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Some OOT transfers, some renaming, etc (#75)
* Progress on various files * gfxprint stuff * split some rodata, add iconv for rodata string parsing * z_std_dma rodata * 2 nonmatchings in gfxprint * mtxuty-cvt ok * more * match a function in idle.c * progress * Cleanup * Rename BgPolygon to CollisionPoly * progress * some effect stuff * more effect progress * updates * made suggested changes * z_effect_soft_sprite_old_init mostly ok Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
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@@ -10,6 +10,10 @@ D_04062020 = 0x04062020;
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D_04062060 = 0x04062060;
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D_04062000 = 0x04062000;
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D_040622C0 = 0x040622C0;
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D_04076BC0 = 0x04076BC0;
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D_04075A40 = 0x04075A40;
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D_04077480 = 0x04077480;
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D_04075B30 = 0x04075B30;
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/* gameplay_dangeon_keep */
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D_05018090 = 0x05018090;
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