mirror of
https://github.com/zeldaret/mm.git
synced 2026-05-23 06:54:14 -04:00
Add a z64play.h header (#1646)
* z64play.h * Move macros, functions and variables to header * cleanup * Reduce needed headers on z_collision_check * Change play functions to take PlayState * Move `Actor_ProcessInitChain` to `ichain.h` * format * Update src/code/z_play.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Add macros.h to sys_math3d.c * Rename SequenceContext to SceneSequences --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
This commit is contained in:
+1
-1
@@ -6,4 +6,4 @@ def apply(config, args):
|
||||
config['mapfile'] = 'build/n64-us/mm-n64-us.map'
|
||||
config['source_directories'] = ['./src','./include']
|
||||
config['objdump_flags'] = ['-M','reg-names=32']
|
||||
config['makeflags'] = ['KEEP_MDEBUG=1']
|
||||
config['makeflags'] = ['KEEP_MDEBUG=1', 'WERROR=0', 'OBJDUMP_BUILD=0']
|
||||
|
||||
Reference in New Issue
Block a user