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Gamestate table (#1354)
* gamestate_table.h * move macros * bss * format
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@@ -226,9 +226,6 @@ extern ActorId gMaxActorId;
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extern BgCheckSceneSubdivisionEntry sSceneSubdivisionList[];
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extern BgSpecialSceneMaxObjects sCustomDynapolyMem[];
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extern GameStateOverlay gGameStateOverlayTable[];
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extern s32 gGraphNumGameStates;
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// extern UNK_TYPE4 D_801BDAC0;
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// extern UNK_TYPE4 D_801BDAC4;
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// extern UNK_TYPE4 D_801BDAC8;
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