mirror of
https://github.com/zeldaret/mm.git
synced 2026-08-12 11:51:58 -04:00
En_Door (#571)
* progress * it matches mostly * symbols * done for now * fix warnings and stuff * formatter * NON_EQUIVALENT * pr fixes * formatter and actorfixer * fix pm * more fixes * PR fixes * it actually builds again * matching function Co-authored-by: Louis <louist103@pop-os.localdomain>
This commit is contained in:
@@ -26,12 +26,12 @@
|
||||
<DList Name="gameplay_field_keep_DL_003870" Offset="0x3870" />
|
||||
<DList Name="gameplay_field_keep_DL_003938" Offset="0x3938" />
|
||||
<Collision Name="gameplay_field_keep_Colheader_003A60" Offset="0x3A60" />
|
||||
<DList Name="gameplay_field_keep_DL_003FD0" Offset="0x3FD0" />
|
||||
<DList Name="gameplay_field_keep_DL_004050" Offset="0x4050" />
|
||||
<DList Name="gameplay_field_keep_DL_004228" Offset="0x4228" />
|
||||
<DList Name="gFieldWoodDoorFrameDL" Offset="0x3FD0" />
|
||||
<DList Name="gFieldWoodDoorLeftDL" Offset="0x4050" />
|
||||
<DList Name="gFieldWoodDoorRightDL" Offset="0x4228" />
|
||||
<Texture Name="gameplay_field_keep_Tex_004400" OutName="tex_004400" Format="rgba16" Width="16" Height="16" Offset="0x4400" />
|
||||
<Texture Name="gameplay_field_keep_Tex_004600" OutName="tex_004600" Format="rgba16" Width="16" Height="16" Offset="0x4600" />
|
||||
<Texture Name="gameplay_field_keep_Tex_004800" OutName="tex_004800" Format="i4" Width="64" Height="128" Offset="0x4800" />
|
||||
<Texture Name="gFieldWoodDoorTex" OutName="wood_door" Format="i4" Width="64" Height="128" Offset="0x4800" />
|
||||
<Texture Name="gameplay_field_keep_TLUT_005800" OutName="tlut_005800" Format="rgba16" Width="4" Height="4" Offset="0x5800" />
|
||||
<Texture Name="gameplay_field_keep_Tex_005828" OutName="tex_005828" Format="ci4" Width="64" Height="64" Offset="0x5828" />
|
||||
<DList Name="gameplay_field_keep_DL_0061E8" Offset="0x61E8" />
|
||||
|
||||
@@ -882,8 +882,8 @@
|
||||
<Animation Name="gameplay_keep_Anim_0205A0" Offset="0x205A0" />
|
||||
<Animation Name="gameplay_keep_Anim_020658" Offset="0x20658" />
|
||||
<DList Name="gameplay_keep_DL_020B30" Offset="0x20B30" />
|
||||
<DList Name="gameplay_keep_DL_020BB8" Offset="0x20BB8" />
|
||||
<DList Name="gameplay_keep_DL_020D00" Offset="0x20D00" />
|
||||
<DList Name="gDoorLeftDL" Offset="0x20BB8" />
|
||||
<DList Name="gDoorRightDL" Offset="0x20D00" />
|
||||
<Texture Name="gameplay_keep_Tex_020E38" OutName="tex_020E38" Format="rgba16" Width="32" Height="64" Offset="0x20E38" />
|
||||
<DList Name="gameplay_keep_DL_0221B8" Offset="0x221B8" />
|
||||
<Texture Name="gameplay_keep_Tex_0222E8" OutName="tex_0222E8" Format="i4" Width="32" Height="64" Offset="0x222E8" />
|
||||
@@ -892,14 +892,14 @@
|
||||
<Limb Name="gameplay_keep_Standardlimb_022AF4" Type="Standard" Offset="0x22AF4" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_022B00" Type="Standard" Offset="0x22B00" />
|
||||
<Limb Name="gameplay_keep_Standardlimb_022B0C" Type="Standard" Offset="0x22B0C" />
|
||||
<Skeleton Name="gameplay_keep_Skel_022B28" Type="Normal" LimbType="Standard" Offset="0x22B28" />
|
||||
<Skeleton Name="gDoorSkel" Type="Normal" LimbType="Standard" Offset="0x22B28" />
|
||||
<Animation Name="gameplay_keep_Anim_022BE8" Offset="0x22BE8" />
|
||||
<Animation Name="gameplay_keep_Anim_022CA8" Offset="0x22CA8" />
|
||||
<Animation Name="gameplay_keep_Anim_022D90" Offset="0x22D90" />
|
||||
<Animation Name="gameplay_keep_Anim_022E68" Offset="0x22E68" />
|
||||
<Blob Name="gameplay_keep_zeroes_unk_00022E78" Size="0xA8" Offset="0x22E78" />
|
||||
<Animation Name="gameplay_keep_Anim_022FF0" Offset="0x22FF0" />
|
||||
<Collision Name="gameplay_keep_Colheader_023100" Offset="0x23100" />
|
||||
<Collision Name="gDoorCol" Offset="0x23100" />
|
||||
<DList Name="gameplay_keep_DL_023130" Offset="0x23130" />
|
||||
<DList Name="gOwlStatueWhiteFlashDL" Offset="0x23210" />
|
||||
<DList Name="gameplay_keep_DL_023288" Offset="0x23288" />
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<Root>
|
||||
<File Name="object_dor02" Segment="6">
|
||||
<DList Name="object_dor02_DL_000420" Offset="0x420" />
|
||||
<DList Name="object_dor02_DL_000428" Offset="0x428" />
|
||||
<Texture Name="object_dor02_Tex_000610" OutName="tex_000610" Format="rgba16" Width="32" Height="64" Offset="0x610" />
|
||||
<DList Name="object_dor02_DL_000420" Offset="0x420"/>
|
||||
<DList Name="gZoraHallDoorDL" Offset="0x428"/>
|
||||
<Texture Name="gZoraHallDoorTex" OutName="zora_hall_door" Format="rgba16" Width="32" Height="64" Offset="0x610"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
<Root>
|
||||
<File Name="object_dor03" Segment="6">
|
||||
<DList Name="object_dor03_DL_0003C0" Offset="0x3C0" />
|
||||
<Texture Name="object_dor03_Tex_0004D0" OutName="tex_0004D0" Format="rgba16" Width="32" Height="64" Offset="0x4D0" />
|
||||
<DList Name="gSwampDoorDL" Offset="0x3C0" />
|
||||
<Texture Name="gSwampDoorTex" OutName="swamp_door" Format="rgba16" Width="32" Height="64" Offset="0x4D0" />
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<Root>
|
||||
<File Name="object_dor04" Segment="6">
|
||||
<DList Name="object_dor04_DL_000460" Offset="0x460" />
|
||||
<DList Name="object_dor04_DL_000468" Offset="0x468" />
|
||||
<Texture Name="object_dor04_Tex_000658" OutName="tex_000658" Format="rgba16" Width="64" Height="32" Offset="0x658" />
|
||||
<DList Name="gMagicHagPotionShopDoorEndDL" Offset="0x460"/>
|
||||
<DList Name="gMagicHagPotionShopDoorDL" Offset="0x468"/>
|
||||
<Texture Name="gMagicHagPotionShopDoorTex" OutName="magic_hag_potion_shop_door" Format="rgba16" Width="64" Height="32" Offset="0x658"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -28,8 +28,8 @@
|
||||
<Texture Name="object_kaizoku_obj_Tex_009108" OutName="tex_009108" Format="ci8" Width="32" Height="32" Offset="0x9108" />
|
||||
<Texture Name="object_kaizoku_obj_Tex_009508" OutName="tex_009508" Format="ci4" Width="4" Height="4" Offset="0x9508" />
|
||||
<Collision Name="object_kaizoku_obj_Colheader_009A88" Offset="0x9A88" />
|
||||
<DList Name="object_kaizoku_obj_DL_009F20" Offset="0x9F20" />
|
||||
<Texture Name="object_kaizoku_obj_Tex_00A210" OutName="tex_00A210" Format="rgba16" Width="16" Height="64" Offset="0xA210" />
|
||||
<DList Name="gPiratesFortressDoorDL" Offset="0x9F20" />
|
||||
<Texture Name="gPiratesFortressDoorTexDL" OutName="door_tex" Format="rgba16" Width="16" Height="64" Offset="0xA210" />
|
||||
<Texture Name="object_kaizoku_obj_Tex_00AA10" OutName="tex_00AA10" Format="i4" Width="32" Height="32" Offset="0xAA10" />
|
||||
<DList Name="object_kaizoku_obj_DL_00AD50" Offset="0xAD50" />
|
||||
<Texture Name="object_kaizoku_obj_TLUT_00AF38" OutName="tlut_00AF38" Format="rgba16" Width="4" Height="4" Offset="0xAF38" />
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
<DList Name="object_numa_obj_DL_004448" Offset="0x4448" />
|
||||
<DList Name="object_numa_obj_DL_0051B0" Offset="0x51B0" />
|
||||
<DList Name="object_numa_obj_DL_0051B8" Offset="0x51B8" />
|
||||
<DList Name="object_numa_obj_DL_005DF0" Offset="0x5DF0" />
|
||||
<DList Name="gWoodfallDoorDL" Offset="0x5DF0" />
|
||||
<Texture Name="object_numa_obj_Tex_005FC0" OutName="tex_005FC0" Format="rgba16" Width="32" Height="64" Offset="0x5FC0" />
|
||||
<DList Name="object_numa_obj_DL_007150" Offset="0x7150" />
|
||||
<Texture Name="object_numa_obj_Tex_0072B0" OutName="tex_0072B0" Format="rgba16" Width="32" Height="64" Offset="0x72B0" />
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<Root>
|
||||
<File Name="object_wdor04" Segment="6">
|
||||
<DList Name="object_wdor04_DL_000500" Offset="0x500" />
|
||||
<DList Name="object_wdor04_DL_000508" Offset="0x508" />
|
||||
<Texture Name="object_wdor04_Tex_000670" OutName="tex_000670" Format="rgba16" Width="32" Height="64" Offset="0x670" />
|
||||
<DList Name="gMilkBarDoorEndDL" Offset="0x500"/>
|
||||
<DList Name="gMilkBarDoorDL" Offset="0x508"/>
|
||||
<Texture Name="gMilkBarDoorTex" OutName="milk_bar_door_tex" Format="rgba16" Width="32" Height="64" Offset="0x670"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
<Root>
|
||||
<File Name="object_wdor05" Segment="6">
|
||||
<DList Name="object_wdor05_DL_000500" Offset="0x500" />
|
||||
<DList Name="object_wdor05_DL_000508" Offset="0x508" />
|
||||
<Texture Name="object_wdor05_Tex_000670" OutName="tex_000670" Format="rgba16" Width="32" Height="64" Offset="0x670" />
|
||||
<DList Name="gMusicBoxHouseEndDL" Offset="0x500"/>
|
||||
<DList Name="gMusicBoxHouseDoorDL" Offset="0x508"/>
|
||||
<Texture Name="gMusicBoxHouseDoorTex" OutName="music_box_house_door" Format="rgba16" Width="32" Height="64" Offset="0x670"/>
|
||||
</File>
|
||||
</Root>
|
||||
|
||||
Reference in New Issue
Block a user