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https://github.com/zeldaret/mm.git
synced 2026-06-04 18:58:29 -04:00
Fbdemo_circle OK (#1024)
* some progress, nasty draw func only thing to do * pushing for engineer * matching with no warnings * fixes * minor names * PR feedback * fixes for PR * docs * PR comments * fixing format and found bit shift
This commit is contained in:
+2
-1
@@ -2609,7 +2609,8 @@ s32 Actor_RecordUndrawnActor(PlayState* play, Actor* actor) {
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}
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void Actor_DrawLensOverlay(Gfx** gfxP, s32 lensMaskSize) {
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func_80164C14(gfxP, &gCircleTex, 4, 0, 6, 6, ((LENS_MASK_ACTIVE_SIZE - lensMaskSize) * 0.003f) + 1.0f);
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TransitionCircle_LoadAndSetTexture(gfxP, gCircleTex, 4, 0, 6, 6,
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((LENS_MASK_ACTIVE_SIZE - lensMaskSize) * 0.003f) + 1.0f);
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}
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#ifdef NON_EQUIVALENT
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+134
-9
@@ -1,19 +1,144 @@
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#include "global.h"
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo_circle/TransitionCircle_Start.s")
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Gfx D_801D0D00[] = {
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gsDPPipeSync(),
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gsDPSetOtherMode(G_AD_DISABLE | G_CD_DISABLE | G_CK_NONE | G_TC_FILT | G_TF_BILERP | G_TT_NONE | G_TL_TILE |
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G_TD_CLAMP | G_TP_NONE | G_CYC_1CYCLE | G_PM_NPRIMITIVE,
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G_AC_THRESHOLD | G_ZS_PRIM | AA_EN | IM_RD | CVG_DST_FULL | ZMODE_OPA | CVG_X_ALPHA | FORCE_BL |
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GBL_c1(G_BL_CLR_IN, G_BL_A_IN, G_BL_CLR_MEM, G_BL_1MA) |
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GBL_c2(G_BL_CLR_IN, G_BL_0, G_BL_CLR_IN, G_BL_1)),
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gsDPSetPrimColor(0, 255, 0, 0, 0, 1),
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gsDPSetBlendColor(0, 0, 0, 1),
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gsSPEndDisplayList(),
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};
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo_circle/TransitionCircle_Init.s")
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//! @bug: TransitionCircle_Update should take an additional argument `s32 updateRate`
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const TransitionInit TransitionCircle_InitVars = {
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TransitionCircle_Init, TransitionCircle_Destroy, (void*)TransitionCircle_Update, TransitionCircle_Draw,
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TransitionCircle_Start, TransitionCircle_SetType, TransitionCircle_SetColor, NULL,
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TransitionCircle_IsDone,
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};
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo_circle/TransitionCircle_Destroy.s")
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void TransitionCircle_Start(void* thisx) {
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TransitionCircle* this = (TransitionCircle*)thisx;
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo_circle/TransitionCircle_Update.s")
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this->stepValue = 0.1f;
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if (this->direction == TRANSITION_CIRCLE_IN) {
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this->targetRadius = 0.0f;
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this->startingRadius = 1.0f;
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} else {
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this->startingRadius = 0.0f;
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this->targetRadius = 1.0f;
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}
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this->referenceRadius = this->startingRadius;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo_circle/TransitionCircle_SetColor.s")
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void* TransitionCircle_Init(void* thisx) {
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TransitionCircle* this = (TransitionCircle*)thisx;
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo_circle/TransitionCircle_SetType.s")
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bzero(this, sizeof(TransitionCircle));
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this->maskType = 1;
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this->texture = gCircleTex;
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this->masks = 6;
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this->maskt = 6;
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this->unk_1E = 4;
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this->unk_1F = 0;
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo_circle/func_80164C14.s")
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return this;
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo_circle/TransitionCircle_Draw.s")
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void TransitionCircle_Destroy(void* thisx) {
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}
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#pragma GLOBAL_ASM("asm/non_matchings/code/z_fbdemo_circle/TransitionCircle_IsDone.s")
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void TransitionCircle_Update(void* thisx) {
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TransitionCircle* this = (TransitionCircle*)thisx;
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this->isDone = Math_StepToF(&this->referenceRadius, this->targetRadius, this->stepValue);
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}
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void TransitionCircle_SetColor(void* thisx, u32 color) {
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TransitionCircle* this = (TransitionCircle*)thisx;
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this->color.rgba = color;
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}
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void TransitionCircle_SetType(void* thisx, s32 type) {
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TransitionCircle* this = (TransitionCircle*)thisx;
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if (type & TC_SET_PARAMS) {
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this->maskType = FBDEMO_CIRCLE_GET_MASK_TYPE(type);
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} else if (type == 1) {
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this->direction = TRANSITION_CIRCLE_OUT;
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} else {
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this->direction = TRANSITION_CIRCLE_IN;
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}
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}
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void TransitionCircle_LoadAndSetTexture(Gfx** gfxp, TexturePtr texture, s32 fmt, s32 arg3, s32 masks, s32 maskt,
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f32 arg6) {
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Gfx* gfx = *gfxp;
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s32 xh = D_801FBBCC;
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s32 yh = D_801FBBCE;
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s32 width = 1 << masks;
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s32 height = 1 << maskt;
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f32 s;
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f32 t;
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s32 dtdy;
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s32 dsdx;
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gDPLoadTextureBlock_4b(gfx++, texture, fmt, width, height, 0, G_TX_MIRROR | G_TX_CLAMP, G_TX_MIRROR | G_TX_CLAMP,
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masks, maskt, G_TX_NOLOD, G_TX_NOLOD);
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gDPSetTileSize(gfx++, G_TX_RENDERTILE, ((SCREEN_WIDTH / 2) - width) << 2, ((SCREEN_HEIGHT / 2) - height) << 2,
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((SCREEN_WIDTH / 2) + (width - 1)) << 2, ((SCREEN_HEIGHT / 2) + (height - 1)) << 2);
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s = ((1.0f - (1.0f / arg6)) * (SCREEN_WIDTH / 2)) + 70.0f;
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t = ((1.0f - (1.0f / arg6)) * (SCREEN_HEIGHT / 2)) + 50.0f;
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if (s < -1023.0f) {
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s = -1023.0f;
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}
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if (t < -1023.0f) {
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t = -1023.0f;
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}
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if ((s <= -1023.0f) || (t <= -1023.0f)) {
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dsdx = 0;
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dtdy = 0;
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} else {
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dsdx = ((SCREEN_WIDTH - (2.0f * s)) / gScreenWidth) * (1 << 10);
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dtdy = ((SCREEN_HEIGHT - (2.0f * t)) / gScreenHeight) * (1 << 10);
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}
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gSPTextureRectangle(gfx++, 0, 0, xh << 2, yh << 2, G_TX_RENDERTILE, (s32)(s * (1 << 5)), (s32)(t * (1 << 5)), dsdx,
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dtdy);
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gDPPipeSync(gfx++);
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*gfxp = gfx;
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}
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void TransitionCircle_Draw(void* thisx, Gfx** gfxp) {
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Gfx* gfx = *gfxp;
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TransitionCircle* this = (TransitionCircle*)thisx;
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gDPPipeSync(gfx++);
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gSPDisplayList(gfx++, &D_801D0D00);
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gDPSetPrimColor(gfx++, 0, this->color.a, this->color.r, this->color.g, this->color.b, 1);
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if (this->maskType == 0) {
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gDPSetCombineLERP(gfx++, 0, 0, 0, PRIMITIVE, TEXEL0, 0, PRIM_LOD_FRAC, PRIMITIVE, 0, 0, 0, PRIMITIVE, TEXEL0, 0,
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PRIM_LOD_FRAC, PRIMITIVE);
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} else {
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gDPSetCombineLERP(gfx++, 0, 0, 0, PRIMITIVE, 1, TEXEL0, PRIM_LOD_FRAC, PRIMITIVE, 0, 0, 0, PRIMITIVE, 1, TEXEL0,
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PRIM_LOD_FRAC, PRIMITIVE);
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}
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TransitionCircle_LoadAndSetTexture(&gfx, this->texture, G_IM_FMT_I, 0, this->masks, this->maskt,
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this->referenceRadius);
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gDPPipeSync(gfx++);
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*gfxp = gfx;
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}
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s32 TransitionCircle_IsDone(void* thisx) {
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TransitionCircle* this = (TransitionCircle*)thisx;
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return this->isDone;
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}
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