Add a z64play.h header (#1646)

* z64play.h

* Move macros, functions and variables to header

* cleanup

* Reduce needed headers on z_collision_check

* Change play functions to take PlayState

* Move `Actor_ProcessInitChain` to `ichain.h`

* format

* Update src/code/z_play.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Add macros.h to sys_math3d.c

* Rename SequenceContext to SceneSequences

---------

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
This commit is contained in:
Anghelo Carvajal
2024-06-25 15:17:03 -04:00
committed by GitHub
parent 0bb57352a5
commit 6541532abb
51 changed files with 558 additions and 508 deletions
+1 -1
View File
@@ -6,4 +6,4 @@ def apply(config, args):
config['mapfile'] = 'build/n64-us/mm-n64-us.map'
config['source_directories'] = ['./src','./include']
config['objdump_flags'] = ['-M','reg-names=32']
config['makeflags'] = ['KEEP_MDEBUG=1']
config['makeflags'] = ['KEEP_MDEBUG=1', 'WERROR=0', 'OBJDUMP_BUILD=0']