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Audio sequence.c OK and documented (#1201)
* import sequence docs * cleanup * do not need raw hex
This commit is contained in:
+906
-15
@@ -1,31 +1,922 @@
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/**
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* @file sequence.c
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*
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* This file implements a set of high-level audio sequence commands that allow sequences to be modified in real-time.
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* These commands are intended to interface external to the audio library.
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*
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* These commands are generated using `AudioSeq_QueueSeqCmd`, and a user-friendly interface for this function
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* can be found in `seqcmd.h`
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*
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* These commands change sequences by generating internal audio commands `AudioThread_QueueCmd` which allows these
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* sequence requests to be passed onto the audio thread. It is worth noting all functions in this file are
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* called from the graph thread.
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*
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* These commands are not to be confused with the sequence instructions used by the sequences themselves
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* which are a midi-based scripting language.
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*
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* Nor are these commands to be confused with the internal audio commands used to transfer requests from
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* the graph thread to the audio thread.
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*/
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#include "global.h"
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#pragma GLOBAL_ASM("asm/non_matchings/code/sequence/Audio_StartSequence.s")
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// Direct audio command (skips the queueing system)
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#define SEQCMD_SET_SEQPLAYER_VOLUME_NOW(seqPlayerIndex, duration, volume) \
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AudioSeq_ProcessSeqCmd((SEQCMD_OP_SET_SEQPLAYER_VOLUME << 28) | ((u8)(seqPlayerIndex) << 24) | \
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((u8)(duration) << 16) | ((u8)((volume)*127.0f)));
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#pragma GLOBAL_ASM("asm/non_matchings/code/sequence/Audio_StopSequence.s")
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u8 sSeqCmdWritePos = 0;
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u8 sSeqCmdReadPos = 0;
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u8 sStartSeqDisabled = 0;
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u8 sSoundModeList[] = {
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SOUNDMODE_STEREO, SOUNDMODE_HEADSET, SOUNDMODE_SURROUND_EXTERNAL, SOUNDMODE_MONO, SOUNDMODE_SURROUND,
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};
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u8 gAudioSpecId = 0;
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u8 gAudioHeapResetState = AUDIO_HEAP_RESET_STATE_NONE;
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u32 sResetAudioHeapSeqCmd = 0;
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#pragma GLOBAL_ASM("asm/non_matchings/code/sequence/func_801A7D84.s")
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void AudioSeq_StartSequence(u8 seqPlayerIndex, u8 seqId, u8 seqArgs, u16 fadeInDuration) {
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u8 channelIndex;
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u16 skipTicks;
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s32 pad;
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#pragma GLOBAL_ASM("asm/non_matchings/code/sequence/Audio_QueueSeqCmd.s")
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if (!sStartSeqDisabled || (seqPlayerIndex == SEQ_PLAYER_SFX)) {
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seqArgs &= 0x7F;
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if (seqArgs == 0x7F) {
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// `fadeInDuration` interpreted as seconds, 60 is refresh rate and does not account for PAL
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skipTicks = (fadeInDuration >> 3) * 60 * gAudioCtx.audioBufferParameters.updatesPerFrame;
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AUDIOCMD_GLOBAL_INIT_SEQPLAYER_SKIP_TICKS(seqPlayerIndex, seqId, skipTicks);
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} else {
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// `fadeInDuration` interpreted as 1/30th of a second, does not account for change in refresh rate for PAL
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AUDIOCMD_GLOBAL_INIT_SEQPLAYER(seqPlayerIndex, seqId,
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(fadeInDuration * (u16)gAudioCtx.audioBufferParameters.updatesPerFrame) / 4);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/sequence/func_801A89D0.s")
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gActiveSeqs[seqPlayerIndex].seqId = seqId | (seqArgs << 8);
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gActiveSeqs[seqPlayerIndex].prevSeqId = seqId | (seqArgs << 8);
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gActiveSeqs[seqPlayerIndex].isSeqPlayerInit = true;
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#pragma GLOBAL_ASM("asm/non_matchings/code/sequence/Audio_GetActiveSequence.s")
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if (gActiveSeqs[seqPlayerIndex].volCur != 1.0f) {
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AUDIOCMD_SEQPLAYER_FADE_VOLUME_SCALE(seqPlayerIndex, gActiveSeqs[seqPlayerIndex].volCur);
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/sequence/func_801A8ABC.s")
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gActiveSeqs[seqPlayerIndex].tempoTimer = 0;
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gActiveSeqs[seqPlayerIndex].tempoOriginal = 0;
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gActiveSeqs[seqPlayerIndex].tempoCmd = 0;
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#pragma GLOBAL_ASM("asm/non_matchings/code/sequence/func_801A8B14.s")
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for (channelIndex = 0; channelIndex < SEQ_NUM_CHANNELS; channelIndex++) {
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gActiveSeqs[seqPlayerIndex].channelData[channelIndex].volCur = 1.0f;
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gActiveSeqs[seqPlayerIndex].channelData[channelIndex].volTimer = 0;
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gActiveSeqs[seqPlayerIndex].channelData[channelIndex].freqScaleCur = 1.0f;
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gActiveSeqs[seqPlayerIndex].channelData[channelIndex].freqScaleTimer = 0;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/sequence/func_801A8B2C.s")
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gActiveSeqs[seqPlayerIndex].freqScaleChannelFlags = 0;
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gActiveSeqs[seqPlayerIndex].volChannelFlags = 0;
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/sequence/Audio_SetVolumeScale.s")
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void AudioSeq_StopSequence(u8 seqPlayerIndex, u16 fadeOutDuration) {
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AUDIOCMD_GLOBAL_DISABLE_SEQPLAYER(seqPlayerIndex,
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(fadeOutDuration * (u16)gAudioCtx.audioBufferParameters.updatesPerFrame) / 4);
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gActiveSeqs[seqPlayerIndex].seqId = NA_BGM_DISABLED;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/sequence/func_801A8D5C.s")
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void AudioSeq_ProcessSeqCmd(u32 cmd) {
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s32 priority;
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s32 channelMaskEnable;
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u16 channelMaskDisable;
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u16 fadeTimer;
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u16 val;
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u8 oldSpecId;
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u8 specId;
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u8 fadeReverb;
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u8 op;
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u8 subOp;
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u8 seqPlayerIndex;
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u8 seqId;
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u8 seqArgs;
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u8 found;
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u8 ioPort;
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u8 duration;
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u8 channelIndex;
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u8 i;
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f32 freqScaleTarget;
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u32 outNumFonts;
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#pragma GLOBAL_ASM("asm/non_matchings/code/sequence/func_801A9768.s")
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op = cmd >> 28;
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seqPlayerIndex = (cmd & SEQCMD_SEQPLAYER_MASK) >> 24;
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#pragma GLOBAL_ASM("asm/non_matchings/code/sequence/func_801A982C.s")
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switch (op) {
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case SEQCMD_OP_PLAY_SEQUENCE:
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// Play a new sequence
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seqId = cmd & SEQCMD_SEQID_MASK;
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seqArgs = (cmd & 0xFF00) >> 8;
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// `fadeTimer` is only shifted 13 bits instead of 16 bits.
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// `fadeTimer` continues to be scaled in `AudioSeq_StartSequence`
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fadeTimer = (cmd & 0xFF0000) >> 13;
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if (!gActiveSeqs[seqPlayerIndex].isWaitingForFonts && !sStartSeqDisabled) {
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if (seqArgs < 0x80) {
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AudioSeq_StartSequence(seqPlayerIndex, seqId, seqArgs, fadeTimer);
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} else {
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// Store the cmd to be called again once the fonts are loaded
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// but changes the command so that next time, the (seqArgs < 0x80) case is taken
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gActiveSeqs[seqPlayerIndex].startAsyncSeqCmd =
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(cmd & ~(SEQ_FLAG_ASYNC | SEQCMD_ASYNC_ACTIVE)) + SEQCMD_ASYNC_ACTIVE;
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gActiveSeqs[seqPlayerIndex].isWaitingForFonts = true;
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gActiveSeqs[seqPlayerIndex].fontId = *AudioThread_GetFontsForSequence(seqId, &outNumFonts);
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AudioSeq_StopSequence(seqPlayerIndex, 1);
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#pragma GLOBAL_ASM("asm/non_matchings/code/sequence/func_801A99B8.s")
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if (gActiveSeqs[seqPlayerIndex].prevSeqId != NA_BGM_DISABLED) {
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if (*AudioThread_GetFontsForSequence(seqId, &outNumFonts) !=
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*AudioThread_GetFontsForSequence(gActiveSeqs[seqPlayerIndex].prevSeqId & 0xFF,
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&outNumFonts)) {
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// Discard Seq Fonts
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AUDIOCMD_GLOBAL_DISCARD_SEQ_FONTS((s32)seqId);
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}
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/sequence/func_801A9A74.s")
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AUDIOCMD_GLOBAL_ASYNC_LOAD_FONT(*AudioThread_GetFontsForSequence(seqId, &outNumFonts),
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(u8)((seqPlayerIndex + 1) & 0xFF));
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}
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}
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break;
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case SEQCMD_OP_STOP_SEQUENCE:
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// Stop a sequence and disable the sequence player
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fadeTimer = (cmd & 0xFF0000) >> 13;
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AudioSeq_StopSequence(seqPlayerIndex, fadeTimer);
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break;
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case SEQCMD_OP_QUEUE_SEQUENCE:
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// Queue a sequence into `sSeqRequests`
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seqId = cmd & SEQCMD_SEQID_MASK;
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seqArgs = (cmd & 0xFF00) >> 8;
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fadeTimer = (cmd & 0xFF0000) >> 13;
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priority = seqArgs;
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// Checks if the requested sequence is first in the list of requests
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// If it is already queued and first in the list, then play the sequence immediately
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for (i = 0; i < sNumSeqRequests[seqPlayerIndex]; i++) {
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if (sSeqRequests[seqPlayerIndex][i].seqId == seqId) {
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if (i == 0) {
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AudioSeq_StartSequence(seqPlayerIndex, seqId, seqArgs, fadeTimer);
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}
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return;
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}
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}
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// Searches the sequence requests for the first request that does not have a higher priority
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// than the current incoming request
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found = sNumSeqRequests[seqPlayerIndex];
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for (i = 0; i < sNumSeqRequests[seqPlayerIndex]; i++) {
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if (priority >= sSeqRequests[seqPlayerIndex][i].priority) {
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found = i;
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i = sNumSeqRequests[seqPlayerIndex]; // "break;"
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}
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}
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// Check if the queue is full
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if (sNumSeqRequests[seqPlayerIndex] < ARRAY_COUNT(sSeqRequests[seqPlayerIndex])) {
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sNumSeqRequests[seqPlayerIndex]++;
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}
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for (i = sNumSeqRequests[seqPlayerIndex] - 1; i != found; i--) {
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// Move all requests of lower priority backwards 1 place in the queue
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// If the queue is full, overwrite the entry with the lowest priority
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sSeqRequests[seqPlayerIndex][i].priority = sSeqRequests[seqPlayerIndex][i - 1].priority;
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sSeqRequests[seqPlayerIndex][i].seqId = sSeqRequests[seqPlayerIndex][i - 1].seqId;
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}
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// Fill the newly freed space in the queue with the new request
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sSeqRequests[seqPlayerIndex][found].priority = seqArgs;
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sSeqRequests[seqPlayerIndex][found].seqId = seqId;
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// The sequence is first in queue, so start playing.
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if (found == 0) {
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AudioSeq_StartSequence(seqPlayerIndex, seqId, seqArgs, fadeTimer);
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}
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break;
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case SEQCMD_OP_UNQUEUE_SEQUENCE:
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// Unqueue sequence
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fadeTimer = (cmd & 0xFF0000) >> 13;
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found = sNumSeqRequests[seqPlayerIndex];
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for (i = 0; i < sNumSeqRequests[seqPlayerIndex]; i++) {
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seqId = cmd & SEQCMD_SEQID_MASK;
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if (sSeqRequests[seqPlayerIndex][i].seqId == seqId) {
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found = i;
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i = sNumSeqRequests[seqPlayerIndex]; // "break;"
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}
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}
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if (found != sNumSeqRequests[seqPlayerIndex]) {
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// Move all requests of lower priority forward 1 place in the queue
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for (i = found; i < sNumSeqRequests[seqPlayerIndex] - 1; i++) {
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sSeqRequests[seqPlayerIndex][i].priority = sSeqRequests[seqPlayerIndex][i + 1].priority;
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sSeqRequests[seqPlayerIndex][i].seqId = sSeqRequests[seqPlayerIndex][i + 1].seqId;
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}
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sNumSeqRequests[seqPlayerIndex]--;
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}
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// If the sequence was first in queue (it is currently playing),
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// Then stop the sequence and play the next sequence in the queue.
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if (found == 0) {
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AudioSeq_StopSequence(seqPlayerIndex, fadeTimer);
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if (sNumSeqRequests[seqPlayerIndex] != 0) {
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AudioSeq_StartSequence(seqPlayerIndex, sSeqRequests[seqPlayerIndex][0].seqId,
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sSeqRequests[seqPlayerIndex][0].priority, fadeTimer);
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}
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}
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break;
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case SEQCMD_OP_SET_SEQPLAYER_VOLUME:
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// Transition volume to a target volume for an entire player
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duration = (cmd & 0xFF0000) >> 15;
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val = cmd & 0xFF;
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if (duration == 0) {
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duration++;
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}
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// Volume is scaled relative to 127
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gActiveSeqs[seqPlayerIndex].volTarget = (f32)val / 127.0f;
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if (gActiveSeqs[seqPlayerIndex].volCur != gActiveSeqs[seqPlayerIndex].volTarget) {
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gActiveSeqs[seqPlayerIndex].volStep =
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(gActiveSeqs[seqPlayerIndex].volCur - gActiveSeqs[seqPlayerIndex].volTarget) / (f32)duration;
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gActiveSeqs[seqPlayerIndex].volTimer = duration;
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}
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break;
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case SEQCMD_OP_SET_SEQPLAYER_FREQ:
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// Transition freq scale to a target freq for all channels
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duration = (cmd & 0xFF0000) >> 15;
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val = cmd & 0xFFFF;
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if (duration == 0) {
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duration++;
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}
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// Frequency is scaled relative to 1000
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freqScaleTarget = (f32)val / 1000.0f;
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for (i = 0; i < SEQ_NUM_CHANNELS; i++) {
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gActiveSeqs[seqPlayerIndex].channelData[i].freqScaleTarget = freqScaleTarget;
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gActiveSeqs[seqPlayerIndex].channelData[i].freqScaleTimer = duration;
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gActiveSeqs[seqPlayerIndex].channelData[i].freqScaleStep =
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(gActiveSeqs[seqPlayerIndex].channelData[i].freqScaleCur - freqScaleTarget) / (f32)duration;
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}
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gActiveSeqs[seqPlayerIndex].freqScaleChannelFlags = 0xFFFF;
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break;
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case SEQCMD_OP_SET_CHANNEL_FREQ:
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// Transition freq scale to a target for a specific channel
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duration = (cmd & 0xFF0000) >> 15;
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channelIndex = (cmd & 0xF000) >> 12;
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val = cmd & 0xFFF;
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if (duration == 0) {
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duration++;
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}
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// Frequency is scaled relative to 1000
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freqScaleTarget = (f32)val / 1000.0f;
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gActiveSeqs[seqPlayerIndex].channelData[channelIndex].freqScaleTarget = freqScaleTarget;
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gActiveSeqs[seqPlayerIndex].channelData[channelIndex].freqScaleStep =
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(gActiveSeqs[seqPlayerIndex].channelData[channelIndex].freqScaleCur - freqScaleTarget) / (f32)duration;
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gActiveSeqs[seqPlayerIndex].channelData[channelIndex].freqScaleTimer = duration;
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gActiveSeqs[seqPlayerIndex].freqScaleChannelFlags |= 1 << channelIndex;
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break;
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case SEQCMD_OP_SET_CHANNEL_VOLUME:
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// Transition volume to a target volume for a specific channel
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duration = (cmd & 0xFF0000) >> 15;
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channelIndex = (cmd & 0xF00) >> 8;
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val = cmd & 0xFF;
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if (duration == 0) {
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duration++;
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}
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// Volume is scaled relative to 127
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gActiveSeqs[seqPlayerIndex].channelData[channelIndex].volTarget = (f32)val / 127.0f;
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if (gActiveSeqs[seqPlayerIndex].channelData[channelIndex].volCur !=
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gActiveSeqs[seqPlayerIndex].channelData[channelIndex].volTarget) {
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gActiveSeqs[seqPlayerIndex].channelData[channelIndex].volStep =
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(gActiveSeqs[seqPlayerIndex].channelData[channelIndex].volCur -
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gActiveSeqs[seqPlayerIndex].channelData[channelIndex].volTarget) /
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(f32)duration;
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gActiveSeqs[seqPlayerIndex].channelData[channelIndex].volTimer = duration;
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gActiveSeqs[seqPlayerIndex].volChannelFlags |= 1 << channelIndex;
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}
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break;
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case SEQCMD_OP_SET_SEQPLAYER_IO:
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// Set global io port
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ioPort = (cmd & 0xFF0000) >> 16;
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val = cmd & 0xFF;
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AUDIOCMD_SEQPLAYER_SET_IO(seqPlayerIndex, ioPort, val);
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break;
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case SEQCMD_OP_SET_CHANNEL_IO:
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// Set io port if channel masked
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channelIndex = (cmd & 0xF00) >> 8;
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ioPort = (cmd & 0xFF0000) >> 16;
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val = cmd & 0xFF;
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if (!(gActiveSeqs[seqPlayerIndex].channelPortMask & (1 << channelIndex))) {
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AUDIOCMD_CHANNEL_SET_IO(seqPlayerIndex, channelIndex, ioPort, val);
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}
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break;
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case SEQCMD_OP_SET_CHANNEL_IO_DISABLE_MASK:
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// Disable channel io specifically for `SEQCMD_OP_SET_CHANNEL_IO`.
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// This can be bypassed by setting channel io through using `AUDIOCMD_CHANNEL_SET_IO` directly.
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// This is accomplished by setting a channel mask.
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gActiveSeqs[seqPlayerIndex].channelPortMask = cmd & 0xFFFF;
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break;
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case SEQCMD_OP_SET_CHANNEL_DISABLE_MASK:
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// Disable or Reenable channels
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// Disable channels
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channelMaskDisable = cmd & 0xFFFF;
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if (channelMaskDisable != 0) {
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// Apply channel mask `channelMaskDisable`
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AUDIOCMD_GLOBAL_SET_CHANNEL_MASK(seqPlayerIndex, channelMaskDisable);
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// Disable channels
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AUDIOCMD_CHANNEL_SET_MUTE(seqPlayerIndex, AUDIOCMD_ALL_CHANNELS, true);
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}
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// Reenable channels
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channelMaskEnable = channelMaskDisable ^ 0xFFFF;
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if (channelMaskEnable != 0) {
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// Apply channel mask `channelMaskEnable`
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AUDIOCMD_GLOBAL_SET_CHANNEL_MASK(seqPlayerIndex, channelMaskEnable);
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// Enable channels
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AUDIOCMD_CHANNEL_SET_MUTE(seqPlayerIndex, AUDIOCMD_ALL_CHANNELS, false);
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}
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break;
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case SEQCMD_OP_TEMPO_CMD:
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// Update a tempo using a sub-command system.
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// Stores the cmd for processing elsewhere.
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gActiveSeqs[seqPlayerIndex].tempoCmd = cmd;
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break;
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case SEQCMD_OP_SETUP_CMD:
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// Queue a sub-command to execute once the sequence is finished playing
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subOp = (cmd & 0xF00000) >> 20;
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if (subOp != SEQCMD_SUB_OP_SETUP_RESET_SETUP_CMDS) {
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// Ensure the maximum number of setup commands is not exceeded
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if (gActiveSeqs[seqPlayerIndex].setupCmdNum < (ARRAY_COUNT(gActiveSeqs[seqPlayerIndex].setupCmd) - 1)) {
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found = gActiveSeqs[seqPlayerIndex].setupCmdNum++;
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if (found < ARRAY_COUNT(gActiveSeqs[seqPlayerIndex].setupCmd)) {
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gActiveSeqs[seqPlayerIndex].setupCmd[found] = cmd;
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// Adds a delay of 2 frames before executing any setup commands.
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// This allows setup commands to be requested along with a new sequence on a seqPlayerIndex.
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// This 2 frame delay ensures the player is enabled before its state is checked for
|
||||
// the purpose of deciding if the setup commands should be run.
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// Otherwise, the setup commands will be executed before the sequence starts,
|
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// when the player is still disabled, instead of when the newly played sequence ends.
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gActiveSeqs[seqPlayerIndex].setupCmdTimer = 2;
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}
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}
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} else {
|
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// `SEQCMD_SUB_OP_SETUP_RESET_SETUP_CMDS`
|
||||
// Discard all setup command requests on `seqPlayerIndex`
|
||||
gActiveSeqs[seqPlayerIndex].setupCmdNum = 0;
|
||||
}
|
||||
break;
|
||||
|
||||
case SEQCMD_OP_GLOBAL_CMD:
|
||||
// Apply a command that applies to all sequence players
|
||||
subOp = (cmd & 0xF00) >> 8;
|
||||
val = cmd & 0xFF;
|
||||
switch (subOp) {
|
||||
case SEQCMD_SUB_OP_GLOBAL_SET_SOUND_MODE:
|
||||
// Set sound mode
|
||||
AUDIOCMD_GLOBAL_SET_SOUND_MODE(sSoundModeList[val]);
|
||||
break;
|
||||
|
||||
case SEQCMD_SUB_OP_GLOBAL_DISABLE_NEW_SEQUENCES:
|
||||
// Set sequence disabled in (sStartSeqDisabled & 1) bit
|
||||
sStartSeqDisabled = (sStartSeqDisabled & (u8)~1) | (u8)(val & 1);
|
||||
break;
|
||||
|
||||
case SEQCMD_SUB_OP_GLOBAL_DISABLE_NEW_SEQUENCES_2:
|
||||
// Set sequence disabled in (sStartSeqDisabled & 2) bit
|
||||
sStartSeqDisabled = (sStartSeqDisabled & (u8)~2) | (u8)((val & 1) << 1);
|
||||
break;
|
||||
}
|
||||
break;
|
||||
|
||||
case SEQCMD_OP_RESET_AUDIO_HEAP:
|
||||
// Resets the audio heap based on the audio specifications, audio mode, and sfx channel layout
|
||||
specId = cmd & 0xFF;
|
||||
fadeReverb = (cmd & 0xFF0000) >> 16;
|
||||
if (fadeReverb == 0) {
|
||||
gSfxChannelLayout = (cmd & 0xFF00) >> 8;
|
||||
oldSpecId = gAudioSpecId;
|
||||
gAudioSpecId = specId;
|
||||
AudioThread_ResetAudioHeap(specId);
|
||||
Audio_ResetForAudioHeapStep1(oldSpecId);
|
||||
AUDIOCMD_GLOBAL_STOP_AUDIOCMDS();
|
||||
} else {
|
||||
sResetAudioHeapSeqCmd = cmd;
|
||||
sResetAudioHeapFadeReverbVolume = 0x7FFF;
|
||||
sResetAudioHeapTimer = 20;
|
||||
sResetAudioHeapFadeReverbVolumeStep = 0x666;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Add the sequence cmd to the `sAudioSeqCmds` queue
|
||||
*/
|
||||
void AudioSeq_QueueSeqCmd(u32 cmd) {
|
||||
sAudioSeqCmds[sSeqCmdWritePos++] = cmd;
|
||||
}
|
||||
|
||||
void AudioSeq_ProcessSeqCmds(void) {
|
||||
while (sSeqCmdWritePos != sSeqCmdReadPos) {
|
||||
AudioSeq_ProcessSeqCmd(sAudioSeqCmds[sSeqCmdReadPos++]);
|
||||
}
|
||||
}
|
||||
|
||||
u16 AudioSeq_GetActiveSeqId(u8 seqPlayerIndex) {
|
||||
if (gActiveSeqs[seqPlayerIndex].isWaitingForFonts == true) {
|
||||
return gActiveSeqs[seqPlayerIndex].startAsyncSeqCmd & SEQCMD_SEQID_MASK;
|
||||
}
|
||||
|
||||
if (gActiveSeqs[seqPlayerIndex].seqId != NA_BGM_DISABLED) {
|
||||
return gActiveSeqs[seqPlayerIndex].seqId;
|
||||
}
|
||||
|
||||
return NA_BGM_DISABLED;
|
||||
}
|
||||
|
||||
s32 AudioSeq_IsSeqCmdNotQueued(u32 cmdVal, u32 cmdMask) {
|
||||
u8 i;
|
||||
|
||||
for (i = sSeqCmdReadPos; i != sSeqCmdWritePos; i++) {
|
||||
if ((sAudioSeqCmds[i] & cmdMask) == cmdVal) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
// Unused
|
||||
void AudioSeq_ResetSequenceRequests(u8 seqPlayerIndex) {
|
||||
sNumSeqRequests[seqPlayerIndex] = 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Check if the setup command is queued. If it is, then replace the command
|
||||
* with `SEQCMD_SUB_OP_SETUP_RESTORE_SEQPLAYER_VOLUME`.
|
||||
* Unused
|
||||
*/
|
||||
void AudioSeq_ReplaceSeqCmdSetupOpVolRestore(u8 seqPlayerIndex, u8 setupOpDisabled) {
|
||||
u8 i;
|
||||
|
||||
for (i = 0; i < gActiveSeqs[seqPlayerIndex].setupCmdNum; i++) {
|
||||
u8 setupOp = (gActiveSeqs[seqPlayerIndex].setupCmd[i] & 0xF00000) >> 20;
|
||||
|
||||
if (setupOp == setupOpDisabled) {
|
||||
gActiveSeqs[seqPlayerIndex].setupCmd[i] = 0xFF000000;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void AudioSeq_SetVolumeScale(u8 seqPlayerIndex, u8 scaleIndex, u8 targetVol, u8 volFadeTimer) {
|
||||
f32 volScale;
|
||||
u8 i;
|
||||
|
||||
gActiveSeqs[seqPlayerIndex].volScales[scaleIndex] = targetVol & 0x7F;
|
||||
|
||||
if (volFadeTimer != 0) {
|
||||
gActiveSeqs[seqPlayerIndex].fadeVolUpdate = true;
|
||||
gActiveSeqs[seqPlayerIndex].volFadeTimer = volFadeTimer;
|
||||
} else {
|
||||
for (i = 0, volScale = 1.0f; i < VOL_SCALE_INDEX_MAX; i++) {
|
||||
volScale *= gActiveSeqs[seqPlayerIndex].volScales[i] / 127.0f;
|
||||
}
|
||||
|
||||
SEQCMD_SET_SEQPLAYER_VOLUME_NOW(seqPlayerIndex, volFadeTimer, volScale);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Update different commands and requests for active sequences
|
||||
*/
|
||||
void AudioSeq_UpdateActiveSequences(void) {
|
||||
u32 tempoCmd;
|
||||
u16 tempoPrev;
|
||||
u16 seqId;
|
||||
u16 channelMask;
|
||||
u16 tempoTarget;
|
||||
u8 setupOp;
|
||||
u8 targetSeqPlayerIndex;
|
||||
u8 setupVal2;
|
||||
u8 setupVal1;
|
||||
u8 tempoOp;
|
||||
s32 pad[2];
|
||||
u32 retMsg;
|
||||
f32 volume;
|
||||
u8 tempoTimer;
|
||||
u8 seqPlayerIndex;
|
||||
u8 j;
|
||||
u8 channelIndex;
|
||||
|
||||
for (seqPlayerIndex = 0; seqPlayerIndex < SEQ_PLAYER_MAX; seqPlayerIndex++) {
|
||||
|
||||
// The seqPlayer has finished initializing and is currently playing the active sequences
|
||||
if (gActiveSeqs[seqPlayerIndex].isSeqPlayerInit && gAudioCtx.seqPlayers[seqPlayerIndex].enabled) {
|
||||
gActiveSeqs[seqPlayerIndex].isSeqPlayerInit = false;
|
||||
}
|
||||
|
||||
// The seqPlayer is no longer playing the active sequences
|
||||
if ((AudioSeq_GetActiveSeqId(seqPlayerIndex) != NA_BGM_DISABLED) &&
|
||||
!gAudioCtx.seqPlayers[seqPlayerIndex].enabled && (!gActiveSeqs[seqPlayerIndex].isSeqPlayerInit)) {
|
||||
gActiveSeqs[seqPlayerIndex].seqId = NA_BGM_DISABLED;
|
||||
}
|
||||
|
||||
// Check if the requested sequences is waiting for fonts to load
|
||||
if (gActiveSeqs[seqPlayerIndex].isWaitingForFonts) {
|
||||
switch ((s32)AudioThread_GetExternalLoadQueueMsg(&retMsg)) {
|
||||
case SEQ_PLAYER_BGM_MAIN + 1:
|
||||
case SEQ_PLAYER_FANFARE + 1:
|
||||
case SEQ_PLAYER_SFX + 1:
|
||||
case SEQ_PLAYER_BGM_SUB + 1:
|
||||
case SEQ_PLAYER_AMBIENCE + 1:
|
||||
// The fonts have been loaded successfully.
|
||||
gActiveSeqs[seqPlayerIndex].isWaitingForFonts = false;
|
||||
// Queue the same command that was stored previously, but without the 0x8000
|
||||
AudioSeq_ProcessSeqCmd(gActiveSeqs[seqPlayerIndex].startAsyncSeqCmd);
|
||||
break;
|
||||
case 0xFF:
|
||||
// There was an error in loading the fonts
|
||||
gActiveSeqs[seqPlayerIndex].isWaitingForFonts = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Update global volume
|
||||
if (gActiveSeqs[seqPlayerIndex].fadeVolUpdate) {
|
||||
volume = 1.0f;
|
||||
for (j = 0; j < VOL_SCALE_INDEX_MAX; j++) {
|
||||
volume *= (gActiveSeqs[seqPlayerIndex].volScales[j] / 127.0f);
|
||||
}
|
||||
|
||||
SEQCMD_SET_SEQPLAYER_VOLUME((u8)(seqPlayerIndex + (SEQCMD_ASYNC_ACTIVE >> 24)),
|
||||
gActiveSeqs[seqPlayerIndex].volFadeTimer, (u8)(volume * 127.0f));
|
||||
gActiveSeqs[seqPlayerIndex].fadeVolUpdate = false;
|
||||
}
|
||||
|
||||
if (gActiveSeqs[seqPlayerIndex].volTimer != 0) {
|
||||
gActiveSeqs[seqPlayerIndex].volTimer--;
|
||||
|
||||
if (gActiveSeqs[seqPlayerIndex].volTimer != 0) {
|
||||
gActiveSeqs[seqPlayerIndex].volCur -= gActiveSeqs[seqPlayerIndex].volStep;
|
||||
} else {
|
||||
gActiveSeqs[seqPlayerIndex].volCur = gActiveSeqs[seqPlayerIndex].volTarget;
|
||||
}
|
||||
|
||||
AUDIOCMD_SEQPLAYER_FADE_VOLUME_SCALE(seqPlayerIndex, gActiveSeqs[seqPlayerIndex].volCur);
|
||||
}
|
||||
|
||||
// Process tempo
|
||||
if (gActiveSeqs[seqPlayerIndex].tempoCmd != 0) {
|
||||
tempoCmd = gActiveSeqs[seqPlayerIndex].tempoCmd;
|
||||
tempoTimer = (tempoCmd & 0xFF0000) >> 15;
|
||||
tempoTarget = tempoCmd & 0xFFF;
|
||||
if (tempoTimer == 0) {
|
||||
tempoTimer++;
|
||||
}
|
||||
|
||||
// Process tempo commands
|
||||
if (gAudioCtx.seqPlayers[seqPlayerIndex].enabled) {
|
||||
tempoPrev = gAudioCtx.seqPlayers[seqPlayerIndex].tempo / TATUMS_PER_BEAT;
|
||||
tempoOp = (tempoCmd & 0xF000) >> 12;
|
||||
switch (tempoOp) {
|
||||
case SEQCMD_SUB_OP_TEMPO_SPEED_UP:
|
||||
// Speed up tempo by `tempoTarget` amount
|
||||
tempoTarget += tempoPrev;
|
||||
break;
|
||||
|
||||
case SEQCMD_SUB_OP_TEMPO_SLOW_DOWN:
|
||||
// Slow down tempo by `tempoTarget` amount
|
||||
if (tempoTarget < tempoPrev) {
|
||||
tempoTarget = tempoPrev - tempoTarget;
|
||||
}
|
||||
break;
|
||||
|
||||
case SEQCMD_SUB_OP_TEMPO_SCALE:
|
||||
// Scale tempo by a multiplicative factor
|
||||
tempoTarget = tempoPrev * (tempoTarget / 100.0f);
|
||||
break;
|
||||
|
||||
case SEQCMD_SUB_OP_TEMPO_RESET:
|
||||
// Reset tempo to original tempo
|
||||
tempoTarget = (gActiveSeqs[seqPlayerIndex].tempoOriginal != 0)
|
||||
? gActiveSeqs[seqPlayerIndex].tempoOriginal
|
||||
: tempoPrev;
|
||||
break;
|
||||
|
||||
default: // `SEQCMD_SUB_OP_TEMPO_SET`
|
||||
// `tempoTarget` is the new tempo
|
||||
break;
|
||||
}
|
||||
|
||||
if (gActiveSeqs[seqPlayerIndex].tempoOriginal == 0) {
|
||||
gActiveSeqs[seqPlayerIndex].tempoOriginal = tempoPrev;
|
||||
}
|
||||
|
||||
gActiveSeqs[seqPlayerIndex].tempoTarget = tempoTarget;
|
||||
gActiveSeqs[seqPlayerIndex].tempoCur = gAudioCtx.seqPlayers[seqPlayerIndex].tempo / 0x30;
|
||||
gActiveSeqs[seqPlayerIndex].tempoStep =
|
||||
(gActiveSeqs[seqPlayerIndex].tempoCur - gActiveSeqs[seqPlayerIndex].tempoTarget) / tempoTimer;
|
||||
gActiveSeqs[seqPlayerIndex].tempoTimer = tempoTimer;
|
||||
gActiveSeqs[seqPlayerIndex].tempoCmd = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Step tempo to target
|
||||
if (gActiveSeqs[seqPlayerIndex].tempoTimer != 0) {
|
||||
gActiveSeqs[seqPlayerIndex].tempoTimer--;
|
||||
if (gActiveSeqs[seqPlayerIndex].tempoTimer != 0) {
|
||||
gActiveSeqs[seqPlayerIndex].tempoCur -= gActiveSeqs[seqPlayerIndex].tempoStep;
|
||||
} else {
|
||||
gActiveSeqs[seqPlayerIndex].tempoCur = gActiveSeqs[seqPlayerIndex].tempoTarget;
|
||||
}
|
||||
|
||||
AUDIOCMD_SEQPLAYER_SET_TEMPO(seqPlayerIndex, gActiveSeqs[seqPlayerIndex].tempoCur);
|
||||
}
|
||||
|
||||
// Update channel volumes
|
||||
if (gActiveSeqs[seqPlayerIndex].volChannelFlags != 0) {
|
||||
for (channelIndex = 0; channelIndex < SEQ_NUM_CHANNELS; channelIndex++) {
|
||||
if (gActiveSeqs[seqPlayerIndex].channelData[channelIndex].volTimer != 0) {
|
||||
gActiveSeqs[seqPlayerIndex].channelData[channelIndex].volTimer--;
|
||||
if (gActiveSeqs[seqPlayerIndex].channelData[channelIndex].volTimer != 0) {
|
||||
gActiveSeqs[seqPlayerIndex].channelData[channelIndex].volCur -=
|
||||
gActiveSeqs[seqPlayerIndex].channelData[channelIndex].volStep;
|
||||
} else {
|
||||
gActiveSeqs[seqPlayerIndex].channelData[channelIndex].volCur =
|
||||
gActiveSeqs[seqPlayerIndex].channelData[channelIndex].volTarget;
|
||||
gActiveSeqs[seqPlayerIndex].volChannelFlags ^= (1 << channelIndex);
|
||||
}
|
||||
|
||||
AUDIOCMD_CHANNEL_SET_VOL_SCALE(seqPlayerIndex, channelIndex,
|
||||
gActiveSeqs[seqPlayerIndex].channelData[channelIndex].volCur);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Update frequencies
|
||||
if (gActiveSeqs[seqPlayerIndex].freqScaleChannelFlags != 0) {
|
||||
for (channelIndex = 0; channelIndex < SEQ_NUM_CHANNELS; channelIndex++) {
|
||||
if (gActiveSeqs[seqPlayerIndex].channelData[channelIndex].freqScaleTimer != 0) {
|
||||
gActiveSeqs[seqPlayerIndex].channelData[channelIndex].freqScaleTimer--;
|
||||
if (gActiveSeqs[seqPlayerIndex].channelData[channelIndex].freqScaleTimer != 0) {
|
||||
gActiveSeqs[seqPlayerIndex].channelData[channelIndex].freqScaleCur -=
|
||||
gActiveSeqs[seqPlayerIndex].channelData[channelIndex].freqScaleStep;
|
||||
} else {
|
||||
gActiveSeqs[seqPlayerIndex].channelData[channelIndex].freqScaleCur =
|
||||
gActiveSeqs[seqPlayerIndex].channelData[channelIndex].freqScaleTarget;
|
||||
gActiveSeqs[seqPlayerIndex].freqScaleChannelFlags ^= (1 << channelIndex);
|
||||
}
|
||||
|
||||
AUDIOCMD_CHANNEL_SET_FREQ_SCALE(seqPlayerIndex, channelIndex,
|
||||
gActiveSeqs[seqPlayerIndex].channelData[channelIndex].freqScaleCur);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Process setup commands
|
||||
if (gActiveSeqs[seqPlayerIndex].setupCmdNum != 0) {
|
||||
// If there is a SeqCmd to reset the audio heap queued, then drop all setup commands
|
||||
if (!AudioSeq_IsSeqCmdNotQueued(SEQCMD_OP_RESET_AUDIO_HEAP << 28, SEQCMD_OP_MASK)) {
|
||||
gActiveSeqs[seqPlayerIndex].setupCmdNum = 0;
|
||||
break;
|
||||
}
|
||||
|
||||
// Only process setup commands once the timer reaches zero
|
||||
if (gActiveSeqs[seqPlayerIndex].setupCmdTimer != 0) {
|
||||
gActiveSeqs[seqPlayerIndex].setupCmdTimer--;
|
||||
continue;
|
||||
}
|
||||
|
||||
// Only process setup commands if `seqPlayerIndex` if no longer playing
|
||||
// i.e. the `seqPlayer` is no longer enabled
|
||||
if (gAudioCtx.seqPlayers[seqPlayerIndex].enabled) {
|
||||
continue;
|
||||
}
|
||||
|
||||
for (j = 0; j < gActiveSeqs[seqPlayerIndex].setupCmdNum; j++) {
|
||||
setupOp = (gActiveSeqs[seqPlayerIndex].setupCmd[j] & 0xF00000) >> 20;
|
||||
targetSeqPlayerIndex = (gActiveSeqs[seqPlayerIndex].setupCmd[j] & 0xF0000) >> 16;
|
||||
setupVal2 = (gActiveSeqs[seqPlayerIndex].setupCmd[j] & 0xFF00) >> 8;
|
||||
setupVal1 = gActiveSeqs[seqPlayerIndex].setupCmd[j] & 0xFF;
|
||||
|
||||
switch (setupOp) {
|
||||
case SEQCMD_SUB_OP_SETUP_RESTORE_SEQPLAYER_VOLUME:
|
||||
// Restore `targetSeqPlayerIndex` volume back to normal levels
|
||||
AudioSeq_SetVolumeScale(targetSeqPlayerIndex, VOL_SCALE_INDEX_FANFARE, 0x7F, setupVal1);
|
||||
break;
|
||||
|
||||
case SEQCMD_SUB_OP_SETUP_RESTORE_SEQPLAYER_VOLUME_IF_QUEUED:
|
||||
// Restore `targetSeqPlayerIndex` volume back to normal levels,
|
||||
// but only if the number of sequence queue requests from `sSeqRequests`
|
||||
// exactly matches the argument to the command
|
||||
if (setupVal1 == sNumSeqRequests[seqPlayerIndex]) {
|
||||
AudioSeq_SetVolumeScale(targetSeqPlayerIndex, VOL_SCALE_INDEX_FANFARE, 0x7F, setupVal2);
|
||||
}
|
||||
break;
|
||||
|
||||
case SEQCMD_SUB_OP_SETUP_SEQ_UNQUEUE:
|
||||
// Unqueue `seqPlayerIndex` from sSeqRequests
|
||||
//! @bug this command does not work as intended as unqueueing
|
||||
//! the sequence relies on `gActiveSeqs[seqPlayerIndex].seqId`
|
||||
//! However, `gActiveSeqs[seqPlayerIndex].seqId` is reset before the sequence on
|
||||
//! `seqPlayerIndex` is requested to stop, i.e. before the sequence is disabled and setup
|
||||
//! commands (including this command) can run. A simple fix would have been to unqueue based on
|
||||
//! `gActiveSeqs[seqPlayerIndex].prevSeqId` instead
|
||||
SEQCMD_UNQUEUE_SEQUENCE((u8)(seqPlayerIndex + (SEQCMD_ASYNC_ACTIVE >> 24)), 0,
|
||||
gActiveSeqs[seqPlayerIndex].seqId);
|
||||
break;
|
||||
|
||||
case SEQCMD_SUB_OP_SETUP_RESTART_SEQ:
|
||||
// Restart the currently active sequence on `targetSeqPlayerIndex` with full volume.
|
||||
// Sequence on `targetSeqPlayerIndex` must still be active to play (can be muted)
|
||||
SEQCMD_PLAY_SEQUENCE((u8)(targetSeqPlayerIndex + (SEQCMD_ASYNC_ACTIVE >> 24)), 1,
|
||||
gActiveSeqs[targetSeqPlayerIndex].seqId);
|
||||
gActiveSeqs[targetSeqPlayerIndex].fadeVolUpdate = true;
|
||||
gActiveSeqs[targetSeqPlayerIndex].volScales[1] = 0x7F;
|
||||
break;
|
||||
|
||||
case SEQCMD_SUB_OP_SETUP_TEMPO_SCALE:
|
||||
// Scale tempo by a multiplicative factor
|
||||
SEQCMD_SCALE_TEMPO((u8)(targetSeqPlayerIndex + (SEQCMD_ASYNC_ACTIVE >> 24)), setupVal2,
|
||||
setupVal1);
|
||||
break;
|
||||
|
||||
case SEQCMD_SUB_OP_SETUP_TEMPO_RESET:
|
||||
// Reset tempo to previous tempo
|
||||
SEQCMD_RESET_TEMPO((u8)(targetSeqPlayerIndex + (SEQCMD_ASYNC_ACTIVE >> 24)), setupVal1);
|
||||
break;
|
||||
|
||||
case SEQCMD_SUB_OP_SETUP_PLAY_SEQ:
|
||||
// Play the requested sequence
|
||||
// Uses the fade timer set by `SEQCMD_SUB_OP_SETUP_SET_FADE_TIMER`
|
||||
seqId = gActiveSeqs[seqPlayerIndex].setupCmd[j] & 0xFFFF;
|
||||
SEQCMD_PLAY_SEQUENCE((u8)(targetSeqPlayerIndex + (SEQCMD_ASYNC_ACTIVE >> 24)),
|
||||
gActiveSeqs[targetSeqPlayerIndex].setupFadeTimer, seqId);
|
||||
AudioSeq_SetVolumeScale(targetSeqPlayerIndex, VOL_SCALE_INDEX_FANFARE, 0x7F, 0);
|
||||
gActiveSeqs[targetSeqPlayerIndex].setupFadeTimer = 0;
|
||||
break;
|
||||
|
||||
case SEQCMD_SUB_OP_SETUP_SET_FADE_TIMER:
|
||||
// A command specifically to support `SEQCMD_SUB_OP_SETUP_PLAY_SEQ`
|
||||
// Sets the fade timer for the sequence requested in `SEQCMD_SUB_OP_SETUP_PLAY_SEQ`
|
||||
gActiveSeqs[seqPlayerIndex].setupFadeTimer = setupVal2;
|
||||
break;
|
||||
|
||||
case SEQCMD_SUB_OP_SETUP_RESTORE_SEQPLAYER_VOLUME_WITH_SCALE_INDEX:
|
||||
// Restore the volume back to default levels
|
||||
// Allows a `scaleIndex` to be specified.
|
||||
AudioSeq_SetVolumeScale(targetSeqPlayerIndex, setupVal2, 0x7F, setupVal1);
|
||||
break;
|
||||
|
||||
case SEQCMD_SUB_OP_SETUP_POP_PERSISTENT_CACHE:
|
||||
// Discard audio data by popping one more audio caches from the audio heap
|
||||
if (setupVal1 & (1 << SEQUENCE_TABLE)) {
|
||||
AUDIOCMD_GLOBAL_POP_PERSISTENT_CACHE(SEQUENCE_TABLE);
|
||||
}
|
||||
if (setupVal1 & (1 << FONT_TABLE)) {
|
||||
AUDIOCMD_GLOBAL_POP_PERSISTENT_CACHE(FONT_TABLE);
|
||||
}
|
||||
if (setupVal1 & (1 << SAMPLE_TABLE)) {
|
||||
AUDIOCMD_GLOBAL_POP_PERSISTENT_CACHE(SAMPLE_TABLE);
|
||||
}
|
||||
break;
|
||||
|
||||
case SEQCMD_SUB_OP_SETUP_SET_CHANNEL_DISABLE_MASK:
|
||||
// Disable (or reenable) specific channels of `targetSeqPlayerIndex`
|
||||
channelMask = gActiveSeqs[seqPlayerIndex].setupCmd[j] & 0xFFFF;
|
||||
SEQCMD_SET_CHANNEL_DISABLE_MASK((u8)(targetSeqPlayerIndex + (SEQCMD_ASYNC_ACTIVE >> 24)),
|
||||
channelMask);
|
||||
break;
|
||||
|
||||
case SEQCMD_SUB_OP_SETUP_SET_SEQPLAYER_FREQ:
|
||||
// Scale all channels of `targetSeqPlayerIndex`
|
||||
SEQCMD_SET_SEQPLAYER_FREQ((u8)(targetSeqPlayerIndex + (SEQCMD_ASYNC_ACTIVE >> 24)), setupVal2,
|
||||
setupVal1 * 10);
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
gActiveSeqs[seqPlayerIndex].setupCmdNum = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
u8 AudioSeq_UpdateAudioHeapReset(void) {
|
||||
if (gAudioHeapResetState != AUDIO_HEAP_RESET_STATE_NONE) {
|
||||
if (gAudioHeapResetState == AUDIO_HEAP_RESET_STATE_RESETTING) {
|
||||
if (func_80193C5C() == 1) {
|
||||
gAudioHeapResetState = AUDIO_HEAP_RESET_STATE_NONE;
|
||||
AUDIOCMD_SEQPLAYER_SET_IO(SEQ_PLAYER_SFX, 0, gSfxChannelLayout);
|
||||
Audio_ResetForAudioHeapStep2();
|
||||
}
|
||||
} else if (gAudioHeapResetState == AUDIO_HEAP_RESET_STATE_RESETTING_ALT) {
|
||||
while (func_80193C5C() != 1) {}
|
||||
gAudioHeapResetState = AUDIO_HEAP_RESET_STATE_NONE;
|
||||
AUDIOCMD_SEQPLAYER_SET_IO(SEQ_PLAYER_SFX, 0, gSfxChannelLayout);
|
||||
Audio_ResetForAudioHeapStep2();
|
||||
}
|
||||
}
|
||||
|
||||
return gAudioHeapResetState;
|
||||
}
|
||||
|
||||
u8 AudioSeq_ResetReverb(void) {
|
||||
u8 isReverbFading = false;
|
||||
u8 fadeReverb = ((sResetAudioHeapSeqCmd & 0xFF0000) >> 16);
|
||||
u8 reverbIndex = 0;
|
||||
u8 specId;
|
||||
|
||||
if (sResetAudioHeapSeqCmd != 0) {
|
||||
if (sResetAudioHeapTimer--) {
|
||||
while (fadeReverb != 0) {
|
||||
if (fadeReverb & 1) {
|
||||
AUDIOCMD_GLOBAL_SET_REVERB_DATA(reverbIndex, REVERB_DATA_TYPE_VOLUME,
|
||||
sResetAudioHeapFadeReverbVolume);
|
||||
AudioThread_ScheduleProcessCmds();
|
||||
}
|
||||
reverbIndex++;
|
||||
fadeReverb = fadeReverb >> 1;
|
||||
}
|
||||
|
||||
sResetAudioHeapFadeReverbVolume -= sResetAudioHeapFadeReverbVolumeStep;
|
||||
isReverbFading = true;
|
||||
} else {
|
||||
while (fadeReverb != 0) {
|
||||
if (fadeReverb & 1) {
|
||||
AUDIOCMD_GLOBAL_SET_REVERB_DATA(
|
||||
reverbIndex, REVERB_DATA_TYPE_SETTINGS,
|
||||
(s32)(gReverbSettingsTable[(u8)(sResetAudioHeapSeqCmd & 0xFF)] + reverbIndex));
|
||||
AudioThread_ScheduleProcessCmds();
|
||||
}
|
||||
reverbIndex++;
|
||||
fadeReverb = fadeReverb >> 1;
|
||||
}
|
||||
|
||||
sResetAudioHeapSeqCmd = 0;
|
||||
AUDIOCMD_SEQPLAYER_SET_IO(SEQ_PLAYER_SFX, 0, gSfxChannelLayout);
|
||||
Audio_ResetForAudioHeapStep3();
|
||||
}
|
||||
}
|
||||
|
||||
return isReverbFading;
|
||||
}
|
||||
|
||||
void AudioSeq_ResetActiveSequences(void) {
|
||||
u8 seqPlayerIndex;
|
||||
u8 scaleIndex;
|
||||
|
||||
for (seqPlayerIndex = 0; seqPlayerIndex < SEQ_PLAYER_MAX; seqPlayerIndex++) {
|
||||
sNumSeqRequests[seqPlayerIndex] = 0;
|
||||
|
||||
gActiveSeqs[seqPlayerIndex].seqId = NA_BGM_DISABLED;
|
||||
gActiveSeqs[seqPlayerIndex].prevSeqId = NA_BGM_DISABLED;
|
||||
gActiveSeqs[seqPlayerIndex].tempoTimer = 0;
|
||||
gActiveSeqs[seqPlayerIndex].tempoOriginal = 0;
|
||||
gActiveSeqs[seqPlayerIndex].tempoCmd = 0;
|
||||
gActiveSeqs[seqPlayerIndex].channelPortMask = 0;
|
||||
gActiveSeqs[seqPlayerIndex].setupCmdNum = 0;
|
||||
gActiveSeqs[seqPlayerIndex].setupFadeTimer = 0;
|
||||
gActiveSeqs[seqPlayerIndex].freqScaleChannelFlags = 0;
|
||||
gActiveSeqs[seqPlayerIndex].volChannelFlags = 0;
|
||||
gActiveSeqs[seqPlayerIndex].isWaitingForFonts = false;
|
||||
gActiveSeqs[seqPlayerIndex].isSeqPlayerInit = false;
|
||||
|
||||
for (scaleIndex = 0; scaleIndex < VOL_SCALE_INDEX_MAX; scaleIndex++) {
|
||||
gActiveSeqs[seqPlayerIndex].volScales[scaleIndex] = 0x7F;
|
||||
}
|
||||
|
||||
gActiveSeqs[seqPlayerIndex].volFadeTimer = 1;
|
||||
gActiveSeqs[seqPlayerIndex].fadeVolUpdate = true;
|
||||
}
|
||||
}
|
||||
|
||||
void AudioSeq_ResetActiveSequencesAndVolume(void) {
|
||||
u8 seqPlayerIndex;
|
||||
u8 scaleIndex;
|
||||
|
||||
for (seqPlayerIndex = 0; seqPlayerIndex < SEQ_PLAYER_MAX; seqPlayerIndex++) {
|
||||
gActiveSeqs[seqPlayerIndex].volCur = 1.0f;
|
||||
gActiveSeqs[seqPlayerIndex].volTimer = 0;
|
||||
gActiveSeqs[seqPlayerIndex].fadeVolUpdate = false;
|
||||
for (scaleIndex = 0; scaleIndex < VOL_SCALE_INDEX_MAX; scaleIndex++) {
|
||||
gActiveSeqs[seqPlayerIndex].volScales[scaleIndex] = 0x7F;
|
||||
}
|
||||
}
|
||||
AudioSeq_ResetActiveSequences();
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user