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Camera Functions
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+3
-3
@@ -2458,12 +2458,12 @@ Gfx* Play_SetFog(PlayState* this, Gfx* gfx);
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void Play_Destroy(GameState* thisx);
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// void func_801663C4(void);
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// void func_80166644(void);
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// void func_801668B4(void);
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void func_80166968(PlayState* this, Camera* camera);
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// void Play_GetWaterSurface(void);
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void Play_UpdateWaterCamera(PlayState* this, Camera* camera);
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void Play_UpdateTransition(PlayState* this);
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void Play_Update(PlayState* this);
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void Play_SetupUpdate(PlayState* this);
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// void Play_DrawOverlayElements(void);
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// void Play_PostWorldDraw(void);
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void Play_Draw(PlayState* this);
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void Play_SetupDraw(PlayState* this);
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void Play_Main(GameState* thisx);
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+1
-1
@@ -426,7 +426,7 @@ typedef struct struct_80122744_arg1 {
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#define PLAYER_STATE3_2000 (1 << 13)
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//
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#define PLAYER_STATE3_4000 (1 << 14)
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//
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// Swimming Zora
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#define PLAYER_STATE3_8000 (1 << 15)
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//
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#define PLAYER_STATE3_10000 (1 << 16)
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+3
-3
@@ -47,9 +47,9 @@ s32 Quake_NumActiveQuakes(void);
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void Quake_Init(void);
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#define DISTORTION_TYPE_0 (1 << 0)
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#define DISTORTION_TYPE_2 (1 << 2)
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#define DISTORTION_TYPE_3 (1 << 3)
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#define DISTORTION_TYPE_4 (1 << 4)
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#define DISTORTION_TYPE_NON_ZORA_SWIMMING (1 << 2)
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#define DISTORTION_TYPE_ZORA_SWIMMING (1 << 3)
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#define DISTORTION_TYPE_UNDERWATER_ENTRY (1 << 4)
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#define DISTORTION_TYPE_5 (1 << 5)
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#define DISTORTION_TYPE_6 (1 << 6)
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#define DISTORTION_TYPE_7 (1 << 7)
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