mirror of
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z_actor with some documentation, with 1 NON_EQUIVALENTs (#401)
* Match Player_GetHeight * Another bunch * Fix merge conflict * rename Gfx_DrawDListXlu * add WEEROR * Actor_Spawn * almost Actor_SpawnTransitionActors and Actor_Delete * A bunch of small actors * More renames * format * Some Player renames * a few more * import data * run formatter * func_800B7170 * whoops * Fix merge issues * Whoops 2 * func_800B83BC and func_800B83F8 * Actor_IsActorFacingPlayerAndWithinRange * add some prototypes * match Actor_UpdateBgCheckInfo * func_800B7678 * mark Actor_SpawnAsChildAndCutscene as non_matching * Actor_Draw * Update is chaotic * 2 new matches * func_800BC8B8 * Another bunch * function renames * run formatter * cleanup * remove unnecesary casts * add missing sfx * Fix renames * fix merge * func_800BF7CC * small bunch * another bunch * func_800BE184 non_matching * two more * split z_cheap_proc * Another bunch * another bunch * a few and a non matching * yeee * a * Actor_DrawAll non_equivalent * Actor_RecordUndrawnActor * i don't know what to put in this commit message * func_800B4B50 non matching * func_800B42F8 non matching * func_800B5040 * func_800B5814 non_equiv * func_800B6584 * func_800B6608 * func_800B6680 * func_800B7E04 * func_800B8118 * func_800b9170 * , * func_800BC4EC * func_800BA6FC * func_800BA798 * func_800BA8B8 * Actor_LoadOverlay * small cleanup * func_800BB2D0 * meh * func_800BBAC0 * func_800BC270 * func_800B5208 non matching * Fix warnings * meh * rename some ActorShadow_ functions * fairy * Flags_ * fix warnings * format * Actor_PickUp and family * func_800B8E58 * match Actor_RemoveFromCategory * another bit of docs * Match func_800B86C8 * And another bit * rename Player_GetRunSpeedLimit * func_800B9E84 * func_800BE63C * func_800BB8EC * match func_800B5814 * match func_800B9334 * cleanup * fix conflicts: first pass * another fix * actorfixer fix * fix conflicts * func_800BE680 non_equivalent * Improve func_800BE680 a bit * func_800BE680 equivalent (?) * func_800BE680 equivalent * Actor_UpdateActor equivalent * format * use some ExchangeItemID enum values * Some more cleaning * more cleanup * More name stealing from OoT * match func_800B82EC * match func_800B9D1C and a bit of cleanup * Add ACTOR_FLAGS placeholders * Renames and match func_800BE184 * last pass of name stealing * format * fix conflicts * more cleanup * more cleanup * cleanup and OVERLAY_RELOCATION_OFFSET macro * Remove prototypes of obviously internal-only functions, update variable names, forward declare where necessary, remove all `param_\d`s * remove newlines * minor rename * Use ACTOR_FLAGS in z_actor * Match func_800BE3D0 * Rename movement functions * Document Actor_CalcOffsetOrientedToDrawRotation * velX -> horizontalSpeed * A bit of documentation for actor movement functions * format * Fix merge issues * format * Format * Fix renames * fix warnings * fix conflicts * review :D * Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Fix * format * Actor_SpawnSetupActors * engineer review * Update src/code/z_actor.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * A bunch of Engineer's reviews * more Engineer's review * a * whoops * run actorfixer * c'mon * 😮💨 * whoops * warning * More engineer's review * run format * I'm dumb * a * match func_800BE680 * Match Actor_DrawZTarget * Match Actor_SpawnAsChildAndCutscene, fix non-equivalent in Actor_UpdateActor * Fix merge issue * format * update actor * Steal a bit of @Thar0 documentation from OoT's z_message * Run actorfixer * Fix renames * Match func_800B4B50 thanks to @hensldm * Improve ActorShadow_DrawFeet thanks to @hensldm * whoops * Actor_PlaySfxAtProjectedPos * Actor_UpdateActor matched by @hensldm * Match func_800BA2FC by @hensldm * Match Actor_SpawnTransitionActors by @hensldm * Match func_800BB604 by @hensldm * Match Actor_DrawAll by @hensldm * ActorShadow_DrawFeet by @hensldm * Actor_UpdateAll by @hensldm * Match func_800BCCDC by @engineer124 * Small Actor_PlaySfxAtPos by @engineer124 * ACTOR_FLAGS_ALL and a bit of cleanup * Add invisible comment * Small docs pass * Fix merge * Engineer's review * format lol * Actor_DrawDoorLock docs * Actor_SpawnShieldParticlesMetal * fix merge issues * sActorFaultClient * fix * commit message * Run actorfixer.py && format.sh * Fix warnings * fixes * format * bss * Update include/functions.h Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Address review * Fix merge issues, format and such * fix merge issues * Add ACTORCAT_MAX * actorList -> actorLists * Fix merge issues * format * Enable WERROR on jenkinsfile * Fix merge * Use object symbols * address review * format * review * fix merge issues * fix * VRAM_PTR_SIZE, small cleanup and format * review Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
This commit is contained in:
+106
-106
@@ -173,42 +173,42 @@ asm/non_matchings/code/z_DLF/Overlay_FreeGameState.s,Overlay_FreeGameState,0x800
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asm/non_matchings/code/z_actor/Actor_PrintLists.s,Actor_PrintLists,0x800B3AD0,0x35
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asm/non_matchings/code/z_actor/ActorShape_Init.s,ActorShape_Init,0x800B3BA4,0x9
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asm/non_matchings/code/z_actor/ActorShadow_Draw.s,ActorShadow_Draw,0x800B3BC8,0xFE
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asm/non_matchings/code/z_actor/func_800B3FC0.s,func_800B3FC0,0x800B3FC0,0x19
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asm/non_matchings/code/z_actor/func_800B4024.s,func_800B4024,0x800B4024,0x19
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asm/non_matchings/code/z_actor/func_800B4088.s,func_800B4088,0x800B4088,0xC
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asm/non_matchings/code/z_actor/func_800B40B8.s,func_800B40B8,0x800B40B8,0xA
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asm/non_matchings/code/z_actor/func_800B40E0.s,func_800B40E0,0x800B40E0,0x86
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asm/non_matchings/code/z_actor/func_800B42F8.s,func_800B42F8,0x800B42F8,0x1E8
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asm/non_matchings/code/z_actor/func_800B4A98.s,func_800B4A98,0x800B4A98,0x15
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asm/non_matchings/code/z_actor/ActorShadow_DrawCircle.s,ActorShadow_DrawCircle,0x800B3FC0,0x19
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asm/non_matchings/code/z_actor/ActorShadow_DrawSquare.s,ActorShadow_DrawSquare,0x800B4024,0x19
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asm/non_matchings/code/z_actor/ActorShadow_DrawWhiteCircle.s,ActorShadow_DrawWhiteCircle,0x800B4088,0xC
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asm/non_matchings/code/z_actor/ActorShadow_DrawHorse.s,ActorShadow_DrawHorse,0x800B40B8,0xA
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asm/non_matchings/code/z_actor/ActorShadow_DrawFoot.s,ActorShadow_DrawFoot,0x800B40E0,0x86
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asm/non_matchings/code/z_actor/ActorShadow_DrawFeet.s,ActorShadow_DrawFeet,0x800B42F8,0x1E8
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asm/non_matchings/code/z_actor/Actor_SetFeetPos.s,Actor_SetFeetPos,0x800B4A98,0x15
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asm/non_matchings/code/z_actor/func_800B4AEC.s,func_800B4AEC,0x800B4AEC,0x19
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asm/non_matchings/code/z_actor/func_800B4B50.s,func_800B4B50,0x800B4B50,0xE3
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asm/non_matchings/code/z_actor/func_800B4EDC.s,func_800B4EDC,0x800B4EDC,0x19
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asm/non_matchings/code/z_actor/func_800B4F40.s,func_800B4F40,0x800B4F40,0xE
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asm/non_matchings/code/z_actor/Actor_GetProjectedPos.s,Actor_GetProjectedPos,0x800B4EDC,0x19
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asm/non_matchings/code/z_actor/Target_SetPos.s,Target_SetPos,0x800B4F40,0xE
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asm/non_matchings/code/z_actor/func_800B4F78.s,func_800B4F78,0x800B4F78,0x32
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asm/non_matchings/code/z_actor/func_800B5040.s,func_800B5040,0x800B5040,0x59
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asm/non_matchings/code/z_actor/Target_SetColors.s,Target_SetColors,0x800B5040,0x59
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asm/non_matchings/code/z_actor/Actor_TargetContextInit.s,Actor_TargetContextInit,0x800B51A4,0x19
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asm/non_matchings/code/z_actor/func_800B5208.s,func_800B5208,0x800B5208,0x183
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asm/non_matchings/code/z_actor/Actor_DrawZTarget.s,Actor_DrawZTarget,0x800B5208,0x183
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asm/non_matchings/code/z_actor/func_800B5814.s,func_800B5814,0x800B5814,0xE7
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asm/non_matchings/code/z_actor/Flags_GetSwitch.s,Flags_GetSwitch,0x800B5BB0,0x11
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asm/non_matchings/code/z_actor/Actor_SetSwitchFlag.s,Actor_SetSwitchFlag,0x800B5BF4,0x10
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asm/non_matchings/code/z_actor/Actor_UnsetSwitchFlag.s,Actor_UnsetSwitchFlag,0x800B5C34,0x11
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asm/non_matchings/code/z_actor/Actor_GetChestFlag.s,Actor_GetChestFlag,0x800B5C78,0x6
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asm/non_matchings/code/z_actor/Actor_SetChestFlag.s,Actor_SetChestFlag,0x800B5C90,0x7
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asm/non_matchings/code/z_actor/Actor_SetAllChestFlag.s,Actor_SetAllChestFlag,0x800B5CAC,0x3
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asm/non_matchings/code/z_actor/Actor_GetAllChestFlag.s,Actor_GetAllChestFlag,0x800B5CB8,0x3
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asm/non_matchings/code/z_actor/Actor_GetRoomCleared.s,Actor_GetRoomCleared,0x800B5CC4,0x6
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asm/non_matchings/code/z_actor/Actor_SetRoomCleared.s,Actor_SetRoomCleared,0x800B5CDC,0x7
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asm/non_matchings/code/z_actor/Actor_UnsetRoomCleared.s,Actor_UnsetRoomCleared,0x800B5CF8,0x8
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asm/non_matchings/code/z_actor/Actor_GetRoomClearedTemp.s,Actor_GetRoomClearedTemp,0x800B5D18,0x6
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asm/non_matchings/code/z_actor/Actor_SetRoomClearedTemp.s,Actor_SetRoomClearedTemp,0x800B5D30,0x7
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asm/non_matchings/code/z_actor/Actor_UnsetRoomClearedTemp.s,Actor_UnsetRoomClearedTemp,0x800B5D4C,0x8
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asm/non_matchings/code/z_actor/Actor_GetCollectibleFlag.s,Actor_GetCollectibleFlag,0x800B5D6C,0x11
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asm/non_matchings/code/z_actor/Actor_SetCollectibleFlag.s,Actor_SetCollectibleFlag,0x800B5DB0,0x10
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asm/non_matchings/code/z_actor/Actor_TitleCardContextInit.s,Actor_TitleCardContextInit,0x800B5DF0,0x7
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asm/non_matchings/code/z_actor/Actor_TitleCardCreate.s,Actor_TitleCardCreate,0x800B5E0C,0x11
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asm/non_matchings/code/z_actor/Actor_Nop800B5E50.s,Actor_Nop800B5E50,0x800B5E50,0x6
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asm/non_matchings/code/z_actor/Actor_TitleCardUpdate.s,Actor_TitleCardUpdate,0x800B5E68,0x2F
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asm/non_matchings/code/z_actor/Actor_TitleCardDraw.s,Actor_TitleCardDraw,0x800B5F24,0x144
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asm/non_matchings/code/z_actor/Flags_SetSwitch.s,Flags_SetSwitch,0x800B5BF4,0x10
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asm/non_matchings/code/z_actor/Flags_UnsetSwitch.s,Flags_UnsetSwitch,0x800B5C34,0x11
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asm/non_matchings/code/z_actor/Flags_GetTreasure.s,Flags_GetTreasure,0x800B5C78,0x6
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asm/non_matchings/code/z_actor/Flags_SetTreasure.s,Flags_SetTreasure,0x800B5C90,0x7
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asm/non_matchings/code/z_actor/Flags_SetAllTreasure.s,Flags_SetAllTreasure,0x800B5CAC,0x3
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asm/non_matchings/code/z_actor/Flags_GetAllTreasure.s,Flags_GetAllTreasure,0x800B5CB8,0x3
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asm/non_matchings/code/z_actor/Flags_GetClear.s,Flags_GetClear,0x800B5CC4,0x6
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asm/non_matchings/code/z_actor/Flags_SetClear.s,Flags_SetClear,0x800B5CDC,0x7
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asm/non_matchings/code/z_actor/Flags_UnsetClear.s,Flags_UnsetClear,0x800B5CF8,0x8
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asm/non_matchings/code/z_actor/Flags_GetClearTemp.s,Flags_GetClearTemp,0x800B5D18,0x6
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asm/non_matchings/code/z_actor/Flags_SetClearTemp.s,Flags_SetClearTemp,0x800B5D30,0x7
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asm/non_matchings/code/z_actor/Flags_UnsetClearTemp.s,Flags_UnsetClearTemp,0x800B5D4C,0x8
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asm/non_matchings/code/z_actor/Flags_GetCollectible.s,Flags_GetCollectible,0x800B5D6C,0x11
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asm/non_matchings/code/z_actor/Flags_SetCollectible.s,Flags_SetCollectible,0x800B5DB0,0x10
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asm/non_matchings/code/z_actor/TitleCard_ContextInit.s,TitleCard_ContextInit,0x800B5DF0,0x7
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asm/non_matchings/code/z_actor/TitleCard_InitBossName.s,TitleCard_InitBossName,0x800B5E0C,0x11
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asm/non_matchings/code/z_actor/TitleCard_InitPlaceName.s,TitleCard_InitPlaceName,0x800B5E50,0x6
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asm/non_matchings/code/z_actor/TitleCard_Update.s,TitleCard_Update,0x800B5E68,0x2F
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asm/non_matchings/code/z_actor/TitleCard_Draw.s,TitleCard_Draw,0x800B5F24,0x144
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asm/non_matchings/code/z_actor/func_800B6434.s,func_800B6434,0x800B6434,0xD
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asm/non_matchings/code/z_actor/func_800B6468.s,func_800B6468,0x800B6468,0x3
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asm/non_matchings/code/z_actor/func_800B6474.s,func_800B6474,0x800B6474,0x6
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@@ -218,24 +218,24 @@ asm/non_matchings/code/z_actor/func_800B6584.s,func_800B6584,0x800B6584,0x21
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asm/non_matchings/code/z_actor/func_800B6608.s,func_800B6608,0x800B6608,0x1E
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asm/non_matchings/code/z_actor/func_800B6680.s,func_800B6680,0x800B6680,0x23
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asm/non_matchings/code/z_actor/Actor_MarkForDeath.s,Actor_MarkForDeath,0x800B670C,0x8
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asm/non_matchings/code/z_actor/Actor_InitCurrPosition.s,Actor_InitCurrPosition,0x800B672C,0xC
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asm/non_matchings/code/z_actor/Actor_SetHeight.s,Actor_SetHeight,0x800B675C,0x11
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asm/non_matchings/code/z_actor/Actor_SetRotationFromDrawRotation.s,Actor_SetRotationFromDrawRotation,0x800B67A0,0x8
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asm/non_matchings/code/z_actor/Actor_InitDrawRotation.s,Actor_InitDrawRotation,0x800B67C0,0x8
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asm/non_matchings/code/z_actor/Actor_SetWorldToHome.s,Actor_SetWorldToHome,0x800B672C,0xC
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asm/non_matchings/code/z_actor/Actor_SetFocus.s,Actor_SetFocus,0x800B675C,0x11
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asm/non_matchings/code/z_actor/Actor_SetWorldRotToShape.s,Actor_SetWorldRotToShape,0x800B67A0,0x8
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asm/non_matchings/code/z_actor/Actor_SetShapeRotToWorld.s,Actor_SetShapeRotToWorld,0x800B67C0,0x8
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asm/non_matchings/code/z_actor/Actor_SetScale.s,Actor_SetScale,0x800B67E0,0x7
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asm/non_matchings/code/z_actor/Actor_SetObjectSegment.s,Actor_SetObjectSegment,0x800B67FC,0xE
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asm/non_matchings/code/z_actor/Actor_InitToDefaultValues.s,Actor_InitToDefaultValues,0x800B6834,0x45
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asm/non_matchings/code/z_actor/Actor_FiniActor.s,Actor_FiniActor,0x800B6948,0x10
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asm/non_matchings/code/z_actor/Actor_SetObjectDependency.s,Actor_SetObjectDependency,0x800B67FC,0xE
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asm/non_matchings/code/z_actor/Actor_Init.s,Actor_Init,0x800B6834,0x45
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asm/non_matchings/code/z_actor/Actor_Destroy.s,Actor_Destroy,0x800B6948,0x10
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asm/non_matchings/code/z_actor/Actor_SetMovementScale.s,Actor_SetMovementScale,0x800B6988,0x9
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asm/non_matchings/code/z_actor/Actor_ApplyMovement.s,Actor_ApplyMovement,0x800B69AC,0x19
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asm/non_matchings/code/z_actor/Actor_SetVelocityYRotationAndGravity.s,Actor_SetVelocityYRotationAndGravity,0x800B6A10,0x1E
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asm/non_matchings/code/z_actor/Actor_SetVelocityAndMoveYRotationAndGravity.s,Actor_SetVelocityAndMoveYRotationAndGravity,0x800B6A88,0xB
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asm/non_matchings/code/z_actor/Actor_SetVelocityXYRotation.s,Actor_SetVelocityXYRotation,0x800B6AB4,0x1C
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asm/non_matchings/code/z_actor/Actor_SetVelocityAndMoveXYRotation.s,Actor_SetVelocityAndMoveXYRotation,0x800B6B24,0xB
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asm/non_matchings/code/z_actor/Actor_SetVelocityXYRotationReverse.s,Actor_SetVelocityXYRotationReverse,0x800B6B50,0x22
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asm/non_matchings/code/z_actor/Actor_SetVelocityAndMoveXYRotationReverse.s,Actor_SetVelocityAndMoveXYRotationReverse,0x800B6BD8,0xB
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asm/non_matchings/code/z_actor/func_800B6C04.s,func_800B6C04,0x800B6C04,0x15
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asm/non_matchings/code/z_actor/func_800B6C58.s,func_800B6C58,0x800B6C58,0x1F
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asm/non_matchings/code/z_actor/Actor_UpdatePos.s,Actor_UpdatePos,0x800B69AC,0x19
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asm/non_matchings/code/z_actor/Actor_UpdateVelocityWithGravity.s,Actor_UpdateVelocityWithGravity,0x800B6A10,0x1E
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asm/non_matchings/code/z_actor/Actor_MoveWithGravity.s,Actor_MoveWithGravity,0x800B6A88,0xB
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asm/non_matchings/code/z_actor/Actor_UpdateVelocityWithoutGravity.s,Actor_UpdateVelocityWithoutGravity,0x800B6AB4,0x1C
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asm/non_matchings/code/z_actor/Actor_MoveWithoutGravity.s,Actor_MoveWithoutGravity,0x800B6B24,0xB
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asm/non_matchings/code/z_actor/Actor_UpdateVelocityWithoutGravityReverse.s,Actor_UpdateVelocityWithoutGravityReverse,0x800B6B50,0x22
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asm/non_matchings/code/z_actor/Actor_MoveWithoutGravityReverse.s,Actor_MoveWithoutGravityReverse,0x800B6BD8,0xB
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asm/non_matchings/code/z_actor/Actor_SetSpeeds.s,Actor_SetSpeeds,0x800B6C04,0x15
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asm/non_matchings/code/z_actor/Actor_UpdatePosFromSkelAnime.s,Actor_UpdatePosFromSkelAnime,0x800B6C58,0x1F
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asm/non_matchings/code/z_actor/Actor_YawBetweenActors.s,Actor_YawBetweenActors,0x800B6CD4,0xB
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asm/non_matchings/code/z_actor/Actor_YawBetweenActorsTop.s,Actor_YawBetweenActorsTop,0x800B6D00,0xB
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asm/non_matchings/code/z_actor/Actor_YawToPoint.s,Actor_YawToPoint,0x800B6D2C,0x9
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@@ -246,76 +246,76 @@ asm/non_matchings/code/z_actor/Actor_DistanceBetweenActors.s,Actor_DistanceBetwe
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asm/non_matchings/code/z_actor/Actor_DistanceToPoint.s,Actor_DistanceToPoint,0x800B6DF8,0x9
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asm/non_matchings/code/z_actor/Actor_XZDistanceBetweenActors.s,Actor_XZDistanceBetweenActors,0x800B6E1C,0xB
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asm/non_matchings/code/z_actor/Actor_XZDistanceToPoint.s,Actor_XZDistanceToPoint,0x800B6E48,0x9
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asm/non_matchings/code/z_actor/Actor_CalcOffsetOrientedToDrawRotation.s,Actor_CalcOffsetOrientedToDrawRotation,0x800B6E6C,0x28
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asm/non_matchings/code/z_actor/Actor_YDistance.s,Actor_YDistance,0x800B6F0C,0x5
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asm/non_matchings/code/z_actor/Actor_OffsetOfPointInActorCoords.s,Actor_OffsetOfPointInActorCoords,0x800B6E6C,0x28
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asm/non_matchings/code/z_actor/Actor_HeightDiff.s,Actor_HeightDiff,0x800B6F0C,0x5
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asm/non_matchings/code/z_actor/func_800B6F20.s,func_800B6F20,0x800B6F20,0x2A
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asm/non_matchings/code/z_actor/func_800B6FC8.s,func_800B6FC8,0x800B6FC8,0x32
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asm/non_matchings/code/z_actor/func_800B7090.s,func_800B7090,0x800B7090,0x22
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asm/non_matchings/code/z_actor/Player_GetHeight.s,Player_GetHeight,0x800B6FC8,0x32
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asm/non_matchings/code/z_actor/Player_GetRunSpeedLimit.s,Player_GetRunSpeedLimit,0x800B7090,0x22
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asm/non_matchings/code/z_actor/func_800B7118.s,func_800B7118,0x800B7118,0x4
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asm/non_matchings/code/z_actor/func_800B7128.s,func_800B7128,0x800B7128,0xD
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asm/non_matchings/code/z_actor/func_800B715C.s,func_800B715C,0x800B715C,0x5
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asm/non_matchings/code/z_actor/func_800B7170.s,func_800B7170,0x800B7170,0x1B
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asm/non_matchings/code/z_actor/func_800B71DC.s,func_800B71DC,0x800B71DC,0x9
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asm/non_matchings/code/z_actor/Actor_SetCameraHorseSetting.s,Actor_SetCameraHorseSetting,0x800B7170,0x1B
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asm/non_matchings/code/z_actor/Actor_MountHorse.s,Actor_MountHorse,0x800B71DC,0x9
|
||||
asm/non_matchings/code/z_actor/func_800B7200.s,func_800B7200,0x800B7200,0xB
|
||||
asm/non_matchings/code/z_actor/func_800B722C.s,func_800B722C,0x800B722C,0x8
|
||||
asm/non_matchings/code/z_actor/func_800B724C.s,func_800B724C,0x800B724C,0x13
|
||||
asm/non_matchings/code/z_actor/func_800B7298.s,func_800B7298,0x800B7298,0x12
|
||||
asm/non_matchings/code/z_actor/func_800B72E0.s,func_800B72E0,0x800B72E0,0x6
|
||||
asm/non_matchings/code/z_actor/func_800B72F8.s,func_800B72F8,0x800B72F8,0xA
|
||||
asm/non_matchings/code/z_actor/Actor_IsLinkFacingActor.s,Actor_IsLinkFacingActor,0x800B7320,0x16
|
||||
asm/non_matchings/code/z_actor/Actor_IsActorFacedByActor.s,Actor_IsActorFacedByActor,0x800B7378,0x1A
|
||||
asm/non_matchings/code/z_actor/Actor_IsActorFacingLink.s,Actor_IsActorFacingLink,0x800B73E0,0x13
|
||||
asm/non_matchings/code/z_actor/Actor_IsActorFacingActor.s,Actor_IsActorFacingActor,0x800B742C,0x18
|
||||
asm/non_matchings/code/z_actor/Actor_IsActorFacingLinkAndWithinRange.s,Actor_IsActorFacingLinkAndWithinRange,0x800B748C,0x20
|
||||
asm/non_matchings/code/z_actor/Actor_IsActorFacingActorAndWithinRange.s,Actor_IsActorFacingActorAndWithinRange,0x800B750C,0x25
|
||||
asm/non_matchings/code/z_actor/Player_IsFacingActor.s,Player_IsFacingActor,0x800B7320,0x16
|
||||
asm/non_matchings/code/z_actor/Actor_ActorBIsFacingActorA.s,Actor_ActorBIsFacingActorA,0x800B7378,0x1A
|
||||
asm/non_matchings/code/z_actor/Actor_IsFacingPlayer.s,Actor_IsFacingPlayer,0x800B73E0,0x13
|
||||
asm/non_matchings/code/z_actor/Actor_ActorAIsFacingActorB.s,Actor_ActorAIsFacingActorB,0x800B742C,0x18
|
||||
asm/non_matchings/code/z_actor/Actor_IsFacingAndNearPlayer.s,Actor_IsFacingAndNearPlayer,0x800B748C,0x20
|
||||
asm/non_matchings/code/z_actor/Actor_ActorAIsFacingAndNearActorB.s,Actor_ActorAIsFacingAndNearActorB,0x800B750C,0x25
|
||||
asm/non_matchings/code/z_actor/func_800B75A0.s,func_800B75A0,0x800B75A0,0x1F
|
||||
asm/non_matchings/code/z_actor/func_800B761C.s,func_800B761C,0x800B761C,0x17
|
||||
asm/non_matchings/code/z_actor/func_800B7678.s,func_800B7678,0x800B7678,0x90
|
||||
asm/non_matchings/code/z_actor/Actor_UpdateBgCheckInfo.s,Actor_UpdateBgCheckInfo,0x800B78B8,0x153
|
||||
asm/non_matchings/code/z_actor/func_800B7E04.s,func_800B7E04,0x800B7E04,0x77
|
||||
asm/non_matchings/code/z_actor/func_800B7FE0.s,func_800B7FE0,0x800B7FE0,0xE
|
||||
asm/non_matchings/code/z_actor/func_800B8018.s,func_800B8018,0x800B8018,0xE
|
||||
asm/non_matchings/code/z_actor/Hilite_Draw.s,Hilite_Draw,0x800B7E04,0x77
|
||||
asm/non_matchings/code/z_actor/Hilite_DrawOpa.s,Hilite_DrawOpa,0x800B7FE0,0xE
|
||||
asm/non_matchings/code/z_actor/Hilite_DrawXlu.s,Hilite_DrawXlu,0x800B8018,0xE
|
||||
asm/non_matchings/code/z_actor/func_800B8050.s,func_800B8050,0x800B8050,0x32
|
||||
asm/non_matchings/code/z_actor/func_800B8118.s,func_800B8118,0x800B8118,0x32
|
||||
asm/non_matchings/code/z_actor/func_800B81E0.s,func_800B81E0,0x800B81E0,0xD
|
||||
asm/non_matchings/code/z_actor/func_800B8214.s,func_800B8214,0x800B8214,0xD
|
||||
asm/non_matchings/code/z_actor/func_800B8248.s,func_800B8248,0x800B8248,0x29
|
||||
asm/non_matchings/code/z_actor/Actor_GetFocus.s,Actor_GetFocus,0x800B81E0,0xD
|
||||
asm/non_matchings/code/z_actor/Actor_GetWorld.s,Actor_GetWorld,0x800B8214,0xD
|
||||
asm/non_matchings/code/z_actor/Actor_GetWorldPosShapeRot.s,Actor_GetWorldPosShapeRot,0x800B8248,0x29
|
||||
asm/non_matchings/code/z_actor/func_800B82EC.s,func_800B82EC,0x800B82EC,0x34
|
||||
asm/non_matchings/code/z_actor/func_800B83BC.s,func_800B83BC,0x800B83BC,0xF
|
||||
asm/non_matchings/code/z_actor/func_800B83F8.s,func_800B83F8,0x800B83F8,0x36
|
||||
asm/non_matchings/code/z_actor/func_800B84D0.s,func_800B84D0,0x800B84D0,0xC
|
||||
asm/non_matchings/code/z_actor/Actor_ProcessTalkRequest.s,Actor_ProcessTalkRequest,0x800B84D0,0xC
|
||||
asm/non_matchings/code/z_actor/func_800B8500.s,func_800B8500,0x800B8500,0x38
|
||||
asm/non_matchings/code/z_actor/func_800B85E0.s,func_800B85E0,0x800B85E0,0xD
|
||||
asm/non_matchings/code/z_actor/func_800B8614.s,func_800B8614,0x800B8614,0xA
|
||||
asm/non_matchings/code/z_actor/func_800B863C.s,func_800B863C,0x800B863C,0x10
|
||||
asm/non_matchings/code/z_actor/func_800B867C.s,func_800B867C,0x800B867C,0x13
|
||||
asm/non_matchings/code/z_actor/func_800B86C8.s,func_800B86C8,0x800B86C8,0x10
|
||||
asm/non_matchings/code/z_actor/func_800B8708.s,func_800B8708,0x800B8708,0x4
|
||||
asm/non_matchings/code/z_actor/Actor_TextboxIsClosing.s,Actor_TextboxIsClosing,0x800B867C,0x13
|
||||
asm/non_matchings/code/z_actor/Actor_ChangeFocus.s,Actor_ChangeFocus,0x800B86C8,0x10
|
||||
asm/non_matchings/code/z_actor/Player_GetExchangeItemId.s,Player_GetExchangeItemId,0x800B8708,0x4
|
||||
asm/non_matchings/code/z_actor/func_800B8718.s,func_800B8718,0x800B8718,0xD
|
||||
asm/non_matchings/code/z_actor/func_800B874C.s,func_800B874C,0x800B874C,0x2E
|
||||
asm/non_matchings/code/z_actor/func_800B8804.s,func_800B8804,0x800B8804,0xA
|
||||
asm/non_matchings/code/z_actor/func_800B882C.s,func_800B882C,0x800B882C,0x10
|
||||
asm/non_matchings/code/z_actor/func_800B886C.s,func_800B886C,0x800B886C,0xB
|
||||
asm/non_matchings/code/z_actor/func_800B8898.s,func_800B8898,0x800B8898,0x27
|
||||
asm/non_matchings/code/z_actor/Actor_GetScreenPos.s,Actor_GetScreenPos,0x800B8898,0x27
|
||||
asm/non_matchings/code/z_actor/func_800B8934.s,func_800B8934,0x800B8934,0x31
|
||||
asm/non_matchings/code/z_actor/Actor_HasParent.s,Actor_HasParent,0x800B89F8,0x9
|
||||
asm/non_matchings/code/z_actor/func_800B8A1C.s,func_800B8A1C,0x800B8A1C,0x5A
|
||||
asm/non_matchings/code/z_actor/func_800B8B84.s,func_800B8B84,0x800B8B84,0xB
|
||||
asm/non_matchings/code/z_actor/func_800B8BB0.s,func_800B8BB0,0x800B8BB0,0x8
|
||||
asm/non_matchings/code/z_actor/func_800B8BD0.s,func_800B8BD0,0x800B8BD0,0xB
|
||||
asm/non_matchings/code/z_actor/Actor_PickUp.s,Actor_PickUp,0x800B8A1C,0x5A
|
||||
asm/non_matchings/code/z_actor/Actor_PickUpNearby.s,Actor_PickUpNearby,0x800B8B84,0xB
|
||||
asm/non_matchings/code/z_actor/Actor_LiftActor.s,Actor_LiftActor,0x800B8BB0,0x8
|
||||
asm/non_matchings/code/z_actor/Actor_PickUpFar.s,Actor_PickUpFar,0x800B8BD0,0xB
|
||||
asm/non_matchings/code/z_actor/Actor_HasNoParent.s,Actor_HasNoParent,0x800B8BFC,0x9
|
||||
asm/non_matchings/code/z_actor/func_800B8C20.s,func_800B8C20,0x800B8C20,0xC
|
||||
asm/non_matchings/code/z_actor/func_800B8C50.s,func_800B8C50,0x800B8C50,0xA
|
||||
asm/non_matchings/code/z_actor/func_800B8C78.s,func_800B8C78,0x800B8C78,0x9
|
||||
asm/non_matchings/code/z_actor/func_800B8C9C.s,func_800B8C9C,0x800B8C9C,0x14
|
||||
asm/non_matchings/code/z_actor/func_800B8CEC.s,func_800B8CEC,0x800B8CEC,0x9
|
||||
asm/non_matchings/code/z_actor/Actor_HasRider.s,Actor_HasRider,0x800B8C78,0x9
|
||||
asm/non_matchings/code/z_actor/Actor_SetRideActor.s,Actor_SetRideActor,0x800B8C9C,0x14
|
||||
asm/non_matchings/code/z_actor/Actor_HasNoRider.s,Actor_HasNoRider,0x800B8CEC,0x9
|
||||
asm/non_matchings/code/z_actor/func_800B8D10.s,func_800B8D10,0x800B8D10,0x10
|
||||
asm/non_matchings/code/z_actor/func_800B8D50.s,func_800B8D50,0x800B8D50,0x12
|
||||
asm/non_matchings/code/z_actor/func_800B8D98.s,func_800B8D98,0x800B8D98,0xF
|
||||
asm/non_matchings/code/z_actor/func_800B8DD4.s,func_800B8DD4,0x800B8DD4,0x12
|
||||
asm/non_matchings/code/z_actor/func_800B8E1C.s,func_800B8E1C,0x800B8E1C,0xF
|
||||
asm/non_matchings/code/z_actor/func_800B8E58.s,func_800B8E58,0x800B8E58,0x1C
|
||||
asm/non_matchings/code/z_actor/Audio_PlayActorSound2.s,Audio_PlayActorSound2,0x800B8EC8,0xB
|
||||
asm/non_matchings/code/z_actor/Actor_PlaySfxAtPos.s,Actor_PlaySfxAtPos,0x800B8EC8,0xB
|
||||
asm/non_matchings/code/z_actor/func_800B8EF4.s,func_800B8EF4,0x800B8EF4,0x29
|
||||
asm/non_matchings/code/z_actor/func_800B8F98.s,func_800B8F98,0x800B8F98,0xA
|
||||
asm/non_matchings/code/z_actor/func_800B8FC0.s,func_800B8FC0,0x800B8FC0,0xA
|
||||
@@ -327,11 +327,11 @@ asm/non_matchings/code/z_actor/func_800B9098.s,func_800B9098,0x800B9098,0x5
|
||||
asm/non_matchings/code/z_actor/func_800B90AC.s,func_800B90AC,0x800B90AC,0x12
|
||||
asm/non_matchings/code/z_actor/func_800B90F4.s,func_800B90F4,0x800B90F4,0xB
|
||||
asm/non_matchings/code/z_actor/func_800B9120.s,func_800B9120,0x800B9120,0x14
|
||||
asm/non_matchings/code/z_actor/Actor_Init.s,Actor_Init,0x800B9170,0x71
|
||||
asm/non_matchings/code/z_actor/func_800B9334.s,func_800B9334,0x800B9334,0x56
|
||||
asm/non_matchings/code/z_actor/Actor_InitContext.s,Actor_InitContext,0x800B9170,0x71
|
||||
asm/non_matchings/code/z_actor/Actor_SpawnSetupActors.s,Actor_SpawnSetupActors,0x800B9334,0x56
|
||||
asm/non_matchings/code/z_actor/Actor_UpdateActor.s,Actor_UpdateActor,0x800B948C,0xBD
|
||||
asm/non_matchings/code/z_actor/Actor_UpdateAll.s,Actor_UpdateAll,0x800B9780,0xA1
|
||||
asm/non_matchings/code/z_actor/Actor_DrawActor.s,Actor_DrawActor,0x800B9A04,0xC6
|
||||
asm/non_matchings/code/z_actor/Actor_Draw.s,Actor_Draw,0x800B9A04,0xC6
|
||||
asm/non_matchings/code/z_actor/func_800B9D1C.s,func_800B9D1C,0x800B9D1C,0x48
|
||||
asm/non_matchings/code/z_actor/Actor_DrawAllSetup.s,Actor_DrawAllSetup,0x800B9E3C,0x4
|
||||
asm/non_matchings/code/z_actor/Actor_RecordUndrawnActor.s,Actor_RecordUndrawnActor,0x800B9E4C,0xE
|
||||
@@ -343,17 +343,17 @@ asm/non_matchings/code/z_actor/Actor_DrawAll.s,Actor_DrawAll,0x800BA42C,0xB4
|
||||
asm/non_matchings/code/z_actor/func_800BA6FC.s,func_800BA6FC,0x800BA6FC,0x27
|
||||
asm/non_matchings/code/z_actor/func_800BA798.s,func_800BA798,0x800BA798,0x48
|
||||
asm/non_matchings/code/z_actor/func_800BA8B8.s,func_800BA8B8,0x800BA8B8,0x3F
|
||||
asm/non_matchings/code/z_actor/func_800BA9B4.s,func_800BA9B4,0x800BA9B4,0x40
|
||||
asm/non_matchings/code/z_actor/Actor_InsertIntoTypeList.s,Actor_InsertIntoTypeList,0x800BAAB4,0x1C
|
||||
asm/non_matchings/code/z_actor/Actor_RemoveFromTypeList.s,Actor_RemoveFromTypeList,0x800BAB24,0x36
|
||||
asm/non_matchings/code/z_actor/Actor_CleanupContext.s,Actor_CleanupContext,0x800BA9B4,0x40
|
||||
asm/non_matchings/code/z_actor/Actor_AddToCategory.s,Actor_AddToCategory,0x800BAAB4,0x1C
|
||||
asm/non_matchings/code/z_actor/Actor_RemoveFromCategory.s,Actor_RemoveFromCategory,0x800BAB24,0x36
|
||||
asm/non_matchings/code/z_actor/Actor_FreeOverlay.s,Actor_FreeOverlay,0x800BABFC,0x19
|
||||
asm/non_matchings/code/z_actor/Actor_Spawn.s,Actor_Spawn,0x800BAC60,0x1D
|
||||
asm/non_matchings/code/z_actor/Actor_LoadOverlay.s,Actor_LoadOverlay,0x800BACD4,0x50
|
||||
asm/non_matchings/code/z_actor/Actor_SpawnAsChildAndCutscene.s,Actor_SpawnAsChildAndCutscene,0x800BAE14,0xAB
|
||||
asm/non_matchings/code/z_actor/Actor_SpawnAsChild.s,Actor_SpawnAsChild,0x800BB0C0,0x20
|
||||
asm/non_matchings/code/z_actor/Actor_SpawnTransitionActors.s,Actor_SpawnTransitionActors,0x800BB140,0x64
|
||||
asm/non_matchings/code/z_actor/func_800BB2D0.s,func_800BB2D0,0x800BB2D0,0x72
|
||||
asm/non_matchings/code/z_actor/func_800BB498.s,func_800BB498,0x800BB498,0x41
|
||||
asm/non_matchings/code/z_actor/Actor_SpawnEntry.s,Actor_SpawnEntry,0x800BB2D0,0x72
|
||||
asm/non_matchings/code/z_actor/Actor_Delete.s,Actor_Delete,0x800BB498,0x41
|
||||
asm/non_matchings/code/z_actor/func_800BB59C.s,func_800BB59C,0x800BB59C,0x1A
|
||||
asm/non_matchings/code/z_actor/func_800BB604.s,func_800BB604,0x800BB604,0xBA
|
||||
asm/non_matchings/code/z_actor/func_800BB8EC.s,func_800BB8EC,0x800BB8EC,0x67
|
||||
@@ -361,24 +361,24 @@ asm/non_matchings/code/z_actor/Enemy_StartFinishingBlow.s,Enemy_StartFinishingBl
|
||||
asm/non_matchings/code/z_actor/func_800BBAC0.s,func_800BBAC0,0x800BBAC0,0x2D
|
||||
asm/non_matchings/code/z_actor/func_800BBB74.s,func_800BBB74,0x800BBB74,0x2B
|
||||
asm/non_matchings/code/z_actor/func_800BBC20.s,func_800BBC20,0x800BBC20,0x33
|
||||
asm/non_matchings/code/z_actor/func_800BBCEC.s,func_800BBCEC,0x800BBCEC,0x30
|
||||
asm/non_matchings/code/z_actor/func_800BBDAC.s,func_800BBDAC,0x800BBDAC,0x81
|
||||
asm/non_matchings/code/z_actor/Actor_SpawnBodyParts.s,Actor_SpawnBodyParts,0x800BBCEC,0x30
|
||||
asm/non_matchings/code/z_actor/Actor_SpawnFloorDustRing.s,Actor_SpawnFloorDustRing,0x800BBDAC,0x81
|
||||
asm/non_matchings/code/z_actor/func_800BBFB0.s,func_800BBFB0,0x800BBFB0,0x69
|
||||
asm/non_matchings/code/z_actor/func_800BC154.s,func_800BC154,0x800BC154,0xD
|
||||
asm/non_matchings/code/z_actor/func_800BC188.s,func_800BC188,0x800BC188,0xB
|
||||
asm/non_matchings/code/z_actor/func_800BC1B4.s,func_800BC1B4,0x800BC1B4,0x2F
|
||||
asm/non_matchings/code/z_actor/func_800BC270.s,func_800BC270,0x800BC270,0x75
|
||||
asm/non_matchings/code/z_actor/func_800BC444.s,func_800BC444,0x800BC444,0x2A
|
||||
asm/non_matchings/code/z_actor/func_800BC4EC.s,func_800BC4EC,0x800BC4EC,0x33
|
||||
asm/non_matchings/code/z_actor/func_800BC5B8.s,func_800BC5B8,0x800BC5B8,0xD
|
||||
asm/non_matchings/code/z_actor/func_800BC5EC.s,func_800BC5EC,0x800BC5EC,0xD
|
||||
asm/non_matchings/code/z_actor/Actor_TestFloorInDirection.s,Actor_TestFloorInDirection,0x800BC4EC,0x33
|
||||
asm/non_matchings/code/z_actor/Actor_IsTargeted.s,Actor_IsTargeted,0x800BC5B8,0xD
|
||||
asm/non_matchings/code/z_actor/Actor_OtherIsTargeted.s,Actor_OtherIsTargeted,0x800BC5EC,0xD
|
||||
asm/non_matchings/code/z_actor/func_800BC620.s,func_800BC620,0x800BC620,0x54
|
||||
asm/non_matchings/code/z_actor/func_800BC770.s,func_800BC770,0x800BC770,0x1A
|
||||
asm/non_matchings/code/z_actor/func_800BC7D8.s,func_800BC7D8,0x800BC7D8,0x1C
|
||||
asm/non_matchings/code/z_actor/func_800BC848.s,func_800BC848,0x800BC848,0x1C
|
||||
asm/non_matchings/code/z_actor/func_800BC8B8.s,func_800BC8B8,0x800BC8B8,0xA6
|
||||
asm/non_matchings/code/z_actor/func_800BCB50.s,func_800BCB50,0x800BCB50,0x8
|
||||
asm/non_matchings/code/z_actor/func_800BCB70.s,func_800BCB70,0x800BCB70,0x21
|
||||
asm/non_matchings/code/z_actor/Actor_DrawDoorLock.s,Actor_DrawDoorLock,0x800BC8B8,0xA6
|
||||
asm/non_matchings/code/z_actor/Actor_SpawnShieldParticlesMetal.s,Actor_SpawnShieldParticlesMetal,0x800BCB50,0x8
|
||||
asm/non_matchings/code/z_actor/Actor_SetColorFilter.s,Actor_SetColorFilter,0x800BCB70,0x21
|
||||
asm/non_matchings/code/z_actor/func_800BCBF4.s,func_800BCBF4,0x800BCBF4,0x1D
|
||||
asm/non_matchings/code/z_actor/func_800BCC68.s,func_800BCC68,0x800BCC68,0x1D
|
||||
asm/non_matchings/code/z_actor/func_800BCCDC.s,func_800BCCDC,0x800BCCDC,0x176
|
||||
@@ -391,16 +391,16 @@ asm/non_matchings/code/z_actor/func_800BD9A0.s,func_800BD9A0,0x800BD9A0,0x10
|
||||
asm/non_matchings/code/z_actor/func_800BD9E0.s,func_800BD9E0,0x800BD9E0,0x30
|
||||
asm/non_matchings/code/z_actor/func_800BDAA0.s,func_800BDAA0,0x800BDAA0,0x33
|
||||
asm/non_matchings/code/z_actor/func_800BDB6C.s,func_800BDB6C,0x800BDB6C,0x3C
|
||||
asm/non_matchings/code/z_actor/func_800BDC5C.s,func_800BDC5C,0x800BDC5C,0x26
|
||||
asm/non_matchings/code/z_actor/Actor_ChangeAnimation.s,Actor_ChangeAnimation,0x800BDC5C,0x26
|
||||
asm/non_matchings/code/z_actor/func_800BDCF4.s,func_800BDCF4,0x800BDCF4,0xAF
|
||||
asm/non_matchings/code/z_actor/Actor_Noop.s,Actor_Noop,0x800BDFB0,0x4
|
||||
asm/non_matchings/code/z_actor/func_800BDFC0.s,func_800BDFC0,0x800BDFC0,0x1F
|
||||
asm/non_matchings/code/z_actor/func_800BE03C.s,func_800BE03C,0x800BE03C,0x1F
|
||||
asm/non_matchings/code/z_actor/func_800BE0B8.s,func_800BE0B8,0x800BE0B8,0x33
|
||||
asm/non_matchings/code/z_actor/Gfx_DrawDListOpa.s,Gfx_DrawDListOpa,0x800BDFC0,0x1F
|
||||
asm/non_matchings/code/z_actor/Gfx_DrawDListXlu.s,Gfx_DrawDListXlu,0x800BE03C,0x1F
|
||||
asm/non_matchings/code/z_actor/Actor_FindNearby.s,Actor_FindNearby,0x800BE0B8,0x33
|
||||
asm/non_matchings/code/z_actor/func_800BE184.s,func_800BE184,0x800BE184,0x2A
|
||||
asm/non_matchings/code/z_actor/Actor_ApplyDamage.s,Actor_ApplyDamage,0x800BE22C,0xB
|
||||
asm/non_matchings/code/z_actor/func_800BE258.s,func_800BE258,0x800BE258,0x18
|
||||
asm/non_matchings/code/z_actor/func_800BE2B8.s,func_800BE2B8,0x800BE2B8,0x21
|
||||
asm/non_matchings/code/z_actor/Actor_SetDropFlag.s,Actor_SetDropFlag,0x800BE258,0x18
|
||||
asm/non_matchings/code/z_actor/Actor_SetDropFlagJntSph.s,Actor_SetDropFlagJntSph,0x800BE2B8,0x21
|
||||
asm/non_matchings/code/z_actor/func_800BE33C.s,func_800BE33C,0x800BE33C,0x25
|
||||
asm/non_matchings/code/z_actor/func_800BE3D0.s,func_800BE3D0,0x800BE3D0,0x4D
|
||||
asm/non_matchings/code/z_actor/func_800BE504.s,func_800BE504,0x800BE504,0x19
|
||||
@@ -408,7 +408,7 @@ asm/non_matchings/code/z_actor/func_800BE568.s,func_800BE568,0x800BE568,0x19
|
||||
asm/non_matchings/code/z_actor/func_800BE5CC.s,func_800BE5CC,0x800BE5CC,0x1C
|
||||
asm/non_matchings/code/z_actor/func_800BE63C.s,func_800BE63C,0x800BE63C,0x11
|
||||
asm/non_matchings/code/z_actor/func_800BE680.s,func_800BE680,0x800BE680,0x453
|
||||
asm/non_matchings/code/z_actor/func_800BF7CC.s,func_800BF7CC,0x800BF7CC,0x75
|
||||
asm/non_matchings/code/z_actor/Actor_SpawnIceEffects.s,Actor_SpawnIceEffects,0x800BF7CC,0x75
|
||||
asm/non_matchings/code/z_actor_dlftbls/ActorOverlayTable_FaultPrint.s,ActorOverlayTable_FaultPrint,0x800BF9A0,0x36
|
||||
asm/non_matchings/code/z_actor_dlftbls/ActorOverlayTable_FaultAddrConv.s,ActorOverlayTable_FaultAddrConv,0x800BFA78,0x1C
|
||||
asm/non_matchings/code/z_actor_dlftbls/ActorOverlayTable_Init.s,ActorOverlayTable_Init,0x800BFAE8,0x16
|
||||
@@ -782,7 +782,7 @@ asm/non_matchings/code/z_camera/func_800DE954.s,func_800DE954,0x800DE954,0x17
|
||||
asm/non_matchings/code/z_camera/Camera_Update.s,Camera_Update,0x800DE9B0,0x2BA
|
||||
asm/non_matchings/code/z_camera/func_800DF498.s,func_800DF498,0x800DF498,0xE
|
||||
asm/non_matchings/code/z_camera/Camera_SetMode.s,Camera_SetMode,0x800DF4D0,0xDC
|
||||
asm/non_matchings/code/z_camera/func_800DF840.s,func_800DF840,0x800DF840,0xB
|
||||
asm/non_matchings/code/z_camera/Camera_ChangeMode.s,Camera_ChangeMode,0x800DF840,0xB
|
||||
asm/non_matchings/code/z_camera/func_800DF86C.s,func_800DF86C,0x800DF86C,0x20
|
||||
asm/non_matchings/code/z_camera/func_800DF8EC.s,func_800DF8EC,0x800DF8EC,0x77
|
||||
asm/non_matchings/code/z_camera/func_800DFAC8.s,func_800DFAC8,0x800DFAC8,0x13
|
||||
@@ -1705,7 +1705,7 @@ asm/non_matchings/code/z_player_lib/func_8012300C.s,func_8012300C,0x8012300C,0x4
|
||||
asm/non_matchings/code/z_player_lib/func_8012301C.s,func_8012301C,0x8012301C,0x49
|
||||
asm/non_matchings/code/z_player_lib/func_80123140.s,func_80123140,0x80123140,0x86
|
||||
asm/non_matchings/code/z_player_lib/func_80123358.s,func_80123358,0x80123358,0x23
|
||||
asm/non_matchings/code/z_player_lib/func_801233E4.s,func_801233E4,0x801233E4,0xF
|
||||
asm/non_matchings/code/z_player_lib/Player_InCsMode.s,Player_InCsMode,0x801233E4,0xF
|
||||
asm/non_matchings/code/z_player_lib/func_80123420.s,func_80123420,0x80123420,0x5
|
||||
asm/non_matchings/code/z_player_lib/func_80123434.s,func_80123434,0x80123434,0x5
|
||||
asm/non_matchings/code/z_player_lib/func_80123448.s,func_80123448,0x80123448,0x1A
|
||||
@@ -1743,7 +1743,7 @@ asm/non_matchings/code/z_player_lib/func_801241B4.s,func_801241B4,0x801241B4,0xB
|
||||
asm/non_matchings/code/z_player_lib/func_801241E0.s,func_801241E0,0x801241E0,0xB
|
||||
asm/non_matchings/code/z_player_lib/func_8012420C.s,func_8012420C,0x8012420C,0x8
|
||||
asm/non_matchings/code/z_player_lib/func_8012422C.s,func_8012422C,0x8012422C,0xB
|
||||
asm/non_matchings/code/z_player_lib/func_80124258.s,func_80124258,0x80124258,0x8
|
||||
asm/non_matchings/code/z_player_lib/Player_GetExplosiveHeld.s,Player_GetExplosiveHeld,0x80124258,0x8
|
||||
asm/non_matchings/code/z_player_lib/func_80124278.s,func_80124278,0x80124278,0xF
|
||||
asm/non_matchings/code/z_player_lib/func_801242B4.s,func_801242B4,0x801242B4,0xA
|
||||
asm/non_matchings/code/z_player_lib/func_801242DC.s,func_801242DC,0x801242DC,0x51
|
||||
@@ -2374,7 +2374,7 @@ asm/non_matchings/code/z_message/func_80151C9C.s,func_80151C9C,0x80151C9C,0x42
|
||||
asm/non_matchings/code/z_message/func_80151DA4.s,func_80151DA4,0x80151DA4,0x1A4
|
||||
asm/non_matchings/code/z_message/func_80152434.s,func_80152434,0x80152434,0xC
|
||||
asm/non_matchings/code/z_message/func_80152464.s,func_80152464,0x80152464,0xD
|
||||
asm/non_matchings/code/z_message/func_80152498.s,func_80152498,0x80152498,0x7D
|
||||
asm/non_matchings/code/z_message/Message_GetState.s,Message_GetState,0x80152498,0x7D
|
||||
asm/non_matchings/code/z_message/func_8015268C.s,func_8015268C,0x8015268C,0x176
|
||||
asm/non_matchings/code/z_message/func_80152C64.s,func_80152C64,0x80152C64,0x12
|
||||
asm/non_matchings/code/z_message/func_80152CAC.s,func_80152CAC,0x80152CAC,0x85
|
||||
@@ -2838,7 +2838,7 @@ asm/non_matchings/code/sys_math3d/func_8017D2FC.s,func_8017D2FC,0x8017D2FC,0x42
|
||||
asm/non_matchings/code/sys_math3d/func_8017D404.s,func_8017D404,0x8017D404,0x59
|
||||
asm/non_matchings/code/sys_math3d/Math3D_TriSetCoords.s,Math3D_TriSetCoords,0x8017D568,0x2C
|
||||
asm/non_matchings/code/sys_math3d/Math3D_IsPointInSphere.s,Math3D_IsPointInSphere,0x8017D618,0x14
|
||||
asm/non_matchings/code/sys_math3d/func_8017D668.s,func_8017D668,0x8017D668,0x56
|
||||
asm/non_matchings/code/sys_math3d/Math3D_PointDistToLine2D.s,Math3D_PointDistToLine2D,0x8017D668,0x56
|
||||
asm/non_matchings/code/sys_math3d/func_8017D7C0.s,func_8017D7C0,0x8017D7C0,0x15
|
||||
asm/non_matchings/code/sys_math3d/func_8017D814.s,func_8017D814,0x8017D814,0x42
|
||||
asm/non_matchings/code/sys_math3d/func_8017D91C.s,func_8017D91C,0x8017D91C,0x42
|
||||
@@ -3551,7 +3551,7 @@ asm/non_matchings/code/code_801A51F0/func_801A5A1C.s,func_801A5A1C,0x801A5A1C,0x
|
||||
asm/non_matchings/code/code_801A5BD0/func_801A5BD0.s,func_801A5BD0,0x801A5BD0,0x16
|
||||
asm/non_matchings/code/code_801A5BD0/func_801A5C28.s,func_801A5C28,0x801A5C28,0x19
|
||||
asm/non_matchings/code/code_801A5BD0/func_801A5C8C.s,func_801A5C8C,0x801A5C8C,0x1C
|
||||
asm/non_matchings/code/code_801A5BD0/func_801A5CFC.s,func_801A5CFC,0x801A5CFC,0x38
|
||||
asm/non_matchings/code/code_801A5BD0/Audio_PlaySfxGeneral.s,Audio_PlaySfxGeneral,0x801A5CFC,0x38
|
||||
asm/non_matchings/code/code_801A5BD0/func_801A5DDC.s,func_801A5DDC,0x801A5DDC,0x68
|
||||
asm/non_matchings/code/code_801A5BD0/func_801A5F7C.s,func_801A5F7C,0x801A5F7C,0x12D
|
||||
asm/non_matchings/code/code_801A5BD0/func_801A6430.s,func_801A6430,0x801A6430,0x66
|
||||
|
||||
|
Reference in New Issue
Block a user