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Add a z64play.h header (#1646)
* z64play.h * Move macros, functions and variables to header * cleanup * Reduce needed headers on z_collision_check * Change play functions to take PlayState * Move `Actor_ProcessInitChain` to `ichain.h` * format * Update src/code/z_play.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Add macros.h to sys_math3d.c * Rename SequenceContext to SceneSequences --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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@@ -3184,7 +3184,7 @@ void Actor_CleanupContext(ActorContext* actorCtx, PlayState* play) {
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actorCtx->absoluteSpace = NULL;
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}
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Play_SaveCycleSceneFlags(&play->state);
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Play_SaveCycleSceneFlags(play);
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ActorOverlayTable_Cleanup();
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}
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