more DMA i missed

This commit is contained in:
angie
2023-03-28 13:22:05 -03:00
parent 1d2626514c
commit 6c0ca44f45
5 changed files with 21 additions and 21 deletions
+1 -1
View File
@@ -323,7 +323,7 @@ void AnimationContext_SetCopyFalse(struct PlayState* play, s32 vecCount, Vec3s*
void AnimationContext_SetMoveActor(struct PlayState* play, struct Actor* actor, SkelAnime* skelAnime, f32 arg3);
void AnimationContext_Update(struct PlayState* play, AnimationContext* animationCtx);
void SkelAnime_InitPlayer(struct PlayState* play, SkelAnime* skelAnime, FlexSkeletonHeader* skeletonHeaderSeg, DmaAnimationHeader* animation, s32 flags, void* jointTableBuffer, void* morphTableBuffer, s32 limbBufCount);
void SkelAnime_InitDma(struct PlayState* play, SkelAnime* skelAnime, FlexSkeletonHeader* skeletonHeaderSeg, DmaAnimationHeader* animation, s32 flags, void* jointTableBuffer, void* morphTableBuffer, s32 limbBufCount);
void DmaAnimation_SetUpdateFunction(SkelAnime* skelAnime);
s32 DmaAnimation_Update(struct PlayState* play, SkelAnime* skelAnime);
void Animation_SetMorph(struct PlayState* play, SkelAnime* skelAnime, f32 morphFrames);