Audio sequence.c OK and documented (#1201)

* import sequence docs

* cleanup

* do not need raw hex
This commit is contained in:
engineer124
2023-03-30 19:53:47 +11:00
committed by GitHub
parent 045c3537a9
commit 6685a4775e
52 changed files with 1888 additions and 404 deletions
+1 -1
View File
@@ -73,7 +73,7 @@ void GameOver_Update(PlayState* play) {
break;
case GAMEOVER_DEATH_FADE_OUT:
if (Audio_GetActiveSequence(SEQ_PLAYER_FANFARE) != NA_BGM_GAME_OVER) {
if (AudioSeq_GetActiveSeqId(SEQ_PLAYER_FANFARE) != NA_BGM_GAME_OVER) {
func_80169F78(&play->state);
if (gSaveContext.respawnFlag != -7) {
gSaveContext.respawnFlag = -6;