z_parameter: Magic (#934)

* Document magic

* Cleanup

* Few fixes

* PR Suggestions, More Lens Docs

* Few comments

* missed a spot

* Better macros/names

* Deactivate Lens

* more PR suggestions

* fix names
This commit is contained in:
engineer124
2022-09-14 12:49:17 -04:00
committed by GitHub
parent 85e141128b
commit 6451bcf158
41 changed files with 699 additions and 203 deletions
+1 -1
View File
@@ -8,7 +8,7 @@ void TitleSetup_GameStateResetContext(void) {
XREG(12) = 0xE;
XREG(13) = 0;
XREG(31) = 0;
XREG(41) = 0x50;
R_MAGIC_CONSUME_TIMER_GIANTS_MASK = 80;
XREG(43) = 0xFC54;
XREG(44) = 0xD7;
+21 -22
View File
@@ -2212,10 +2212,10 @@ s32 func_800B90AC(PlayState* play, Actor* actor, CollisionPoly* polygon, s32 bgI
return false;
}
void func_800B90F4(PlayState* play) {
if (play->actorCtx.unk3 != 0) {
play->actorCtx.unk3 = 0;
func_80115D5C(&play->state);
void Actor_DeactivateLens(PlayState* play) {
if (play->actorCtx.lensActive) {
play->actorCtx.lensActive = false;
Magic_Reset(play);
}
}
@@ -2594,7 +2594,7 @@ void func_800B9D1C(Actor* actor) {
void Actor_DrawAllSetup(PlayState* play) {
play->actorCtx.undrawnActorCount = 0;
play->actorCtx.unkB = 0;
play->actorCtx.lensActorsDrawn = false;
}
s32 Actor_RecordUndrawnActor(PlayState* play, Actor* actor) {
@@ -2607,13 +2607,12 @@ s32 Actor_RecordUndrawnActor(PlayState* play, Actor* actor) {
return true;
}
void func_800B9E84(Gfx** arg0, s32 arg1) {
func_80164C14(arg0, D_801DE890, 4, 0, 6, 6, ((100 - arg1) * 0.003f) + 1.0f);
void Actor_DrawLensOverlay(Gfx** gfxP, s32 lensMaskSize) {
func_80164C14(gfxP, &gCircleTex, 4, 0, 6, 6, ((LENS_MASK_ACTIVE_SIZE - lensMaskSize) * 0.003f) + 1.0f);
}
#ifdef NON_EQUIVALENT
// Related to draw actors with lens
void func_800B9EF4(PlayState* play, s32 numActors, Actor** actors) {
void Actor_DrawLensActors(PlayState* play, s32 numActors, Actor** actors) {
s32 spB4;
Gfx* spAC;
void* spA8; // pad
@@ -2684,7 +2683,7 @@ void func_800B9EF4(PlayState* play, s32 numActors, Actor** actors) {
}
// spAC = phi_s1;
func_800B9E84(&spAC, play->actorCtx.unk4);
Actor_DrawLensOverlay(&spAC, play->actorCtx.lensMaskSize);
phi_s1_2 = func_801660B8(play, spAC);
for (spB4 = 0; spB4 < numActors; spB4++, actors++) {
@@ -2744,7 +2743,7 @@ void func_800B9EF4(PlayState* play, s32 numActors, Actor** actors) {
spAC = phi_s1_2;
// spAC = temp_s1_11;
func_800B9E84(&spAC, (s32)play->actorCtx.unk4);
Actor_DrawLensOverlay(&spAC, (s32)play->actorCtx.lensMaskSize);
// temp_s1_11->words.w0 = 0xE7000000;
// temp_s1_11->words.w1 = 0;
// temp_s1_12 = temp_s1_11 + 8;
@@ -2796,15 +2795,15 @@ void func_800B9EF4(PlayState* play, s32 numActors, Actor** actors) {
// spAC = temp_s1_18 + 8;
gDPSetPrimColor(spAC++, 0, 0, 74, 0, 0, 74);
func_800B9E84(&spAC, (s32)play->actorCtx.unk4);
Actor_DrawLensOverlay(&spAC, (s32)play->actorCtx.lensMaskSize);
OVERLAY_DISP = spAC;
CLOSE_DISPS(play->state.gfxCtx);
}
#else
void func_800B9EF4(PlayState* play, s32 numActors, Actor** actors);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_actor/func_800B9EF4.s")
void Actor_DrawLensActors(PlayState* play, s32 numActors, Actor** actors);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_actor/Actor_DrawLensActors.s")
#endif
s32 func_800BA2D8(PlayState* play, Actor* actor) {
@@ -2883,7 +2882,7 @@ void Actor_DrawAll(PlayState* play, ActorContext* actorCtx) {
actor->isDrawn = false;
if ((actor->init == NULL) && (actor->draw != NULL) && (actor->flags & actorFlags)) {
if ((actor->flags & ACTOR_FLAG_80) &&
((play->roomCtx.currRoom.unk5 == 0) || (play->actorCtx.unk4 == 0x64) ||
((play->roomCtx.currRoom.unk5 == 0) || (play->actorCtx.lensMaskSize == LENS_MASK_ACTIVE_SIZE) ||
(actor->room != play->roomCtx.currRoom.num))) {
if (Actor_RecordUndrawnActor(play, actor)) {}
} else {
@@ -2903,17 +2902,17 @@ void Actor_DrawAll(PlayState* play, ActorContext* actorCtx) {
gSPDisplayList(sp58, &ref2[1]);
POLY_XLU_DISP = &ref2[1];
if (play->actorCtx.unk3 != 0) {
Math_StepToC(&play->actorCtx.unk4, 100, 20);
if (play->actorCtx.lensActive) {
Math_StepToC(&play->actorCtx.lensMaskSize, LENS_MASK_ACTIVE_SIZE, 20);
if (GET_PLAYER(play)->stateFlags2 & 0x8000000) {
func_800B90F4(play);
Actor_DeactivateLens(play);
}
} else {
Math_StepToC(&play->actorCtx.unk4, 0, 10);
Math_StepToC(&play->actorCtx.lensMaskSize, 0, 10);
}
if (play->actorCtx.unk4 != 0) {
play->actorCtx.unkB = 1;
func_800B9EF4(play, play->actorCtx.undrawnActorCount, play->actorCtx.undrawnActors);
if (play->actorCtx.lensMaskSize != 0) {
play->actorCtx.lensActorsDrawn = true;
Actor_DrawLensActors(play, play->actorCtx.undrawnActorCount, play->actorCtx.undrawnActors);
}
tmp2 = POLY_XLU_DISP;
+1 -1
View File
@@ -25,7 +25,7 @@ u16 ElfMessage_GetFirstCycleHint(PlayState* play) {
}
return 0x21D;
}
if (gSaveContext.save.playerData.magicAcquired != true) {
if (gSaveContext.save.playerData.isMagicAcquired != true) {
return 0x21F;
}
if (INV_CONTENT(ITEM_DEED_LAND) == ITEM_DEED_LAND) {
+1 -1
View File
@@ -500,7 +500,7 @@ void EnItem00_Update(Actor* thisx, PlayState* play) {
}
}
if (play->gameOverCtx.state != 0) {
if (play->gameOverCtx.state != GAMEOVER_INACTIVE) {
return;
}
+2 -1
View File
@@ -75,7 +75,8 @@ void KaleidoSetup_Update(PlayState* play) {
if ((play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF)) {
if ((gSaveContext.save.cutscene < 0xFFF0) && (gSaveContext.nextCutsceneIndex < 0xFFF0)) {
if (!Play_InCsMode(play) || ((msgCtx->msgMode != 0) && (msgCtx->currentTextId == 0xFF))) {
if ((play->unk_1887C < 2) && (gSaveContext.unk_3F28 != 8) && (gSaveContext.unk_3F28 != 9)) {
if ((play->unk_1887C < 2) && (gSaveContext.magicState != MAGIC_STATE_STEP_CAPACITY) &&
(gSaveContext.magicState != MAGIC_STATE_FILL)) {
if (!(gSaveContext.eventInf[1] & 0x80) && !(player->stateFlags1 & 0x20)) {
if (!(play->actorCtx.unk5 & 2) && !(play->actorCtx.unk5 & 4)) {
if ((play->actorCtx.unk268 == 0) && CHECK_BTN_ALL(input->press.button, BTN_START)) {
+477 -17
View File
@@ -139,11 +139,11 @@ u16 sMinigameScoreDigits[] = { 0, 0, 0, 0 };
u16 sCUpInvisible = 0;
u16 sCUpTimer = 0;
s16 sMagicBarOutlinePrimRed = 255;
s16 sMagicBarOutlinePrimGreen = 255;
s16 sMagicBarOutlinePrimBlue = 255;
s16 D_801BF8AC = 2; // sMagicBorderRatio
s16 D_801BF8B0 = 1;
s16 sMagicMeterOutlinePrimRed = 255;
s16 sMagicMeterOutlinePrimGreen = 255;
s16 sMagicMeterOutlinePrimBlue = 255;
s16 sMagicBorderRatio = 2;
s16 sMagicBorderStep = 1;
s16 sExtraItemBases[] = {
ITEM_STICK, // ITEM_STICKS_5
@@ -225,10 +225,14 @@ s16 sFinalHoursClockColorTargetIndex = 0;
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010CD98.s")
Gfx* func_8010CFBC(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop,
s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy, s16 r, s16 g, s16 b, s16 a);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010CFBC.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010D2D4.s")
Gfx* func_8010D480(Gfx* displayListHead, void* texture, s16 textureWidth, s16 textureHeight, s16 rectLeft, s16 rectTop,
s16 rectWidth, s16 rectHeight, u16 dsdx, u16 dtdy, s16 r, s16 g, s16 b, s16 a, s32 argE, s32 argF);
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010D480.s")
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_8010D7D0.s")
@@ -600,7 +604,7 @@ u8 Item_Give(PlayState* play, u8 item) {
return item;
} else if (item == ITEM_MAGIC_SMALL) {
Parameter_AddMagic(play, 0x18);
Magic_Add(play, MAGIC_NORMAL_METER / 2);
if (!(gSaveContext.save.weekEventReg[12] & 0x80)) {
gSaveContext.save.weekEventReg[12] |= 0x80;
return ITEM_NONE;
@@ -608,7 +612,7 @@ u8 Item_Give(PlayState* play, u8 item) {
return item;
} else if (item == ITEM_MAGIC_LARGE) {
Parameter_AddMagic(play, 0x30);
Magic_Add(play, MAGIC_NORMAL_METER);
if (!(gSaveContext.save.weekEventReg[12] & 0x80)) {
gSaveContext.save.weekEventReg[12] |= 0x80;
return ITEM_NONE;
@@ -1145,26 +1149,482 @@ void Inventory_ChangeAmmo(s16 item, s16 ammoChange) {
}
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/Parameter_AddMagic.s")
void Magic_Add(PlayState* play, s16 magicToAdd) {
if (((void)0, gSaveContext.save.playerData.magic) < ((void)0, gSaveContext.magicCapacity)) {
gSaveContext.magicToAdd += magicToAdd;
gSaveContext.isMagicRequested = true;
}
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80115D5C.s")
void Magic_Reset(PlayState* play) {
if ((gSaveContext.magicState != MAGIC_STATE_STEP_CAPACITY) && (gSaveContext.magicState != MAGIC_STATE_FILL)) {
sMagicMeterOutlinePrimRed = sMagicMeterOutlinePrimGreen = sMagicMeterOutlinePrimBlue = 255;
gSaveContext.magicState = MAGIC_STATE_IDLE;
}
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80115DB4.s")
/**
* Request to consume magic.
*
* @param magicToConsume the positive-valued amount to decrease magic by
* @param type how the magic is consumed.
* @return false if the request failed
*/
s32 Magic_Consume(PlayState* play, s16 magicToConsume, s16 type) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80116088.s")
// Magic is not acquired yet
if (!gSaveContext.save.playerData.isMagicAcquired) {
return false;
}
s16 magicBorderColors[][3] = {
// Not enough magic available to consume
if ((gSaveContext.save.playerData.magic - magicToConsume) < 0) {
if (gSaveContext.magicCapacity != 0) {
play_sound(NA_SE_SY_ERROR);
}
return false;
}
switch (type) {
case MAGIC_CONSUME_NOW:
case MAGIC_CONSUME_NOW_ALT:
// Drain magic immediately e.g. Deku Bubble
if ((gSaveContext.magicState == MAGIC_STATE_IDLE) ||
(gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) {
if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
play->actorCtx.lensActive = false;
}
if (gSaveContext.save.weekEventReg[14] & 8) {
// Drank Chateau Romani
magicToConsume = 0;
}
gSaveContext.magicToConsume = magicToConsume;
gSaveContext.magicState = MAGIC_STATE_CONSUME_SETUP;
return true;
} else {
play_sound(NA_SE_SY_ERROR);
return false;
}
case MAGIC_CONSUME_WAIT_NO_PREVIEW:
// Sets consume target but waits to consume.
// No yellow magic to preview target consumption.
if ((gSaveContext.magicState == MAGIC_STATE_IDLE) ||
(gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) {
if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
play->actorCtx.lensActive = false;
}
if (gSaveContext.save.weekEventReg[14] & 8) {
// Drank Chateau Romani
magicToConsume = 0;
}
gSaveContext.magicToConsume = magicToConsume;
gSaveContext.magicState = MAGIC_STATE_METER_FLASH_3;
return true;
} else {
play_sound(NA_SE_SY_ERROR);
return false;
}
case MAGIC_CONSUME_LENS:
if (gSaveContext.magicState == MAGIC_STATE_IDLE) {
if (gSaveContext.save.playerData.magic != 0) {
interfaceCtx->magicConsumptionTimer = 80;
gSaveContext.magicState = MAGIC_STATE_CONSUME_LENS;
return true;
} else {
return false;
}
} else if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
return true;
} else {
return false;
}
case MAGIC_CONSUME_WAIT_PREVIEW:
// Sets consume target but waits to consume.
// Preview consumption with a yellow bar. e.g. Spin Attack
if ((gSaveContext.magicState == MAGIC_STATE_IDLE) ||
(gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) {
if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
play->actorCtx.lensActive = false;
}
gSaveContext.magicToConsume = magicToConsume;
gSaveContext.magicState = MAGIC_STATE_METER_FLASH_2;
return true;
} else {
play_sound(NA_SE_SY_ERROR);
return false;
}
case MAGIC_CONSUME_GORON_ZORA:
// Goron spiked rolling or Zora electric barrier
if (gSaveContext.save.playerData.magic != 0) {
interfaceCtx->magicConsumptionTimer = 10;
gSaveContext.magicState = MAGIC_STATE_CONSUME_GORON_ZORA_SETUP;
return true;
} else {
return false;
}
case MAGIC_CONSUME_GIANTS_MASK:
// Wearing Giant's Mask
if (gSaveContext.magicState == MAGIC_STATE_IDLE) {
if (gSaveContext.save.playerData.magic != 0) {
interfaceCtx->magicConsumptionTimer = R_MAGIC_CONSUME_TIMER_GIANTS_MASK;
gSaveContext.magicState = MAGIC_STATE_CONSUME_GIANTS_MASK;
return true;
} else {
return false;
}
}
if (gSaveContext.magicState == MAGIC_STATE_CONSUME_GIANTS_MASK) {
return true;
} else {
return false;
}
case MAGIC_CONSUME_DEITY_BEAM:
// Consumes magic immediately
if ((gSaveContext.magicState == MAGIC_STATE_IDLE) ||
(gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS)) {
if (gSaveContext.magicState == MAGIC_STATE_CONSUME_LENS) {
play->actorCtx.lensActive = false;
}
if (gSaveContext.save.weekEventReg[14] & 8) {
// Drank Chateau Romani
magicToConsume = 0;
}
gSaveContext.save.playerData.magic -= magicToConsume;
return true;
} else {
play_sound(NA_SE_SY_ERROR);
return false;
}
}
return false;
}
void Magic_UpdateAddRequest(void) {
if (gSaveContext.isMagicRequested) {
gSaveContext.save.playerData.magic += 4;
play_sound(NA_SE_SY_GAUGE_UP - SFX_FLAG);
if (((void)0, gSaveContext.save.playerData.magic) >= ((void)0, gSaveContext.magicCapacity)) {
gSaveContext.save.playerData.magic = gSaveContext.magicCapacity;
gSaveContext.magicToAdd = 0;
gSaveContext.isMagicRequested = false;
} else {
gSaveContext.magicToAdd -= 4;
if (gSaveContext.magicToAdd <= 0) {
gSaveContext.magicToAdd = 0;
gSaveContext.isMagicRequested = false;
}
}
}
}
s16 sMagicBorderColors[][3] = {
{ 255, 255, 255 },
{ 150, 150, 150 },
};
s16 magicBorderIndices[] = { 0, 1, 1, 0 };
s16 magicBorderColorTimerIndex[] = { 2, 1, 2, 1 };
s16 sMagicBorderIndices[] = { 0, 1, 1, 0 };
s16 sMagicBorderColorTimerIndex[] = { 2, 1, 2, 1 };
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80116114.s")
void Magic_FlashMeterBorder(void) {
s16 borderChangeR;
s16 borderChangeG;
s16 borderChangeB;
s16 index = sMagicBorderIndices[sMagicBorderStep];
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80116348.s")
borderChangeR = ABS_ALT(sMagicMeterOutlinePrimRed - sMagicBorderColors[index][0]) / sMagicBorderRatio;
borderChangeG = ABS_ALT(sMagicMeterOutlinePrimGreen - sMagicBorderColors[index][1]) / sMagicBorderRatio;
borderChangeB = ABS_ALT(sMagicMeterOutlinePrimBlue - sMagicBorderColors[index][2]) / sMagicBorderRatio;
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80116918.s")
if (sMagicMeterOutlinePrimRed >= sMagicBorderColors[index][0]) {
sMagicMeterOutlinePrimRed -= borderChangeR;
} else {
sMagicMeterOutlinePrimRed += borderChangeR;
}
if (sMagicMeterOutlinePrimGreen >= sMagicBorderColors[index][1]) {
sMagicMeterOutlinePrimGreen -= borderChangeG;
} else {
sMagicMeterOutlinePrimGreen += borderChangeG;
}
if (sMagicMeterOutlinePrimBlue >= sMagicBorderColors[index][2]) {
sMagicMeterOutlinePrimBlue -= borderChangeB;
} else {
sMagicMeterOutlinePrimBlue += borderChangeB;
}
sMagicBorderRatio--;
if (sMagicBorderRatio == 0) {
sMagicMeterOutlinePrimRed = sMagicBorderColors[index][0];
sMagicMeterOutlinePrimGreen = sMagicBorderColors[index][1];
sMagicMeterOutlinePrimBlue = sMagicBorderColors[index][2];
sMagicBorderRatio = sMagicBorderColorTimerIndex[sMagicBorderStep];
sMagicBorderStep++;
if (sMagicBorderStep >= 4) {
sMagicBorderStep = 0;
}
}
}
void Magic_Update(PlayState* play) {
MessageContext* msgCtx = &play->msgCtx;
InterfaceContext* interfaceCtx = &play->interfaceCtx;
s16 magicCapacityTarget;
if (gSaveContext.save.weekEventReg[14] & 8) {
// Drank Chateau Romani
Magic_FlashMeterBorder();
}
switch (gSaveContext.magicState) {
case MAGIC_STATE_STEP_CAPACITY:
// Step magicCapacity to the capacity determined by magicLevel
// This changes the width of the magic meter drawn
magicCapacityTarget = gSaveContext.save.playerData.magicLevel * MAGIC_NORMAL_METER;
if (gSaveContext.magicCapacity != magicCapacityTarget) {
if (gSaveContext.magicCapacity < magicCapacityTarget) {
gSaveContext.magicCapacity += 0x10;
if (gSaveContext.magicCapacity > magicCapacityTarget) {
gSaveContext.magicCapacity = magicCapacityTarget;
}
} else {
gSaveContext.magicCapacity -= 0x10;
if (gSaveContext.magicCapacity <= magicCapacityTarget) {
gSaveContext.magicCapacity = magicCapacityTarget;
}
}
} else {
// Once the capacity has reached its target,
// follow up by filling magic to magicFillTarget
gSaveContext.magicState = MAGIC_STATE_FILL;
}
break;
case MAGIC_STATE_FILL:
// Add magic until magicFillTarget is reached
gSaveContext.save.playerData.magic += 0x10;
if ((gSaveContext.gameMode == 0) && (gSaveContext.sceneSetupIndex < 4)) {
play_sound(NA_SE_SY_GAUGE_UP - SFX_FLAG);
}
if (((void)0, gSaveContext.save.playerData.magic) >= ((void)0, gSaveContext.magicFillTarget)) {
gSaveContext.save.playerData.magic = gSaveContext.magicFillTarget;
gSaveContext.magicState = MAGIC_STATE_IDLE;
}
break;
case MAGIC_STATE_CONSUME_SETUP:
// Sets the speed at which magic border flashes
sMagicBorderRatio = 2;
gSaveContext.magicState = MAGIC_STATE_CONSUME;
break;
case MAGIC_STATE_CONSUME:
// Consume magic until target is reached or no more magic is available
if (!(gSaveContext.save.weekEventReg[14] & 8)) {
gSaveContext.save.playerData.magic =
((void)0, gSaveContext.save.playerData.magic) - ((void)0, gSaveContext.magicToConsume);
if (gSaveContext.save.playerData.magic <= 0) {
gSaveContext.save.playerData.magic = 0;
}
gSaveContext.magicState = MAGIC_STATE_METER_FLASH_1;
sMagicMeterOutlinePrimRed = sMagicMeterOutlinePrimGreen = sMagicMeterOutlinePrimBlue = 255;
}
// fallthrough (flash border while magic is being consumed)
case MAGIC_STATE_METER_FLASH_1:
case MAGIC_STATE_METER_FLASH_2:
case MAGIC_STATE_METER_FLASH_3:
if (!(gSaveContext.save.weekEventReg[14] & 8)) {
Magic_FlashMeterBorder();
}
break;
case MAGIC_STATE_RESET:
sMagicMeterOutlinePrimRed = sMagicMeterOutlinePrimGreen = sMagicMeterOutlinePrimBlue = 255;
gSaveContext.magicState = MAGIC_STATE_IDLE;
break;
case MAGIC_STATE_CONSUME_LENS:
// Slowly consume magic while Lens of Truth is active
if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE) &&
(msgCtx->msgMode == 0) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
(play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF) &&
!Play_InCsMode(play)) {
if ((gSaveContext.save.playerData.magic == 0) ||
((func_801242DC(play) >= 2) && (func_801242DC(play) <= 4)) ||
((BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_LEFT) != ITEM_LENS) &&
(BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_DOWN) != ITEM_LENS) &&
(BUTTON_ITEM_EQUIP(0, EQUIP_SLOT_C_RIGHT) != ITEM_LENS)) ||
!play->actorCtx.lensActive) {
// Deactivate Lens of Truth and set magic state to idle
play->actorCtx.lensActive = false;
play_sound(NA_SE_SY_GLASSMODE_OFF);
gSaveContext.magicState = MAGIC_STATE_IDLE;
sMagicMeterOutlinePrimRed = sMagicMeterOutlinePrimGreen = sMagicMeterOutlinePrimBlue = 255;
break;
}
interfaceCtx->magicConsumptionTimer--;
if (interfaceCtx->magicConsumptionTimer == 0) {
if (!(gSaveContext.save.weekEventReg[14] & 8)) {
gSaveContext.save.playerData.magic--;
}
interfaceCtx->magicConsumptionTimer = 80;
}
}
if (!(gSaveContext.save.weekEventReg[14] & 8)) {
Magic_FlashMeterBorder();
}
break;
case MAGIC_STATE_CONSUME_GORON_ZORA_SETUP:
if (!(gSaveContext.save.weekEventReg[14] & 8)) {
gSaveContext.save.playerData.magic -= 2;
}
if (gSaveContext.save.playerData.magic <= 0) {
gSaveContext.save.playerData.magic = 0;
}
gSaveContext.magicState = MAGIC_STATE_CONSUME_GORON_ZORA;
// fallthrough
case MAGIC_STATE_CONSUME_GORON_ZORA:
if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugEditor == 0) && (msgCtx->msgMode == 0) &&
(play->gameOverCtx.state == GAMEOVER_INACTIVE) && (play->transitionTrigger == TRANS_TRIGGER_OFF) &&
(play->transitionMode == TRANS_MODE_OFF)) {
if (!Play_InCsMode(play)) {
interfaceCtx->magicConsumptionTimer--;
if (interfaceCtx->magicConsumptionTimer == 0) {
if (!(gSaveContext.save.weekEventReg[14] & 8)) {
gSaveContext.save.playerData.magic--;
}
if (gSaveContext.save.playerData.magic <= 0) {
gSaveContext.save.playerData.magic = 0;
}
interfaceCtx->magicConsumptionTimer = 10;
}
}
}
if (!(gSaveContext.save.weekEventReg[14] & 8)) {
Magic_FlashMeterBorder();
}
break;
case MAGIC_STATE_CONSUME_GIANTS_MASK:
if ((play->pauseCtx.state == 0) && (play->pauseCtx.debugEditor == DEBUG_EDITOR_NONE) &&
(msgCtx->msgMode == 0) && (play->gameOverCtx.state == GAMEOVER_INACTIVE) &&
(play->transitionTrigger == TRANS_TRIGGER_OFF) && (play->transitionMode == TRANS_MODE_OFF)) {
if (!Play_InCsMode(play)) {
interfaceCtx->magicConsumptionTimer--;
if (interfaceCtx->magicConsumptionTimer == 0) {
if (!(gSaveContext.save.weekEventReg[14] & 8)) {
gSaveContext.save.playerData.magic--;
}
if (gSaveContext.save.playerData.magic <= 0) {
gSaveContext.save.playerData.magic = 0;
}
interfaceCtx->magicConsumptionTimer = R_MAGIC_CONSUME_TIMER_GIANTS_MASK;
}
}
}
if (!(gSaveContext.save.weekEventReg[14] & 8)) {
Magic_FlashMeterBorder();
}
break;
default:
gSaveContext.magicState = MAGIC_STATE_IDLE;
break;
}
}
void Magic_DrawMeter(PlayState* play) {
InterfaceContext* interfaceCtx = &play->interfaceCtx;
s16 magicBarY;
OPEN_DISPS(play->state.gfxCtx);
if (gSaveContext.save.playerData.magicLevel != 0) {
if (gSaveContext.save.playerData.healthCapacity > 0xA0) {
magicBarY = 42; // two rows of hearts
} else {
magicBarY = 34; // one row of hearts
}
func_8012C654(play->state.gfxCtx);
gDPSetEnvColor(OVERLAY_DISP++, 100, 50, 50, 255);
OVERLAY_DISP = func_8010CFBC(OVERLAY_DISP, gMagicMeterEndTex, 8, 16, 18, magicBarY, 8, 16, 1 << 10, 1 << 10,
sMagicMeterOutlinePrimRed, sMagicMeterOutlinePrimGreen, sMagicMeterOutlinePrimBlue,
interfaceCtx->magicAlpha);
OVERLAY_DISP =
func_8010CFBC(OVERLAY_DISP, gMagicMeterMidTex, 24, 16, 26, magicBarY, ((void)0, gSaveContext.magicCapacity),
16, 1 << 10, 1 << 10, sMagicMeterOutlinePrimRed, sMagicMeterOutlinePrimGreen,
sMagicMeterOutlinePrimBlue, interfaceCtx->magicAlpha);
OVERLAY_DISP =
func_8010D480(OVERLAY_DISP, gMagicMeterEndTex, 8, 16, ((void)0, gSaveContext.magicCapacity) + 26, magicBarY,
8, 16, 1 << 10, 1 << 10, sMagicMeterOutlinePrimRed, sMagicMeterOutlinePrimGreen,
sMagicMeterOutlinePrimBlue, interfaceCtx->magicAlpha, 3, 0x100);
gDPPipeSync(OVERLAY_DISP++);
gDPSetCombineLERP(OVERLAY_DISP++, PRIMITIVE, ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE, PRIMITIVE,
ENVIRONMENT, TEXEL0, ENVIRONMENT, 0, 0, 0, PRIMITIVE);
gDPSetEnvColor(OVERLAY_DISP++, 0, 0, 0, 255);
if (gSaveContext.magicState == MAGIC_STATE_METER_FLASH_2) {
// Yellow part of the meter indicating the amount of magic to be subtracted
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 250, 250, 0, interfaceCtx->magicAlpha);
gDPLoadTextureBlock_4b(OVERLAY_DISP++, gMagicMeterFillTex, G_IM_FMT_I, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(OVERLAY_DISP++, 104, (magicBarY + 3) << 2,
(((void)0, gSaveContext.save.playerData.magic) + 26) << 2, (magicBarY + 10) << 2,
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
// Fill the rest of the meter with the normal magic color
gDPPipeSync(OVERLAY_DISP++);
if (gSaveContext.save.weekEventReg[14] & 8) {
// Blue magic (drank Chateau Romani)
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 200, interfaceCtx->magicAlpha);
} else {
// Green magic (default)
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 200, 0, interfaceCtx->magicAlpha);
}
gSPTextureRectangle(
OVERLAY_DISP++, 104, (magicBarY + 3) << 2,
((((void)0, gSaveContext.save.playerData.magic) - ((void)0, gSaveContext.magicToConsume)) + 26) << 2,
(magicBarY + 10) << 2, G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
} else {
// Fill the whole meter with the normal magic color
if (gSaveContext.save.weekEventReg[14] & 8) {
// Blue magic (drank Chateau Romani)
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 0, 200, interfaceCtx->magicAlpha);
} else {
// Green magic (default)
gDPSetPrimColor(OVERLAY_DISP++, 0, 0, 0, 200, 0, interfaceCtx->magicAlpha);
}
gDPLoadTextureBlock_4b(OVERLAY_DISP++, gMagicMeterFillTex, G_IM_FMT_I, 16, 16, 0, G_TX_NOMIRROR | G_TX_WRAP,
G_TX_NOMIRROR | G_TX_WRAP, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD);
gSPTextureRectangle(OVERLAY_DISP++, 104, (magicBarY + 3) << 2,
(((void)0, gSaveContext.save.playerData.magic) + 26) << 2, (magicBarY + 10) << 2,
G_TX_RENDERTILE, 0, 0, 1 << 10, 1 << 10);
}
}
CLOSE_DISPS(play->state.gfxCtx);
}
#pragma GLOBAL_ASM("asm/non_matchings/code/z_parameter/func_80116FD8.s")
+8 -8
View File
@@ -597,12 +597,12 @@ SavePlayerData sSaveDefaultPlayerData = {
0x30, // healthCapacity
0x30, // health
0, // magicLevel
0x30, // magic
MAGIC_NORMAL_METER, // magic
0, // rupees
0, // swordHealth
0, // tatlTimer
0, // magicAcquired
0, // doubleMagic
false, // isMagicAcquired
false, // isDoubleMagicAcquired
0, // doubleDefense
0, // unk_1F
0xFF, // unk_20
@@ -697,12 +697,12 @@ SavePlayerData sSaveDebugPlayerData = {
0x80, // healthCapacity
0x80, // health
0, // magicLevel
0x30, // magic
0x32, // rupees
0x64, // swordHealth
MAGIC_NORMAL_METER, // magic
50, // rupees
100, // swordHealth
0, // tatlTimer
1, // magicAcquired
0, // doubleMagic
true, // isMagicAcquired
false, // isDoubleMagicAcquired
0, // doubleDefense
0, // unk_1F
0xFF, // unk_20