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En_Door (#571)
* progress * it matches mostly * symbols * done for now * fix warnings and stuff * formatter * NON_EQUIVALENT * pr fixes * formatter and actorfixer * fix pm * more fixes * PR fixes * it actually builds again * matching function Co-authored-by: Louis <louist103@pop-os.localdomain>
This commit is contained in:
+14
-9
@@ -247,6 +247,8 @@ animdict = {
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"BgCheck_CreateVertexFromVec3f": "BgCheck_Vec3fToVec3s",
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"BgCheck_PolygonGetMinY": "CollisionPoly_GetMinY",
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"BgCheck_PolygonGetNormal": "CollisionPoly_GetNormalF",
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"BcCheck3_BgActorInit": "DynaPolyActor_Init",
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"BgCheck3_LoadMesh": "DynaPolyActor_LoadMesh",
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"func_800C01B8": "CollisionPoly_GetPointDistanceFromPlane",
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"BgCheck_CreateTriNormFromPolygon": "CollisionPoly_GetVertices",
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"func_800C02C0": "CollisionPoly_GetVerticesByBgId",
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@@ -411,6 +413,7 @@ animdict = {
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"func_800A81F0": "EffectBlure_AddVertex",
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"func_800A8514": "EffectBlure_AddSpace",
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"Effect_GetParams": "Effect_GetByIndex",
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"func_801343C0": "SkelAnime_DrawTransformFlexOpa",
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"func_80134148": "SkelAnime_DrawTransformFlexLimbOpa",
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"func_8013AB00": "SubS_DrawTransformFlex",
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@@ -446,6 +449,7 @@ animdict = {
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"skelAnime.prevFrameRot": "skelAnime.prevRot",
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"skelAnime.prevFramePos": "skelAnime.prevTransl",
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"skelAnime.unk3E": "skelAnime.baseTransl",
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"actor.minVelocityY": "actor.terminalVelocity",
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"actor.yDistToWater": "actor.depthInWater",
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"actor.yDistToPlayer": "actor.playerHeightRel",
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@@ -464,12 +468,13 @@ animdict = {
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"globalCtx->msgCtx.unk1202C": "globalCtx->msgCtx.ocarinaAction",
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"globalCtx->msgCtx.unk11F22": "globalCtx->msgCtx.msgMode",
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# Variables
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"D_0407D590": "gGameplayKeepDrawFlameDL",
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"D_801D15B0": "gZeroVec3f",
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"D_801D15BC": "gZeroVec3s",
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"D_801D1DE0": "gIdentityMtx",
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"D_801D1E20": "gIdentityMtxF",
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"D_801D15B0" : "gZeroVec3f",
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"D_801D15BC" : "gZeroVec3s",
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"D_801D1DE0" : "gIdentityMtx",
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"D_801D1E20" : "gIdentityMtxF",
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"D_04020658" : "gameplay_keep_Anim_020658",
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"D_04022B28" : "gDoorSkel",
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"D_04023100" : "gDoorCol",
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# Structs
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"ActorAnimationEntry": "AnimationInfo",
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@@ -513,20 +518,20 @@ def replace_anim_all(repo):
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for filename in files:
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if(filename.endswith('.s')):
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file = subdir + os.sep + filename
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replace_anim(file)
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replace_anim(file)
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for subdir, dirs, files in os.walk(repo + os.sep + 'data'):
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for filename in files:
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if(filename.endswith('.s')):
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file = subdir + os.sep + filename
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replace_anim(file)
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for subdir, dirs, files in os.walk(repo + os.sep + 'docs'):
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for filename in files:
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if(filename.endswith('.md')):
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file = subdir + os.sep + filename
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replace_anim(file)
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for subdir, dirs, files in os.walk(repo + os.sep + 'tools' + os.sep + 'sizes'):
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for filename in files:
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if(filename.endswith('.csv')):
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@@ -4960,7 +4960,7 @@
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0x808670F0:("func_808670F0",),
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0x80867144:("func_80867144",),
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0x8086732C:("EnDoor_Update",),
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0x80867350:("func_80867350",),
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0x80867350:("EnDoor_OverrideLimbDraw",),
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0x808674B0:("EnDoor_Draw",),
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0x80867BD0:("func_80867BD0",),
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0x80867BDC:("func_80867BDC",),
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@@ -5618,13 +5618,11 @@
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0x80867784:("D_80867784","UNK_TYPE1","",0x1),
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0x8086778C:("D_8086778C","UNK_PTR","",0x4),
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0x8086780C:("En_Door_InitVars","UNK_TYPE1","",0x1),
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0x8086782C:("D_8086782C","UNK_TYPE2","",0x2),
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0x80867886:("D_80867886","UNK_TYPE1","",0x1),
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0x8086788A:("D_8086788A","UNK_TYPE2","",0x2),
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0x80867954:("D_80867954","UNK_TYPE1","",0x1),
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0x80867964:("D_80867964","UNK_TYPE1","",0x1),
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0x8086798C:("D_8086798C","UNK_TYPE1","",0x1),
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0x80867998:("D_80867998","UNK_TYPE1","",0x1),
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0x8086782C:("sObjInfo","UNK_TYPE2","",0x126),
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0x80867954:("sInitChain","UNK_TYPE1","",0x1),
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0x80867964:("sAnimations","AnimationHeader","[10]",0x28),
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0x8086798C:("sAnimOpenFrames","u8","[10]",0x10),
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0x80867998:("sAnimCloseFrames","u8","[10]",0x10),
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0x808679A4:("D_808679A4","UNK_TYPE1","",0x1),
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0x80867A20:("D_80867A20","f32","",0x4),
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0x80867BC0:("D_80867BC0","UNK_TYPE1","",0x1),
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