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Audio sequence.c OK and documented (#1201)
* import sequence docs * cleanup * do not need raw hex
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@@ -73,7 +73,7 @@ void GameOver_Update(PlayState* play) {
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break;
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case GAMEOVER_DEATH_FADE_OUT:
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if (Audio_GetActiveSequence(SEQ_PLAYER_FANFARE) != NA_BGM_GAME_OVER) {
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if (AudioSeq_GetActiveSeqId(SEQ_PLAYER_FANFARE) != NA_BGM_GAME_OVER) {
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func_80169F78(&play->state);
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if (gSaveContext.respawnFlag != -7) {
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gSaveContext.respawnFlag = -6;
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