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Gamestate table (#1354)
* gamestate_table.h * move macros * bss * format
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+10
-20
@@ -75,27 +75,17 @@ void Graph_SetNextGfxPool(GraphicsContext* gfxCtx) {
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GameStateOverlay* Graph_GetNextGameState(GameState* gameState) {
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GameStateFunc gameStateInit = GameState_GetInit(gameState);
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if (gameStateInit == Setup_Init) {
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return &gGameStateOverlayTable[0];
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}
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if (gameStateInit == MapSelect_Init) {
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return &gGameStateOverlayTable[1];
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}
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if (gameStateInit == ConsoleLogo_Init) {
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return &gGameStateOverlayTable[2];
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}
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if (gameStateInit == Play_Init) {
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return &gGameStateOverlayTable[3];
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}
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if (gameStateInit == TitleSetup_Init) {
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return &gGameStateOverlayTable[4];
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}
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if (gameStateInit == FileSelect_Init) {
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return &gGameStateOverlayTable[5];
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}
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if (gameStateInit == DayTelop_Init) {
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return &gGameStateOverlayTable[6];
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// Generates code to match gameStateInit to a gamestate entry and returns it if found
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#define DEFINE_GAMESTATE_INTERNAL(typeName, enumName) \
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if (gameStateInit == typeName##_Init) { \
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return &gGameStateOverlayTable[enumName]; \
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}
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#define DEFINE_GAMESTATE(typeName, enumName, name) DEFINE_GAMESTATE_INTERNAL(typeName, enumName)
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#include "tables/gamestate_table.h"
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#undef DEFINE_GAMESTATE
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#undef DEFINE_GAMESTATE_INTERNAL
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return NULL;
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}
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