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code_80140E80 OK and preliminary documentation, Fbdemo_Wipe4 OK and documented (#1106)
* OK, start documentation * More documentation Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * Decompile func_80167F0C * FbdemoWipe4 OK and documented * Mark bug in Wipe4 * More docs Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * Mark bug * Few more notes * Fix function in Play * Format * Review * Name Play_PostWorldDraw * functions.h... * Revert func_80167F0C * Review * functions.h * Review * Update Wipe4 * Rename system * Format * Put skeleton back in the cupboard * bss * Fix build * rename to z_visfbuf * review * format * bss * some bss cleanup * review * bss * review --------- Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> Co-authored-by: angie <angheloalf95@gmail.com>
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+19
-18
@@ -3,6 +3,7 @@
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#include "regs.h"
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#include "functions.h"
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#include "z64vismono.h"
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#include "z64visfbuf.h"
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// Variables are put before most headers as a hacky way to bypass bss reordering
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s16 sTransitionFillTimer;
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@@ -11,8 +12,8 @@ TransitionTile sTransitionTile;
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s32 gTransitionTileState;
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VisMono sPlayVisMono;
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Color_RGBA8_u32 gVisMonoColor;
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Struct_80140E80 D_801F6D38;
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Struct_80140E80* D_801F6D4C;
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VisFbuf sPlayVisFbuf;
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VisFbuf* sPlayVisFbufInstance;
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BombersNotebook sBombersNotebook;
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u8 sBombersNotebookOpen;
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u8 sMotionBlurStatus;
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@@ -417,8 +418,8 @@ void Play_Destroy(GameState* thisx) {
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ShrinkWindow_Destroy();
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TransitionFade_Destroy(&this->unk_18E48);
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VisMono_Destroy(&sPlayVisMono);
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func_80140EA0(D_801F6D4C);
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D_801F6D4C = NULL;
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VisFbuf_Destroy(sPlayVisFbufInstance);
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sPlayVisFbufInstance = NULL;
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if (CHECK_WEEKEVENTREG(WEEKEVENTREG_92_80)) {
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Actor_CleanupContext(&this->actorCtx, this);
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@@ -1110,7 +1111,7 @@ void Play_PostWorldDraw(PlayState* this) {
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Gfx* opa;
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GraphicsContext* gfxCtx = this->state.gfxCtx;
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D_801F6D4C->scale = gSaveContext.screenScale / 1000.0f;
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sPlayVisFbufInstance->scale = gSaveContext.screenScale / 1000.0f;
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OPEN_DISPS(gfxCtx);
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@@ -1118,7 +1119,7 @@ void Play_PostWorldDraw(PlayState* this) {
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nextOpa = Graph_GfxPlusOne(opa);
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gSPDisplayList(OVERLAY_DISP++, nextOpa);
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func_80141778(D_801F6D4C, &nextOpa, this->unk_18E60, gfxCtx);
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VisFbuf_Draw(sPlayVisFbufInstance, &nextOpa, this->unk_18E60);
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gSPEndDisplayList(nextOpa++);
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Graph_BranchDlist(opa, nextOpa);
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@@ -2311,18 +2312,18 @@ void Play_Init(GameState* thisx) {
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VisMono_Init(&sPlayVisMono);
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gVisMonoColor.a = 0;
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D_801F6D4C = &D_801F6D38;
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func_80140E80(D_801F6D4C);
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D_801F6D4C->lodProportion = 0.0f;
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D_801F6D4C->mode = 1;
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D_801F6D4C->primColor.r = 0;
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D_801F6D4C->primColor.g = 0;
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D_801F6D4C->primColor.b = 0;
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D_801F6D4C->primColor.a = 0;
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D_801F6D4C->envColor.r = 0;
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D_801F6D4C->envColor.g = 0;
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D_801F6D4C->envColor.b = 0;
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D_801F6D4C->envColor.a = 0;
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sPlayVisFbufInstance = &sPlayVisFbuf;
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VisFbuf_Init(sPlayVisFbufInstance);
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sPlayVisFbufInstance->lodProportion = 0.0f;
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sPlayVisFbufInstance->mode = VIS_FBUF_MODE_GENERAL;
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sPlayVisFbufInstance->primColor.r = 0;
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sPlayVisFbufInstance->primColor.g = 0;
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sPlayVisFbufInstance->primColor.b = 0;
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sPlayVisFbufInstance->primColor.a = 0;
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sPlayVisFbufInstance->envColor.r = 0;
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sPlayVisFbufInstance->envColor.g = 0;
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sPlayVisFbufInstance->envColor.b = 0;
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sPlayVisFbufInstance->envColor.a = 0;
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CutsceneFlags_UnsetAll(this);
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THA_GetRemaining(&this->state.tha);
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zAllocSize = THA_GetRemaining(&this->state.tha);
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