mirror of
https://github.com/zeldaret/mm.git
synced 2026-07-08 13:26:14 -04:00
More header cleanup (#1604)
* low hanging fruits on variables.h
* z_actor functions
* Move RomFile to z64object.h
* Revert "z_actor functions"
This reverts commit aa99967d16.
* yeet
* z64actor_dlftbls.h
* Move object segment declarations to object_table.c
* Move Camera functions
* z64nmi_buff.h
* fix merge
* su_mtx.h, sys_cmpdma.h and sys_initial_check.h
* sys_ucode.h
* sys_flashrom.h
* Remove unnecessary includes
* z64kanfont.h
* flg_set.h
* z64DLF.h
* z64lifemeter.h
* z64path.h
* format
* ObjectOverlay
* bss
* Yeet ObjectOverlay
* review
* review
* format
* bss
* z64font.h
This commit is contained in:
@@ -18,6 +18,7 @@
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#include "slowly.h"
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#include "stack.h"
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#include "stackcheck.h"
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#include "sys_ucode.h"
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/**
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* Assigns the "save" values in PreRender
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@@ -12,7 +12,6 @@
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#include "tha.h"
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#include "alignment.h"
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#include "functions.h"
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void* THA_GetHead(TwoHeadArena* tha) {
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return tha->head;
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@@ -11,7 +11,6 @@
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#include "thga.h"
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#include "alignment.h"
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#include "functions.h"
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void THGA_Init(TwoHeadGfxArena* thga, void* start, size_t size) {
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THA_Init(&thga->tha, start, size);
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+17
-14
@@ -1,7 +1,8 @@
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#include "prevent_bss_reordering.h"
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#include "global.h"
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#include "libc/string.h"
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static CutsceneCamera* sCurCsCamera;
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CutsceneCamera* sCurCsCamera;
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typedef s16 (*CsCamInterpolateCallback)(Vec3f*, f32*, s16*, CsCmdCamPoint*, CsCmdCamMisc*, CutsceneCameraInterp*);
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@@ -789,16 +790,16 @@ s16 CutsceneCamera_Interp_MultiPointCubic(Vec3f* camPos, f32* camFov, s16* camRo
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return 0;
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}
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static f32 sKnots[38];
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f32 sCsCamKnots[38];
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// Only used by unused CutsceneCamera_Interp_Unused
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void func_80162FF8(s16 arg0) {
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f32 val = 0.0f;
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s32 i;
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sKnots[0] = 0.0f;
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sKnots[1] = 0.0f;
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sKnots[2] = 0.0f;
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sCsCamKnots[0] = 0.0f;
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sCsCamKnots[1] = 0.0f;
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sCsCamKnots[2] = 0.0f;
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for (i = 3; i < arg0; i++) {
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if (i == 3) {
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@@ -809,13 +810,13 @@ void func_80162FF8(s16 arg0) {
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val += 0.3f;
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}
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sKnots[i] = val;
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sCsCamKnots[i] = val;
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}
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val += 0.9f;
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sKnots[i++] = val;
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sKnots[i++] = val;
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sKnots[i++] = val;
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sCsCamKnots[i++] = val;
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sCsCamKnots[i++] = val;
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sCsCamKnots[i++] = val;
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}
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#define FUNC_801631DC_ORDER 3
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@@ -837,15 +838,17 @@ void func_801631DC(f32 progress, s32 arg2, f32* coeff) {
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for (i = 1; i < FUNC_801631DC_ORDER; i++) {
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for (j = arg2 - i, k = (FUNC_801631DC_ORDER - 1) - i; j <= arg2; j++, k++) {
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if (sKnots[j + i] != sKnots[j]) {
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coeffTemp[i][k] = ((progress - sKnots[j]) / (sKnots[j + i] - sKnots[j])) * coeffTemp[i - 1][k];
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if (sCsCamKnots[j + i] != sCsCamKnots[j]) {
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coeffTemp[i][k] =
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((progress - sCsCamKnots[j]) / (sCsCamKnots[j + i] - sCsCamKnots[j])) * coeffTemp[i - 1][k];
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} else {
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coeffTemp[i][k] = 0.0f;
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}
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if (sKnots[j + i + 1] != sKnots[j + 1]) {
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if (sCsCamKnots[j + i + 1] != sCsCamKnots[j + 1]) {
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coeffTemp[i][k] +=
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((sKnots[j + i + 1] - progress) / (sKnots[j + i + 1] - sKnots[j + 1])) * coeffTemp[i - 1][k + 1];
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((sCsCamKnots[j + i + 1] - progress) / (sCsCamKnots[j + i + 1] - sCsCamKnots[j + 1])) *
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coeffTemp[i - 1][k + 1];
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}
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}
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}
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@@ -869,7 +872,7 @@ s16 CutsceneCamera_Interp_Unused(Vec3f* camPos, f32* camFov, s16* camRoll, CsCmd
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}
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index = interpState->waypoint + 2;
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func_801631DC(F32_LERPIMP(sKnots[index], sKnots[index + 1],
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func_801631DC(F32_LERPIMP(sCsCamKnots[index], sCsCamKnots[index + 1],
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(f32)interpState->curFrame / miscCmd[interpState->waypoint].unused0),
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index, coeff);
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@@ -10,8 +10,11 @@
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* Hold Start and press B: clear all weekEventReg and eventInf flags
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*/
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#include "flg_set.h"
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#include "global.h"
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#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
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typedef struct FlagSetEntry {
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/* 0x0 */ u8* value;
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/* 0x4 */ const char* name;
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+3
-2
@@ -1,6 +1,5 @@
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#include "z64.h"
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#include "regs.h"
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#include "functions.h"
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#include "fault.h"
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// Variables are put before most headers as a hacky way to bypass bss reordering
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@@ -10,13 +9,15 @@ GfxMasterList* gGfxMasterDL;
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CfbInfo sGraphCfbInfos[3];
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OSTime sGraphPrevUpdateEndTime;
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#include "variables.h"
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#include "macros.h"
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#include "buffers.h"
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#include "idle.h"
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#include "sys_cfb.h"
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#include "sys_ucode.h"
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#include "libc64/malloc.h"
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#include "z64DLF.h"
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#include "z64speed_meter.h"
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#include "overlays/gamestates/ovl_daytelop/z_daytelop.h"
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#include "overlays/gamestates/ovl_file_choose/z_file_select.h"
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#include "overlays/gamestates/ovl_opening/z_opening.h"
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@@ -32,7 +32,9 @@ PadMgr gPadMgr;
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#include "main.h"
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#include "buffers.h"
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#include "global.h"
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#include "sys_initial_check.h"
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#include "system_heap.h"
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#include "z64nmi_buff.h"
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#include "z64thread.h"
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s32 gScreenWidth = SCREEN_WIDTH;
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+15
-4
@@ -10,10 +10,21 @@ s16 gPlayerFormObjectIds[PLAYER_FORM_MAX] = {
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ObjectId gObjectTableSize = OBJECT_ID_MAX;
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// Segment declarations (also used in the table below)
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#define DEFINE_OBJECT(name, _enumValue) DECLARE_ROM_SEGMENT(name)
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#define DEFINE_OBJECT_UNSET(_enumValue)
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#define DEFINE_OBJECT_EMPTY(_name, _enumValue)
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#include "tables/object_table.h"
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#undef DEFINE_OBJECT
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#undef DEFINE_OBJECT_UNSET
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#undef DEFINE_OBJECT_EMPTY
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// Object Table definition
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#define DEFINE_OBJECT(name, _enumValue) { SEGMENT_ROM_START(name), SEGMENT_ROM_END(name) },
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#define DEFINE_OBJECT_UNSET(_enumValue) { 0, 0 },
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#define DEFINE_OBJECT_SIZE_ZERO(name, _enumValue) { SEGMENT_ROM_START(name), SEGMENT_ROM_START(name) },
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#define DEFINE_OBJECT(name, _enumValue) ROM_FILE(name),
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#define DEFINE_OBJECT_UNSET(_enumValue) ROM_FILE_UNSET,
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#define DEFINE_OBJECT_EMPTY(name, _enumValue) ROM_FILE_EMPTY(name),
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RomFile gObjectTable[] = {
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#include "tables/object_table.h"
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@@ -21,4 +32,4 @@ RomFile gObjectTable[] = {
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#undef DEFINE_OBJECT
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#undef DEFINE_OBJECT_UNSET
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#undef DEFINE_OBJECT_SIZE_ZERO
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#undef DEFINE_OBJECT_EMPTY
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+2
-1
@@ -49,7 +49,8 @@
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* @remark Name inferred from shared Animal Forest functions, meaning of "su" is unclear.
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*/
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#include "global.h"
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#include "su_mtx.h"
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#include "z64math.h"
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/**
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* Constructs a matrix \$f ST \$f, i.e. a scaling \$f S \$f followed by a translation \$f T \$f.
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@@ -1,7 +1,6 @@
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#include "z64.h"
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#include "buffers.h"
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#include "regs.h"
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#include "functions.h"
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#include "macros.h"
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// Variables are put before most headers as a hacky way to bypass bss reordering
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@@ -34,7 +33,6 @@ s16 gCfbUpperAdjust;
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u8 gSysCfbHiResEnabled;
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#include "variables.h"
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#include "sys_cfb.h"
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#include "libc/stdbool.h"
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#include "buffers.h"
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@@ -1,7 +1,7 @@
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#include "global.h"
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#include "libc64/malloc.h"
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#include "yaz0.h"
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#include "sys_cmpdma.h"
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#include "libc64/malloc.h"
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#include "color.h"
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#include "yaz0.h"
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#include "z64dma.h"
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@@ -6,8 +6,14 @@
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* These checks are some of the first functions run in Main, before even setting up the system heap, and any image files
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* are DMA'd directly to fixed RAM addresses.
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*/
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#include "sys_initial_check.h"
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#include "global.h"
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#include "color.h"
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#include "fault.h"
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#include "segment_symbols.h"
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#include "misc/locerrmsg/locerrmsg.h"
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#include "misc/memerrmsg/memerrmsg.h"
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@@ -28,7 +34,7 @@
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void Check_WriteRGBA16Pixel(u16* buffer, u32 x, u32 y, u32 value) {
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if (value & RGBA16_PIXEL_OPAQUE) {
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(&buffer[x])[y * SCREEN_WIDTH] = value;
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buffer[x + y * SCREEN_WIDTH] = value;
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}
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}
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@@ -2,7 +2,8 @@
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* File: sys_ucode.c
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* Description: Functions for obtaining locations and sizes of microcode
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*/
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#include "global.h"
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#include "sys_ucode.h"
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u64* initialgspUcodeText = gspF3DZEX2_NoN_PosLight_fifoTextStart;
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u64* initialgspUcodeData = gspF3DZEX2_NoN_PosLight_fifoDataStart;
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@@ -1,4 +1,6 @@
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#include "z_title_setup.h"
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#include "sys_flashrom.h"
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#include "overlays/gamestates/ovl_title/z_title.h"
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void Setup_InitRegs(void) {
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@@ -1,4 +1,6 @@
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#include "z64DLF.h"
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#include "global.h"
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#include "libc64/malloc.h"
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#include "loadfragment.h"
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@@ -2,6 +2,7 @@
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* File: z_actor.c
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* Description:
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*/
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#include "fault.h"
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#include "sys_cfb.h"
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#include "loadfragment.h"
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@@ -1,9 +1,12 @@
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#include "global.h"
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#include "z64actor_dlftbls.h"
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#include "fault.h"
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// Init Vars declarations (also used in the table below)
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#define DEFINE_ACTOR(name, _enumValue, _allocType, _debugName) extern ActorInit name##_InitVars;
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#define DEFINE_ACTOR_INTERNAL(name, _enumValue, _allocType, _debugName) extern ActorInit name##_InitVars;
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// Segment and InitVars declarations (also used in the table below)
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#define DEFINE_ACTOR(name, _enumValue, _allocType, _debugName) \
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extern struct ActorInit name##_InitVars; \
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DECLARE_OVERLAY_SEGMENT(name)
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#define DEFINE_ACTOR_INTERNAL(name, _enumValue, _allocType, _debugName) extern struct ActorInit name##_InitVars;
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#define DEFINE_ACTOR_UNSET(_enumValue)
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#include "tables/actor_table.h"
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@@ -1,3 +1,5 @@
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#include "prevent_bss_reordering.h"
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#include "z64bgcheck.h"
|
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#include "global.h"
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@@ -43,6 +43,7 @@
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*
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*/
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#include "prevent_bss_reordering.h"
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#include "global.h"
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#include "libc/string.h"
|
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#include "z64malloc.h"
|
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|
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@@ -1,7 +1,7 @@
|
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#include "z64eff_footmark.h"
|
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|
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#include "z64.h"
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#include "macros.h"
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#include "functions.h"
|
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#include "assets/code/eff_footmark/eff_footmark.c"
|
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|
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|
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@@ -1,4 +1,5 @@
|
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#include "z64game_over.h"
|
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|
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#include "z64rumble.h"
|
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#include "z64shrink_window.h"
|
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#include "z64.h"
|
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|
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+5
-3
@@ -1,7 +1,9 @@
|
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#include "z64jpeg.h"
|
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|
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#include "libc/stdbool.h"
|
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#include "variables.h"
|
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#include "functions.h"
|
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#include "main.h"
|
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#include "sys_ucode.h"
|
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#include "macros.h"
|
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|
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#define MARKER_ESCAPE 0x00
|
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#define MARKER_SOI 0xD8
|
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@@ -107,7 +109,7 @@ void Jpeg_CopyToZbuffer(u16* src, u16* zbuffer, s32 x, s32 y) {
|
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* unaligned values in JPEG header files.
|
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*/
|
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u16 Jpeg_GetUnalignedU16(u8* ptr) {
|
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if (((u32)ptr & 1) == 0) {
|
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if (((uintptr_t)ptr & 1) == 0) {
|
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// Read the value normally if it's aligned to a 16-bit address.
|
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return *(u16*)ptr;
|
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} else {
|
||||
|
||||
@@ -1,3 +1,4 @@
|
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#include "prevent_bss_reordering.h"
|
||||
#include "z64pause_menu.h"
|
||||
|
||||
#include "z64.h"
|
||||
|
||||
@@ -1,4 +1,9 @@
|
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#include "global.h"
|
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#include "z64font.h"
|
||||
|
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#include "segment_symbols.h"
|
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#include "z64message.h"
|
||||
|
||||
#include "z64.h"
|
||||
|
||||
// stubbed in NTSC-U
|
||||
void Font_LoadChar(PlayState* play, u16 codePointIndex, s32 offset) {
|
||||
|
||||
@@ -1,5 +1,11 @@
|
||||
#include "prevent_bss_reordering.h"
|
||||
#include "z64lifemeter.h"
|
||||
|
||||
#include "global.h"
|
||||
#include "su_mtx.h"
|
||||
|
||||
#include "overlays/kaleido_scope/ovl_kaleido_scope/z_kaleido_scope.h"
|
||||
|
||||
#include "interface/parameter_static/parameter_static.h"
|
||||
|
||||
s16 sHeartsPrimColors[3][3] = { { 255, 70, 50 }, { 255, 190, 0 }, { 100, 100, 255 } };
|
||||
|
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@@ -3,6 +3,7 @@
|
||||
|
||||
#include "message_data_static.h"
|
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#include "padmgr.h"
|
||||
#include "sys_cmpdma.h"
|
||||
#include "segment_symbols.h"
|
||||
#include "z64actor.h"
|
||||
#include "z64horse.h"
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
#define NMI 1
|
||||
|
||||
typedef struct {
|
||||
/* 0x00 */ u32 resetting;
|
||||
/* 0x04 */ u32 resetCount;
|
||||
/* 0x00 */ s32 resetting;
|
||||
/* 0x04 */ s32 resetCount;
|
||||
/* 0x08 */ OSTime duration;
|
||||
/* 0x10 */ OSTime resetTime;
|
||||
} NmiBuff; // size >= 0x18
|
||||
@@ -32,6 +32,6 @@ void Nmi_SetPrenmiStart(void) {
|
||||
gNMIBuffer->resetTime = osGetTime();
|
||||
}
|
||||
|
||||
u32 Nmi_GetPrenmiHasStarted(void) {
|
||||
s32 Nmi_GetPrenmiHasStarted(void) {
|
||||
return gNMIBuffer->resetting;
|
||||
}
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
#include "global.h"
|
||||
#include "PR/gs2dex.h"
|
||||
#include "sys_cfb.h"
|
||||
#include "sys_ucode.h"
|
||||
#include "z64lifemeter.h"
|
||||
#include "z64malloc.h"
|
||||
#include "z64snap.h"
|
||||
#include "z64view.h"
|
||||
|
||||
@@ -1,5 +1,8 @@
|
||||
#include "z64path.h"
|
||||
#include "global.h"
|
||||
|
||||
#include "z64lib.h"
|
||||
|
||||
Path* Path_GetByIndex(PlayState* play, s16 index, s16 indexNone) {
|
||||
Path* path;
|
||||
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
#include "z64.h"
|
||||
#include "regs.h"
|
||||
#include "functions.h"
|
||||
#include "z64malloc.h"
|
||||
#include "z64vis.h"
|
||||
#include "z64visfbuf.h"
|
||||
@@ -18,7 +17,6 @@ BombersNotebook sBombersNotebook;
|
||||
u8 sBombersNotebookOpen;
|
||||
u8 sMotionBlurStatus;
|
||||
|
||||
#include "variables.h"
|
||||
#include "macros.h"
|
||||
#include "buffers.h"
|
||||
#include "idle.h"
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#include "global.h"
|
||||
#include "sys_cfb.h"
|
||||
#include "sys_cmpdma.h"
|
||||
#include "z64bombers_notebook.h"
|
||||
#include "z64malloc.h"
|
||||
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
#include "global.h"
|
||||
#include "PR/gs2dex.h"
|
||||
#include "debug.h"
|
||||
#include "sys_ucode.h"
|
||||
|
||||
void Room_Noop(PlayState* play, Room* room, Input* input, s32 arg3) {
|
||||
}
|
||||
|
||||
+16
-16
@@ -233,9 +233,9 @@ void Scene_CommandEntranceList(PlayState* play, SceneCmd* cmd) {
|
||||
void Scene_CommandSpecialFiles(PlayState* play, SceneCmd* cmd) {
|
||||
// @note These quest hint files are identical to OoT's.
|
||||
// They are not relevant in this game and the system to process these scripts has been removed.
|
||||
static RomFile naviQuestHintFiles[2] = {
|
||||
{ SEGMENT_ROM_START(elf_message_field), SEGMENT_ROM_END(elf_message_field) },
|
||||
{ SEGMENT_ROM_START(elf_message_ydan), SEGMENT_ROM_END(elf_message_ydan) },
|
||||
static RomFile sNaviQuestHintFiles[2] = {
|
||||
ROM_FILE(elf_message_field),
|
||||
ROM_FILE(elf_message_ydan),
|
||||
};
|
||||
|
||||
if (cmd->specialFiles.subKeepId != 0) {
|
||||
@@ -245,7 +245,7 @@ void Scene_CommandSpecialFiles(PlayState* play, SceneCmd* cmd) {
|
||||
}
|
||||
|
||||
if (cmd->specialFiles.naviQuestHintFileId != NAVI_QUEST_HINTS_NONE) {
|
||||
play->naviQuestHints = Play_LoadFile(play, &naviQuestHintFiles[cmd->specialFiles.naviQuestHintFileId - 1]);
|
||||
play->naviQuestHints = Play_LoadFile(play, &sNaviQuestHintFiles[cmd->specialFiles.naviQuestHintFileId - 1]);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -356,19 +356,19 @@ void Scene_CommandEnvLightSettings(PlayState* play, SceneCmd* cmd) {
|
||||
* These later are stored in segment 0x06, and used in maps.
|
||||
*/
|
||||
void Scene_LoadAreaTextures(PlayState* play, s32 fileIndex) {
|
||||
static RomFile sceneTextureFiles[9] = {
|
||||
{ 0, 0 }, // Default
|
||||
{ SEGMENT_ROM_START(scene_texture_01), SEGMENT_ROM_END(scene_texture_01) },
|
||||
{ SEGMENT_ROM_START(scene_texture_02), SEGMENT_ROM_END(scene_texture_02) },
|
||||
{ SEGMENT_ROM_START(scene_texture_03), SEGMENT_ROM_END(scene_texture_03) },
|
||||
{ SEGMENT_ROM_START(scene_texture_04), SEGMENT_ROM_END(scene_texture_04) },
|
||||
{ SEGMENT_ROM_START(scene_texture_05), SEGMENT_ROM_END(scene_texture_05) },
|
||||
{ SEGMENT_ROM_START(scene_texture_06), SEGMENT_ROM_END(scene_texture_06) },
|
||||
{ SEGMENT_ROM_START(scene_texture_07), SEGMENT_ROM_END(scene_texture_07) },
|
||||
{ SEGMENT_ROM_START(scene_texture_08), SEGMENT_ROM_END(scene_texture_08) },
|
||||
static RomFile sSceneTextureFiles[9] = {
|
||||
ROM_FILE_UNSET, // Default
|
||||
ROM_FILE(scene_texture_01),
|
||||
ROM_FILE(scene_texture_02),
|
||||
ROM_FILE(scene_texture_03),
|
||||
ROM_FILE(scene_texture_04),
|
||||
ROM_FILE(scene_texture_05),
|
||||
ROM_FILE(scene_texture_06),
|
||||
ROM_FILE(scene_texture_07),
|
||||
ROM_FILE(scene_texture_08),
|
||||
};
|
||||
uintptr_t vromStart = sceneTextureFiles[fileIndex].vromStart;
|
||||
size_t size = sceneTextureFiles[fileIndex].vromEnd - vromStart;
|
||||
uintptr_t vromStart = sSceneTextureFiles[fileIndex].vromStart;
|
||||
size_t size = sSceneTextureFiles[fileIndex].vromEnd - vromStart;
|
||||
|
||||
if (size != 0) {
|
||||
play->roomCtx.unk74 = THA_AllocTailAlign16(&play->state.tha, size);
|
||||
|
||||
@@ -1,4 +1,7 @@
|
||||
#include "z64save.h"
|
||||
#include "global.h"
|
||||
|
||||
#include "sys_flashrom.h"
|
||||
#include "z64horse.h"
|
||||
#include "overlays/gamestates/ovl_file_choose/z_file_select.h"
|
||||
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
#include "global.h"
|
||||
#include "z64visfbuf.h"
|
||||
#include "sys_cfb.h"
|
||||
#include "sys_ucode.h"
|
||||
|
||||
#define SCALE_MIN 0.032f
|
||||
#define SCALE_MAX 1.0f //!< also unchanged scale
|
||||
|
||||
Reference in New Issue
Block a user