mirror of
https://github.com/zeldaret/mm.git
synced 2026-07-08 13:26:14 -04:00
Yet another libultra cleanup (#1384)
* os symbols
* various variables
* more variables
* more cleanup
* yeet HW_REG
* OS_PHYSICAL_TO_K0 and other cleanups
* Rename r4300.h
* migrate pimgr data and cleanup on initialize.c
* rename osFlash symbols
* cleanup gu
* vimodes
* yeet rmon, do libc files
* some os files
* hardwareinterrupt
* cleanup a lot of os files
* cleanup osVirtualToPhysical
* various io files
* another io chunk
* final io chunk
* yeet hardware.h
* yeet PHYSICAL_TO_VIRTUAL and VIRTUAL_TO_PHYSICAL
* fix typo
* fix merge
* remove global.h from libultra files
* fixes and format
* brief explanation
* review
* review
* review
* review
* SEGMENTED_TO_K0
* Revert "SEGMENTED_TO_K0"
This reverts commit f8d62d670f.
* take two
* bss
* bss
This commit is contained in:
+6
-6
@@ -74,14 +74,14 @@ void Sched_HandleAudioCancel(SchedContext* sched) {
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osSyncPrintf("AUDIO SP キャンセルします\n");
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if ((sched->curRSPTask != NULL) && (sched->curRSPTask->list.t.type == M_AUDTASK)) {
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if (!(HW_REG(SP_STATUS_REG, u32) & SP_STATUS_HALT)) {
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if (!(IO_READ(SP_STATUS_REG) & SP_STATUS_HALT)) {
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// Attempts to stop AUDIO SP
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osSyncPrintf("AUDIO SP止めようとします\n");
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HW_REG(SP_STATUS_REG, u32) = SP_SET_HALT;
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IO_WRITE(SP_STATUS_REG, SP_SET_HALT);
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i = 0;
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while (!(HW_REG(SP_STATUS_REG, u32) & SP_STATUS_HALT)) {
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while (!(IO_READ(SP_STATUS_REG) & SP_STATUS_HALT)) {
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if (i++ > 100) {
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// AUDIO SP did not stop (10ms timeout)
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osSyncPrintf("AUDIO SP止まりませんでした(10msタイムアウト)\n");
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@@ -136,14 +136,14 @@ void Sched_HandleGfxCancel(SchedContext* sched) {
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osSyncPrintf("GRAPH SP キャンセルします\n");
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if ((sched->curRSPTask != NULL) && (sched->curRSPTask->list.t.type == M_GFXTASK)) {
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if (!(HW_REG(SP_STATUS_REG, u32) & SP_STATUS_HALT)) {
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if (!(IO_READ(SP_STATUS_REG) & SP_STATUS_HALT)) {
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// GRAPH SP tries to stop
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osSyncPrintf("GRAPH SP止めようとします\n");
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HW_REG(SP_STATUS_REG, u32) = SP_SET_HALT;
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IO_WRITE(SP_STATUS_REG, SP_SET_HALT);
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i = 0;
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while (!(HW_REG(SP_STATUS_REG, u32) & SP_STATUS_HALT)) {
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while (!(IO_READ(SP_STATUS_REG) & SP_STATUS_HALT)) {
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if (i++ > 100) {
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// GRAPH SP did not stop (10ms timeout)
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osSyncPrintf("GRAPH SP止まりませんでした(10msタイムアウト)\n");
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+1
-1
@@ -1098,7 +1098,7 @@ void Actor_SetScale(Actor* actor, f32 scale) {
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}
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void Actor_SetObjectDependency(PlayState* play, Actor* actor) {
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gSegments[0x06] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[actor->objectSlot].segment);
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gSegments[0x06] = OS_K0_TO_PHYSICAL(play->objectCtx.slots[actor->objectSlot].segment);
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}
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void Actor_Init(Actor* actor, PlayState* play) {
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@@ -3957,7 +3957,7 @@ s32 BgCheck_SphVsFirstDynaPoly(CollisionContext* colCtx, u16 xpFlags, CollisionP
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}
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/**
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* SEGMENTED_TO_VIRTUAL CollisionHeader members
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* SEGMENTED_TO_K0 CollisionHeader members
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*/
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void CollisionHeader_SegmentedToVirtual(CollisionHeader* colHeader) {
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colHeader->vtxList = Lib_SegmentedToVirtual(colHeader->vtxList);
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@@ -50,7 +50,7 @@ void EffectSs_DrawGEffect(PlayState* play, EffectSs* this, TexturePtr texture) {
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SkinMatrix_SetScale(&mfScale, scale, scale, scale);
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SkinMatrix_MtxFMtxFMult(&mfTrans, &play->billboardMtxF, &mfTrans11DA0);
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SkinMatrix_MtxFMtxFMult(&mfTrans11DA0, &mfScale, &mfResult);
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gSegments[0x06] = VIRTUAL_TO_PHYSICAL(objectPtr);
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gSegments[0x06] = OS_K0_TO_PHYSICAL(objectPtr);
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gSPSegment(POLY_XLU_DISP++, 0x06, objectPtr);
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mtx = SkinMatrix_MtxFToNewMtx(gfxCtx, &mfResult);
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@@ -133,7 +133,7 @@ EnDoor* EnHy_FindNearestDoor(Actor* actor, PlayState* play) {
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}
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void EnHy_ChangeObjectAndAnim(EnHy* enHy, PlayState* play, s16 animIndex) {
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gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[enHy->animObjectSlot].segment);
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gSegments[6] = OS_K0_TO_PHYSICAL(play->objectCtx.slots[enHy->animObjectSlot].segment);
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EnHy_ChangeAnim(&enHy->skelAnime, animIndex);
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}
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@@ -141,7 +141,7 @@ s32 EnHy_UpdateSkelAnime(EnHy* enHy, PlayState* play) {
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s32 isUpdated = false;
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if (enHy->actor.draw != NULL) {
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gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[enHy->animObjectSlot].segment);
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gSegments[6] = OS_K0_TO_PHYSICAL(play->objectCtx.slots[enHy->animObjectSlot].segment);
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SkelAnime_Update(&enHy->skelAnime);
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isUpdated = true;
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}
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@@ -168,7 +168,7 @@ s32 EnHy_Init(EnHy* enHy, PlayState* play, FlexSkeletonHeader* skeletonHeaderSeg
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enHy->actor.objectSlot = enHy->skelLowerObjectSlot;
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isInitialized = true;
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ActorShape_Init(&enHy->actor.shape, 0.0f, NULL, 0.0f);
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gSegments[6] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[enHy->actor.objectSlot].segment);
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gSegments[6] = OS_K0_TO_PHYSICAL(play->objectCtx.slots[enHy->actor.objectSlot].segment);
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SkelAnime_InitFlex(play, &enHy->skelAnime, skeletonHeaderSeg, NULL, enHy->jointTable, enHy->morphTable,
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ENHY_LIMB_MAX);
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EnHy_ChangeObjectAndAnim(enHy, play, animIndex);
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+4
-4
@@ -699,14 +699,14 @@ void Lib_Nop801004FC(void) {
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}
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void* Lib_SegmentedToVirtual(void* ptr) {
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return SEGMENTED_TO_VIRTUAL(ptr);
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return SEGMENTED_TO_K0(ptr);
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}
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void* Lib_SegmentedToVirtualNull(void* ptr) {
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if (((uintptr_t)ptr >> 28) == 0) {
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return ptr;
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} else {
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return SEGMENTED_TO_VIRTUAL(ptr);
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return SEGMENTED_TO_K0(ptr);
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}
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}
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@@ -719,7 +719,7 @@ void* Lib_VirtualToPhysical(void* ptr) {
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if (ptr == NULL) {
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return NULL;
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} else {
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return (void*)VIRTUAL_TO_PHYSICAL(ptr);
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return (void*)OS_K0_TO_PHYSICAL(ptr);
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}
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}
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@@ -732,6 +732,6 @@ void* Lib_PhysicalToVirtual(void* ptr) {
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if (ptr == NULL) {
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return NULL;
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} else {
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return (void*)PHYSICAL_TO_VIRTUAL(ptr);
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return OS_PHYSICAL_TO_K0(ptr);
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}
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}
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+7
-7
@@ -923,9 +923,9 @@ void Play_UpdateMain(PlayState* this) {
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u8 freezeFlashTimer;
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s32 sp5C = false;
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gSegments[4] = VIRTUAL_TO_PHYSICAL(this->objectCtx.slots[this->objectCtx.mainKeepSlot].segment);
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gSegments[5] = VIRTUAL_TO_PHYSICAL(this->objectCtx.slots[this->objectCtx.subKeepSlot].segment);
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gSegments[2] = VIRTUAL_TO_PHYSICAL(this->sceneSegment);
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gSegments[4] = OS_K0_TO_PHYSICAL(this->objectCtx.slots[this->objectCtx.mainKeepSlot].segment);
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gSegments[5] = OS_K0_TO_PHYSICAL(this->objectCtx.slots[this->objectCtx.subKeepSlot].segment);
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gSegments[2] = OS_K0_TO_PHYSICAL(this->sceneSegment);
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if (R_PICTO_PHOTO_STATE == PICTO_PHOTO_STATE_PROCESS) {
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R_PICTO_PHOTO_STATE = PICTO_PHOTO_STATE_READY;
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@@ -1155,9 +1155,9 @@ void Play_DrawMain(PlayState* this) {
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OPEN_DISPS(gfxCtx);
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gSegments[4] = VIRTUAL_TO_PHYSICAL(this->objectCtx.slots[this->objectCtx.mainKeepSlot].segment);
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gSegments[5] = VIRTUAL_TO_PHYSICAL(this->objectCtx.slots[this->objectCtx.subKeepSlot].segment);
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gSegments[2] = VIRTUAL_TO_PHYSICAL(this->sceneSegment);
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gSegments[4] = OS_K0_TO_PHYSICAL(this->objectCtx.slots[this->objectCtx.mainKeepSlot].segment);
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gSegments[5] = OS_K0_TO_PHYSICAL(this->objectCtx.slots[this->objectCtx.subKeepSlot].segment);
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gSegments[2] = OS_K0_TO_PHYSICAL(this->sceneSegment);
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gSPSegment(POLY_OPA_DISP++, 0x04, this->objectCtx.slots[this->objectCtx.mainKeepSlot].segment);
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gSPSegment(POLY_XLU_DISP++, 0x04, this->objectCtx.slots[this->objectCtx.mainKeepSlot].segment);
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@@ -1605,7 +1605,7 @@ void Play_SpawnScene(PlayState* this, s32 sceneId, s32 spawn) {
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this->sceneConfig = scene->drawConfig;
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this->sceneSegment = Play_LoadFile(this, &scene->segment);
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scene->unk_D = 0;
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gSegments[2] = VIRTUAL_TO_PHYSICAL(this->sceneSegment);
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gSegments[2] = OS_K0_TO_PHYSICAL(this->sceneSegment);
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Play_InitScene(this, spawn);
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Room_AllocateAndLoad(this, &this->roomCtx);
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}
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@@ -2590,7 +2590,7 @@ void Player_DrawGetItemImpl(PlayState* play, Player* player, Vec3f* refPos, s32
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OPEN_DISPS(play->state.gfxCtx);
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gSegments[6] = VIRTUAL_TO_PHYSICAL(player->giObjectSegment);
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gSegments[6] = OS_K0_TO_PHYSICAL(player->giObjectSegment);
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gSPSegment(POLY_OPA_DISP++, 0x06, player->giObjectSegment);
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gSPSegment(POLY_XLU_DISP++, 0x06, player->giObjectSegment);
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@@ -2852,7 +2852,7 @@ void func_80127488(PlayState* play, Player* player, u8 alpha) {
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}
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void Player_DrawCouplesMask(PlayState* play, Player* player) {
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gSegments[0xA] = VIRTUAL_TO_PHYSICAL(player->maskObjectSegment);
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gSegments[0xA] = OS_K0_TO_PHYSICAL(player->maskObjectSegment);
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AnimatedMat_DrawOpa(play, Lib_SegmentedToVirtual(&object_mask_meoto_Matanimheader_001CD8));
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}
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@@ -2884,7 +2884,7 @@ void Player_DrawCircusLeadersMask(PlayState* play, Player* player) {
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Matrix_Scale(scaleXZ, scaleY, scaleXZ, MTXMODE_APPLY);
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gSPMatrix(&gfx[0], Matrix_NewMtx(play->state.gfxCtx), G_MTX_PUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
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gSPSegment(&gfx[1], 0x08, VIRTUAL_TO_PHYSICAL(SEGMENTED_TO_VIRTUAL(gEffBubble1Tex)));
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gSPSegment(&gfx[1], 0x08, OS_K0_TO_PHYSICAL(SEGMENTED_TO_K0(gEffBubble1Tex)));
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gDPSetPrimColor(&gfx[2], 0, 0, 255, 255, 255, 255);
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gDPSetEnvColor(&gfx[3], 150, 150, 150, 0);
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gSPDisplayList(&gfx[4], gEffBubbleDL);
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@@ -2940,7 +2940,7 @@ void Player_DrawBlastMask(PlayState* play, Player* player) {
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if (player->blastMaskTimer != 0) {
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s32 alpha;
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gSegments[0xA] = VIRTUAL_TO_PHYSICAL(player->maskObjectSegment);
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gSegments[0xA] = OS_K0_TO_PHYSICAL(player->maskObjectSegment);
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AnimatedMat_DrawOpa(play, Lib_SegmentedToVirtual(&object_mask_bakuretu_Matanimheader_0011F8));
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+2
-2
@@ -574,7 +574,7 @@ s32 Room_HandleLoadCallbacks(PlayState* play, RoomContext* roomCtx) {
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if (osRecvMesg(&roomCtx->loadQueue, NULL, OS_MESG_NOBLOCK) == 0) {
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roomCtx->status = 0;
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roomCtx->curRoom.segment = roomCtx->activeRoomVram;
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gSegments[3] = VIRTUAL_TO_PHYSICAL(roomCtx->activeRoomVram);
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gSegments[3] = OS_K0_TO_PHYSICAL(roomCtx->activeRoomVram);
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Scene_ExecuteCommands(play, roomCtx->curRoom.segment);
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func_80123140(play, GET_PLAYER(play));
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@@ -605,7 +605,7 @@ RoomDrawHandler sRoomDrawHandlers[] = {
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void Room_Draw(PlayState* play, Room* room, u32 flags) {
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if (room->segment != NULL) {
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gSegments[3] = VIRTUAL_TO_PHYSICAL(room->segment);
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gSegments[3] = OS_K0_TO_PHYSICAL(room->segment);
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sRoomDrawHandlers[room->roomShape->base.type](play, room, flags);
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}
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return;
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+2
-2
@@ -65,7 +65,7 @@ void Object_InitContext(GameState* gameState, ObjectContext* objectCtx) {
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objectCtx->spaceEnd = (void*)((u32)objectCtx->spaceStart + spaceSize);
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objectCtx->mainKeepSlot = Object_SpawnPersistent(objectCtx, GAMEPLAY_KEEP);
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gSegments[4] = VIRTUAL_TO_PHYSICAL(objectCtx->slots[objectCtx->mainKeepSlot].segment);
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gSegments[4] = OS_K0_TO_PHYSICAL(objectCtx->slots[objectCtx->mainKeepSlot].segment);
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}
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void Object_UpdateEntries(ObjectContext* objectCtx) {
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@@ -240,7 +240,7 @@ void Scene_CommandSpecialFiles(PlayState* play, SceneCmd* cmd) {
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if (cmd->specialFiles.subKeepId != 0) {
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play->objectCtx.subKeepSlot = Object_SpawnPersistent(&play->objectCtx, cmd->specialFiles.subKeepId);
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// TODO: Segment number enum?
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gSegments[0x05] = VIRTUAL_TO_PHYSICAL(play->objectCtx.slots[play->objectCtx.subKeepSlot].segment);
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gSegments[0x05] = OS_K0_TO_PHYSICAL(play->objectCtx.slots[play->objectCtx.subKeepSlot].segment);
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}
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if (cmd->specialFiles.naviQuestHintFileId != NAVI_QUEST_HINTS_NONE) {
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