Gamestate table (#1354)

* gamestate_table.h

* move macros

* bss

* format
This commit is contained in:
Anghelo Carvajal
2023-08-12 11:44:35 -04:00
committed by GitHub
parent 138dd55662
commit 656fd08ee8
8 changed files with 81 additions and 55 deletions
+10 -20
View File
@@ -75,27 +75,17 @@ void Graph_SetNextGfxPool(GraphicsContext* gfxCtx) {
GameStateOverlay* Graph_GetNextGameState(GameState* gameState) {
GameStateFunc gameStateInit = GameState_GetInit(gameState);
if (gameStateInit == Setup_Init) {
return &gGameStateOverlayTable[0];
}
if (gameStateInit == MapSelect_Init) {
return &gGameStateOverlayTable[1];
}
if (gameStateInit == ConsoleLogo_Init) {
return &gGameStateOverlayTable[2];
}
if (gameStateInit == Play_Init) {
return &gGameStateOverlayTable[3];
}
if (gameStateInit == TitleSetup_Init) {
return &gGameStateOverlayTable[4];
}
if (gameStateInit == FileSelect_Init) {
return &gGameStateOverlayTable[5];
}
if (gameStateInit == DayTelop_Init) {
return &gGameStateOverlayTable[6];
// Generates code to match gameStateInit to a gamestate entry and returns it if found
#define DEFINE_GAMESTATE_INTERNAL(typeName, enumName) \
if (gameStateInit == typeName##_Init) { \
return &gGameStateOverlayTable[enumName]; \
}
#define DEFINE_GAMESTATE(typeName, enumName, name) DEFINE_GAMESTATE_INTERNAL(typeName, enumName)
#include "tables/gamestate_table.h"
#undef DEFINE_GAMESTATE
#undef DEFINE_GAMESTATE_INTERNAL
return NULL;
}
+32 -16
View File
@@ -6,22 +6,38 @@
#include "overlays/gamestates/ovl_title/z_title.h"
#include "z_title_setup.h"
#define GAMESTATE_OVERLAY(name, init, destroy, size) \
{ \
NULL, SEGMENT_ROM_START(ovl_##name), SEGMENT_ROM_END(ovl_##name), SEGMENT_START(ovl_##name), \
SEGMENT_END(ovl_##name), 0, init, destroy, 0, 0, 0, size \
}
#define GAMESTATE_OVERLAY_INTERNAL(init, destroy, size) \
{ NULL, 0, 0, NULL, NULL, 0, init, destroy, 0, 0, 0, size }
// Linker symbol declarations (used in the table below)
#define DEFINE_GAMESTATE(_typeName, _enumName, segmentName) DECLARE_OVERLAY_SEGMENT(segmentName)
#define DEFINE_GAMESTATE_INTERNAL(_typeName, _enumName)
GameStateOverlay gGameStateOverlayTable[] = {
GAMESTATE_OVERLAY_INTERNAL(Setup_Init, Setup_Destroy, sizeof(SetupState)),
GAMESTATE_OVERLAY(select, MapSelect_Init, MapSelect_Destroy, sizeof(MapSelectState)),
GAMESTATE_OVERLAY(title, ConsoleLogo_Init, ConsoleLogo_Destroy, sizeof(ConsoleLogoState)),
GAMESTATE_OVERLAY_INTERNAL(Play_Init, Play_Destroy, sizeof(PlayState)),
GAMESTATE_OVERLAY(opening, TitleSetup_Init, TitleSetup_Destroy, sizeof(TitleSetupState)),
GAMESTATE_OVERLAY(file_choose, FileSelect_Init, FileSelect_Destroy, sizeof(FileSelectState)),
GAMESTATE_OVERLAY(daytelop, DayTelop_Init, DayTelop_Destroy, sizeof(DayTelopState)),
#include "tables/gamestate_table.h"
#undef DEFINE_GAMESTATE
#undef DEFINE_GAMESTATE_INTERNAL
// Gamestate Overlay Table definition
#define DEFINE_GAMESTATE_INTERNAL(typeName, _enumName) \
{ NULL, 0, 0, NULL, NULL, NULL, typeName##_Init, typeName##_Destroy, NULL, NULL, 0, sizeof(typeName##State) },
#define DEFINE_GAMESTATE(typeName, _enumName, segmentName) \
{ NULL, \
(uintptr_t)SEGMENT_ROM_START(ovl_##segmentName), \
(uintptr_t)SEGMENT_ROM_END(ovl_##segmentName), \
SEGMENT_START(ovl_##segmentName), \
SEGMENT_END(ovl_##segmentName), \
NULL, \
typeName##_Init, \
typeName##_Destroy, \
NULL, \
NULL, \
0, \
sizeof(typeName##State) },
GameStateOverlay gGameStateOverlayTable[GAMESTATE_ID_MAX] = {
#include "tables/gamestate_table.h"
};
s32 gGraphNumGameStates = ARRAY_COUNT(gGameStateOverlayTable);
#undef DEFINE_GAMESTATE
#undef DEFINE_GAMESTATE_INTERNAL
GameStateId gGraphNumGameStates = GAMESTATE_ID_MAX;