z_syscfb.c, z_vimode.c, code_80140CE0 split and OK (#1159)

* z_vimode

* Fixups

* WIP

* matching

* sys_cfb OK

* some documentation

* vimode docs, name all syscfb vars

* quick fixes

* suggested changes, more things I missed

* merge suggestions

* code_80140CE0 -> z_viscvg

* format

* update symbols

* more suggestions

* fix include order

* sNotebookViMode comment, bss fix

---------

Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
Co-authored-by: louist103 <louist103@gmail.com>
This commit is contained in:
mzxrules
2023-05-29 17:40:10 -04:00
committed by GitHub
parent aa0a968791
commit 65d72a54cf
34 changed files with 896 additions and 272 deletions
+1 -1
View File
@@ -2705,7 +2705,7 @@ void Actor_DrawLensActors(PlayState* play, s32 numLensActors, Actor** lensActors
spA4 = play->unk_18E68;
if (dbgVar2) {
PreRender_SetValues(&play->pauseBgPreRender, D_801FBBCC, D_801FBBCE, gfxCtx->curFrameBuffer, zbuffer);
PreRender_SetValues(&play->pauseBgPreRender, gCfbWidth, gCfbHeight, gfxCtx->curFrameBuffer, zbuffer);
gfxTemp = gfx;
func_80170200(&play->pauseBgPreRender, &gfxTemp, zbuffer, spA4);