EnBat OK and documented (#924)

* OK, start documentation

* Name some more stuff

* Name rest of functions and bss var, tidy up floats

* Document object and paramflags

* Cleanup bat

* Cleanup crow

* Cleanup firefly

* Couple of minor things in arrow

* Review 1

* PLAYER_STATE

* Remove unnecessary f32 casts

* Review

* Review
This commit is contained in:
EllipticEllipsis
2022-07-19 17:16:36 +01:00
committed by GitHub
parent bd94105568
commit 69e514b37e
12 changed files with 790 additions and 306 deletions
+17 -13
View File
@@ -1,17 +1,21 @@
<Root>
<!-- Assets for ovl_En_Bat (Bad Bats) -->
<File Name="object_bat" Segment="6">
<DList Name="object_bat_DL_0000A0" Offset="0xA0" />
<DList Name="object_bat_DL_0000C8" Offset="0xC8" />
<DList Name="object_bat_DL_0001B0" Offset="0x1B0" />
<DList Name="object_bat_DL_0002A0" Offset="0x2A0" />
<DList Name="object_bat_DL_000390" Offset="0x390" />
<DList Name="object_bat_DL_000480" Offset="0x480" />
<DList Name="object_bat_DL_000570" Offset="0x570" />
<DList Name="object_bat_DL_000660" Offset="0x660" />
<DList Name="object_bat_DL_000750" Offset="0x750" />
<DList Name="object_bat_DL_000840" Offset="0x840" />
<DList Name="object_bat_DL_000930" Offset="0x930" />
<Texture Name="object_bat_Tex_0009A0" OutName="tex_0009A0" Format="rgba16" Width="8" Height="16" Offset="0x9A0" />
<Texture Name="object_bat_Tex_000AA0" OutName="tex_000AA0" Format="rgba16" Width="16" Height="16" Offset="0xAA0" />
<DList Name="gBadBatSetupDL" Offset="0xA0" />
<DList Name="gBadBatBodyDL" Offset="0xC8" />
<!-- Wings used in manual animation -->
<DList Name="gBadBatWingsFrame0DL" Offset="0x1B0" />
<DList Name="gBadBatWingsFrame1DL" Offset="0x2A0" />
<DList Name="gBadBatWingsFrame2DL" Offset="0x390" />
<DList Name="gBadBatWingsFrame3DL" Offset="0x480" />
<DList Name="gBadBatWingsFrame4DL" Offset="0x570" />
<DList Name="gBadBatWingsFrame5DL" Offset="0x660" />
<DList Name="gBadBatWingsFrame6DL" Offset="0x750" />
<DList Name="gBadBatWingsFrame7DL" Offset="0x840" />
<DList Name="gBadBatWingsFrame8DL" Offset="0x930" />
<Texture Name="gBadBatWingTex" OutName="bad_bat_wing" Format="rgba16" Width="8" Height="16" Offset="0x9A0" />
<Texture Name="gBatBatBodyTex" OutName="bad_bat_body" Format="rgba16" Width="16" Height="16" Offset="0xAA0" />
</File>
</Root>