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Target -> Attention (System Rename) (#1716)
* attention * revert flags, too large of a diff * more revert
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@@ -6580,7 +6580,7 @@ void Interface_Draw(PlayState* play) {
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Map_DrawMinimap(play);
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if ((R_PAUSE_BG_PRERENDER_STATE != 2) && (R_PAUSE_BG_PRERENDER_STATE != 3)) {
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Target_Draw(&play->actorCtx.targetCtx, play);
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Attention_Draw(&play->actorCtx.attention, play);
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}
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Gfx_SetupDL39_Overlay(play->state.gfxCtx);
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