Camera Functions

This commit is contained in:
Derek Hensley
2022-10-05 19:16:14 -07:00
parent 56600ee4fc
commit 6cb774232d
7 changed files with 42 additions and 42 deletions
+3 -3
View File
@@ -2458,12 +2458,12 @@ Gfx* Play_SetFog(PlayState* this, Gfx* gfx);
void Play_Destroy(GameState* thisx);
// void func_801663C4(void);
// void func_80166644(void);
// void func_801668B4(void);
void func_80166968(PlayState* this, Camera* camera);
// void Play_GetWaterSurface(void);
void Play_UpdateWaterCamera(PlayState* this, Camera* camera);
void Play_UpdateTransition(PlayState* this);
void Play_Update(PlayState* this);
void Play_SetupUpdate(PlayState* this);
// void Play_DrawOverlayElements(void);
// void Play_PostWorldDraw(void);
void Play_Draw(PlayState* this);
void Play_SetupDraw(PlayState* this);
void Play_Main(GameState* thisx);
+1 -1
View File
@@ -426,7 +426,7 @@ typedef struct struct_80122744_arg1 {
#define PLAYER_STATE3_2000 (1 << 13)
//
#define PLAYER_STATE3_4000 (1 << 14)
//
// Swimming Zora
#define PLAYER_STATE3_8000 (1 << 15)
//
#define PLAYER_STATE3_10000 (1 << 16)
+3 -3
View File
@@ -47,9 +47,9 @@ s32 Quake_NumActiveQuakes(void);
void Quake_Init(void);
#define DISTORTION_TYPE_0 (1 << 0)
#define DISTORTION_TYPE_2 (1 << 2)
#define DISTORTION_TYPE_3 (1 << 3)
#define DISTORTION_TYPE_4 (1 << 4)
#define DISTORTION_TYPE_NON_ZORA_SWIMMING (1 << 2)
#define DISTORTION_TYPE_ZORA_SWIMMING (1 << 3)
#define DISTORTION_TYPE_UNDERWATER_ENTRY (1 << 4)
#define DISTORTION_TYPE_5 (1 << 5)
#define DISTORTION_TYPE_6 (1 << 6)
#define DISTORTION_TYPE_7 (1 << 7)