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more DMA i missed
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@@ -323,7 +323,7 @@ void AnimationContext_SetCopyFalse(struct PlayState* play, s32 vecCount, Vec3s*
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void AnimationContext_SetMoveActor(struct PlayState* play, struct Actor* actor, SkelAnime* skelAnime, f32 arg3);
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void AnimationContext_Update(struct PlayState* play, AnimationContext* animationCtx);
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void SkelAnime_InitPlayer(struct PlayState* play, SkelAnime* skelAnime, FlexSkeletonHeader* skeletonHeaderSeg, DmaAnimationHeader* animation, s32 flags, void* jointTableBuffer, void* morphTableBuffer, s32 limbBufCount);
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void SkelAnime_InitDma(struct PlayState* play, SkelAnime* skelAnime, FlexSkeletonHeader* skeletonHeaderSeg, DmaAnimationHeader* animation, s32 flags, void* jointTableBuffer, void* morphTableBuffer, s32 limbBufCount);
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void DmaAnimation_SetUpdateFunction(SkelAnime* skelAnime);
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s32 DmaAnimation_Update(struct PlayState* play, SkelAnime* skelAnime);
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void Animation_SetMorph(struct PlayState* play, SkelAnime* skelAnime, f32 morphFrames);
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