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Document Overriding Player Input (#1489)
* Override Input * cleanup * cleanup * PR Review * PR Review, fix merge
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@@ -295,7 +295,7 @@ f32 Actor_WorldDistXZToActor(Actor* actorA, Actor* actorB);
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f32 Actor_WorldDistXZToPoint(Actor* actor, Vec3f* refPoint);
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void Actor_OffsetOfPointInActorCoords(Actor* actor, Vec3f* offset, Vec3f* point);
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f32 Actor_HeightDiff(Actor* actor1, Actor* actor2);
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void func_800B6F20(PlayState* play, Input* input, f32 magnitude, s16 baseYaw);
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void Actor_SetControlStickData(PlayState* play, Input* input, f32 controlStickMagnitude, s16 controlStickAngle);
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f32 Player_GetHeight(Player* player);
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f32 Player_GetRunSpeedLimit(Player* player);
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bool func_800B7118(Player* player);
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@@ -767,8 +767,8 @@ f32 Path_OrientAndGetDistSq(Actor* actor, Path* path, s16 waypoint, s16* yaw);
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void Path_CopyLastPoint(Path* path, Vec3f* dest);
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s32 func_801226E0(PlayState* play, s32 arg1);
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s32 func_80122744(PlayState* play, struct_80122744_arg1* arg1, u32 arg2, Vec3s* arg3);
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s32 func_80122760(PlayState* play, struct_80122744_arg1* arg1, f32 arg2);
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s32 Player_InitOverrideInput(PlayState* play, PlayerOverrideInputEntry* inputEntry, u32 numPoints, Vec3s* targetPosList);
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s32 Player_UpdateOverrideInput(PlayState* play, PlayerOverrideInputEntry* inputEntry, f32 distXZRange);
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void func_80122868(PlayState* play, Player* player);
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void func_801229A0(PlayState* play, Player* player);
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void func_801229EC(Actor* thisx, PlayState* play);
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