Document object_kibako (#542)

* Document object_kibako

* File comment header

* Single line comment styling
This commit is contained in:
Tom Overton
2022-01-03 23:04:30 -08:00
committed by GitHub
parent 9c682e5e52
commit 6125d48b07
3 changed files with 9 additions and 14 deletions
@@ -5,6 +5,8 @@
*/
#include "z_obj_kibako.h"
#include "objects/gameplay_dangeon_keep/gameplay_dangeon_keep.h"
#include "objects/object_kibako/object_kibako.h"
#define FLAGS 0x04000010
@@ -66,14 +68,11 @@ static ColliderCylinderInit sCylinderInit = {
{ 15, 30, 0, { 0, 0, 0 } },
};
extern Gfx D_06001A70[];
extern Gfx D_06001180[];
static s16 sObjectIdList[] = { GAMEPLAY_DANGEON_KEEP, OBJECT_KIBAKO };
static Gfx* sKakeraDisplayLists[] = { D_05007980, D_06001A70 };
static Gfx* sKakeraDisplayLists[] = { gameplay_dangeon_keep_DL_007980, gSmallCrateFragmentDL };
static Gfx* sDisplayLists[] = { D_05007890, D_06001180 };
static Gfx* sDisplayLists[] = { gameplay_dangeon_keep_DL_007890, gSmallCrateDL };
static InitChainEntry sInitChain[] = {
ICHAIN_F32_DIV1000(gravity, -1500, ICHAIN_CONTINUE),