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Target -> Attention (System Rename) (#1716)
* attention * revert flags, too large of a diff * more revert
This commit is contained in:
@@ -183,12 +183,12 @@ asm/non_matchings/code/z_actor/Actor_SetFeetPos.s,Actor_SetFeetPos,0x800B4A98,0x
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asm/non_matchings/code/z_actor/func_800B4AEC.s,func_800B4AEC,0x800B4AEC,0x19
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asm/non_matchings/code/z_actor/func_800B4B50.s,func_800B4B50,0x800B4B50,0xE3
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asm/non_matchings/code/z_actor/Actor_GetProjectedPos.s,Actor_GetProjectedPos,0x800B4EDC,0x19
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asm/non_matchings/code/z_actor/Target_SetReticlePos.s,Target_SetReticlePos,0x800B4F40,0xE
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asm/non_matchings/code/z_actor/Target_InitReticle.s,Target_InitReticle,0x800B4F78,0x32
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asm/non_matchings/code/z_actor/Target_SetFairyState.s,Target_SetFairyState,0x800B5040,0x59
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asm/non_matchings/code/z_actor/Target_Init.s,Target_Init,0x800B51A4,0x19
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asm/non_matchings/code/z_actor/Target_Draw.s,Target_Draw,0x800B5208,0x183
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asm/non_matchings/code/z_actor/Target_Update.s,Target_Update,0x800B5814,0xE7
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asm/non_matchings/code/z_actor/Attention_SetReticlePos.s,Attention_SetReticlePos,0x800B4F40,0xE
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asm/non_matchings/code/z_actor/Attention_InitReticle.s,Attention_InitReticle,0x800B4F78,0x32
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asm/non_matchings/code/z_actor/Attention_SetFairyState.s,Attention_SetFairyState,0x800B5040,0x59
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asm/non_matchings/code/z_actor/Attention_Init.s,Attention_Init,0x800B51A4,0x19
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asm/non_matchings/code/z_actor/Attention_Draw.s,Attention_Draw,0x800B5208,0x183
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asm/non_matchings/code/z_actor/Attention_Update.s,Attention_Update,0x800B5814,0xE7
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asm/non_matchings/code/z_actor/Flags_GetSwitch.s,Flags_GetSwitch,0x800B5BB0,0x11
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asm/non_matchings/code/z_actor/Flags_SetSwitch.s,Flags_SetSwitch,0x800B5BF4,0x10
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asm/non_matchings/code/z_actor/Flags_UnsetSwitch.s,Flags_UnsetSwitch,0x800B5C34,0x11
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@@ -280,9 +280,9 @@ asm/non_matchings/code/z_actor/func_800B8118.s,func_800B8118,0x800B8118,0x32
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asm/non_matchings/code/z_actor/Actor_GetFocus.s,Actor_GetFocus,0x800B81E0,0xD
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asm/non_matchings/code/z_actor/Actor_GetWorld.s,Actor_GetWorld,0x800B8214,0xD
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asm/non_matchings/code/z_actor/Actor_GetWorldPosShapeRot.s,Actor_GetWorldPosShapeRot,0x800B8248,0x29
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asm/non_matchings/code/z_actor/Target_GetAdjustedDistSq.s,Target_GetAdjustedDistSq,0x800B82EC,0x34
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asm/non_matchings/code/z_actor/Target_IsActorInRange.s,Target_IsActorInRange,0x800B83BC,0xF
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asm/non_matchings/code/z_actor/Target_OutsideLeashRange.s,Target_OutsideLeashRange,0x800B83F8,0x36
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asm/non_matchings/code/z_actor/Attention_GetAdjustedDistSq.s,Attention_GetAdjustedDistSq,0x800B82EC,0x34
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asm/non_matchings/code/z_actor/Attention_IsActorInRange.s,Attention_IsActorInRange,0x800B83BC,0xF
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asm/non_matchings/code/z_actor/Attention_OutsideLeashRange.s,Attention_OutsideLeashRange,0x800B83F8,0x36
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asm/non_matchings/code/z_actor/Actor_TalkOfferAccepted.s,Actor_TalkOfferAccepted,0x800B84D0,0xC
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asm/non_matchings/code/z_actor/Actor_OfferTalkExchange.s,Actor_OfferTalkExchange,0x800B8500,0x38
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asm/non_matchings/code/z_actor/Actor_OfferTalkExchangeEquiCylinder.s,Actor_OfferTalkExchangeEquiCylinder,0x800B85E0,0xD
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@@ -354,9 +354,9 @@ asm/non_matchings/code/z_actor/Actor_SpawnAsChild.s,Actor_SpawnAsChild,0x800BB0C
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asm/non_matchings/code/z_actor/Actor_SpawnTransitionActors.s,Actor_SpawnTransitionActors,0x800BB140,0x64
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asm/non_matchings/code/z_actor/Actor_SpawnEntry.s,Actor_SpawnEntry,0x800BB2D0,0x72
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asm/non_matchings/code/z_actor/Actor_Delete.s,Actor_Delete,0x800BB498,0x41
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asm/non_matchings/code/z_actor/Target_InTargetableScreenRegion.s,Target_InTargetableScreenRegion,0x800BB59C,0x1A
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asm/non_matchings/code/z_actor/Target_FindTargetableActorForCategory.s,Target_FindTargetableActorForCategory,0x800BB604,0xBA
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asm/non_matchings/code/z_actor/Target_GetTargetActor.s,Target_GetTargetActor,0x800BB8EC,0x67
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asm/non_matchings/code/z_actor/Attention_InTargetableScreenRegion.s,Attention_InTargetableScreenRegion,0x800BB59C,0x1A
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asm/non_matchings/code/z_actor/Attention_FindTargetableActorForCategory.s,Attention_FindTargetableActorForCategory,0x800BB604,0xBA
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asm/non_matchings/code/z_actor/Attention_GetTargetActor.s,Attention_GetTargetActor,0x800BB8EC,0x67
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asm/non_matchings/code/z_actor/Enemy_StartFinishingBlow.s,Enemy_StartFinishingBlow,0x800BBA88,0xE
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asm/non_matchings/code/z_actor/func_800BBAC0.s,func_800BBAC0,0x800BBAC0,0x2D
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asm/non_matchings/code/z_actor/func_800BBB74.s,func_800BBB74,0x800BBB74,0x2B
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