus,0x800B675C,0x11
asm/non_matchings/code/z_actor/Actor_SetWorldRotToShape.s,Actor_SetWorldRotToShape,0x800B67A0,0x8
asm/non_matchings/code/z_actor/Actor_SetShapeRotToWorld.s,Actor_SetShapeRotToWorld,0x800B67C0,0x8
asm/non_matchings/code/z_actor/Actor_SetScale.s,Actor_SetScale,0x800B67E0,0x7
asm/non_matchings/code/z_actor/Actor_SetObjectSegment.s,Actor_SetObjectSegment,0x800B67FC,0xE
asm/non_matchings/code/z_actor/Actor_InitToDefaultValues.s,Actor_InitToDefaultValues,0x800B6834,0x45
asm/non_matchings/code/z_actor/Actor_FiniActor.s,Actor_FiniActor,0x800B6948,0x10
asm/non_matchings/code/z_actor/Actor_SetObjectDependency.s,Actor_SetObjectDependency,0x800B67FC,0xE
asm/non_matchings/code/z_actor/Actor_Init.s,Actor_Init,0x800B6834,0x45
asm/non_matchings/code/z_actor/Actor_Destroy.s,Actor_Destroy,0x800B6948,0x10
asm/non_matchings/code/z_actor/Actor_SetMovementScale.s,Actor_SetMovementScale,0x800B6988,0x9
asm/non_matchings/code/z_actor/Actor_ApplyMovement.s,Actor_ApplyMovement,0x800B69AC,0x19
asm/non_matchings/code/z_actor/Actor_SetVelocityYRotationAndGravity.s,Actor_SetVelocityYRotationAndGravity,0x800B6A10,0x1E
asm/non_matchings/code/z_actor/Actor_SetVelocityAndMoveYRotationAndGravity.s,Actor_SetVelocityAndMoveYRotationAndGravity,0x800B6A88,0xB
asm/non_matchings/code/z_actor/Actor_SetVelocityXYRotation.s,Actor_SetVelocityXYRotation,0x800B6AB4,0x1C
asm/non_matchings/code/z_actor/Actor_SetVelocityAndMoveXYRotation.s,Actor_SetVelocityAndMoveXYRotation,0x800B6B24,0xB
asm/non_matchings/code/z_actor/Actor_SetVelocityXYRotationReverse.s,Actor_SetVelocityXYRotationReverse,0x800B6B50,0x22
asm/non_matchings/code/z_actor/Actor_SetVelocityAndMoveXYRotationReverse.s,Actor_SetVelocityAndMoveXYRotationReverse,0x800B6BD8,0xB
asm/non_matchings/code/z_actor/func_800B6C04.s,func_800B6C04,0x800B6C04,0x15
asm/non_matchings/code/z_actor/func_800B6C58.s,func_800B6C58,0x800B6C58,0x1F
asm/non_matchings/code/z_actor/Actor_UpdatePos.s,Actor_UpdatePos,0x800B69AC,0x19
asm/non_matchings/code/z_actor/Actor_UpdateVelocityWithGravity.s,Actor_UpdateVelocityWithGravity,0x800B6A10,0x1E
asm/non_matchings/code/z_actor/Actor_MoveWithGravity.s,Actor_MoveWithGravity,0x800B6A88,0xB
asm/non_matchings/code/z_actor/Actor_UpdateVelocityWithoutGravity.s,Actor_UpdateVelocityWithoutGravity,0x800B6AB4,0x1C
asm/non_matchings/code/z_actor/Actor_MoveWithoutGravity.s,Actor_MoveWithoutGravity,0x800B6B24,0xB
asm/non_matchings/code/z_actor/Actor_UpdateVelocityWithoutGravityReverse.s,Actor_UpdateVelocityWithoutGravityReverse,0x800B6B50,0x22
asm/non_matchings/code/z_actor/Actor_MoveWithoutGravityReverse.s,Actor_MoveWithoutGravityReverse,0x800B6BD8,0xB
asm/non_matchings/code/z_actor/Actor_SetSpeeds.s,Actor_SetSpeeds,0x800B6C04,0x15
asm/non_matchings/code/z_actor/Actor_UpdatePosFromSkelAnime.s,Actor_UpdatePosFromSkelAnime,0x800B6C58,0x1F
asm/non_matchings/code/z_actor/Actor_YawBetweenActors.s,Actor_YawBetweenActors,0x800B6CD4,0xB
asm/non_matchings/code/z_actor/Actor_YawBetweenActorsTop.s,Actor_YawBetweenActorsTop,0x800B6D00,0xB
asm/non_matchings/code/z_actor/Actor_YawToPoint.s,Actor_YawToPoint,0x800B6D2C,0x9
@@ -246,76 +246,76 @@ asm/non_matchings/code/z_actor/Actor_DistanceBetweenActors.s,Actor_DistanceBetwe
asm/non_matchings/code/z_actor/Actor_DistanceToPoint.s,Actor_DistanceToPoint,0x800B6DF8,0x9
asm/non_matchings/code/z_actor/Actor_XZDistanceBetweenActors.s,Actor_XZDistanceBetweenActors,0x800B6E1C,0xB
asm/non_matchings/code/z_actor/Actor_XZDistanceToPoint.s,Actor_XZDistanceToPoint,0x800B6E48,0x9
asm/non_matchings/code/z_actor/Actor_CalcOffsetOrientedToDrawRotation.s,Actor_CalcOffsetOrientedToDrawRotation,0x800B6E6C,0x28
asm/non_matchings/code/z_actor/Actor_YDistance.s,Actor_YDistance,0x800B6F0C,0x5
asm/non_matchings/code/z_actor/Actor_OffsetOfPointInActorCoords.s,Actor_OffsetOfPointInActorCoords,0x800B6E6C,0x28
asm/non_matchings/code/z_actor/Actor_HeightDiff.s,Actor_HeightDiff,0x800B6F0C,0x5
asm/non_matchings/code/z_actor/func_800B6F20.s,func_800B6F20,0x800B6F20,0x2A
asm/non_matchings/code/z_actor/func_800B6FC8.s,func_800B6FC8,0x800B6FC8,0x32
asm/non_matchings/code/z_actor/func_800B7090.s,func_800B7090,0x800B7090,0x22
asm/non_matchings/code/z_actor/Player_GetHeight.s,Player_GetHeight,0x800B6FC8,0x32
asm/non_matchings/code/z_actor/Player_GetRunSpeedLimit.s,Player_GetRunSpeedLimit,0x800B7090,0x22
asm/non_matchings/code/z_actor/func_800B7118.s,func_800B7118,0x800B7118,0x4
asm/non_matchings/code/z_actor/func_800B7128.s,func_800B7128,0x800B7128,0xD
asm/non_matchings/code/z_actor/func_800B715C.s,func_800B715C,0x800B715C,0x5
asm/non_matchings/code/z_actor/func_800B7170.s,func_800B7170,0x800B7170,0x1B
asm/non_matchings/code/z_actor/func_800B71DC.s,func_800B71DC,0x800B71DC,0x9
asm/non_matchings/code/z_actor/Actor_SetCameraHorseSetting.s,Actor_SetCameraHorseSetting,0x800B7170,0x1B
asm/non_matchings/code/z_actor/Actor_MountHorse.s,Actor_MountHorse,0x800B71DC,0x9
asm/non_matchings/code/z_actor/func_800B7200.s,func_800B7200,0x800B7200,0xB
asm/non_matchings/code/z_actor/func_800B722C.s,func_800B722C,0x800B722C,0x8
asm/non_matchings/code/z_actor/func_800B724C.s,func_800B724C,0x800B724C,0x13
asm/non_matchings/code/z_actor/func_800B7298.s,func_800B7298,0x800B7298,0x12
asm/non_matchings/code/z_actor/func_800B72E0.s,func_800B72E0,0x800B72E0,0x6
asm/non_matchings/code/z_actor/func_800B72F8.s,func_800B72F8,0x800B72F8,0xA
asm/non_matchings/code/z_actor/Actor_IsLinkFacingActor.s,Actor_IsLinkFacingActor,0x800B7320,0x16
asm/non_matchings/code/z_actor/Actor_IsActorFacedByActor.s,Actor_IsActorFacedByActor,0x800B7378,0x1A
asm/non_matchings/code/z_actor/Actor_IsActorFacingLink.s,Actor_IsActorFacingLink,0x800B73E0,0x13
asm/non_matchings/code/z_actor/Actor_IsActorFacingActor.s,Actor_IsActorFacingActor,0x800B742C,0x18
asm/non_matchings/code/z_actor/Actor_IsActorFacingLinkAndWithinRange.s,Actor_IsActorFacingLinkAndWithinRange,0x800B748C,0x20
asm/non_matchings/code/z_actor/Actor_IsActorFacingActorAndWithinRange.s,Actor_IsActorFacingActorAndWithinRange,0x800B750C,0x25
asm/non_matchings/code/z_actor/Player_IsFacingActor.s,Player_IsFacingActor,0x800B7320,0x16
asm/non_matchings/code/z_actor/Actor_ActorBIsFacingActorA.s,Actor_ActorBIsFacingActorA,0x800B7378,0x1A
asm/non_matchings/code/z_actor/Actor_IsFacingPlayer.s,Actor_IsFacingPlayer,0x800B73E0,0x13
asm/non_matchings/code/z_actor/Actor_ActorAIsFacingActorB.s,Actor_ActorAIsFacingActorB,0x800B742C,0x18
asm/non_matchings/code/z_actor/Actor_IsFacingAndNearPlayer.s,Actor_IsFacingAndNearPlayer,0x800B748C,0x20
asm/non_matchings/code/z_actor/Actor_ActorAIsFacingAndNearActorB.s,Actor_ActorAIsFacingAndNearActorB,0x800B750C,0x25
asm/non_matchings/code/z_actor/func_800B75A0.s,func_800B75A0,0x800B75A0,0x1F
asm/non_matchings/code/z_actor/func_800B761C.s,func_800B761C,0x800B761C,0x17
asm/non_matchings/code/z_actor/func_800B7678.s,func_800B7678,0x800B7678,0x90
asm/non_matchings/code/z_actor/Actor_UpdateBgCheckInfo.s,Actor_UpdateBgCheckInfo,0x800B78B8,0x153
asm/non_matchings/code/z_actor/func_800B7E04.s,func_800B7E04,0x800B7E04,0x77
asm/non_matchings/code/z_actor/func_800B7FE0.s,func_800B7FE0,0x800B7FE0,0xE
asm/non_matchings/code/z_actor/func_800B8018.s,func_800B8018,0x800B8018,0xE
asm/non_matchings/code/z_actor/Hilite_Draw.s,Hilite_Draw,0x800B7E04,0x77
asm/non_matchings/code/z_actor/Hilite_DrawOpa.s,Hilite_DrawOpa,0x800B7FE0,0xE
asm/non_matchings/code/z_actor/Hilite_DrawXlu.s,Hilite_DrawXlu,0x800B8018,0xE
asm/non_matchings/code/z_actor/func_800B8050.s,func_800B8050,0x800B8050,0x32
asm/non_matchings/code/z_actor/func_800B8118.s,func_800B8118,0x800B8118,0x32
asm/non_matchings/code/z_actor/func_800B81E0.s,func_800B81E0,0x800B81E0,0xD
asm/non_matchings/code/z_actor/func_800B8214.s,func_800B8214,0x800B8214,0xD
asm/non_matchings/code/z_actor/func_800B8248.s,func_800B8248,0x800B8248,0x29
asm/non_matchings/code/z_actor/Actor_GetFocus.s,Actor_GetFocus,0x800B81E0,0xD
asm/non_matchings/code/z_actor/Actor_GetWorld.s,Actor_GetWorld,0x800B8214,0xD
asm/non_matchings/code/z_actor/Actor_GetWorldPosShapeRot.s,Actor_GetWorldPosShapeRot,0x800B8248,0x29
asm/non_matchings/code/z_actor/func_800B82EC.s,func_800B82EC,0x800B82EC,0x34
asm/non_matchings/code/z_actor/func_800B83BC.s,func_800B83BC,0x800B83BC,0xF
asm/non_matchings/code/z_actor/func_800B83F8.s,func_800B83F8,0x800B83F8,0x36
asm/non_matchings/code/z_actor/func_800B84D0.s,func_800B84D0,0x800B84D0,0xC
asm/non_matchings/code/z_actor/Actor_ProcessTalkRequest.s,Actor_ProcessTalkRequest,0x800B84D0,0xC
asm/non_matchings/code/z_actor/func_800B8500.s,func_800B8500,0x800B8500,0x38
asm/non_matchings/code/z_actor/func_800B85E0.s,func_800B85E0,0x800B85E0,0xD
asm/non_matchings/code/z_actor/func_800B8614.s,func_800B8614,0x800B8614,0xA
asm/non_matchings/code/z_actor/func_800B863C.s,func_800B863C,0x800B863C,0x10
asm/non_matchings/code/z_actor/func_800B867C.s,func_800B867C,0x800B867C,0x13
asm/non_matchings/code/z_actor/func_800B86C8.s,func_800B86C8,0x800B86C8,0x10
asm/non_matchings/code/z_actor/func_800B8708.s,func_800B8708,0x800B8708,0x4
asm/non_matchings/code/z_actor/Actor_TextboxIsClosing.s,Actor_TextboxIsClosing,0x800B867C,0x13
asm/non_matchings/code/z_actor/Actor_ChangeFocus.s,Actor_ChangeFocus,0x800B86C8,0x10
asm/non_matchings/code/z_actor/Player_GetExchangeItemId.s,Player_GetExchangeItemId,0x800B8708,0x4
asm/non_matchings/code/z_actor/func_800B8718.s,func_800B8718,0x800B8718,0xD
asm/non_matchings/code/z_actor/func_800B874C.s,func_800B874C,0x800B874C,0x2E
asm/non_matchings/code/z_actor/func_800B8804.s,func_800B8804,0x800B8804,0xA
asm/non_matchings/code/z_actor/func_800B882C.s,func_800B882C,0x800B882C,0x10
asm/non_matchings/code/z_actor/func_800B886C.s,func_800B886C,0x800B886C,0xB
asm/non_matchings/code/z_actor/func_800B8898.s,func_800B8898,0x800B8898,0x27
asm/non_matchings/code/z_actor/Actor_GetScreenPos.s,Actor_GetScreenPos,0x800B8898,0x27
asm/non_matchings/code/z_actor/func_800B8934.s,func_800B8934,0x800B8934,0x31
asm/non_matchings/code/z_actor/Actor_HasParent.s,Actor_HasParent,0x800B89F8,0x9
asm/non_matchings/code/z_actor/func_800B8A1C.s,func_800B8A1C,0x800B8A1C,0x5A
asm/non_matchings/code/z_actor/func_800B8B84.s,func_800B8B84,0x800B8B84,0xB
asm/non_matchings/code/z_actor/func_800B8BB0.s,func_800B8BB0,0x800B8BB0,0x8
asm/non_matchings/code/z_actor/func_800B8BD0.s,func_800B8BD0,0x800B8BD0,0xB
asm/non_matchings/code/z_actor/Actor_PickUp.s,Actor_PickUp,0x800B8A1C,0x5A
asm/non_matchings/code/z_actor/Actor_PickUpNearby.s,Actor_PickUpNearby,0x800B8B84,0xB
asm/non_matchings/code/z_actor/Actor_LiftActor.s,Actor_LiftActor,0x800B8BB0,0x8
asm/non_matchings/code/z_actor/Actor_PickUpFar.s,Actor_PickUpFar,0x800B8BD0,0xB
asm/non_matchings/code/z_actor/Actor_HasNoParent.s,Actor_HasNoParent,0x800B8BFC,0x9
asm/non_matchings/code/z_actor/func_800B8C20.s,func_800B8C20,0x800B8C20,0xC
asm/non_matchings/code/z_actor/func_800B8C50.s,func_800B8C50,0x800B8C50,0xA
asm/non_matchings/code/z_actor/func_800B8C78.s,func_800B8C78,0x800B8C78,0x9
asm/non_matchings/code/z_actor/func_800B8C9C.s,func_800B8C9C,0x800B8C9C,0x14
asm/non_matchings/code/z_actor/func_800B8CEC.s,func_800B8CEC,0x800B8CEC,0x9
asm/non_matchings/code/z_actor/Actor_HasRider.s,Actor_HasRider,0x800B8C78,0x9
asm/non_matchings/code/z_actor/Actor_SetRideActor.s,Actor_SetRideActor,0x800B8C9C,0x14
asm/non_matchings/code/z_actor/Actor_HasNoRider.s,Actor_HasNoRider,0x800B8CEC,0x9
asm/non_matchings/code/z_actor/func_800B8D10.s,func_800B8D10,0x800B8D10,0x10
asm/non_matchings/code/z_actor/func_800B8D50.s,func_800B8D50,0x800B8D50,0x12
asm/non_matchings/code/z_actor/func_800B8D98.s,func_800B8D98,0x800B8D98,0xF
asm/non_matchings/code/z_actor/func_800B8DD4.s,func_800B8DD4,0x800B8DD4,0x12
asm/non_matchings/code/z_actor/func_800B8E1C.s,func_800B8E1C,0x800B8E1C,0xF
asm/non_matchings/code/z_actor/func_800B8E58.s,func_800B8E58,0x800B8E58,0x1C
asm/non_matchings/code/z_actor/Audio_PlayActorSound2.s,Audio_PlayActorSound2,0x800B8EC8,0xB
asm/non_matchings/code/z_actor/Actor_PlaySfxAtPos.s,Actor_PlaySfxAtPos,0x800B8EC8,0xB
asm/non_matchings/code/z_actor/func_800B8EF4.s,func_800B8EF4,0x800B8EF4,0x29
asm/non_matchings/code/z_actor/func_800B8F98.s,func_800B8F98,0x800B8F98,0xA
asm/non_matchings/code/z_actor/func_800B8FC0.s,func_800B8FC0,0x800B8FC0,0xA
@@ -327,11 +327,11 @@ asm/non_matchings/code/z_actor/func_800B9098.s,func_800B9098,0x800B9098,0x5
asm/non_matchings/code/z_actor/func_800B90AC.s,func_800B90AC,0x800B90AC,0x12
asm/non_matchings/code/z_actor/func_800B90F4.s,func_800B90F4,0x800B90F4,0xB
asm/non_matchings/code/z_actor/func_800B9120.s,func_800B9120,0x800B9120,0x14
asm/non_matchings/code/z_actor/Actor_Init.s,Actor_Init,0x800B9170,0x71
asm/non_matchings/code/z_actor/func_800B9334.s,func_800B9334,0x800B9334,0x56
asm/non_matchings/code/z_actor/Actor_InitContext.s,Actor_InitContext,0x800B9170,0x71
asm/non_matchings/code/z_actor/Actor_SpawnSetupActors.s,Actor_SpawnSetupActors,0x800B9334,0x56
asm/non_matchings/code/z_actor/Actor_UpdateActor.s,Actor_UpdateActor,0x800B948C,0xBD
asm/non_matchings/code/z_actor/Actor_UpdateAll.s,Actor_UpdateAll,0x800B9780,0xA1
asm/non_matchings/code/z_actor/Actor_DrawActor.s,Actor_DrawActor,0x800B9A04,0xC6
asm/non_matchings/code/z_actor/Actor_Draw.s,Actor_Draw,0x800B9A04,0xC6
asm/non_matchings/code/z_actor/func_800B9D1C.s,func_800B9D1C,0x800B9D1C,0x48
asm/non_matchings/code/z_actor/Actor_DrawAllSetup.s,Actor_DrawAllSetup,0x800B9E3C,0x4
asm/non_matchings/code/z_actor/Actor_RecordUndrawnActor.s,Actor_RecordUndrawnActor,0x800B9E4C,0xE
@@ -343,17 +343,17 @@ asm/non_matchings/code/z_actor/Actor_DrawAll.s,Actor_DrawAll,0x800BA42C,0xB4
asm/non_matchings/code/z_actor/func_800BA6FC.s,func_800BA6FC,0x800BA6FC,0x27
asm/non_matchings/code/z_actor/func_800BA798.s,func_800BA798,0x800BA798,0x48
asm/non_matchings/code/z_actor/func_800BA8B8.s,func_800BA8B8,0x800BA8B8,0x3F
asm/non_matchings/code/z_actor/func_800BA9B4.s,func_800BA9B4,0x800BA9B4,0x40
asm/non_matchings/code/z_actor/Actor_InsertIntoTypeList.s,Actor_InsertIntoTypeList,0x800BAAB4,0x1C
asm/non_matchings/code/z_actor/Actor_RemoveFromTypeList.s,Actor_RemoveFromTypeList,0x800BAB24,0x36
asm/non_matchings/code/z_actor/Actor_CleanupContext.s,Actor_CleanupContext,0x800BA9B4,0x40
asm/non_matchings/code/z_actor/Actor_AddToCategory.s,Actor_AddToCategory,0x800BAAB4,0x1C
asm/non_matchings/code/z_actor/Actor_RemoveFromCategory.s,Actor_RemoveFromCategory,0x800BAB24,0x36
asm/non_matchings/code/z_actor/Actor_FreeOverlay.s,Actor_FreeOverlay,0x800BABFC,0x19
asm/non_matchings/code/z_actor/Actor_Spawn.s,Actor_Spawn,0x800BAC60,0x1D
asm/non_matchings/code/z_actor/Actor_LoadOverlay.s,Actor_LoadOverlay,0x800BACD4,0x50
asm/non_matchings/code/z_actor/Actor_SpawnAsChildAndCutscene.s,Actor_SpawnAsChildAndCutscene,0x800BAE14,0xAB
asm/non_matchings/code/z_actor/Actor_SpawnAsChild.s,Actor_SpawnAsChild,0x800BB0C0,0x20
asm/non_matchings/code/z_actor/Actor_SpawnTransitionActors.s,Actor_SpawnTransitionActors,0x800BB140,0x64
asm/non_matchings/code/z_actor/func_800BB2D0.s,func_800BB2D0,0x800BB2D0,0x72
asm/non_matchings/code/z_actor/func_800BB498.s,func_800BB498,0x800BB498,0x41
asm/non_matchings/code/z_actor/Actor_SpawnEntry.s,Actor_SpawnEntry,0x800BB2D0,0x72
asm/non_matchings/code/z_actor/Actor_Delete.s,Actor_Delete,0x800BB498,0x41
asm/non_matchings/code/z_actor/func_800BB59C.s,func_800BB59C,0x800BB59C,0x1A
asm/non_matchings/code/z_actor/func_800BB604.s,func_800BB604,0x800BB604,0xBA
asm/non_matchings/code/z_actor/func_800BB8EC.s,func_800BB8EC,0x800BB8EC,0x67
@@ -361,24 +361,24 @@ asm/non_matchings/code/z_actor/Enemy_StartFinishingBlow.s,Enemy_StartFinishingBl
asm/non_matchings/code/z_actor/func_800BBAC0.s,func_800BBAC0,0x800BBAC0,0x2D
asm/non_matchings/code/z_actor/func_800BBB74.s,func_800BBB74,0x800BBB74,0x2B
asm/non_matchings/code/z_actor/func_800BBC20.s,func_800BBC20,0x800BBC20,0x33
asm/non_matchings/code/z_actor/func_800BBCEC.s,func_800BBCEC,0x800BBCEC,0x30
asm/non_matchings/code/z_actor/func_800BBDAC.s,func_800BBDAC,0x800BBDAC,0x81
asm/non_matchings/code/z_actor/Actor_SpawnBodyParts.s,Actor_SpawnBodyParts,0x800BBCEC,0x30
asm/non_matchings/code/z_actor/Actor_SpawnFloorDustRing.s,Actor_SpawnFloorDustRing,0x800BBDAC,0x81
asm/non_matchings/code/z_actor/func_800BBFB0.s,func_800BBFB0,0x800BBFB0,0x69
asm/non_matchings/code/z_actor/func_800BC154.s,func_800BC154,0x800BC154,0xD
asm/non_matchings/code/z_actor/func_800BC188.s,func_800BC188,0x800BC188,0xB
asm/non_matchings/code/z_actor/func_800BC1B4.s,func_800BC1B4,0x800BC1B4,0x2F
asm/non_matchings/code/z_actor/func_800BC270.s,func_800BC270,0x800BC270,0x75
asm/non_matchings/code/z_actor/func_800BC444.s,func_800BC444,0x800BC444,0x2A
asm/non_matchings/code/z_actor/func_800BC4EC.s,func_800BC4EC,0x800BC4EC,0x33
asm/non_matchings/code/z_actor/func_800BC5B8.s,func_800BC5B8,0x800BC5B8,0xD
asm/non_matchings/code/z_actor/func_800BC5EC.s,func_800BC5EC,0x800BC5EC,0xD
asm/non_matchings/code/z_actor/Actor_TestFloorInDirection.s,Actor_TestFloorInDirection,0x800BC4EC,0x33
asm/non_matchings/code/z_actor/Actor_IsTargeted.s,Actor_IsTargeted,0x800BC5B8,0xD
asm/non_matchings/code/z_actor/Actor_OtherIsTargeted.s,Actor_OtherIsTargeted,0x800BC5EC,0xD
asm/non_matchings/code/z_actor/func_800BC620.s,func_800BC620,0x800BC620,0x54
asm/non_matchings/code/z_actor/func_800BC770.s,func_800BC770,0x800BC770,0x1A
asm/non_matchings/code/z_actor/func_800BC7D8.s,func_800BC7D8,0x800BC7D8,0x1C
asm/non_matchings/code/z_actor/func_800BC848.s,func_800BC848,0x800BC848,0x1C
asm/non_matchings/code/z_actor/func_800BC8B8.s,func_800BC8B8,0x800BC8B8,0xA6
asm/non_matchings/code/z_actor/func_800BCB50.s,func_800BCB50,0x800BCB50,0x8
asm/non_matchings/code/z_actor/func_800BCB70.s,func_800BCB70,0x800BCB70,0x21
asm/non_matchings/code/z_actor/Actor_DrawDoorLock.s,Actor_DrawDoorLock,0x800BC8B8,0xA6
asm/non_matchings/code/z_actor/Actor_SpawnShieldParticlesMetal.s,Actor_SpawnShieldParticlesMetal,0x800BCB50,0x8
asm/non_matchings/code/z_actor/Actor_SetColorFilter.s,Actor_SetColorFilter,0x800BCB70,0x21
asm/non_matchings/code/z_actor/func_800BCBF4.s,func_800BCBF4,0x800BCBF4,0x1D
asm/non_matchings/code/z_actor/func_800BCC68.s,func_800BCC68,0x800BCC68,0x1D
asm/non_matchings/code/z_actor/func_800BCCDC.s,func_800BCCDC,0x800BCCDC,0x176
@@ -391,16 +391,16 @@ asm/non_matchings/code/z_actor/func_800BD9A0.s,func_800BD9A0,0x800BD9A0,0x10
asm/non_matchings/code/z_actor/func_800BD9E0.s,func_800BD9E0,0x800BD9E0,0x30
asm/non_matchings/code/z_actor/func_800BDAA0.s,func_800BDAA0,0x800BDAA0,0x33
asm/non_matchings/code/z_actor/func_800BDB6C.s,func_800BDB6C,0x800BDB6C,0x3C
asm/non_matchings/code/z_actor/func_800BDC5C.s,func_800BDC5C,0x800BDC5C,0x26
asm/non_matchings/code/z_actor/Actor_ChangeAnimation.s,Actor_ChangeAnimation,0x800BDC5C,0x26
asm/non_matchings/code/z_actor/func_800BDCF4.s,func_800BDCF4,0x800BDCF4,0xAF
asm/non_matchings/code/z_actor/Actor_Noop.s,Actor_Noop,0x800BDFB0,0x4
asm/non_matchings/code/z_actor/func_800BDFC0.s,func_800BDFC0,0x800BDFC0,0x1F
asm/non_matchings/code/z_actor/func_800BE03C.s,func_800BE03C,0x800BE03C,0x1F
asm/non_matchings/code/z_actor/func_800BE0B8.s,func_800BE0B8,0x800BE0B8,0x33
asm/non_matchings/code/z_actor/Gfx_DrawDListOpa.s,Gfx_DrawDListOpa,0x800BDFC0,0x1F
asm/non_matchings/code/z_actor/Gfx_DrawDListXlu.s,Gfx_DrawDListXlu,0x800BE03C,0x1F
asm/non_matchings/code/z_actor/Actor_FindNearby.s,Actor_FindNearby,0x800BE0B8,0x33
asm/non_matchings/code/z_actor/func_800BE184.s,func_800BE184,0x800BE184,0x2A
asm/non_matchings/code/z_actor/Actor_ApplyDamage.s,Actor_ApplyDamage,0x800BE22C,0xB
asm/non_matchings/code/z_actor/func_800BE258.s,func_800BE258,0x800BE258,0x18
asm/non_matchings/code/z_actor/func_800BE2B8.s,func_800BE2B8,0x800BE2B8,0x21
asm/non_matchings/code/z_actor/Actor_SetDropFlag.s,Actor_SetDropFlag,0x800BE258,0x18
asm/non_matchings/code/z_actor/Actor_SetDropFlagJntSph.s,Actor_SetDropFlagJntSph,0x800BE2B8,0x21
asm/non_matchings/code/z_actor/func_800BE33C.s,func_800BE33C,0x800BE33C,0x25
asm/non_matchings/code/z_actor/func_800BE3D0.s,func_800BE3D0,0x800BE3D0,0x4D
asm/non_matchings/code/z_actor/func_800BE504.s,func_800BE504,0x800BE504,0x19
@@ -408,7 +408,7 @@ asm/non_matchings/code/z_actor/func_800BE568.s,func_800BE568,0x800BE568,0x19
asm/non_matchings/code/z_actor/func_800BE5CC.s,func_800BE5CC,0x800BE5CC,0x1C
asm/non_matchings/code/z_actor/func_800BE63C.s,func_800BE63C,0x800BE63C,0x11
asm/non_matchings/code/z_actor/func_800BE680.s,func_800BE680,0x800BE680,0x453
asm/non_matchings/code/z_actor/func_800BF7CC.s,func_800BF7CC,0x800BF7CC,0x75
asm/non_matchings/code/z_actor/Actor_SpawnIceEffects.s,Actor_SpawnIceEffects,0x800BF7CC,0x75
asm/non_matchings/code/z_actor_dlftbls/ActorOverlayTable_FaultPrint.s,ActorOverlayTable_FaultPrint,0x800BF9A0,0x36
asm/non_matchings/code/z_actor_dlftbls/ActorOverlayTable_FaultAddrConv.s,ActorOverlayTable_FaultAddrConv,0x800BFA78,0x1C
asm/non_matchings/code/z_actor_dlftbls/ActorOverlayTable_Init.s,ActorOverlayTable_Init,0x800BFAE8,0x16
@@ -782,7 +782,7 @@ asm/non_matchings/code/z_camera/func_800DE954.s,func_800DE954,0x800DE954,0x17
asm/non_matchings/code/z_camera/Camera_Update.s,Camera_Update,0x800DE9B0,0x2BA
asm/non_matchings/code/z_camera/func_800DF498.s,func_800DF498,0x800DF498,0xE
asm/non_matchings/code/z_camera/Camera_SetMode.s,Camera_SetMode,0x800DF4D0,0xDC
asm/non_matchings/code/z_camera/func_800DF840.s,func_800DF840,0x800DF840,0xB
asm/non_matchings/code/z_camera/Camera_ChangeMode.s,Camera_ChangeMode,0x800DF840,0xB
asm/non_matchings/code/z_camera/func_800DF86C.s,func_800DF86C,0x800DF86C,0x20
asm/non_matchings/code/z_camera/func_800DF8EC.s,func_800DF8EC,0x800DF8EC,0x77
asm/non_matchings/code/z_camera/func_800DFAC8.s,func_800DFAC8,0x800DFAC8,0x13
@@ -1705,7 +1705,7 @@ asm/non_matchings/code/z_player_lib/func_8012300C.s,func_8012300C,0x8012300C,0x4
asm/non_matchings/code/z_player_lib/func_8012301C.s,func_8012301C,0x8012301C,0x49
asm/non_matchings/code/z_player_lib/func_80123140.s,func_80123140,0x80123140,0x86
asm/non_matchings/code/z_player_lib/func_80123358.s,func_80123358,0x80123358,0x23
asm/non_matchings/code/z_player_lib/func_801233E4.s,func_801233E4,0x801233E4,0xF
asm/non_matchings/code/z_player_lib/Player_InCsMode.s,Player_InCsMode,0x801233E4,0xF
asm/non_matchings/code/z_player_lib/func_80123420.s,func_80123420,0x80123420,0x5
asm/non_matchings/code/z_player_lib/func_80123434.s,func_80123434,0x80123434,0x5
asm/non_matchings/code/z_player_lib/func_80123448.s,func_80123448,0x80123448,0x1A
@@ -1743,7 +1743,7 @@ asm/non_matchings/code/z_player_lib/func_801241B4.s,func_801241B4,0x801241B4,0xB
asm/non_matchings/code/z_player_lib/func_801241E0.s,func_801241E0,0x801241E0,0xB
asm/non_matchings/code/z_player_lib/func_8012420C.s,func_8012420C,0x8012420C,0x8
asm/non_matchings/code/z_player_lib/func_8012422C.s,func_8012422C,0x8012422C,0xB
asm/non_matchings/code/z_player_lib/func_80124258.s,func_80124258,0x80124258,0x8
asm/non_matchings/code/z_player_lib/Player_GetExplosiveHeld.s,Player_GetExplosiveHeld,0x80124258,0x8
asm/non_matchings/code/z_player_lib/func_80124278.s,func_80124278,0x80124278,0xF
asm/non_matchings/code/z_player_lib/func_801242B4.s,func_801242B4,0x801242B4,0xA
asm/non_matchings/code/z_player_lib/func_801242DC.s,func_801242DC,0x801242DC,0x51
@@ -2374,7 +2374,7 @@ asm/non_matchings/code/z_message/func_80151C9C.s,func_80151C9C,0x80151C9C,0x42
asm/non_matchings/code/z_message/func_80151DA4.s,func_80151DA4,0x80151DA4,0x1A4
asm/non_matchings/code/z_message/func_80152434.s,func_80152434,0x80152434,0xC
asm/non_matchings/code/z_message/func_80152464.s,func_80152464,0x80152464,0xD
asm/non_matchings/code/z_message/func_80152498.s,func_80152498,0x80152498,0x7D
asm/non_matchings/code/z_message/Message_GetState.s,Message_GetState,0x80152498,0x7D
asm/non_matchings/code/z_message/func_8015268C.s,func_8015268C,0x8015268C,0x176
asm/non_matchings/code/z_message/func_80152C64.s,func_80152C64,0x80152C64,0x12
asm/non_matchings/code/z_message/func_80152CAC.s,func_80152CAC,0x80152CAC,0x85
@@ -2838,7 +2838,7 @@ asm/non_matchings/code/sys_math3d/func_8017D2FC.s,func_8017D2FC,0x8017D2FC,0x42
asm/non_matchings/code/sys_math3d/func_8017D404.s,func_8017D404,0x8017D404,0x59
asm/non_matchings/code/sys_math3d/Math3D_TriSetCoords.s,Math3D_TriSetCoords,0x8017D568,0x2C
asm/non_matchings/code/sys_math3d/Math3D_IsPointInSphere.s,Math3D_IsPointInSphere,0x8017D618,0x14
asm/non_matchings/code/sys_math3d/func_8017D668.s,func_8017D668,0x8017D668,0x56
asm/non_matchings/code/sys_math3d/Math3D_PointDistToLine2D.s,Math3D_PointDistToLine2D,0x8017D668,0x56
asm/non_matchings/code/sys_math3d/func_8017D7C0.s,func_8017D7C0,0x8017D7C0,0x15
asm/non_matchings/code/sys_math3d/func_8017D814.s,func_8017D814,0x8017D814,0x42
asm/non_matchings/code/sys_math3d/func_8017D91C.s,func_8017D91C,0x8017D91C,0x42
@@ -3551,7 +3551,7 @@ asm/non_matchings/code/code_801A51F0/func_801A5A1C.s,func_801A5A1C,0x801A5A1C,0x
asm/non_matchings/code/code_801A5BD0/func_801A5BD0.s,func_801A5BD0,0x801A5BD0,0x16
asm/non_matchings/code/code_801A5BD0/func_801A5C28.s,func_801A5C28,0x801A5C28,0x19
asm/non_matchings/code/code_801A5BD0/func_801A5C8C.s,func_801A5C8C,0x801A5C8C,0x1C
asm/non_matchings/code/code_801A5BD0/func_801A5CFC.s,func_801A5CFC,0x801A5CFC,0x38
asm/non_matchings/code/code_801A5BD0/Audio_PlaySfxGeneral.s,Audio_PlaySfxGeneral,0x801A5CFC,0x38
asm/non_matchings/code/code_801A5BD0/func_801A5DDC.s,func_801A5DDC,0x801A5DDC,0x68
asm/non_matchings/code/code_801A5BD0/func_801A5F7C.s,func_801A5F7C,0x801A5F7C,0x12D
asm/non_matchings/code/code_801A5BD0/func_801A6430.s,func_801A6430,0x801A6430,0x66
1 asm/non_matchings/code/z_en_a_keep/EnAObj_Init.s EnAObj_Init 0x800A5AC0 0x2B
173 asm/non_matchings/code/z_actor/Actor_PrintLists.s Actor_PrintLists 0x800B3AD0 0x35
174 asm/non_matchings/code/z_actor/ActorShape_Init.s ActorShape_Init 0x800B3BA4 0x9
175 asm/non_matchings/code/z_actor/ActorShadow_Draw.s ActorShadow_Draw 0x800B3BC8 0xFE
176 asm/non_matchings/code/z_actor/func_800B3FC0.s asm/non_matchings/code/z_actor/ActorShadow_DrawCircle.s func_800B3FC0 ActorShadow_DrawCircle 0x800B3FC0 0x19
177 asm/non_matchings/code/z_actor/func_800B4024.s asm/non_matchings/code/z_actor/ActorShadow_DrawSquare.s func_800B4024 ActorShadow_DrawSquare 0x800B4024 0x19
178 asm/non_matchings/code/z_actor/func_800B4088.s asm/non_matchings/code/z_actor/ActorShadow_DrawWhiteCircle.s func_800B4088 ActorShadow_DrawWhiteCircle 0x800B4088 0xC
179 asm/non_matchings/code/z_actor/func_800B40B8.s asm/non_matchings/code/z_actor/ActorShadow_DrawHorse.s func_800B40B8 ActorShadow_DrawHorse 0x800B40B8 0xA
180 asm/non_matchings/code/z_actor/func_800B40E0.s asm/non_matchings/code/z_actor/ActorShadow_DrawFoot.s func_800B40E0 ActorShadow_DrawFoot 0x800B40E0 0x86
181 asm/non_matchings/code/z_actor/func_800B42F8.s asm/non_matchings/code/z_actor/ActorShadow_DrawFeet.s func_800B42F8 ActorShadow_DrawFeet 0x800B42F8 0x1E8
182 asm/non_matchings/code/z_actor/func_800B4A98.s asm/non_matchings/code/z_actor/Actor_SetFeetPos.s func_800B4A98 Actor_SetFeetPos 0x800B4A98 0x15
183 asm/non_matchings/code/z_actor/func_800B4AEC.s func_800B4AEC 0x800B4AEC 0x19
184 asm/non_matchings/code/z_actor/func_800B4B50.s func_800B4B50 0x800B4B50 0xE3
185 asm/non_matchings/code/z_actor/func_800B4EDC.s asm/non_matchings/code/z_actor/Actor_GetProjectedPos.s func_800B4EDC Actor_GetProjectedPos 0x800B4EDC 0x19
186 asm/non_matchings/code/z_actor/func_800B4F40.s asm/non_matchings/code/z_actor/Target_SetPos.s func_800B4F40 Target_SetPos 0x800B4F40 0xE
187 asm/non_matchings/code/z_actor/func_800B4F78.s func_800B4F78 0x800B4F78 0x32
188 asm/non_matchings/code/z_actor/func_800B5040.s asm/non_matchings/code/z_actor/Target_SetColors.s func_800B5040 Target_SetColors 0x800B5040 0x59
189 asm/non_matchings/code/z_actor/Actor_TargetContextInit.s Actor_TargetContextInit 0x800B51A4 0x19
190 asm/non_matchings/code/z_actor/func_800B5208.s asm/non_matchings/code/z_actor/Actor_DrawZTarget.s func_800B5208 Actor_DrawZTarget 0x800B5208 0x183
191 asm/non_matchings/code/z_actor/func_800B5814.s func_800B5814 0x800B5814 0xE7
192 asm/non_matchings/code/z_actor/Flags_GetSwitch.s Flags_GetSwitch 0x800B5BB0 0x11
193 asm/non_matchings/code/z_actor/Actor_SetSwitchFlag.s asm/non_matchings/code/z_actor/Flags_SetSwitch.s Actor_SetSwitchFlag Flags_SetSwitch 0x800B5BF4 0x10
194 asm/non_matchings/code/z_actor/Actor_UnsetSwitchFlag.s asm/non_matchings/code/z_actor/Flags_UnsetSwitch.s Actor_UnsetSwitchFlag Flags_UnsetSwitch 0x800B5C34 0x11
195 asm/non_matchings/code/z_actor/Actor_GetChestFlag.s asm/non_matchings/code/z_actor/Flags_GetTreasure.s Actor_GetChestFlag Flags_GetTreasure 0x800B5C78 0x6
196 asm/non_matchings/code/z_actor/Actor_SetChestFlag.s asm/non_matchings/code/z_actor/Flags_SetTreasure.s Actor_SetChestFlag Flags_SetTreasure 0x800B5C90 0x7
197 asm/non_matchings/code/z_actor/Actor_SetAllChestFlag.s asm/non_matchings/code/z_actor/Flags_SetAllTreasure.s Actor_SetAllChestFlag Flags_SetAllTreasure 0x800B5CAC 0x3
198 asm/non_matchings/code/z_actor/Actor_GetAllChestFlag.s asm/non_matchings/code/z_actor/Flags_GetAllTreasure.s Actor_GetAllChestFlag Flags_GetAllTreasure 0x800B5CB8 0x3
199 asm/non_matchings/code/z_actor/Actor_GetRoomCleared.s asm/non_matchings/code/z_actor/Flags_GetClear.s Actor_GetRoomCleared Flags_GetClear 0x800B5CC4 0x6
200 asm/non_matchings/code/z_actor/Actor_SetRoomCleared.s asm/non_matchings/code/z_actor/Flags_SetClear.s Actor_SetRoomCleared Flags_SetClear 0x800B5CDC 0x7
201 asm/non_matchings/code/z_actor/Actor_UnsetRoomCleared.s asm/non_matchings/code/z_actor/Flags_UnsetClear.s Actor_UnsetRoomCleared Flags_UnsetClear 0x800B5CF8 0x8
202 asm/non_matchings/code/z_actor/Actor_GetRoomClearedTemp.s asm/non_matchings/code/z_actor/Flags_GetClearTemp.s Actor_GetRoomClearedTemp Flags_GetClearTemp 0x800B5D18 0x6
203 asm/non_matchings/code/z_actor/Actor_SetRoomClearedTemp.s asm/non_matchings/code/z_actor/Flags_SetClearTemp.s Actor_SetRoomClearedTemp Flags_SetClearTemp 0x800B5D30 0x7
204 asm/non_matchings/code/z_actor/Actor_UnsetRoomClearedTemp.s asm/non_matchings/code/z_actor/Flags_UnsetClearTemp.s Actor_UnsetRoomClearedTemp Flags_UnsetClearTemp 0x800B5D4C 0x8
205 asm/non_matchings/code/z_actor/Actor_GetCollectibleFlag.s asm/non_matchings/code/z_actor/Flags_GetCollectible.s Actor_GetCollectibleFlag Flags_GetCollectible 0x800B5D6C 0x11
206 asm/non_matchings/code/z_actor/Actor_SetCollectibleFlag.s asm/non_matchings/code/z_actor/Flags_SetCollectible.s Actor_SetCollectibleFlag Flags_SetCollectible 0x800B5DB0 0x10
207 asm/non_matchings/code/z_actor/Actor_TitleCardContextInit.s asm/non_matchings/code/z_actor/TitleCard_ContextInit.s Actor_TitleCardContextInit TitleCard_ContextInit 0x800B5DF0 0x7
208 asm/non_matchings/code/z_actor/Actor_TitleCardCreate.s asm/non_matchings/code/z_actor/TitleCard_InitBossName.s Actor_TitleCardCreate TitleCard_InitBossName 0x800B5E0C 0x11
209 asm/non_matchings/code/z_actor/Actor_Nop800B5E50.s asm/non_matchings/code/z_actor/TitleCard_InitPlaceName.s Actor_Nop800B5E50 TitleCard_InitPlaceName 0x800B5E50 0x6
210 asm/non_matchings/code/z_actor/Actor_TitleCardUpdate.s asm/non_matchings/code/z_actor/TitleCard_Update.s Actor_TitleCardUpdate TitleCard_Update 0x800B5E68 0x2F
211 asm/non_matchings/code/z_actor/Actor_TitleCardDraw.s asm/non_matchings/code/z_actor/TitleCard_Draw.s Actor_TitleCardDraw TitleCard_Draw 0x800B5F24 0x144
212 asm/non_matchings/code/z_actor/func_800B6434.s func_800B6434 0x800B6434 0xD
213 asm/non_matchings/code/z_actor/func_800B6468.s func_800B6468 0x800B6468 0x3
214 asm/non_matchings/code/z_actor/func_800B6474.s func_800B6474 0x800B6474 0x6
218 asm/non_matchings/code/z_actor/func_800B6608.s func_800B6608 0x800B6608 0x1E
219 asm/non_matchings/code/z_actor/func_800B6680.s func_800B6680 0x800B6680 0x23
220 asm/non_matchings/code/z_actor/Actor_MarkForDeath.s Actor_MarkForDeath 0x800B670C 0x8
221 asm/non_matchings/code/z_actor/Actor_InitCurrPosition.s asm/non_matchings/code/z_actor/Actor_SetWorldToHome.s Actor_InitCurrPosition Actor_SetWorldToHome 0x800B672C 0xC
222 asm/non_matchings/code/z_actor/Actor_SetHeight.s asm/non_matchings/code/z_actor/Actor_SetFocus.s Actor_SetHeight Actor_SetFocus 0x800B675C 0x11
223 asm/non_matchings/code/z_actor/Actor_SetRotationFromDrawRotation.s asm/non_matchings/code/z_actor/Actor_SetWorldRotToShape.s Actor_SetRotationFromDrawRotation Actor_SetWorldRotToShape 0x800B67A0 0x8
224 asm/non_matchings/code/z_actor/Actor_InitDrawRotation.s asm/non_matchings/code/z_actor/Actor_SetShapeRotToWorld.s Actor_InitDrawRotation Actor_SetShapeRotToWorld 0x800B67C0 0x8
225 asm/non_matchings/code/z_actor/Actor_SetScale.s Actor_SetScale 0x800B67E0 0x7
226 asm/non_matchings/code/z_actor/Actor_SetObjectSegment.s asm/non_matchings/code/z_actor/Actor_SetObjectDependency.s Actor_SetObjectSegment Actor_SetObjectDependency 0x800B67FC 0xE
227 asm/non_matchings/code/z_actor/Actor_InitToDefaultValues.s asm/non_matchings/code/z_actor/Actor_Init.s Actor_InitToDefaultValues Actor_Init 0x800B6834 0x45
228 asm/non_matchings/code/z_actor/Actor_FiniActor.s asm/non_matchings/code/z_actor/Actor_Destroy.s Actor_FiniActor Actor_Destroy 0x800B6948 0x10
229 asm/non_matchings/code/z_actor/Actor_SetMovementScale.s Actor_SetMovementScale 0x800B6988 0x9
230 asm/non_matchings/code/z_actor/Actor_ApplyMovement.s asm/non_matchings/code/z_actor/Actor_UpdatePos.s Actor_ApplyMovement Actor_UpdatePos 0x800B69AC 0x19
231 asm/non_matchings/code/z_actor/Actor_SetVelocityYRotationAndGravity.s asm/non_matchings/code/z_actor/Actor_UpdateVelocityWithGravity.s Actor_SetVelocityYRotationAndGravity Actor_UpdateVelocityWithGravity 0x800B6A10 0x1E
232 asm/non_matchings/code/z_actor/Actor_SetVelocityAndMoveYRotationAndGravity.s asm/non_matchings/code/z_actor/Actor_MoveWithGravity.s Actor_SetVelocityAndMoveYRotationAndGravity Actor_MoveWithGravity 0x800B6A88 0xB
233 asm/non_matchings/code/z_actor/Actor_SetVelocityXYRotation.s asm/non_matchings/code/z_actor/Actor_UpdateVelocityWithoutGravity.s Actor_SetVelocityXYRotation Actor_UpdateVelocityWithoutGravity 0x800B6AB4 0x1C
234 asm/non_matchings/code/z_actor/Actor_SetVelocityAndMoveXYRotation.s asm/non_matchings/code/z_actor/Actor_MoveWithoutGravity.s Actor_SetVelocityAndMoveXYRotation Actor_MoveWithoutGravity 0x800B6B24 0xB
235 asm/non_matchings/code/z_actor/Actor_SetVelocityXYRotationReverse.s asm/non_matchings/code/z_actor/Actor_UpdateVelocityWithoutGravityReverse.s Actor_SetVelocityXYRotationReverse Actor_UpdateVelocityWithoutGravityReverse 0x800B6B50 0x22
236 asm/non_matchings/code/z_actor/Actor_SetVelocityAndMoveXYRotationReverse.s asm/non_matchings/code/z_actor/Actor_MoveWithoutGravityReverse.s Actor_SetVelocityAndMoveXYRotationReverse Actor_MoveWithoutGravityReverse 0x800B6BD8 0xB
237 asm/non_matchings/code/z_actor/func_800B6C04.s asm/non_matchings/code/z_actor/Actor_SetSpeeds.s func_800B6C04 Actor_SetSpeeds 0x800B6C04 0x15
238 asm/non_matchings/code/z_actor/func_800B6C58.s asm/non_matchings/code/z_actor/Actor_UpdatePosFromSkelAnime.s func_800B6C58 Actor_UpdatePosFromSkelAnime 0x800B6C58 0x1F
239 asm/non_matchings/code/z_actor/Actor_YawBetweenActors.s Actor_YawBetweenActors 0x800B6CD4 0xB
240 asm/non_matchings/code/z_actor/Actor_YawBetweenActorsTop.s Actor_YawBetweenActorsTop 0x800B6D00 0xB
241 asm/non_matchings/code/z_actor/Actor_YawToPoint.s Actor_YawToPoint 0x800B6D2C 0x9
246 asm/non_matchings/code/z_actor/Actor_DistanceToPoint.s Actor_DistanceToPoint 0x800B6DF8 0x9
247 asm/non_matchings/code/z_actor/Actor_XZDistanceBetweenActors.s Actor_XZDistanceBetweenActors 0x800B6E1C 0xB
248 asm/non_matchings/code/z_actor/Actor_XZDistanceToPoint.s Actor_XZDistanceToPoint 0x800B6E48 0x9
249 asm/non_matchings/code/z_actor/Actor_CalcOffsetOrientedToDrawRotation.s asm/non_matchings/code/z_actor/Actor_OffsetOfPointInActorCoords.s Actor_CalcOffsetOrientedToDrawRotation Actor_OffsetOfPointInActorCoords 0x800B6E6C 0x28
250 asm/non_matchings/code/z_actor/Actor_YDistance.s asm/non_matchings/code/z_actor/Actor_HeightDiff.s Actor_YDistance Actor_HeightDiff 0x800B6F0C 0x5
251 asm/non_matchings/code/z_actor/func_800B6F20.s func_800B6F20 0x800B6F20 0x2A
252 asm/non_matchings/code/z_actor/func_800B6FC8.s asm/non_matchings/code/z_actor/Player_GetHeight.s func_800B6FC8 Player_GetHeight 0x800B6FC8 0x32
253 asm/non_matchings/code/z_actor/func_800B7090.s asm/non_matchings/code/z_actor/Player_GetRunSpeedLimit.s func_800B7090 Player_GetRunSpeedLimit 0x800B7090 0x22
254 asm/non_matchings/code/z_actor/func_800B7118.s func_800B7118 0x800B7118 0x4
255 asm/non_matchings/code/z_actor/func_800B7128.s func_800B7128 0x800B7128 0xD
256 asm/non_matchings/code/z_actor/func_800B715C.s func_800B715C 0x800B715C 0x5
257 asm/non_matchings/code/z_actor/func_800B7170.s asm/non_matchings/code/z_actor/Actor_SetCameraHorseSetting.s func_800B7170 Actor_SetCameraHorseSetting 0x800B7170 0x1B
258 asm/non_matchings/code/z_actor/func_800B71DC.s asm/non_matchings/code/z_actor/Actor_MountHorse.s func_800B71DC Actor_MountHorse 0x800B71DC 0x9
259 asm/non_matchings/code/z_actor/func_800B7200.s func_800B7200 0x800B7200 0xB
260 asm/non_matchings/code/z_actor/func_800B722C.s func_800B722C 0x800B722C 0x8
261 asm/non_matchings/code/z_actor/func_800B724C.s func_800B724C 0x800B724C 0x13
262 asm/non_matchings/code/z_actor/func_800B7298.s func_800B7298 0x800B7298 0x12
263 asm/non_matchings/code/z_actor/func_800B72E0.s func_800B72E0 0x800B72E0 0x6
264 asm/non_matchings/code/z_actor/func_800B72F8.s func_800B72F8 0x800B72F8 0xA
265 asm/non_matchings/code/z_actor/Actor_IsLinkFacingActor.s asm/non_matchings/code/z_actor/Player_IsFacingActor.s Actor_IsLinkFacingActor Player_IsFacingActor 0x800B7320 0x16
266 asm/non_matchings/code/z_actor/Actor_IsActorFacedByActor.s asm/non_matchings/code/z_actor/Actor_ActorBIsFacingActorA.s Actor_IsActorFacedByActor Actor_ActorBIsFacingActorA 0x800B7378 0x1A
267 asm/non_matchings/code/z_actor/Actor_IsActorFacingLink.s asm/non_matchings/code/z_actor/Actor_IsFacingPlayer.s Actor_IsActorFacingLink Actor_IsFacingPlayer 0x800B73E0 0x13
268 asm/non_matchings/code/z_actor/Actor_IsActorFacingActor.s asm/non_matchings/code/z_actor/Actor_ActorAIsFacingActorB.s Actor_IsActorFacingActor Actor_ActorAIsFacingActorB 0x800B742C 0x18
269 asm/non_matchings/code/z_actor/Actor_IsActorFacingLinkAndWithinRange.s asm/non_matchings/code/z_actor/Actor_IsFacingAndNearPlayer.s Actor_IsActorFacingLinkAndWithinRange Actor_IsFacingAndNearPlayer 0x800B748C 0x20
270 asm/non_matchings/code/z_actor/Actor_IsActorFacingActorAndWithinRange.s asm/non_matchings/code/z_actor/Actor_ActorAIsFacingAndNearActorB.s Actor_IsActorFacingActorAndWithinRange Actor_ActorAIsFacingAndNearActorB 0x800B750C 0x25
271 asm/non_matchings/code/z_actor/func_800B75A0.s func_800B75A0 0x800B75A0 0x1F
272 asm/non_matchings/code/z_actor/func_800B761C.s func_800B761C 0x800B761C 0x17
273 asm/non_matchings/code/z_actor/func_800B7678.s func_800B7678 0x800B7678 0x90
274 asm/non_matchings/code/z_actor/Actor_UpdateBgCheckInfo.s Actor_UpdateBgCheckInfo 0x800B78B8 0x153
275 asm/non_matchings/code/z_actor/func_800B7E04.s asm/non_matchings/code/z_actor/Hilite_Draw.s func_800B7E04 Hilite_Draw 0x800B7E04 0x77
276 asm/non_matchings/code/z_actor/func_800B7FE0.s asm/non_matchings/code/z_actor/Hilite_DrawOpa.s func_800B7FE0 Hilite_DrawOpa 0x800B7FE0 0xE
277 asm/non_matchings/code/z_actor/func_800B8018.s asm/non_matchings/code/z_actor/Hilite_DrawXlu.s func_800B8018 Hilite_DrawXlu 0x800B8018 0xE
278 asm/non_matchings/code/z_actor/func_800B8050.s func_800B8050 0x800B8050 0x32
279 asm/non_matchings/code/z_actor/func_800B8118.s func_800B8118 0x800B8118 0x32
280 asm/non_matchings/code/z_actor/func_800B81E0.s asm/non_matchings/code/z_actor/Actor_GetFocus.s func_800B81E0 Actor_GetFocus 0x800B81E0 0xD
281 asm/non_matchings/code/z_actor/func_800B8214.s asm/non_matchings/code/z_actor/Actor_GetWorld.s func_800B8214 Actor_GetWorld 0x800B8214 0xD
282 asm/non_matchings/code/z_actor/func_800B8248.s asm/non_matchings/code/z_actor/Actor_GetWorldPosShapeRot.s func_800B8248 Actor_GetWorldPosShapeRot 0x800B8248 0x29
283 asm/non_matchings/code/z_actor/func_800B82EC.s func_800B82EC 0x800B82EC 0x34
284 asm/non_matchings/code/z_actor/func_800B83BC.s func_800B83BC 0x800B83BC 0xF
285 asm/non_matchings/code/z_actor/func_800B83F8.s func_800B83F8 0x800B83F8 0x36
286 asm/non_matchings/code/z_actor/func_800B84D0.s asm/non_matchings/code/z_actor/Actor_ProcessTalkRequest.s func_800B84D0 Actor_ProcessTalkRequest 0x800B84D0 0xC
287 asm/non_matchings/code/z_actor/func_800B8500.s func_800B8500 0x800B8500 0x38
288 asm/non_matchings/code/z_actor/func_800B85E0.s func_800B85E0 0x800B85E0 0xD
289 asm/non_matchings/code/z_actor/func_800B8614.s func_800B8614 0x800B8614 0xA
290 asm/non_matchings/code/z_actor/func_800B863C.s func_800B863C 0x800B863C 0x10
291 asm/non_matchings/code/z_actor/func_800B867C.s asm/non_matchings/code/z_actor/Actor_TextboxIsClosing.s func_800B867C Actor_TextboxIsClosing 0x800B867C 0x13
292 asm/non_matchings/code/z_actor/func_800B86C8.s asm/non_matchings/code/z_actor/Actor_ChangeFocus.s func_800B86C8 Actor_ChangeFocus 0x800B86C8 0x10
293 asm/non_matchings/code/z_actor/func_800B8708.s asm/non_matchings/code/z_actor/Player_GetExchangeItemId.s func_800B8708 Player_GetExchangeItemId 0x800B8708 0x4
294 asm/non_matchings/code/z_actor/func_800B8718.s func_800B8718 0x800B8718 0xD
295 asm/non_matchings/code/z_actor/func_800B874C.s func_800B874C 0x800B874C 0x2E
296 asm/non_matchings/code/z_actor/func_800B8804.s func_800B8804 0x800B8804 0xA
297 asm/non_matchings/code/z_actor/func_800B882C.s func_800B882C 0x800B882C 0x10
298 asm/non_matchings/code/z_actor/func_800B886C.s func_800B886C 0x800B886C 0xB
299 asm/non_matchings/code/z_actor/func_800B8898.s asm/non_matchings/code/z_actor/Actor_GetScreenPos.s func_800B8898 Actor_GetScreenPos 0x800B8898 0x27
300 asm/non_matchings/code/z_actor/func_800B8934.s func_800B8934 0x800B8934 0x31
301 asm/non_matchings/code/z_actor/Actor_HasParent.s Actor_HasParent 0x800B89F8 0x9
302 asm/non_matchings/code/z_actor/func_800B8A1C.s asm/non_matchings/code/z_actor/Actor_PickUp.s func_800B8A1C Actor_PickUp 0x800B8A1C 0x5A
303 asm/non_matchings/code/z_actor/func_800B8B84.s asm/non_matchings/code/z_actor/Actor_PickUpNearby.s func_800B8B84 Actor_PickUpNearby 0x800B8B84 0xB
304 asm/non_matchings/code/z_actor/func_800B8BB0.s asm/non_matchings/code/z_actor/Actor_LiftActor.s func_800B8BB0 Actor_LiftActor 0x800B8BB0 0x8
305 asm/non_matchings/code/z_actor/func_800B8BD0.s asm/non_matchings/code/z_actor/Actor_PickUpFar.s func_800B8BD0 Actor_PickUpFar 0x800B8BD0 0xB
306 asm/non_matchings/code/z_actor/Actor_HasNoParent.s Actor_HasNoParent 0x800B8BFC 0x9
307 asm/non_matchings/code/z_actor/func_800B8C20.s func_800B8C20 0x800B8C20 0xC
308 asm/non_matchings/code/z_actor/func_800B8C50.s func_800B8C50 0x800B8C50 0xA
309 asm/non_matchings/code/z_actor/func_800B8C78.s asm/non_matchings/code/z_actor/Actor_HasRider.s func_800B8C78 Actor_HasRider 0x800B8C78 0x9
310 asm/non_matchings/code/z_actor/func_800B8C9C.s asm/non_matchings/code/z_actor/Actor_SetRideActor.s func_800B8C9C Actor_SetRideActor 0x800B8C9C 0x14
311 asm/non_matchings/code/z_actor/func_800B8CEC.s asm/non_matchings/code/z_actor/Actor_HasNoRider.s func_800B8CEC Actor_HasNoRider 0x800B8CEC 0x9
312 asm/non_matchings/code/z_actor/func_800B8D10.s func_800B8D10 0x800B8D10 0x10
313 asm/non_matchings/code/z_actor/func_800B8D50.s func_800B8D50 0x800B8D50 0x12
314 asm/non_matchings/code/z_actor/func_800B8D98.s func_800B8D98 0x800B8D98 0xF
315 asm/non_matchings/code/z_actor/func_800B8DD4.s func_800B8DD4 0x800B8DD4 0x12
316 asm/non_matchings/code/z_actor/func_800B8E1C.s func_800B8E1C 0x800B8E1C 0xF
317 asm/non_matchings/code/z_actor/func_800B8E58.s func_800B8E58 0x800B8E58 0x1C
318 asm/non_matchings/code/z_actor/Audio_PlayActorSound2.s asm/non_matchings/code/z_actor/Actor_PlaySfxAtPos.s Audio_PlayActorSound2 Actor_PlaySfxAtPos 0x800B8EC8 0xB
319 asm/non_matchings/code/z_actor/func_800B8EF4.s func_800B8EF4 0x800B8EF4 0x29
320 asm/non_matchings/code/z_actor/func_800B8F98.s func_800B8F98 0x800B8F98 0xA
321 asm/non_matchings/code/z_actor/func_800B8FC0.s func_800B8FC0 0x800B8FC0 0xA
327 asm/non_matchings/code/z_actor/func_800B90AC.s func_800B90AC 0x800B90AC 0x12
328 asm/non_matchings/code/z_actor/func_800B90F4.s func_800B90F4 0x800B90F4 0xB
329 asm/non_matchings/code/z_actor/func_800B9120.s func_800B9120 0x800B9120 0x14
330 asm/non_matchings/code/z_actor/Actor_Init.s asm/non_matchings/code/z_actor/Actor_InitContext.s Actor_Init Actor_InitContext 0x800B9170 0x71
331 asm/non_matchings/code/z_actor/func_800B9334.s asm/non_matchings/code/z_actor/Actor_SpawnSetupActors.s func_800B9334 Actor_SpawnSetupActors 0x800B9334 0x56
332 asm/non_matchings/code/z_actor/Actor_UpdateActor.s Actor_UpdateActor 0x800B948C 0xBD
333 asm/non_matchings/code/z_actor/Actor_UpdateAll.s Actor_UpdateAll 0x800B9780 0xA1
334 asm/non_matchings/code/z_actor/Actor_DrawActor.s asm/non_matchings/code/z_actor/Actor_Draw.s Actor_DrawActor Actor_Draw 0x800B9A04 0xC6
335 asm/non_matchings/code/z_actor/func_800B9D1C.s func_800B9D1C 0x800B9D1C 0x48
336 asm/non_matchings/code/z_actor/Actor_DrawAllSetup.s Actor_DrawAllSetup 0x800B9E3C 0x4
337 asm/non_matchings/code/z_actor/Actor_RecordUndrawnActor.s Actor_RecordUndrawnActor 0x800B9E4C 0xE
343 asm/non_matchings/code/z_actor/func_800BA6FC.s func_800BA6FC 0x800BA6FC 0x27
344 asm/non_matchings/code/z_actor/func_800BA798.s func_800BA798 0x800BA798 0x48
345 asm/non_matchings/code/z_actor/func_800BA8B8.s func_800BA8B8 0x800BA8B8 0x3F
346 asm/non_matchings/code/z_actor/func_800BA9B4.s asm/non_matchings/code/z_actor/Actor_CleanupContext.s func_800BA9B4 Actor_CleanupContext 0x800BA9B4 0x40
347 asm/non_matchings/code/z_actor/Actor_InsertIntoTypeList.s asm/non_matchings/code/z_actor/Actor_AddToCategory.s Actor_InsertIntoTypeList Actor_AddToCategory 0x800BAAB4 0x1C
348 asm/non_matchings/code/z_actor/Actor_RemoveFromTypeList.s asm/non_matchings/code/z_actor/Actor_RemoveFromCategory.s Actor_RemoveFromTypeList Actor_RemoveFromCategory 0x800BAB24 0x36
349 asm/non_matchings/code/z_actor/Actor_FreeOverlay.s Actor_FreeOverlay 0x800BABFC 0x19
350 asm/non_matchings/code/z_actor/Actor_Spawn.s Actor_Spawn 0x800BAC60 0x1D
351 asm/non_matchings/code/z_actor/Actor_LoadOverlay.s Actor_LoadOverlay 0x800BACD4 0x50
352 asm/non_matchings/code/z_actor/Actor_SpawnAsChildAndCutscene.s Actor_SpawnAsChildAndCutscene 0x800BAE14 0xAB
353 asm/non_matchings/code/z_actor/Actor_SpawnAsChild.s Actor_SpawnAsChild 0x800BB0C0 0x20
354 asm/non_matchings/code/z_actor/Actor_SpawnTransitionActors.s Actor_SpawnTransitionActors 0x800BB140 0x64
355 asm/non_matchings/code/z_actor/func_800BB2D0.s asm/non_matchings/code/z_actor/Actor_SpawnEntry.s func_800BB2D0 Actor_SpawnEntry 0x800BB2D0 0x72
356 asm/non_matchings/code/z_actor/func_800BB498.s asm/non_matchings/code/z_actor/Actor_Delete.s func_800BB498 Actor_Delete 0x800BB498 0x41
357 asm/non_matchings/code/z_actor/func_800BB59C.s func_800BB59C 0x800BB59C 0x1A
358 asm/non_matchings/code/z_actor/func_800BB604.s func_800BB604 0x800BB604 0xBA
359 asm/non_matchings/code/z_actor/func_800BB8EC.s func_800BB8EC 0x800BB8EC 0x67
361 asm/non_matchings/code/z_actor/func_800BBAC0.s func_800BBAC0 0x800BBAC0 0x2D
362 asm/non_matchings/code/z_actor/func_800BBB74.s func_800BBB74 0x800BBB74 0x2B
363 asm/non_matchings/code/z_actor/func_800BBC20.s func_800BBC20 0x800BBC20 0x33
364 asm/non_matchings/code/z_actor/func_800BBCEC.s asm/non_matchings/code/z_actor/Actor_SpawnBodyParts.s func_800BBCEC Actor_SpawnBodyParts 0x800BBCEC 0x30
365 asm/non_matchings/code/z_actor/func_800BBDAC.s asm/non_matchings/code/z_actor/Actor_SpawnFloorDustRing.s func_800BBDAC Actor_SpawnFloorDustRing 0x800BBDAC 0x81
366 asm/non_matchings/code/z_actor/func_800BBFB0.s func_800BBFB0 0x800BBFB0 0x69
367 asm/non_matchings/code/z_actor/func_800BC154.s func_800BC154 0x800BC154 0xD
368 asm/non_matchings/code/z_actor/func_800BC188.s func_800BC188 0x800BC188 0xB
369 asm/non_matchings/code/z_actor/func_800BC1B4.s func_800BC1B4 0x800BC1B4 0x2F
370 asm/non_matchings/code/z_actor/func_800BC270.s func_800BC270 0x800BC270 0x75
371 asm/non_matchings/code/z_actor/func_800BC444.s func_800BC444 0x800BC444 0x2A
372 asm/non_matchings/code/z_actor/func_800BC4EC.s asm/non_matchings/code/z_actor/Actor_TestFloorInDirection.s func_800BC4EC Actor_TestFloorInDirection 0x800BC4EC 0x33
373 asm/non_matchings/code/z_actor/func_800BC5B8.s asm/non_matchings/code/z_actor/Actor_IsTargeted.s func_800BC5B8 Actor_IsTargeted 0x800BC5B8 0xD
374 asm/non_matchings/code/z_actor/func_800BC5EC.s asm/non_matchings/code/z_actor/Actor_OtherIsTargeted.s func_800BC5EC Actor_OtherIsTargeted 0x800BC5EC 0xD
375 asm/non_matchings/code/z_actor/func_800BC620.s func_800BC620 0x800BC620 0x54
376 asm/non_matchings/code/z_actor/func_800BC770.s func_800BC770 0x800BC770 0x1A
377 asm/non_matchings/code/z_actor/func_800BC7D8.s func_800BC7D8 0x800BC7D8 0x1C
378 asm/non_matchings/code/z_actor/func_800BC848.s func_800BC848 0x800BC848 0x1C
379 asm/non_matchings/code/z_actor/func_800BC8B8.s asm/non_matchings/code/z_actor/Actor_DrawDoorLock.s func_800BC8B8 Actor_DrawDoorLock 0x800BC8B8 0xA6
380 asm/non_matchings/code/z_actor/func_800BCB50.s asm/non_matchings/code/z_actor/Actor_SpawnShieldParticlesMetal.s func_800BCB50 Actor_SpawnShieldParticlesMetal 0x800BCB50 0x8
381 asm/non_matchings/code/z_actor/func_800BCB70.s asm/non_matchings/code/z_actor/Actor_SetColorFilter.s func_800BCB70 Actor_SetColorFilter 0x800BCB70 0x21
382 asm/non_matchings/code/z_actor/func_800BCBF4.s func_800BCBF4 0x800BCBF4 0x1D
383 asm/non_matchings/code/z_actor/func_800BCC68.s func_800BCC68 0x800BCC68 0x1D
384 asm/non_matchings/code/z_actor/func_800BCCDC.s func_800BCCDC 0x800BCCDC 0x176
391 asm/non_matchings/code/z_actor/func_800BD9E0.s func_800BD9E0 0x800BD9E0 0x30
392 asm/non_matchings/code/z_actor/func_800BDAA0.s func_800BDAA0 0x800BDAA0 0x33
393 asm/non_matchings/code/z_actor/func_800BDB6C.s func_800BDB6C 0x800BDB6C 0x3C
394 asm/non_matchings/code/z_actor/func_800BDC5C.s asm/non_matchings/code/z_actor/Actor_ChangeAnimation.s func_800BDC5C Actor_ChangeAnimation 0x800BDC5C 0x26
395 asm/non_matchings/code/z_actor/func_800BDCF4.s func_800BDCF4 0x800BDCF4 0xAF
396 asm/non_matchings/code/z_actor/Actor_Noop.s Actor_Noop 0x800BDFB0 0x4
397 asm/non_matchings/code/z_actor/func_800BDFC0.s asm/non_matchings/code/z_actor/Gfx_DrawDListOpa.s func_800BDFC0 Gfx_DrawDListOpa 0x800BDFC0 0x1F
398 asm/non_matchings/code/z_actor/func_800BE03C.s asm/non_matchings/code/z_actor/Gfx_DrawDListXlu.s func_800BE03C Gfx_DrawDListXlu 0x800BE03C 0x1F
399 asm/non_matchings/code/z_actor/func_800BE0B8.s asm/non_matchings/code/z_actor/Actor_FindNearby.s func_800BE0B8 Actor_FindNearby 0x800BE0B8 0x33
400 asm/non_matchings/code/z_actor/func_800BE184.s func_800BE184 0x800BE184 0x2A
401 asm/non_matchings/code/z_actor/Actor_ApplyDamage.s Actor_ApplyDamage 0x800BE22C 0xB
402 asm/non_matchings/code/z_actor/func_800BE258.s asm/non_matchings/code/z_actor/Actor_SetDropFlag.s func_800BE258 Actor_SetDropFlag 0x800BE258 0x18
403 asm/non_matchings/code/z_actor/func_800BE2B8.s asm/non_matchings/code/z_actor/Actor_SetDropFlagJntSph.s func_800BE2B8 Actor_SetDropFlagJntSph 0x800BE2B8 0x21
404 asm/non_matchings/code/z_actor/func_800BE33C.s func_800BE33C 0x800BE33C 0x25
405 asm/non_matchings/code/z_actor/func_800BE3D0.s func_800BE3D0 0x800BE3D0 0x4D
406 asm/non_matchings/code/z_actor/func_800BE504.s func_800BE504 0x800BE504 0x19
408 asm/non_matchings/code/z_actor/func_800BE5CC.s func_800BE5CC 0x800BE5CC 0x1C
409 asm/non_matchings/code/z_actor/func_800BE63C.s func_800BE63C 0x800BE63C 0x11
410 asm/non_matchings/code/z_actor/func_800BE680.s func_800BE680 0x800BE680 0x453
411 asm/non_matchings/code/z_actor/func_800BF7CC.s asm/non_matchings/code/z_actor/Actor_SpawnIceEffects.s func_800BF7CC Actor_SpawnIceEffects 0x800BF7CC 0x75
412 asm/non_matchings/code/z_actor_dlftbls/ActorOverlayTable_FaultPrint.s ActorOverlayTable_FaultPrint 0x800BF9A0 0x36
413 asm/non_matchings/code/z_actor_dlftbls/ActorOverlayTable_FaultAddrConv.s ActorOverlayTable_FaultAddrConv 0x800BFA78 0x1C
414 asm/non_matchings/code/z_actor_dlftbls/ActorOverlayTable_Init.s ActorOverlayTable_Init 0x800BFAE8 0x16
782 asm/non_matchings/code/z_camera/Camera_Update.s Camera_Update 0x800DE9B0 0x2BA
783 asm/non_matchings/code/z_camera/func_800DF498.s func_800DF498 0x800DF498 0xE
784 asm/non_matchings/code/z_camera/Camera_SetMode.s Camera_SetMode 0x800DF4D0 0xDC
785 asm/non_matchings/code/z_camera/func_800DF840.s asm/non_matchings/code/z_camera/Camera_ChangeMode.s func_800DF840 Camera_ChangeMode 0x800DF840 0xB
786 asm/non_matchings/code/z_camera/func_800DF86C.s func_800DF86C 0x800DF86C 0x20
787 asm/non_matchings/code/z_camera/func_800DF8EC.s func_800DF8EC 0x800DF8EC 0x77
788 asm/non_matchings/code/z_camera/func_800DFAC8.s func_800DFAC8 0x800DFAC8 0x13
1705 asm/non_matchings/code/z_player_lib/func_8012301C.s func_8012301C 0x8012301C 0x49
1706 asm/non_matchings/code/z_player_lib/func_80123140.s func_80123140 0x80123140 0x86
1707 asm/non_matchings/code/z_player_lib/func_80123358.s func_80123358 0x80123358 0x23
1708 asm/non_matchings/code/z_player_lib/func_801233E4.s asm/non_matchings/code/z_player_lib/Player_InCsMode.s func_801233E4 Player_InCsMode 0x801233E4 0xF
1709 asm/non_matchings/code/z_player_lib/func_80123420.s func_80123420 0x80123420 0x5
1710 asm/non_matchings/code/z_player_lib/func_80123434.s func_80123434 0x80123434 0x5
1711 asm/non_matchings/code/z_player_lib/func_80123448.s func_80123448 0x80123448 0x1A
1743 asm/non_matchings/code/z_player_lib/func_801241E0.s func_801241E0 0x801241E0 0xB
1744 asm/non_matchings/code/z_player_lib/func_8012420C.s func_8012420C 0x8012420C 0x8
1745 asm/non_matchings/code/z_player_lib/func_8012422C.s func_8012422C 0x8012422C 0xB
1746 asm/non_matchings/code/z_player_lib/func_80124258.s asm/non_matchings/code/z_player_lib/Player_GetExplosiveHeld.s func_80124258 Player_GetExplosiveHeld 0x80124258 0x8
1747 asm/non_matchings/code/z_player_lib/func_80124278.s func_80124278 0x80124278 0xF
1748 asm/non_matchings/code/z_player_lib/func_801242B4.s func_801242B4 0x801242B4 0xA
1749 asm/non_matchings/code/z_player_lib/func_801242DC.s func_801242DC 0x801242DC 0x51
2374 asm/non_matchings/code/z_message/func_80151DA4.s func_80151DA4 0x80151DA4 0x1A4
2375 asm/non_matchings/code/z_message/func_80152434.s func_80152434 0x80152434 0xC
2376 asm/non_matchings/code/z_message/func_80152464.s func_80152464 0x80152464 0xD
2377 asm/non_matchings/code/z_message/func_80152498.s asm/non_matchings/code/z_message/Message_GetState.s func_80152498 Message_GetState 0x80152498 0x7D
2378 asm/non_matchings/code/z_message/func_8015268C.s func_8015268C 0x8015268C 0x176
2379 asm/non_matchings/code/z_message/func_80152C64.s func_80152C64 0x80152C64 0x12
2380 asm/non_matchings/code/z_message/func_80152CAC.s func_80152CAC 0x80152CAC 0x85
2838 asm/non_matchings/code/sys_math3d/func_8017D404.s func_8017D404 0x8017D404 0x59
2839 asm/non_matchings/code/sys_math3d/Math3D_TriSetCoords.s Math3D_TriSetCoords 0x8017D568 0x2C
2840 asm/non_matchings/code/sys_math3d/Math3D_IsPointInSphere.s Math3D_IsPointInSphere 0x8017D618 0x14
2841 asm/non_matchings/code/sys_math3d/func_8017D668.s asm/non_matchings/code/sys_math3d/Math3D_PointDistToLine2D.s func_8017D668 Math3D_PointDistToLine2D 0x8017D668 0x56
2842 asm/non_matchings/code/sys_math3d/func_8017D7C0.s func_8017D7C0 0x8017D7C0 0x15
2843 asm/non_matchings/code/sys_math3d/func_8017D814.s func_8017D814 0x8017D814 0x42
2844 asm/non_matchings/code/sys_math3d/func_8017D91C.s func_8017D91C 0x8017D91C 0x42
3551 asm/non_matchings/code/code_801A5BD0/func_801A5BD0.s func_801A5BD0 0x801A5BD0 0x16
3552 asm/non_matchings/code/code_801A5BD0/func_801A5C28.s func_801A5C28 0x801A5C28 0x19
3553 asm/non_matchings/code/code_801A5BD0/func_801A5C8C.s func_801A5C8C 0x801A5C8C 0x1C
3554 asm/non_matchings/code/code_801A5BD0/func_801A5CFC.s asm/non_matchings/code/code_801A5BD0/Audio_PlaySfxGeneral.s func_801A5CFC Audio_PlaySfxGeneral 0x801A5CFC 0x38
3555 asm/non_matchings/code/code_801A5BD0/func_801A5DDC.s func_801A5DDC 0x801A5DDC 0x68
3556 asm/non_matchings/code/code_801A5BD0/func_801A5F7C.s func_801A5F7C 0x801A5F7C 0x12D
3557 asm/non_matchings/code/code_801A5BD0/func_801A6430.s func_801A6430 0x801A6430 0x66