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Audio sequence.c OK and documented (#1201)
* import sequence docs * cleanup * do not need raw hex
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@@ -4324,7 +4324,7 @@ void Interface_DrawPerfectLetters(PlayState* play) {
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void Interface_StartMoonCrash(PlayState* play) {
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if (play->actorCtx.flags & ACTORCTX_FLAG_1) {
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Audio_QueueSeqCmd(0xE0000100);
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SEQCMD_DISABLE_PLAY_SEQUENCES(false);
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}
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gSaveContext.save.day = 4;
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