cleanup, fake match Play_Init

This commit is contained in:
engineer124
2022-08-16 15:22:21 -04:00
parent 6ab0b075cd
commit 6693c168a8
7 changed files with 39 additions and 28 deletions
+2 -2
View File
@@ -2194,8 +2194,8 @@ void Scene_DrawConfigMatAnimManualStep(PlayState* play);
void Scene_DrawConfigGreatBayTemple(PlayState* play);
EntranceTableEntry* Entrance_GetTableEntry(u16 entrance);
s32 Entrance_GetSceneNum(u16 entrance);
s32 Entrance_GetSceneNumAbsolute(u16 entrance);
s32 Entrance_GetSpawnNum(u16 entrance);
u32 Entrance_GetSceneNumAbsolute(u16 entrance);
u32 Entrance_GetSpawnNum(u16 entrance);
s32 Entrance_GetTransitionFlags(u16 entrance);
s32 Schedule_RunScript(PlayState* play, u8* script, ScheduleOutput* output);
void SkelAnime_DrawLimbLod(PlayState* play, s32 limbIndex, void** skeleton, Vec3s* jointTable, OverrideLimbDrawOpa overrideLimbDraw, PostLimbDrawOpa postLimbDraw, Actor* actor, s32 lod);