partially finish code_0x8012EC80, document all of gSaveContext (#138)

* not ok, why?

* OK!

* fix data

* finish data etc

* work on save context

* save finished

* first func done

* roomInf

* done for now

* add missing file

* add most og names for struct members

* fix accidental change

* Update z_en_ginko_man.c

* Update z_scene.c

* maybe fix stuff hopefully

* proto

* sasa

* Update include/z64save.h

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>

* Update z64save.h

Co-authored-by: Anghelo Carvajal <anghelo.carvajal.14@sansano.usm.cl>
This commit is contained in:
Zelllll
2021-05-25 17:49:11 -05:00
committed by GitHub
parent cf3eb3b2e1
commit 6c86016603
26 changed files with 797 additions and 483 deletions
+406
View File
@@ -0,0 +1,406 @@
#include <ultra64.h>
#include <global.h>
// Bit Flag array in which gBitFlags[n] is literally (1 << n)
u32 gBitFlags[] = {
(1 << 0), (1 << 1), (1 << 2), (1 << 3), (1 << 4), (1 << 5), (1 << 6), (1 << 7),
(1 << 8), (1 << 9), (1 << 10), (1 << 11), (1 << 12), (1 << 13), (1 << 14), (1 << 15),
(1 << 16), (1 << 17), (1 << 18), (1 << 19), (1 << 20), (1 << 21), (1 << 22), (1 << 23),
(1 << 24), (1 << 25), (1 << 26), (1 << 27), (1 << 28), (1 << 29), (1 << 30), (1 << 31),
};
u16 gEquipMasks[] = { 0x000F, 0x00F0, 0x0F00, 0xF000 };
u16 gEquipNegMasks[] = { 0xFFF0, 0xFF0F, 0xF0FF, 0x0FFF };
u32 gUpgradeMasks[] = {
0x00000007, 0x00000038, 0x000001C0, 0x00000E00, 0x00003000, 0x0001C000, 0x000E0000, 0x00700000,
};
u32 gUpgradeNegMasks[] = {
0xFFFFFFF8, 0xFFFFFFC7, 0xFFFFFE3F, 0xFFFFF1FF, 0xFFFFCFFF, 0xFFFE3FFF, 0xFFF1FFFF, 0xFF8FFFFF,
};
u8 gEquipShifts[] = { 0, 4, 8, 12 };
u8 gUpgradeShifts[] = { 0, 3, 6, 9, 12, 14, 17, 20, 0, 0, 0, 30, 0, 40, 0, 50 };
u16 gUpgradeCapacities[][4] = {
{ 0, 20, 30, 40 }, // Bomb Bags
{ 0, 0, 0, 0 }, // Unused (Scale)
{ 0, 0, 0, 0 }, // Unused (Strength)
{ 99, 200, 500, 500 }, // Wallets
{ 0, 30, 40, 50 }, // Quivers
{ 0, 10, 20, 30 }, // Unused (Deku Stick)
{ 0, 20, 30, 40 }, // Unused (Deku Nut)
};
u32 gGsFlagsMask[] = { 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 };
u32 gGsFlagsShift[] = { 0, 8, 16, 24 };
// TODO: use symbols for these icon textures once textures are properly in C
void* gItemIcons[] = {
0x08000000, 0x08001000, 0x08002000, 0x08003000, 0x08004000, 0x08005000, 0x08006000, 0x08007000, 0x08008000,
0x08009000, 0x0800A000, 0x0800B000, 0x0800C000, 0x0800D000, 0x0800E000, 0x0800F000, 0x08010000, 0x08011000,
0x08012000, 0x08013000, 0x08014000, 0x08015000, 0x08016000, 0x08017000, 0x08018000, 0x08019000, 0x0801A000,
0x0801B000, 0x0801C000, 0x0801D000, 0x0801E000, 0x0801F000, 0x08020000, 0x08021000, 0x08022000, 0x08023000,
0x08024000, 0x08025000, 0x08026000, 0x08027000, 0x08028000, 0x08029000, 0x0802A000, 0x0802B000, 0x0802C000,
0x0802D000, 0x0802E000, 0x0802F000, 0x08030000, 0x08031000, 0x08032000, 0x08033000, 0x08034000, 0x08035000,
0x08036000, 0x08037000, 0x08038000, 0x08039000, 0x0803A000, 0x0803B000, 0x0803C000, 0x0803D000, 0x0803E000,
0x0803F000, 0x08040000, 0x08041000, 0x08042000, 0x08043000, 0x08044000, 0x08045000, 0x08046000, 0x08047000,
0x08048000, 0x08049000, 0x0804A000, 0x0804B000, 0x0804C000, 0x0804D000, 0x0804E000, 0x0804F000, 0x08050000,
0x08051000, 0x08052000, 0x08053000, 0x08054000, 0x08055000, 0x08056000, 0x08057000, 0x08058000, 0x08059000,
0x0805A000, 0x0805B000, 0x0805C000, 0x0805D000, 0x0805E000, 0x0805F000, 0x08060000, 0x08062000, 0x08062000,
0x08062000, 0x08062000, 0x08062000, 0x08062000, 0x08062000, 0x08062000, 0x08062000, 0x08062000, 0x08062000,
0x08062000, 0x08061000, 0x09000000, 0x09000900, 0x09001200, 0x08062000, 0x08062000, 0x08062000, 0x09003600,
0x09004800, 0x09003F00, 0x09005100, 0x09005A00, 0x09006300, 0x09006C00, 0x08062180, 0x08062A80, 0x08063380,
0x020028A0, 0x020025A0, 0x020027A0, 0x020026A0, 0x020024A0,
};
// Used to map item IDs to inventory slots
u8 gItemSlots[] = {
0x00, 0x01, 0x02, 0x03, 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, 0x0F,
0x10, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12,
0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x05, 0x05, 0x05, 0x05, 0x05, 0x0B, 0x0B, 0x11,
0x11, 0x11, 0x1D, 0x23, 0x29, 0x2F, 0x28, 0x26, 0x19, 0x20, 0x1E, 0x2C, 0x24, 0x25, 0x18, 0x27,
0x1C, 0x2B, 0x21, 0x2A, 0x2D, 0x1B, 0x1F, 0x1A, 0x22, 0x2E, 0x01, 0x01, 0x01, 0x00, 0x00, 0x00,
};
u16 gItemPrices[] = {
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 20, 20, 20, 20, 0, 20,
5, 20, 20, 50, 50, 200, 20, 20, 20, 200, 5, 0, 200, 20, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
};
// Used to map scene indexes to their region in Termina
u16 gScenesPerRegion[11][27] = {
// Great Bay
{
SCENE_30GYOSON,
SCENE_LABO,
SCENE_FISHERMAN,
SCENE_SINKAI,
SCENE_31MISAKI,
SCENE_TORIDE,
SCENE_KAIZOKU,
SCENE_PIRATE,
SCENE_35TAKI,
SCENE_KINDAN2,
-1,
},
// Zora Hall
{
SCENE_33ZORACITY,
SCENE_BANDROOM,
-1,
},
// Romani Ranch
{
SCENE_F01,
SCENE_ROMANYMAE,
SCENE_OMOYA,
SCENE_F01C,
SCENE_F01_B,
SCENE_KOEPONARACE,
-1,
},
// Deku Palace
{
SCENE_22DEKUCITY,
SCENE_DEKU_KING,
SCENE_26SARUNOMORI,
SCENE_DANPEI,
-1,
},
// Southern Swamp
{
SCENE_20SICHITAI,
SCENE_20SICHITAI2,
SCENE_MAP_SHOP,
SCENE_WITCH_SHOP,
SCENE_21MITURINMAE,
SCENE_KINSTA1,
-1,
},
// Clock Town
{
SCENE_00KEIKOKU, SCENE_TENMON_DAI, SCENE_13HUBUKINOMITI,
SCENE_24KEMONOMITI, SCENE_SYATEKI_MORI, SCENE_IKANAMAE,
SCENE_TOWN, SCENE_SYATEKI_MIZU, SCENE_BOWLING,
SCENE_TAKARAYA, SCENE_YADOYA, SCENE_SONCHONOIE,
SCENE_MILK_BAR, SCENE_ICHIBA, SCENE_BOMYA,
SCENE_AYASHIISHOP, SCENE_8ITEMSHOP, SCENE_DOUJOU,
SCENE_POSTHOUSE, SCENE_TAKARAKUJI, SCENE_BACKTOWN,
SCENE_CLOCKTOWER, SCENE_INSIDETOWER, SCENE_OKUJOU,
SCENE_ALLEY, SCENE_DEKUTES, -1,
},
// Snowhead
{
SCENE_10YUKIYAMANOMURA,
SCENE_10YUKIYAMANOMURA2,
SCENE_KAJIYA,
SCENE_12HAKUGINMAE,
SCENE_14YUKIDAMANOMITI,
SCENE_GORONRACE,
SCENE_GORON_HAKA,
SCENE_17SETUGEN,
SCENE_17SETUGEN2,
-1,
},
// Ikana Graveyard
{
SCENE_BOTI,
SCENE_DANPEI2TEST,
-1,
},
// Ikana Canyon
{
SCENE_CASTLE,
SCENE_IKNINSIDE,
SCENE_IKANA,
SCENE_SECOM,
SCENE_MUSICHOUSE,
SCENE_RANDOM,
SCENE_REDEAD,
SCENE_TOUGITES,
SCENE_HAKASHITA,
-1,
},
// Goron Village
{
SCENE_11GORONNOSATO,
SCENE_11GORONNOSATO2,
SCENE_16GORON_HOUSE,
SCENE_GORONSHOP,
-1,
},
// Stone Tower
{
SCENE_F40,
SCENE_F41,
-1,
},
};
s32 func_8012EC80(GlobalContext* globalCtx) {
if (gSaveContext.buttonStatus[0] == BTN_DISABLED) {
return 0xFF;
} else if (gSaveContext.unk_1015 == 0xFF) {
return 0xFF;
} else if (gSaveContext.equips.buttonItems[((gSaveContext.playerForm == 4) ? 0 : gSaveContext.playerForm)][0] ==
0xFF) {
if (globalCtx->interfaceCtx.unk_21C != 0) {
if (globalCtx->interfaceCtx.unk_21E != 0) {
return globalCtx->interfaceCtx.unk_21E;
}
}
return 0xFF;
} else {
return gSaveContext.equips.buttonItems[((gSaveContext.playerForm == 4) ? 0 : gSaveContext.playerForm)][0];
}
}
void func_8012ED34(s16 equipment);
#pragma GLOBAL_ASM("./asm/non_matchings/code/code_0x8012EC80/func_8012ED34.asm")
u8 func_8012ED78(GlobalContext* globalCtx, s16 equipment);
#pragma GLOBAL_ASM("./asm/non_matchings/code/code_0x8012EC80/func_8012ED78.asm")
void func_8012EDE8(s16 arg0, u32 arg1);
#pragma GLOBAL_ASM("./asm/non_matchings/code/code_0x8012EC80/func_8012EDE8.asm")
s32 func_8012EE34(s16 arg0) {
s16 num = 0;
if (arg0 >= 0x20) {
if (arg0 < 0x40) {
num = 1;
} else if (arg0 < 0x60) {
num = 2;
} else if (arg0 < 0x80) {
num = 3;
} else if (arg0 < 0xA0) {
num = 4;
} else if (arg0 < 0xC0) {
num = 5;
} else if (arg0 < 0xE0) {
num = 6;
}
}
if (gSaveContext.roomInf[125][num] & gBitFlags[arg0 - (num << 5)]) {
return 1;
}
return 0;
}
/* static */ u16 D_801C2380[12][6] = {
{
SCENE_00KEIKOKU,
SCENE_BOTI,
SCENE_13HUBUKINOMITI,
SCENE_24KEMONOMITI,
SCENE_IKANAMAE,
SCENE_TOWN,
},
{
SCENE_ICHIBA,
SCENE_BACKTOWN,
SCENE_CLOCKTOWER,
SCENE_ALLEY,
-1,
},
{
SCENE_20SICHITAI,
SCENE_20SICHITAI2,
SCENE_21MITURINMAE,
SCENE_22DEKUCITY,
SCENE_DEKU_KING,
SCENE_KINSTA1,
},
{ -1 },
{
SCENE_10YUKIYAMANOMURA,
SCENE_10YUKIYAMANOMURA2,
SCENE_11GORONNOSATO,
SCENE_11GORONNOSATO2,
SCENE_16GORON_HOUSE,
SCENE_12HAKUGINMAE,
},
{
SCENE_14YUKIDAMANOMITI,
SCENE_GORONRACE,
SCENE_17SETUGEN,
SCENE_17SETUGEN2,
-1,
},
{
SCENE_F01,
SCENE_ROMANYMAE,
SCENE_OMOYA,
SCENE_F01C,
SCENE_F01_B,
SCENE_KOEPONARACE,
},
{ -1 },
{
SCENE_30GYOSON,
SCENE_SINKAI,
SCENE_31MISAKI,
SCENE_TORIDE,
SCENE_KAIZOKU,
SCENE_33ZORACITY,
},
{
SCENE_35TAKI,
-1,
},
{
SCENE_F40,
SCENE_F41,
SCENE_CASTLE,
SCENE_IKANA,
SCENE_REDEAD,
-1,
},
};
#ifdef NON_EQUIVALENT
// loop seems wrong?
void func_8012EF0C(s16 arg0) {
s16 i;
s16 num;
s16 sceneIndex;
if ((arg0 >= 0) && (arg0 < ARRAY_COUNT(D_801C2380))) {
i = 0;
num = 0;
sceneIndex = D_801C2380[arg0][i];
while (sceneIndex != 0xFFFF) {
sceneIndex = D_801C2380[arg0][i];
if (sceneIndex < 0x20) {
num = 0;
} else if (sceneIndex < 0x40) {
num = 1;
} else if (sceneIndex < 0x60) {
num = 2;
} else if (sceneIndex < 0x80) {
num = 3;
} else if (sceneIndex < 0xA0) {
num = 4;
} else if (sceneIndex < 0xC0) {
num = 5;
} else if (sceneIndex < 0xE0) {
num = 6;
}
gSaveContext.roomInf[125][sceneIndex] |= gBitFlags[(-(num << 7)) + num];
i++;
}
if (i == 0) {
gSaveContext.unk_F60 |= 3;
} else if (i == 1) {
gSaveContext.unk_F60 |= 0x1C;
} else if (i == 2) {
gSaveContext.unk_F60 |= 0xE0;
} else if (i == 3) {
gSaveContext.unk_F60 |= 0x100;
} else if (i == 4) {
gSaveContext.unk_F60 |= 0x1E00;
} else if (i == 5) {
gSaveContext.unk_F60 |= 0x6000;
}
}
dREG(82) = 0;
}
#else
void func_8012EF0C(s16 arg0);
#pragma GLOBAL_ASM("./asm/non_matchings/code/code_0x8012EC80/func_8012EF0C.asm")
#endif
void func_8012F0EC(s16 arg0);
#pragma GLOBAL_ASM("./asm/non_matchings/code/code_0x8012EC80/func_8012F0EC.asm")
#ifdef NON_MATCHING
// regalloc
void func_8012F1BC(s16 sceneIndex) {
if (sceneIndex == SCENE_KINSTA1) {
gSaveContext.roomInf[126][0] = ((((gSaveContext.roomInf[126][0] & 0xFFFF0000) >> 0x10) + 1) << 0x10) |
(gSaveContext.roomInf[126][0] & 0xFFFF);
} else {
gSaveContext.roomInf[126][0] =
((gSaveContext.roomInf[126][0] + 1) & 0xFFFF) | (gSaveContext.roomInf[126][0] & 0xFFFF0000);
}
}
#else
void func_8012F1BC(s16 arg0);
#pragma GLOBAL_ASM("./asm/non_matchings/code/code_0x8012EC80/func_8012F1BC.asm")
#endif
s16 func_8012F22C(s16 sceneIndex) {
if (sceneIndex == SCENE_KINSTA1) {
return (gSaveContext.roomInf[126][0] & 0xFFFF0000) >> 0x10;
} else {
return gSaveContext.roomInf[126][0] & 0xFFFF;
}
}
void func_8012F278(GlobalContext* globalCtx);
#pragma GLOBAL_ASM("./asm/non_matchings/code/code_0x8012EC80/func_8012F278.asm")
u32 D_801C2410[] = {
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000101, 0x01010101, 0x01010101, 0x01010101, 0x01010101,
0x01010101, 0x00000000, 0x00000000, 0x00000000, 0x00010000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000100, 0x00000000, 0x00000000, 0x00000101, 0x01000000, 0x01010101, 0x01010101, 0x01010101,
0x01010101, 0x01010101, 0x01010101, 0x01010101, 0x01010101, 0x01010101, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x01000000, 0x00000000, 0x00000000, 0x00010100, 0x00000101, 0x01010101,
0x01010101, 0x01010101, 0x01010101, 0x01010101, 0x01010101, 0x01010101, 0x01010101, 0x01010000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000100, 0x00000000, 0x00000001, 0x00000001, 0x01000000,
0x01010101, 0x01010101, 0x01010101, 0x01010101, 0x01010101, 0x01010101, 0x01010101, 0x01010101, 0x01010101,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x01010101, 0x01010101, 0x01010101,
0x00010101, 0x01010101, 0x01010101, 0x01010101, 0x01010101, 0x01010101, 0x01010101, 0x01010101, 0x01010101,
0x01010101, 0x01010101, 0x01010101, 0x01010101, 0x01010101, 0x01010101, 0x01010101, 0x01000000, 0x00000000,
0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000, 0x00000000,
};
+18 -18
View File
@@ -813,22 +813,22 @@ void EnItem00_DrawHeartPiece(EnItem00* this, GlobalContext* globalCtx) {
}
s16 func_800A7650(s16 dropId) {
s16 maxLife;
s16 healthCapacity;
if ((((dropId == ITEM00_BOMBS_A) || (dropId == ITEM00_BOMBS_0) || (dropId == ITEM00_BOMBS_B)) &&
(gSaveContext.perm.inv.items[D_801C207E] == 0xFF)) ||
(gSaveContext.inventory.items[gItemSlots[6]] == 0xFF)) ||
(((dropId == ITEM00_ARROWS_10) || (dropId == ITEM00_ARROWS_30) || (dropId == ITEM00_ARROWS_40) ||
(dropId == ITEM00_ARROWS_50)) &&
(gSaveContext.perm.inv.items[D_801C2079] == 0xFF)) ||
(((dropId == ITEM00_MAGIC_LARGE) || (dropId == ITEM00_MAGIC_SMALL)) && (gSaveContext.perm.unk24.unk14 == 0))) {
(gSaveContext.inventory.items[gItemSlots[1]] == 0xFF)) ||
(((dropId == ITEM00_MAGIC_LARGE) || (dropId == ITEM00_MAGIC_SMALL)) && (gSaveContext.magicLevel == 0))) {
return ITEM00_NO_DROP;
}
;
if (dropId == ITEM00_HEART) {
maxLife = gSaveContext.perm.unk24.maxLife;
if (maxLife == gSaveContext.perm.unk24.currentLife) {
healthCapacity = gSaveContext.healthCapacity;
if (healthCapacity == gSaveContext.health) {
return ITEM00_RUPEE_GREEN;
}
}
@@ -1071,9 +1071,9 @@ void Item_DropCollectibleRandom(GlobalContext* globalCtx, Actor* fromActor, Vec3
if (dropId == ITEM00_MASK) {
dropQuantity = 1;
if (gSaveContext.perm.unk20 != 1) {
if (gSaveContext.perm.unk20 != 2) {
if (gSaveContext.perm.unk20 != 4) {
if (gSaveContext.playerForm != 1) {
if (gSaveContext.playerForm != 2) {
if (gSaveContext.playerForm != 4) {
dropId = ITEM00_RUPEE_GREEN;
} else {
dropId = ITEM00_ARROWS_10;
@@ -1102,39 +1102,39 @@ void Item_DropCollectibleRandom(GlobalContext* globalCtx, Actor* fromActor, Vec3
}
if (dropId == ITEM00_FLEXIBLE) {
if (gSaveContext.perm.unk24.currentLife < 0x11) {
if (gSaveContext.health < 0x11) {
Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_ELF, spawnPos->x, spawnPos->y + 40.0f,
spawnPos->z, 0, 0, 0, 2);
func_800F0568(globalCtx, spawnPos, 0x28, 0x28E7);
return;
}
if (gSaveContext.perm.unk24.currentLife < 0x31) {
if (gSaveContext.health < 0x31) {
params = 0x10;
dropId = ITEM00_HEART;
dropQuantity = 3;
} else if (gSaveContext.perm.unk24.currentLife < 0x51) {
} else if (gSaveContext.health < 0x51) {
params = 0x10;
dropId = ITEM00_HEART;
dropQuantity = 1;
} else if ((gSaveContext.perm.unk24.unk14 != 0) && (gSaveContext.perm.unk24.currentMagic == 0)) {
} else if ((gSaveContext.magicLevel != 0) && (gSaveContext.magic == 0)) {
params = 0xD0;
dropId = ITEM00_MAGIC_LARGE;
dropQuantity = 1;
} else if ((gSaveContext.perm.unk24.unk14 != 0) &&
((gSaveContext.perm.unk24.unk14 >> 1) >= gSaveContext.perm.unk24.currentMagic)) {
} else if ((gSaveContext.magicLevel != 0) &&
((gSaveContext.magicLevel >> 1) >= gSaveContext.magic)) {
params = 0xD0;
dropId = ITEM00_MAGIC_LARGE;
dropQuantity = 1;
} else if (gSaveContext.perm.inv.quantities[D_801C2078[1]] < 6) {
} else if (gSaveContext.inventory.ammo[gItemSlots[1]] < 6) {
params = 0xA0;
dropId = ITEM00_ARROWS_30;
dropQuantity = 1;
} else if (gSaveContext.perm.inv.quantities[D_801C2078[6]] < 6) {
} else if (gSaveContext.inventory.ammo[gItemSlots[6]] < 6) {
params = 0xB0;
dropId = ITEM00_BOMBS_A;
dropQuantity = 1;
} else if (gSaveContext.perm.unk24.unk14 < 11) {
} else if (gSaveContext.rupees < 11) {
params = 0xA0;
dropId = ITEM00_RUPEE_RED;
dropQuantity = 1;
+29 -29
View File
@@ -148,12 +148,12 @@ void Scene_HeaderCmdSpawnList(GlobalContext* globalCtx, SceneCmd* cmd) {
s32 loadedCount;
void* nextObject;
s16 playerObjectId;
u8 unk20;
u8 playerForm;
globalCtx->linkActorEntry = (ActorEntry*)Lib_SegmentedToVirtual(cmd->spawnList.segment) +
globalCtx->setupEntranceList[globalCtx->curSpawn].spawn;
if ((globalCtx->linkActorEntry->params & 0x0F00) >> 8 == 0x0C ||
(gSaveContext.extra.unk10 == 0x02 && gSaveContext.extra.unk42 == 0x0CFF)) {
(gSaveContext.respawnFlag == 0x02 && gSaveContext.respawn[1].playerParams == 0x0CFF)) {
// Skull Kid Object
Object_Spawn(&globalCtx->objectCtx, OBJECT_STK);
return;
@@ -163,8 +163,8 @@ void Scene_HeaderCmdSpawnList(GlobalContext* globalCtx, SceneCmd* cmd) {
nextObject = globalCtx2->objectCtx.status[globalCtx2->objectCtx.num].segment;
globalCtx->objectCtx.num = loadedCount;
globalCtx->objectCtx.spawnedObjectCount = loadedCount;
unk20 = gSaveContext.perm.unk20;
playerObjectId = gLinkFormObjectIndexes[unk20];
playerForm = gSaveContext.playerForm;
playerObjectId = gLinkFormObjectIndexes[playerForm];
gActorOverlayTable[0].initInfo->objectId = playerObjectId;
Object_Spawn(&globalCtx->objectCtx, playerObjectId);
@@ -384,7 +384,7 @@ void Scene_HeaderCmdTimeSettings(GlobalContext* globalCtx, SceneCmd* cmd) {
u32 dayTime;
if (cmd->timeSettings.hour != 0xFF && cmd->timeSettings.min != 0xFF) {
gSaveContext.extra.environmentTime = gSaveContext.perm.time =
gSaveContext.environmentTime = gSaveContext.time =
(u16)(((cmd->timeSettings.hour + (cmd->timeSettings.min / 60.0f)) * 60.0f) / 0.021972656f);
}
@@ -394,32 +394,32 @@ void Scene_HeaderCmdTimeSettings(GlobalContext* globalCtx, SceneCmd* cmd) {
globalCtx->kankyoContext.unk2 = 0;
}
if ((gSaveContext.perm.inv.items[0] == 0xFF) && (globalCtx->kankyoContext.unk2 != 0)) {
if ((gSaveContext.inventory.items[0] == 0xFF) && (globalCtx->kankyoContext.unk2 != 0)) {
globalCtx->kankyoContext.unk2 = 5;
}
if (gSaveContext.extra.unk2b8 == 0) {
if (gSaveContext.unk_3F58 == 0) {
REG(15) = globalCtx->kankyoContext.unk2;
}
dayTime = gSaveContext.perm.time;
dayTime = gSaveContext.time;
globalCtx->kankyoContext.unk4 = -(Math_SinS(dayTime - 0x8000) * 120.0f) * 25.0f;
dayTime = gSaveContext.perm.time;
dayTime = gSaveContext.time;
globalCtx->kankyoContext.unk8 = (Math_CosS(dayTime - 0x8000) * 120.0f) * 25.0f;
dayTime = gSaveContext.perm.time;
dayTime = gSaveContext.time;
globalCtx->kankyoContext.unkC = (Math_CosS(dayTime - 0x8000) * 20.0f) * 25.0f;
if (globalCtx->kankyoContext.unk2 == 0 && gSaveContext.perm.cutscene < 0xFFF0) {
gSaveContext.extra.environmentTime = gSaveContext.perm.time;
if (globalCtx->kankyoContext.unk2 == 0 && gSaveContext.cutscene < 0xFFF0) {
gSaveContext.environmentTime = gSaveContext.time;
if (gSaveContext.extra.environmentTime >= 0x2AAA && gSaveContext.extra.environmentTime < 0x4555) {
gSaveContext.extra.environmentTime = 0x3555;
} else if (gSaveContext.extra.environmentTime >= 0x4555 && gSaveContext.extra.environmentTime < 0x5555) {
gSaveContext.extra.environmentTime = 0x5555;
} else if (gSaveContext.extra.environmentTime >= 0xAAAA && gSaveContext.extra.environmentTime < 0xB555) {
gSaveContext.extra.environmentTime = 0xB555;
} else if (gSaveContext.extra.environmentTime >= 0xC000 && gSaveContext.extra.environmentTime < 0xCAAA) {
gSaveContext.extra.environmentTime = 0xCAAA;
if (gSaveContext.environmentTime >= 0x2AAA && gSaveContext.environmentTime < 0x4555) {
gSaveContext.environmentTime = 0x3555;
} else if (gSaveContext.environmentTime >= 0x4555 && gSaveContext.environmentTime < 0x5555) {
gSaveContext.environmentTime = 0x5555;
} else if (gSaveContext.environmentTime >= 0xAAAA && gSaveContext.environmentTime < 0xB555) {
gSaveContext.environmentTime = 0xB555;
} else if (gSaveContext.environmentTime >= 0xC000 && gSaveContext.environmentTime < 0xCAAA) {
gSaveContext.environmentTime = 0xCAAA;
}
}
}
@@ -450,7 +450,7 @@ void Scene_HeaderCmdSoundSettings(GlobalContext* globalCtx, SceneCmd* cmd) {
globalCtx->unk814 = cmd->soundSettings.musicSeq;
globalCtx->unk815 = cmd->soundSettings.nighttimeSFX;
if (gSaveContext.extra.unk276 == 0xFF || func_801A8A50(0) == 0x57) {
if (gSaveContext.seqIndex == 0xFF || func_801A8A50(0) == 0x57) {
audio_setBGM(cmd->soundSettings.bgmId);
}
}
@@ -465,9 +465,9 @@ void Scene_HeaderCmdAltHeaderList(GlobalContext* globalCtx, SceneCmd* cmd) {
SceneCmd** altHeaderList;
SceneCmd* altHeader;
if (gSaveContext.extra.sceneSetupIndex) {
if (gSaveContext.sceneSetupIndex) {
altHeaderList = (SceneCmd**)Lib_SegmentedToVirtual(cmd->altHeaders.segment);
altHeader = altHeaderList[gSaveContext.extra.sceneSetupIndex - 1];
altHeader = altHeaderList[gSaveContext.sceneSetupIndex - 1];
if (altHeader != NULL) {
Scene_ProcessHeader(globalCtx, (SceneCmd*)Lib_SegmentedToVirtual(altHeader));
@@ -509,24 +509,24 @@ void Scene_HeaderCmdSetAreaVisitedFlag(GlobalContext* globalCtx, SceneCmd* cmd)
s16 i = 0;
while (true) {
if (scenesPerMapArea[i].scenes[j] == 0xFFFF) {
if (gScenesPerRegion[i][j] == 0xFFFF) {
i++;
j = 0;
if (i == (s32)(sizeof(scenesPerMapArea) / sizeof(SceneIdList))) {
if (i == ARRAY_COUNT(gScenesPerRegion)) {
break;
}
}
if (globalCtx->sceneNum == scenesPerMapArea[i].scenes[j]) {
if (globalCtx->sceneNum == gScenesPerRegion[i][j]) {
break;
}
j++;
}
if (i < (s32)(sizeof(scenesPerMapArea) / sizeof(SceneIdList))) {
gSaveContext.perm.mapsVisited = (gBitFlags[i] | gSaveContext.perm.mapsVisited) | gSaveContext.perm.mapsVisited;
if (i < ARRAY_COUNT(gScenesPerRegion)) {
gSaveContext.mapsVisited = (gBitFlags[i] | gSaveContext.mapsVisited) | gSaveContext.mapsVisited;
}
}
@@ -609,5 +609,5 @@ u16 Entrance_CreateIndex(s32 sceneIndex, s32 spawnIndex, s32 sceneSetup) {
* Creates an entrance index from the current entrance index with the given spawn index.
*/
u16 Entrance_CreateIndexFromSpawn(s32 spawnIndex) {
return Entrance_CreateIndex(gSaveContext.perm.entranceIndex >> 9, spawnIndex, 0);
return Entrance_CreateIndex(gSaveContext.entranceIndex >> 9, spawnIndex, 0);
}
+1 -1
View File
@@ -2657,7 +2657,7 @@ static EntranceTableEntry* sCutsceneEntranceTable[] = {
#define SCENE_ENTRANCE_NONE() \
{ 0, NULL, NULL }
/*static*/ SceneEntranceTableEntry sSceneEntranceTable[] = {
static SceneEntranceTableEntry sSceneEntranceTable[] = {
SCENE_ENTRANCE(sMayorsResidenceEntranceTable, "Z2_SONCHONOIE"),
SCENE_ENTRANCE(sMajorasLairEntranceTable, "Z2_LAST_BS"),
SCENE_ENTRANCE(sMagicHagsPotionShopEntranceTable, "Z2_WITCH_SHOP"),
+10 -9
View File
@@ -13,8 +13,8 @@ s32 func_8013A240(GlobalContext* globalCtx) {
s32 seen;
s32 count = 0;
gSaveContext.perm.pictoFlags0 = 0;
gSaveContext.perm.pictoFlags1 = 0;
gSaveContext.roomInf[123][3] = 0;
gSaveContext.roomInf[123][4] = 0;
if (globalCtx->sceneNum == SCENE_20SICHITAI) {
func_8013A41C(1);
@@ -77,29 +77,30 @@ s32 func_8013A240(GlobalContext* globalCtx) {
void func_8013A41C(s32 flag) {
if (flag < 0x20) {
gSaveContext.perm.pictoFlags0 |= (1 << flag);
gSaveContext.roomInf[123][3] |= (1 << flag);
} else {
flag &= 0x1F;
gSaveContext.perm.pictoFlags1 |= (1 << flag);
gSaveContext.roomInf[123][4] |= (1 << flag);
}
}
void func_8013A46C(s32 flag) {
if (flag < 0x20) {
gSaveContext.perm.pictoFlags0 &= ~(1 << flag);
gSaveContext.roomInf[123][3] &= ~(1 << flag);
} else {
flag &= 0x1F;
gSaveContext.perm.pictoFlags1 &= ~(1 << flag);
gSaveContext.roomInf[123][4] &= ~(1 << flag);
}
}
u32 func_8013A4C4(s32 flag) {
SaveContextPerm* save = &gSaveContext.perm;
SaveContext* saveCtx = &gSaveContext;
if (flag < 0x20) {
return save->pictoFlags0 & (1 << flag);
return saveCtx->roomInf[123][3] & (1 << flag);
} else {
flag &= 0x1F;
return save->pictoFlags1 & (1 << flag);
return saveCtx->roomInf[123][4] & (1 << flag);
}
}